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10th Millennium is set about 58,000 years in the past. Systems of planets formed galactic entities to wage great wars over resources, wealth, and worlds that were closer to stars.
Earth finds herself dead center of this epic struggle that lasts 10,000 years. Then stars are destroyed and one third of the universe is rendered lifeless. 48,000 years later an alien species visits Earth, and the human... [click here for more] |
10th Millennium |
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The 3,2,1...Action Rule Book is everything you need to be a Game Runner or player in any 3,2,1...Action! adventure. You can also use these rules as the basis to tell your own story in any style you'd like. ... [click here for more] |
3,2,1...Action |
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Fancy a crossword?
How about a dungeon?
Why not both?
Plunge into the depths of madness and escape
The Den of the Surreptitious Succubus! ... [click here for more] |
5Realms Publishing |
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Can you solve the puzzle of the Witch's Hollow?
Perhaps you wish to plumb the depths of her lair and slay the evil demon...
Now you can do both!
Includes fantasy crossword puzzle, RPG map and descriptions, Witch stats, and a blank map for your customized adventures ... [click here for more] |
5Realms Publishing |
Pay What You Want
|
Published in 1913, and strongly influenced by Kriegspiel, H.G. Wells chronicles the creation of his miniature wargame, and lays out its fascinatiing rules in Little Wars.
This edition has kept the original text intact, while updating the formatting and layout, and condensing the number of pages. It has also been complimented with both original and modern illustrations and photographs.... [click here for more] |
5Realms Publishing |
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|
The Hour of Chains is upon you and it's time to go to work, Scoundrel. The Dusk's full of opportunities if you know what you're looking for.
This collection of one-page scores for Blades in the Dark offers ten ready-to-run scenarios with patrons, paydays, and problems aplenty. Suggested clocks are included, so all you need to run an explosive heist, a thrilling chase, or a tense... [click here for more] |
A Couple of Drakes |
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The Hour of Silk is upon you and a Scoundrel's work is never done. The Dusk's full of opportunities if you know what you're looking for.
This collection of one-page scores for Blades in the Dark offers ten more ready-to-run scenarios with patrons, paydays, and problems aplenty. Suggested clocks are included, so all you need to run an explosive heist, a thrilling chase, or a tense... [click here for more] |
A Couple of Drakes |
Pay What You Want
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The Hour of Smoke's just tolled and it's time to get the cargo rolling, Smuggler. The payday's secure, the route's planned, and all that stands between you and a juicy payday is...well, Doskvol.
This collection of one-page scores for Blades in the Dark offers five ready-to-run Smuggler-focused scenarios with patrons, paydays, and problems aplenty. Suggested clocks are included, so all you need... [click here for more] |
A Couple of Drakes |
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|
Xenopolitan is an RPG about everyday life in an alien metropolis. Live the life of an extraterrestrial person with real world problems. Play as a human or extraterrestrial entrepreneur, student, artist, social worker, politician, reporter, criminal, detective, or anything else, and experience life in this galactic futurescape.
Setting: The year is 2099. Ingress is a city with... [click here for more] |
A. Hagen |
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Marvellous Magic, is designed as an accessible tabletop roleplaying game.
Players can play as one of five student stereotypes: Hipsters, Jocks, Nerds, Populars, and Slackers.
Marvellous Magic supports and encourages fully customisable spells.
Good luck making friends, overcoming enemies, and hopefully passing your exams. ... [click here for more] |
A. J. Simpkin |
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Powerful, is an accessible superhero-themed tabletop roleplaying game. The mechanics within this game are meant to emulate the ridiculously overpowered superheroes from comic, television, and video games.
Players can create entirely unique superpowers with Powerful's modular system, there is literally 2,341,344 possible combinations of custom superpowers. ... [click here for more] |
A. J. Simpkin |
Pay What You Want
|
 This supplement rulebook for POWERFUL contains stat blocks for 25 non-player characters.
The stat blocks include:
Humans
Animals
Aliens
... [click here for more] |
A. J. Simpkin |
Pay What You Want
|
The Monster Investigation Club is an easily accessible roleplaying game that follows a gang of highly inquisitive teenage investigators uncovering the truth behind a monstrous visitation.
Play as one of five Clichés:
The Leader
The Danger-Prone
The Brains
The Coward
The Mascot
Investigate five types of monster:
Aliens
Cryptids
Ghosts
Goo Monsters
Occult Monsters
... [click here for more] |
A. J. Simpkin |
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|
Less Than Two is a One Page RPG where characters are immortals living their lives until they hear the call of the Hastening.
