Title |
Publisher |
Price |
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
Half the fun of a con is the chance of getting caught.
Fate is the both the lawmaker and the policeman of the universe. Responsible for developing simplifying assumptions about each individual under its jurisdiction, Fate defines the beginning, middle, and end of the existence of everything simply because it allows the universe to be more efficient as a whole. Still, in order to maintain this... [click here for more] |
Interjection Games |
$8.00
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who slice and stab with their sharp bits of metal and wallow in tier envy whenever they gaze upon himself being totally awesome and stuff. The next morning, he woke up with a terrible hangover, Constitution having never been a strong point.... [click here for more] |
Interjection Games |
$3.52
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Tavern of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provdes background and complete stats for each Tavern and their proprietor. ... [click here for more] |
Art of War Games |
$0.50
|
21 MAGIC ITEMS
Pages: 18 Illustrations: 11 Game System: OGL 3.5/Pathfinder
This file features 21 innovative magic items for your D20 RPG. Many of these items first appeared in the Heroes Handbook back in 2003. They have now been updated and adjusted for use with the current version of the Pathfinder Roleplaying Game. Some of these... [click here for more] |
Bloodstone Press |
$0.99
|
Exceptional Items
Pages: 17 Illustrations: 7 Game System: OGL 3.5/Pathfinder
This This file features more than 40 exceptional equipment items of alchemy and craftsmanship for your OGL game. Many of these items first appeared in the Heroes Handbook back in 2003 and have now been revised and updated. Some of these items have been... [click here for more] |
Bloodstone Press |
$1.49
|
Ahoy, lubber! This is how it be done on the high seas!
They say that a man is defined by his surroundings and that he cannot make that which he cannot imagine. Take gadgeteering to the high seas and beyond with this collection of nautical-themed accessories for the gadgeteer base class!
The Emergency Skiff - Going down with the ship? With a pull of a string, the prepared gadgeteer... [click here for more] |
Interjection Games |
$1.99
|
100 TOTALLY ASSORTED FANTASY TREASURES 2 “Toad’s spit! The thing won’t budge!” the thief exclaims as he works desperately at the lock on the old vault door. “Stand back!” the barbarian orders before delivering a series of powerful blows at the stone door. Sparks fly, indicating that an ancient trap was in place, but no one seems wounded or affected by magic. The structure... [click here for more] |
Fishwife Games |
$1.00
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.
Following in this vein, Class Expansions: Achievement Unlocked! introduces... [click here for more] |
Interjection Games |
$1.50
|
In days long past, a mighty empire brought light into the darkness—literally, for it raised up numerous light houses to guide and warn seafarers. When that empire fell, as all empires do, one by one the ancient lights went dark.
The lighthouse on Little Island survived the fall, though, as did the surrounding community. Yet this light was extinguished by the arrival of pirates and mutineers. One... [click here for more] |
Michael LaBossiere |
$0.99
|
Into the sewers… The city of Riverton is home to beggars, goblinoids, humanoids, liars, merchants, soldiers, and thieves. It is also home to Ahren, Page of the Plar’s Court. When Ahren asks for your help retrieving a scroll from a vicious tribe of sewer-dwelling goblins, who are you to say “No”? A Page of Scrolls is the first part of the Shadows of Riverton... [click here for more] |
Casey Brown |
$5.00
|
For some, there is only rage, but for some others, drowned in darkness, this rage is contained and explode in silence. Drawing powers from the Shadow Plane itself, sometimes even without knowing it, these ferocious warriors have an affinity with the dark and cannot unleash their power in bright light, outside the security and familiarity of the shadows. But once all the lights are off, all the fires... [click here for more] |
Laurent REMY |
$2.49
|
Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange... [click here for more] |
Michael LaBossiere |
$0.99
|
“If this isle could dream it would be of Dragons.”
Baryn Shuller, Odressi Scribe
Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, of Dormos Island and be guided by its beacon towers to head due east where you will eventually reach the wild waters of the Golden Sea and the lonely island Kingdom of the Last... [click here for more] |
Friends of Eldoria |
$1.00
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who utilize elemental magic, burning and freezing creatures when simply controlling the battlefield is more the way of a true master wizard. The next morning, he woke up with a terrible hangover, Constitution having never been a strong... [click here for more] |
Interjection Games |
$1.00
|
The good folks of Cheben have four problems they need solved. To start things off, the dead have been walking about in the old graveyard and scouts have reported seeing something else skulking around the old mausoleum. Good Father Rollin would go deal with them himself, but he is busy ministering to the spiritual needs of the community.
Second, goblins have been spotted near the old auxiliary armory... [click here for more] |
Michael LaBossiere |
$0.99
|
Amora Game presents the third installment in our Supporting Roles product line. With our new Supporting Roles layout, we bring to you Combat Style Feats.
Supporting Roles: Combat Style Feats brings a few pages full of fight to your Pathfinder Roleplaying Game experience. This tiny booklet contains 17 combat style feats: There are two combat style trees consisting of three feats each: Bear... [click here for more] |
Amora Game |
$1.00
|
Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.
Following in this vein, Class Expansions: Mysteries of Madness introduces... [click here for more] |
Interjection Games |
$1.00
|
Shields Against Magic!
With this Real Scroll from Kobold Press, you won't just tell your players they've found a battleward scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this life-saving defensive spell.
Battleward is one of 733... [click here for more] |
Kobold Press |
$1.99
|
Breath of Flame!
