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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
Catalyst Game Labs  $4.00

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Shadowrun: Stolen Souls

Shadowrun: Stolen Souls


The War Within Not all has been right in our shadows of late. Especially in the dark shadows of my mind. Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in chaos, and...   [click here for more]
Catalyst Game Labs  $24.99

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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
Catalyst Game Labs  $15.00

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Shadowrun Missions 10-01: Death's Daily Business

Shadowrun Missions 10-01: Death's Daily Business


High Stakes, Poor Aim It’s a new season of Shadowrun Missions, so it’s time to dive back into the chaos of Neo-Tokyo. An assassination gone wrong has put a covert operation in danger, and Tanaka-San wants to know what happened and why. The runners will be sent in the investigative trail to find out some of the unusual ways things go wrong in the Sixth World. Hopefully, they’ll survive...   [click here for more]
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Shadowrun: Chicago Chaos (Anarchy)

Shadowrun: Chicago Chaos (Anarchy)


CHICAGO CHAOS THE DEEPEST DISORDER For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That’s all changing, though. Some of the powers of the world have decided there might be things...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Shadows in Focus: Sioux Nation

Shadowrun: Shadows in Focus: Sioux Nation


All Kinds of Power Arcane sites crackling with magical energy. High-stakes corporate maneuvering, complete with draconic influence. Smugglers and shamans, charismatic chiefs and feckless rogues. All this and more waits in the Sioux Nation for runners looking to branch out and run headfirst into new challenges in the unending quest to earn a few nuyen while staying alive and free from corporate...   [click here for more]
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Shadowrun: The Complete Trog (Runner Resources)

Shadowrun: The Complete Trog (Runner Resources)


Big, bad, and awesome They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun: Tales from the UCAS: Age of Rust

Shadowrun: Tales from the UCAS: Age of Rust


Layers of Power The topmost layers of power have been scraped away, some wealth has been removed, but that doesn’t mean the western borders of the UCAS have nothing of worth. Hidden weapons may yet be found. Secret powers may rise. And maneuvering for wealth? What would the Sixth World be without it? Age of Rust shines a spotlight on a part of the UCAS that is disintegrating but still has...   [click here for more]
Catalyst Game Labs  $3.99

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Opters: Exotics

Opters: Exotics


Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike. Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative...   [click here for more]
Catalyst Game Labs  $10.00

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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun Missions: Started from the Bottom (09-01)

Shadowrun Missions: Started from the Bottom (09-01)


Lighting the Electric Town Neo-Tokyo, where the bright neon makes for some deep shadows. It’s not the easiest place to navigate, but the rewards for learning how it works are high. Want a shot at the big time? Then you have to start somewhere. And there are always openings at the bottom. That doesn’t mean life will be either safe or boring. Dedicated runners can be caught in the mayhem of a troll...   [click here for more]
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Shadowrun: Shadow Stock: Ingentis Athletes

Shadowrun: Shadow Stock: Ingentis Athletes


Falls from Grace Once they were at the top of their field, or on the way there. Pro athletes, looking to make bank through fat contracts and endorsement deals, only to have their careers derailed by serious injuries and maybe a bad choice or two. Once their value on the playing field is done, they’re left high and dry, cut loose by the teams and corps who used to love them.  So when you’re income...   [click here for more]
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Shadowrun Missions: Neo-Tokyo Drift (09-04)

Shadowrun Missions: Neo-Tokyo Drift (09-04)


Rev Your Engine! A big race is coming up, and a lot of people want to win it, as there is both money and prestige on the line. The runners are asked to help arrange for a particular winner of the race, but soon others come in with a competing offer. The runners have to decide who to help, who to anger, and just how they’ll make sure their selected target wins. SRM 09-04 Neo-Tokyo Drift is...   [click here for more]
Catalyst Game Labs  $5.95

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Skylocke Facilities: A Master Template for Sci-Fi Games

Skylocke Facilities: A Master Template for Sci-Fi Games


Have you ever wished you could re-use a space station map? A facility? An outpost? Now you can (sort of)! With Skylocke Facilities, you have 80% of the work done for you. This master template details the mundane parts of every human inhabited structure, so you don't have to spend hours making the same parts over and over again. You get to focus on the parts that make your adventure unique. Most physical...   [click here for more]
Gamer's Rites LLC  $7.99 $4.99

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Shadowrun Missions: Finders Keepers (09-02)

Shadowrun Missions: Finders Keepers (09-02)


The Hunt Is on What’s more fun than a treasure hunt? When a man with Yakuza connections needs to recover an important family heirloom, he turns to the shadows for help, and runners will have to put some effort into following the item’s trail. It won’t be a simple job—when is it ever?—but runners have the chance to bound across Neo-Tokyo to make sure they find the needed object—and try to...   [click here for more]
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Shadowrun: Missions: Critic's Choice (5A-02)

Shadowrun: Missions: Critic's Choice (5A-02)


It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time. The cast of characters in this mission includes a good-hearted...   [click here for more]
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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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Queen Euphoria [6E Update]

Queen Euphoria [6E Update]


Update for Sixth World rules Queen Euphoria is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Queen Euphoria for story elements ...   [click here for more]
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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
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Shadowrun: Bloody Business

Shadowrun: Bloody Business


Wounded Fury A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Zero's Grimoirre

Zero's Grimoirre


Zero was one of my first characters back in Shadowrun first edition. A street shaman that followed Coyote and had his arm blown off in Bottle Demon. With the 35th anniversary of Shadowrun coming up, I figured I'd publish a little book in his memory that grabs some of the old classic spells and updates them for the Sixth World. And, because I'm an archivist, there's a table at the back of...   [click here for more]
Catalyst Game Labs  $5.00

