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Hottest GURPS, Non-Core Books, Post-Apocalypse
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Newest Titles in This Section
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Civilization Is A Relative Term
The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary!
But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The... [click here for more] |
Steve Jackson Games |
$4.00
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Go West, Young Duellist
For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast.... [click here for more] |
Steve Jackson Games |
$4.00
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The South Will Rise Again
History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South.
The... [click here for more] |
Steve Jackson Games |
$4.00
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G'Day, Duel Mate!
The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia.... [click here for more] |
Steve Jackson Games |
$4.00
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For a Fistful of Grain . . .
The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops.... [click here for more] |
Steve Jackson Games |
$4.00
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Bayous, Beef, and Black Gold
The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops.
Find out the real story... [click here for more] |
Steve Jackson Games |
$4.00
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Rocky Mountain Highways
The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops.
Find out the real... [click here for more] |
Steve Jackson Games |
$4.00
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Life in the Fast Lane!
Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars... [click here for more] |
Steve Jackson Games |
$6.00
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GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the... [click here for more] |
Steve Jackson Games |
$6.00
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New Heroes for a New World
They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring!
GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic... [click here for more] |
Steve Jackson Games |
$9.00
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GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest... [click here for more] |
Steve Jackson Games |
$9.00
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For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.
Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in... [click here for more] |
Steve Jackson Games |
$9.00
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It is 2047 A.D. The robot revolt is over, and the machines have won.
Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of dedicated... [click here for more] |
Steve Jackson Games |
$9.00
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The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.
Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.
The Big Crash. The Bug. The end of technology - the end of humanity. In GURPS Y2K, 10 of your favorite GURPS... [click here for more] |
Steve Jackson Games |
$9.00
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Atomic Power, Epic Danger!
Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover:
The most common types... [click here for more] |
Steve Jackson Games |
$9.00
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It's Hellish but It's Home
Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has... [click here for more] |
Steve Jackson Games |
$11.00
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Fatal Error: (A)void / (R)ebel / (F)lee?
For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed.
GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting to... [click here for more] |
Steve Jackson Games |
$11.00
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