When The Hastening occurs, immortals can sense one another and are drawn into conflict until there are Less Than Two of them.
This One Page RPG uses d8s and simulates a world where immortals walk the earth and wield swords.
It's all on one page and it's PWYW. Check it out... [click here for more] |
A2ndChapter |
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The Blood Path
Of all the enemies player characters love to engage in roleplaying games, no more popular enemy exists than orcs. A default enemy, an excuse to have the characters make use of their combat moves, orcs are a staple monster in many tabletop fantasy roleplaying games.
Modern MMORPGs such as World of Warcraft have begun to challenge this attitude, making orcs over as the honourable... [click here for more] |
Abbott & Greene |
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|
 Official Abide Asteria Character Sheets.
Our official Abide Asteria character sheets support digital fill with interactive PDFs for player characters, one shot premades or NPC. Save them, print them, share them and build a campaign digitally. Digital use also comes with built in tool tips for quick reminders.
(For best results use FoxIT PDF or Adobe Acrobat Reader.)
Of course... [click here for more] |
Abide Asteria |
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In BURROWS & BRIARS, you play animal adventurers traversing the bramble-choked Thicket. The myriad creatures of the Thicket dwell in the relative safety of hidden Burrows, and few venture into the perilous briars, prowled by predators and plagued with hazards. But you are a different sort of Critter – an adventurous sort. With blade and bow and brave friends by your side, traverse the shadowed... [click here for more] |
Absolute Tabletop |
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HOVERPUNKS is a game of blistering speed and corporate sabotage inspired by Akira and Cyberpunk. Build your bike and explore the SPRAWL, a world-spanning city ruled by corrupt, corporate tyrants. Defend the innocent and fight injustice on the back of a cobbled-together screaming death machine.
This one-page RPG was originally exclusive to patrons of designer Matt Click. Thanks to their support, it... [click here for more] |
Absolute Tabletop |
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In PLASMA TORCH, you serve on a deep-space salvage crew, slicing open derelict space cruisers and delving into their claustrophobic confines in exchange for a meager percentage of the profits. All you’ve got to light your way through the dark ruins of these massive vessels is your trusty plasma torch — and each other.
PLASMA TORCH is a one-page RPG featuring simple and fun mechanics for avoiding... [click here for more] |
Absolute Tabletop |
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In SET IN STONE, you play ancient Gargoyles who serve as silent guardians in a modern, metropolitan city, awakening each sundown to protect the innocent, punish the wicked, and combat injustice before daybreak.
SET IN STONE is a one-page RPG featuring simple and fun mechanics for combatting evil in a corrupt, metropolitan city, including inspirational tools for low-prep Game Masters. SET IN STONE... [click here for more] |
Absolute Tabletop |
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|
 Who do you call when…
A shipment of sharks spills into a pond in the park?
Mayor Gooseberry’s prized goose gets stuck in a tree and can’t get down?
Captain Tipper’s ship gets lost in the fog?
You call the Puppy Posse!
Who Are the Puppy Posse?
The Puppy Posse are an elite team of canine companions who protect the citizens of Bay City. They are lead by Sarj, a brilliant... [click here for more] |
Accessible Games |
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|
 The Musha Shugyo RPG Playmat set is a collection of A3 format (mini-poster size) playmats for your Musha Shugyo RPG fights! As you may already know, MS can be played as a simple action-packed tabletop game too, avoiding the roleplaying part of the game!
These playmats are your perfect gaming companion in any situation as they’ll help you set up everything you need to beat your opponents to a pulp!... [click here for more] |
Acchiappasogni |
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|
Age of Adventure One-Page RPG is a heroic fantasy tabletop roleplaying game using a hacked version of John Harper's Lasers and Feelings
YOU ARE THE HERO – dicing with death in search of fortune and glory. Welcome to a world where thrilling adventures of sword and sorcery come to life! All you need are some six-sided dice and your imagination.
All the rules needed to play are included... [click here for more] |
adrian young games |
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Overview A competitive strategy card and dice game in which you take on the role of a King - lead your Kingdom into Glorious Battle in pursuit of Righteous Victory!
Requirements A standard deck of playing cards (including Jokers), some 6-sided dice and 2-4 friends
Object of the Game To win Battles and add Victory Point cards to your Victory Deck.... [click here for more] |
adrian young games |
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A Quick Reference Guide for the 'King of Kings' card & dice game
Just print, laminate and cut, to create a handy Player reference card
https://www.drivethrurpg.com/product/297649/King-of-Kings-a-card--dice-game ... [click here for more] |
adrian young games |
Pay What You Want
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After more than a year of play testing and months of hard work, Flint&Steel RPG Starter Edition is ready to see the light of day.