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Shadowrun: Lockdown

Shadowrun: Lockdown


Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right weapons for the job. If you’re...   [click here for more]
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Shadowrun Missions: Violent Shadows (09-05)

Shadowrun Missions: Violent Shadows (09-05)


Confused Kidnapping If you’re hired to deal with a kidnapping, it should be straightforward—someone is missing, and you should get them back. But if the kidnappers took the wrong person, and then corporate intrigue gets twisted up in the rescue, you have an unusual run and some shadowrunners trying to not get entangled in too many complexities. With competing suits, rampaging gang members, and...   [click here for more]
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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
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Shadowrun Missions: Learning Little from Victory (09-03)

Shadowrun Missions: Learning Little from Victory (09-03)


POLITICS AS A BLOOD SPORT When the Yakuza decide to get involved with local politics, what could go wrong? Shadowrunners in Neo-Tokyo are about to find out. Runners are going to be asked to influence the election, and they’ll have to deal with the candidates, their backers, and anyone else who wants things to go their way. They’ll have plenty of obstacles to overcome and decisions to make—are...   [click here for more]
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Shadowrun: Hooders For Hire

Shadowrun: Hooders For Hire


You don’t need cybereyes to see it. The world is a dark, dark place. But while there’s plenty of scum in the shadows, there’s also types that remind us you can't have shadows without light. Hooders for Hire provides data on those who can't bring themselves to sit and watch the world burn. They’re broken, flawed, violent, addicted, angry, and scary, but they all have one thing in common: they...   [click here for more]
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Shadowrun Missions: Seven Breaths (09-06)

Shadowrun Missions: Seven Breaths (09-06)


Grand Finale You always get the most fireworks at the end of the show, and that’s the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending it—or escalating it. They’re given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other...   [click here for more]
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Fastjack's Shadowfiles

Fastjack's Shadowfiles


The Man, the Myth, the Legend Fastjack's Shadowfiles is a collection of all the known authors and Jackpoint commentors through the lifespan of Shadowrun. See who's the most prolific posters and find an index of where to find all of their comments! Spring 2024 Update Titles added to the reference: Falling Point   Weise Worte (German Shoot Straight)  ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Shadowrun: Storm Front

Shadowrun: Storm Front


All-Shaking Thunder It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of overwhelming...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Shadowrun: Firing Line

Shadowrun: Firing Line


Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself in trouble...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
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Shadowrun: Shadows in Focus: Cheyenne

Shadowrun: Shadows in Focus: Cheyenne


The Minefield of Opportunity The number of ways you can step wrong in Cheyenne are higher than a lot of shadowrunners can count. There are political, ethnic, tribal, and racial divides, and stepping on the wrong side of them can not only end your job prospects, but it can put you in a hastily dug hole in the ground. Move quickly and be agile, though, and you can slip through the snares that trip up...   [click here for more]
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Shadowrun: London Falling

Shadowrun: London Falling


Smoke & Shadows London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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Shadowrun: Missions: Gone Long Gone (5A-03)

Shadowrun: Missions: Gone Long Gone (5A-03)


The Deadly Now This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell,...   [click here for more]
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Shadowrun: Book of the Lost (A Shadowrun Campaign Book)

Shadowrun: Book of the Lost (A Shadowrun Campaign Book)


No Longer Hidden The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse....   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Red Right Hand

Red Right Hand


Montreal singer Caroline Néon needs protection. She found messages written in blood on cash collected at her shows. She may no longer be the street punk she used to be, but still trusts Shadowrunners to do a better job than the corpo security hired by her manager. Can the team protect her while finding and neutralizing the threat? ...   [click here for more]
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Shadowrun: Ten Terrorists

Shadowrun: Ten Terrorists


Causes of Blood There is no way to sugarcoat it—people in the Sixth World spend an awful lot of time coming up with reasons to kill each other. When it comes to moral codes, people don’t think they’re better than others because they don’t kill and others do—they compare the reasons for killing, ranking them, trying to justify the oft-unjustifiable. You can talk to a hundred people and get...   [click here for more]
Catalyst Game Labs  $6.95

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Shadowrun: The Way of the Samurai

Shadowrun: The Way of the Samurai


Honor. Skill. And Exceptionally Sharp Blades They are legends. They are dangerous. They are feared. They are to be avoided—unless you have one of them on your side. They are street samurai. That title covers a variety of skill sets, from the accuracy to nail a target from a thousand meters away to the stealth needed to sneak into a tightly guarded environment and cut someone’s throat before...   [click here for more]
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Shadowrun: Shadows in Focus: City by Shadow: San Francisco Metroplex

Shadowrun: Shadows in Focus: City by Shadow: San Francisco Metroplex


When the Lights Go Down Money? Check. Political turmoil leading to scrambling for power? You bet. Megacorps jockeying for position while working to take their rivals down a notch? Of course! A festering hive of corruption set next to one of the most scenic bays ever colonized by humans? Absolutely! San Francisco has all of the ingredients needed to make a nice, festering stew for shadowrunners. With...   [click here for more]
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Shadowrun: Shadows in Focus: Morocco

Shadowrun: Shadows in Focus: Morocco


A Dream of Shadows What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather...   [click here for more]
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Shadowrun: Toxic Alleys (Sixth World Adventure)

Shadowrun: Toxic Alleys (Sixth World Adventure)


IT’S GOING DOWN In any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering...   [click here for more]
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  Dreams And Machines: Player's Guide (PDF)