The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more]
The Daring Comics Role-Playing Game is a super-hero game designed around the foundations of Fate Core, giving you everything you need to create your own comic book adventures. More than just a core set of rules, it’s also a toolkit system allowing you to customize your series to get the feel you want at the table.
The Daring Comics Role-Playing Game features:
Full Fate system rules.
Series... [click here for more]
Superheroes! Impossibly fast. Inconceivably strong. Irresistibly inspiring.
Supervillains! Mind-bogglingly skilled. Breath-takingly ambitious. Heart-stoppingly cruel.
With Great Power is a cooperative and competitive story-making game. You and your friends will provoke, encourage, interrogate, tease, and applaud one another. The game will both drive... [click here for more]
A demon gave you superpowers and it demands EEEEVIL!
In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy.
Do too much evil and the demon might take control. Too little, and—well,... [click here for more]
The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]
It’s been months since you’ve been able to do anything for yourself. The cancer took all that away from you. It took your strength, your endurance, maybe even your will to live. All that changed the day the Agent came to visit you. He spoke of a drug that would let you get up and do things for yourself again. He spoke of power, limitless power. All you had to do was choose to... [click here for more]