Flint&Steel Starter Edition contains all you need to try out our game and get the impression of what we aim to achieve. Our goal was to create a balanced and classless character creation and development without levels. We bring fast and thrilling combat encounters... [click here for more] |
Adventurer's Inn |
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Space Marines are standing their ground on the massive stone walls of New London, adding their firepower to that of the Redguards. The pandemonium persists for what seems like an eternity, filled with the ear-piercing screeches of Eldritch Horrors and the shouting of men. The gauss rifles of the grey-clad Marines sharply contrasting with the bolt action rifles and belt-fed machine guns used by the... [click here for more] |
Aether Void |
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|
Space Marines are standing their ground on the massive stone walls of New London, adding their firepower to that of the Redguards. The pandemonium persists for what seems like an eternity, filled with the ear-piercing screeches of Eldritch Horrors and the shouting of men. The gauss rifles of the grey-clad Marines sharply contrasting with the bolt action rifles and belt-fed machine guns used by the... [click here for more] |
Aether Void |
Pay What You Want
|
“I’m in awe of this game. Really, the best comparison is Pendragon: it matches it in scholarship on the target subject, it matches it on a subtle, evocative blending of history and myth, it matches it in making what you feel matter as much as your abilities, and it matches it in opening up the classic idea of the long-term D&D campaign into a life-long story of time and tide, money gained... [click here for more] |
Aetheric Dreams |
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The printed version of this game is 72 cards in a tuck box All other materials are digital. Choose one of Six elemental spell schools, and explore the bright and optimistic world of Alterra. The Print and Play Edition includes all spells, weapons, and treasure on illustrated cards, helping players visualize and plan their turns. This is the latest version of Age of Exploration. The downloadable... [click here for more] |
Age of Exploration |
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A CARD BASED, A GM-LESS/SOLO RPG, SET IN INFINITE UNIVERSES!
NOMADS is a modern fantasy RPG set in infinite worlds. In it, players take on the role of Nomads, beings who have the ability to cross the cracks in the veil that separates the universes. NOMADS is different from most RPGs in that it does not need a game master or narrator, dividing the responsibility for the story among... [click here for more] |
AGUAVIVA Narrative Experiences |
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Allows a single player to play dozens of solo adventures from both of the world's two oldest roleplaying games, as well as over 100 solo adventure gamebooks. Based on the system that was the Origins Award winner for Best Roleplaying Rules in the year it was released. Compatible with 4+ different solo game rules. Using the OpenD6 "Legend" variant that is faster, as used in the Swords for Sterling RPG,... [click here for more] |
AISP |
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*A fantasy tabletop roleplaying game based on the "Legend" variant of the OpenD6 system that was the Origins Award winner for Best Roleplaying Rules. Compatible with the many OpenD6 titles.
*Fast playing and simple. Easy to teach new gamers and smoother for experienced groups where the game is run with little or no prep.
*Without classes or levels but with archetypes that speed character creation... [click here for more] |
AISP |
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|
"Daddy, could you check under the bed?"
"All is clear"
The parent kisses their child goodnight, and in a few minutes the child is asleep. It's up to you to ensure that the Terrors of the night not disturb the child's slumber.
Nighttime Guardians is a child-friendly RPG about Teddybears who fight to keep the Terrors of the night at bay. All that is needed are 7 six-sided dice, a pencil, some friends,... [click here for more] |
Alchemic Games |
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You're dead. But you now find yourself at The Last Call, a bar run by Death.
Before you move on, Death wants to hear stories of your life. Whoever most impresses Death will get a second chance at life. Will your tales be enough to impress Death?
MEMENTO VITAE is a storytelling game about impressing Death. Each player takes on a character who recently died, and everyone... [click here for more] |
Alex Costello |
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THERE'S SOMETHING IN THESE WOODS.
As hardened monster hunters, you've seen your fair share by now of creepies, crawlies, abominations, atrocities, and unthinkables. But how do you fight what you can't see? What you've got on your hands is a Hidebehind, that old lumberjack legend of the beast that lurks always behind you, just out of sight but never out of mind.
HIDE & SEEK is a minigame mechanic... [click here for more] |
Alex Flanigan |
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Eroding the Outside is a 32 page tabletop roleplaying game illustrated by AI where each player controls a god that is so powerful that they can alter physics itself by writing the rules of the game.
The game starts out with literally nothing. Only each player's god exists. There are some basic rules about how a god "makes a declaration," which determines an "element of reality."