With this Real Scroll from Kobold Press, you won't just tell your players they've found a fire under the tongue scroll -- you'll hand it to them!
This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this astonishing spell in a Pathfinder Roleplaying Game adventure.... [click here for more] |
Kobold Press |
$1.99
|
Deadly Clockworks!
With this Real Scroll from Kobold Press, you won't just tell your players they've found a gear barrage scroll -- you'll hand it to them!
This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this favorite weapon of the clockwork school in a Pathfinder Roleplaying Game adventure.... [click here for more] |
Kobold Press |
$1.99
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Tavern of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provdes background and complete stats for each Tavern and their proprietor. ... [click here for more] |
Art of War Games |
$0.50
|
Amora Game's Supporting Roles: Tinker Class - Revised Oct 2012
The Tinker is a creator and destroyer of items. From his ability as a craftsman to his ability to sunder the thickest of walls, the Tinker is an excellent addition to any party.
Utility expert and support warrior are just some of the roles a Tinker can play. The ability to make the items needed for the daily adventures or being... [click here for more] |
Amora Game |
$3.00
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
Share your Savage side!!!
Forest Guardian Press brings you the new Savage Alternate Class for the Pathfinder Roleplaying Game.
The Savage rips into combat with devastating fury and mixes resilience with a steadfast approach to demolishing foes. Included are the Dread Savage and Noble Savage archetypes, as well as the variant Psionic Phrenic... [click here for more] |
Forest Guardian Press |
$2.99
|
“Finding a sanctuary, an island apart from time, a place where men flee from peril and alarm is not so different from finding home -a place to rest one’s weary head and a place to remember what we once held dear.”
Bundosh Rockwork, Dwarvish Refugee
Set sail from Gablehead and round the Horn of Sard and sail the waters of the Sea of Five Winds. Navigate the dangerous... [click here for more] |
Friends of Eldoria |
$1.00
|
The history of Rils is a matter of considerable debate among the great scholars of necromancy. Some of the learned even assert that Rils never existed. Some claim that stories about different necromancers were combined over the centuries and this fictional composite was named Rils.
While the myths and historical accounts vary, a common point of agreement is that unlike many other necromancers of... [click here for more] |
Michael LaBossiere |
$0.99
|
Wizards. They're a staple in every high fantasy world and we've dealt with some of the big guns like Gandalf, Merlin, and Harry Potter in popular fiction for decades. Magic in and of itself is such a creative force you'd think we would see all sorts of fun wizards, but why do so many of them seem to fit the same molds again and again? The apprentice, the experienced but not famous wizard, and the... [click here for more] |
Gallant Knight Games |
$1.00
|
Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC. ... [click here for more] |
Art of War Games |
$0.50
|
The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay him tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.
Hope arrived in town with a new magistrate... [click here for more] |
Michael LaBossiere |
$0.99
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
Drunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who utilize elemental magic, burning and freezing creatures when simply controlling the battlefield is more the way of a true master wizard. The next morning, he woke up with a terrible hangover, Constitution having never been a strong... [click here for more] |
Interjection Games |
$1.00
|
Who Would Just Leave This Stuff?: Adding Flavorful Loot to a Well-Furnished World is a document for filling all the nooks and crannies of your world with items that add flavor to the adventure without adding too much power to the PCs. No need to fill spaces ahead of time, just roll on the tables when your players decide to search an unexpected space.
This document contains dozens of unique items that... [click here for more] |
Mind Weave RPG |
$1.99
|
Build amazing relationships between your heroes and NPCs!
The Cassisian Detective is an angelic spirit, a curious and clever seeker after knowledge and an unraveler of mysteries. He is a determined sleuth when villainy is afoot, eager to track down wrongdoers and bring them to justice. He loves riddles and games, but none are as satisfying... [click here for more] |
Legendary Games |
$1.99
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
While most human cities grow with life, the great city of Thetos arose from a devotion to the study of death. Over the centuries, necromancers from around the world (and perhaps other worlds) have been drawn to the secret wisdom hidden within her walls. It is said that even the great necromancer Rils abided for a time within the city.
Tales speak of those who came seeking the knowledge of Rils and... [click here for more] |
Michael LaBossiere |
$0.99
|
10 EXOTIC CLUBS
LET'S GO CLUBBING!
This File Features 10 New Magical Clubs For Use With The Pathfinder Roleplaying Game.
These clubs range in value from 9000 gp to 40,000 gp, making them ideal for mid level gaming. Each club features a unique array of powers including several that are useful outside of combat.
· Athletic Club
·... [click here for more] |
Bloodstone Press |
$1.49
|
Giant smiths and fierce pillagers!
Though one of the least powerful of the known giants, thursir have the greatest impact on humanoid settlements unfortunate enough to exist near their enclaves. Most of the time, thursir work at their vast underground forges, creating armor, weapons, and incredible engines of war—interspersed with great banquets that last for days. But there are also... [click here for more] |
Kobold Press |
$2.99
|
ADVANCED RACES: THE DAHKHAN
Pages: 14 Illustrations: 3 Game System: OGL 3.5/Pathfinder
Dahkhans are dragon-like aliens from the distant dimension of Galigdrelil. They are hatched in pools of Light and mature under the tutelage of hierophants and demigods. Although they are magical creatures spawned with sorcery, dahkhans are also... [click here for more] |
Bloodstone Press |
$0.99
|