Maybe a god declares,... [click here for more] |
Alley Faint Wurds |
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The Real World
The first playable TTRPG written by AI!
The Real World is a rules lite tabletop roleplaying game written by AI set in a delirious hellscape of whimsical horror.
Earth, as it turns out, is actually just The Cave, a small and boring pocket of the hyperdimensional chaos of The Real World.
Hieronymus Bosch, Clive Barker, and Terry Gilliam, are a few of the inspirations... [click here for more] |
Alley Faint Wurds |
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Thrown into a world gone mad...
Where the dead won't stay dead...
Where your best friend can become a murderous cannibal in a matter of minutes and won't stop at anything in her quest to hunt you down and eat you...
...your characters must survive the chaotic forces of flesh-eating psychopaths that seek to consume them, and figure out... [click here for more] |
Alliterated Games |
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Set 10,000 years prior to the events of Stories of the Sand, find your way through the complex world of Ashram, in it's prequel. This one-page RPG offers both an introduction into the world of SotS, and also the ability to act as a serious (but easy to play) RPG in and of itself.
Please check out my other RPG, Stories of the Sand: https://www.drivethrurpg.com/product/361593/Stories-of-the-Sand-Starter-Set?term=stories+of+the+sand... [click here for more] |
Alondran Moon Productions |
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|
A beach too far is a scenario for the Storm of Steel role-playing game suitable for 2-5 characters.
Players take the role of tank crewmen on D-Day's crucial confrontation between German 21st Panzer Division and British 27th Armoured Brigade.
The scenario may be played from either the German or British side. As Germans, the players must reach Sword beach in a daring counterattack,... [click here for more] |
Alvaro Prada |
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Climbing to hell is the first scenario for the Storm of Steel role-playing game.
Players take the role of US Army Rangers in one of the most famous actions of D-Day: the assault on Pointe du Hoc. Non-stop action and an unforgiving enemy await the players atop the Pointe's cliff.
The pdf includes a map of the battlefield, a description of the enemy forces and character cards ready... [click here for more] |
Alvaro Prada |
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|
Eagles over Cotentin is a scenario for the Storm of Steel role-playing game, suitable for 3-5 characters.
Players take the role of American paratroopers during the early hours of D-Day. Their objective is to destroy an enemy artillery battery threatening the landing beach. ... [click here for more] |
Alvaro Prada |
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|
A beach too far is a scenario for the Storm of Steel role-playing game suitable for 2-5 characters.
Players take the role of British Army Airborne Troops on D-Day. Their mission: to take and defend the Pegasus Bridge. Players must act swiftly and forcefully to surprise the garrison, and later display courage to fend off German counterattacks. If you're ready, hop aboard the glider,... [click here for more] |
Alvaro Prada |
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|
Storm of Steel is a role-playing game about infantry combat during World War Two.
It provides a vivid experience of the battlefield, with bullets flying around, mortar fire everywhere and the vicious rattle of machineguns.
With a simple and elegant system to simulate the thrill of combat, the rulebook covers infantry, artillery and tanks, including rules for morale, command and leadership. ... [click here for more] |
Alvaro Prada |
Pay What You Want
|
Gazetteer is what happens when you hold OSR crowdsourcing, sometimes called "Gygaxian democracy" in one hand, new-fangled online Storygaming in the other, and scream “NOW KISS”. It is a game of map-detailing and collaborative storymaking, functioning by means of questions and answers. It is led by a facilitator who is required to talk like a pompous blowhard of an explorer throughout. For... [click here for more] |
Amagi Games |
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Once Upon A Time In Shamblington is a medium-light set of rules, a set of six fully-realized characters, and a fairly hefty set of useful material for the Guide (GM). The rules are a standalone variant of those used in the Quest RPG, focused on table conversations and perfomances and low on maths. The campaign starter gives unique problems in the world related to each character, locations tied to these,... [click here for more] |
Amagi Games |
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|
 This 20-page booklet includes interesting and useful information about the main Captain's Log #54 issue, as well as new materials, namely proposals for various ships for Star Fleet Battles.
Included are:
Over two pages of publisher's notes.
Notes from other staff members.
14 pages of Star Fleet Battles ship proposals
... [click here for more] |
Amarillo Design Bureau |
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|
Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command!
The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors, and... [click here for more] |
Amarillo Design Bureau |
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|
In the coreward regions of the Federation is the fiercely independent North Polar Republic. This small nation, which never became part of the Federation, was nevertheless a vital part of the Federation economy. Wealthy by galactic standards, the North Polar Republic exported not just excellent consumer products but good cheer. Their annual inventory clearance sent shiploads of free consumer products... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
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