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Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet).
Secrets revealed herein... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping.
Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note... [click here for more] |
Steve Jackson Games |
FREE
|
1 page adventures is a serie of adventures to you adapt to any RPG system. A perfect plot to start a new campaing or to put in between of your adventures in the most different worlds!
"Players have been chosen to participate in the Planet Protection Forces (PPF) G-unit expansion program. Unit G is famous for having Zenit a giant robot and Leroy J. its pilot. For years... [click here for more] |
DanielCapuaRPG |
$2.00
|
Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa.
Este PDF de 10 páginas apresenta estes... [click here for more] |
Gaming Ballistic, LLC |
$4.00 $2.00
|
Cut Up Solo
Carnacki The Ghost Finder
This book takes the text from Carnacki The Ghost Finder by William Hope Hodgson and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and over 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time,... [click here for more] |
Parts Per Million |
$3.99
|
Cut Up Solo
The Scarlet Pimpernel [Baroness Orczy]
This book takes the next from the classicBaroness Orczy novel and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built-in Find All function to use the spreadsheet... [click here for more] |
Parts Per Million |
$3.99
|
Civilization Is A Relative Term
The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary!
But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The... [click here for more] |
Steve Jackson Games |
$4.00
|
Go West, Young Duellist
For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast.... [click here for more] |
Steve Jackson Games |
$4.00
|
The South Will Rise Again
History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South.
The... [click here for more] |
Steve Jackson Games |
$4.00
|
G'Day, Duel Mate!
The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia.... [click here for more] |
Steve Jackson Games |
$4.00
|
For a Fistful of Grain . . .
The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops.... [click here for more] |
Steve Jackson Games |
$4.00
|
Bayous, Beef, and Black Gold
The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops.
Find out the real story... [click here for more] |
Steve Jackson Games |
$4.00
|
Rocky Mountain Highways
The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops.
Find out the real... [click here for more] |
Steve Jackson Games |
$4.00
|
Adventure? Monsters? Danger? It's all part of the plan.
Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,... [click here for more] |
Gaming Ballistic, LLC |
$4.00
|
A Minor Emergency is an adventure for GURPS Black Ops, Steve Jackson Games' high-powered setting of powerful, well-trained operatives armed with the latest in weaponry and other technology, facing the unknown forces that threaten Life As We Know It. In A Minor Emergency, your team of Black Ops must track down two of your own. Have they gone over to the other... [click here for more] |
Steve Jackson Games |
$4.00
|
Are You Ready to Rock?
There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows – a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this mixture... [click here for more] |
Steve Jackson Games |
$4.00
|
Tournament of Treachery
Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow.
The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as well,... [click here for more] |
Steve Jackson Games |
$4.00
|
The City of Three Laws
Located at the juncture of three very different nations, the city of Tredroy has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue . . . and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard bridge!... [click here for more] |
Steve Jackson Games |
$4.00
|
An Unscheduled Layover IN HELL
Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you.
Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for... [click here for more] |
Steve Jackson Games |
$4.00
|
Put the amazing flexibility and power of the GURPS roleplaying system at your fingertips with this GM's Screen. Seven fact-packed panels feature all the charts, tables, and other essentials. Also included is a copy of GURPS Lite, the 32-page core of the GURPS rules designed to provide a simple introduction to the system. It's everything the enterprising... [click here for more] |
Steve Jackson Games |
$4.00
|
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22"... [click here for more] |
Steve Jackson Games |
$4.00
|
Beware of the Dire Dreamer . . .
Tom Heskith, the son of a rich Kansas oilman, has disappeared! Was he kidnapped? Did he run away? Or perhaps something a bit more sinister is going on . . .
Chaos in Kansas is an adventure sourcebook for GURPS Horror and GURPS Cliffhangers. In The Dire Dreamer the characters will... [click here for more] |
Steve Jackson Games |
$4.00
|
The Riddle of the Night Goers
The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee – the Night Goers – and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth.
Now it falls to... [click here for more] |
Steve Jackson Games |
$4.00
|
Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful!
Almost.
There's the mayor who doesn't remember hiring the investigators, the phones that give a constant busy signal, the sudden storm that drowns three brothers,... [click here for more] |
Steve Jackson Games |
$4.00
|
A World Of Danger!
You're in the Ice Age, where mankind battles for survival. The weather is harsh. Gigantic beasts, and your own savage cousins, surround you on every side. You have no Uzis or bulletproof vests, no automobiles, no penicillin, not even as much as a match (or a Fire spell). You have only your wits and the weapons you can make by hand.
Can you survive?
Included in this GURPS... [click here for more] |
Steve Jackson Games |
$4.00
|
The terraforming of Mars continues, with the inevitability of a giant machine rolling across the red dust of Sol's fourth planet . . . but there are still those who would like nothing more than to throw a planet-sized monkey wrench into that machine. The ecoterrorists (or preservationists, depending on your point of view) of Red Mars usually like their sabotage loud, flashy, and destructive - but this... [click here for more] |
Steve Jackson Games |
$4.00
|
The Chinese research outpost called Minotaur Station has gone silent . . . and in the early days of Mars exploration, everybody planetside helps everybody else, because they're all you've got for several hundred million miles. But why are the Chinese rescuers so hostile? And just where did everybody go?
Rescue Mission is an adventure for the "Domed Mars" setting in GURPS Mars,... [click here for more] |
Steve Jackson Games |
$4.00
|
A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for... [click here for more] |
Steve Jackson Games |
$4.00
|
Six young warriors -
Sent to do the work of thousands!
Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they're coming back. Last time, it took an army to stop them; This time, your lord is sending you . . .
Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying adventure.... [click here for more] |
Steve Jackson Games |
$4.00
|
Warning:
Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available.
It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.
It is an Age of Invention; even... [click here for more] |
Steve Jackson Games |
$4.00
|
Strange New Worlds
The Space Atlas is your guide to the 28 star systems of the Old Frontiers Sector. On the edge of explored space, you'll find the bazaars of Bollux, the rival religious fanatics of Bannar and Drayhoah, the carnivorous plants of Talismans . . . adventures galore.
Each world description includes a complete Planetary Record Sheet, with an overview of the whole... [click here for more] |
Steve Jackson Games |
$4.00
|
Space, Incorporated
Welcome to the Corporate Worlds, where everything is for sale. If you have enough credit, you can buy a planet. If you're shrewd and efficient, you can make a profit from it. And if you can hire enough mercenaries, you may be able to keep it.
This Space Atlas is your guide to the 25 star systems of the Corporate Worlds sector. Each world... [click here for more] |
Steve Jackson Games |
$4.00
|
Worlds of the Great Spiral
This is your guide to the confederate worlds of the Great Spiral Sector. Each world description includes a complete Planetary Record Sheet, with an overview of the whole star system and a detailed description of the planet itself, using the GURPS Space format . . . planetary map, atmosphere and gravity, day and year length.
Also covered are population,... [click here for more] |
Steve Jackson Games |
$4.00
|
Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of:
Organized crime and guerrilla warfare in the steaming jungle.
Back-breaking labor for starvation wages.
Bugs, beasts and slimy critters in their native habitat . . . and your bedding.
Delightful,... [click here for more] |
Steve Jackson Games |
$4.00
|
Wizards of the Lost Colony
500 years ago, a half-million people vanished in space. Now their descendants have been found. What cultures have evolved in half a millennium? What alien works and ways have been discovered? What will the lost children of Earth think of the Universe that is now open for them?
Unnight is a GURPS Space supplement for 3 to... [click here for more] |
Steve Jackson Games |
$4.00
|
New Kids on the Block!
High school – a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers.
In School of Hard Knocks, your GURPS Supers heroes... [click here for more] |
Steve Jackson Games |
$4.00
|
So You Wanna Play Rough?
When it comes to being good at being bad, here are the metavillains that wrote the book! From twisted terrorists to malevolent mischief-makers, from psychotic scoundrels to villainous vigilantes, GURPS Supers: Super Scum has them!
Here are 64 pages of the not-so-good, the bad, and the ugly. Complete character descriptions with powers, skills, quirks,... [click here for more] |
Steve Jackson Games |
$4.00
|
Who Ya Gonna Call NOW?
When a pipe breaks, you call a plumber. When your roof leaks, you call a roofer. When your car breaks down, you get a mechanic. But what do you do when a gigantic lizard is destroying your high-rise in downtown New York?
Simple. Call Supertemps, the world's only metahuman employment agency!
In this book you'll find:
Detailed descriptions of 29 new supers-for-hire, with powers... [click here for more] |
Steve Jackson Games |
$4.00
|
Courage Under Fire
From small-town crisis units to the FBI's Hostage Rescue Team, from the urban sprawl of Berlin to the mountainous wilds of Idaho, GURPS SWAT covers the dangerous world of tactical police operations. Serve a warrant on a meth lab, protect a judge whose life is threatened, rescue hostages from international terrorists, or take down a barricaded suspect before... [click here for more] |
Steve Jackson Games |
$4.00
|
Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles... [click here for more] |
Steve Jackson Games |
$4.00
|
Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field. If high-tech isn't... [click here for more] |
Steve Jackson Games |
$4.00
|
Ford, Sikorsky . . . You!
Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you... [click here for more] |
Steve Jackson Games |
$4.00
|
In the sea, the pets of mermaids surround a boat and pull it to pieces. In the forest, a green guru slips from place to place. On the plains, super-intelligent cows stand placidly, chewing their cud, and then vanish, to reappear a continent away. In the shadows, giant spiders spin webs that drag their victims through time.
In this installment of Creatures of the Night, Scott... [click here for more] |
Steve Jackson Games |
$4.00
|
You See A Room, 10 Yards By 10 Yards
Dungeon delvers spend much of their careers exploring creepy crypts, forbidden fortresses, tenebrous temples, and so on. Traditionally, such places consist of room after room, behind the doors of which wait monsters, traps, and loot. But not all areas are created equal, and the most memorable prove to be far more than they seem at first glance.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
Come One, Come All!
Everybody loves the circus! But it takes more than stale popcorn, some carnies, and few sad-looking caged animals to interest delvers. They demand magic, puzzles, fighting, and of course, loot – even (sometimes especially) when having fun during the downtime between dungeons.
GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness provides all... [click here for more] |
Steve Jackson Games |
$4.00
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Some Conditions May Apply
Self-righteous ascetics aside, delvers love loot. They especially appreciate rare and unique artifacts, which provide not only powers that enemies don't expect, but also something to brag about to allies (or anybody else who'll listen . . .). The difficulty with such things is that they bend, even break the rules in ways that give GMs headaches.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500?
For these common questions, you don't need to flip through the entire chapter; you... [click here for more] |
Steve Jackson Games |
$4.00
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Future Firepower Facts in a Flash!
While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades?
For these common questions, why... [click here for more] |
Steve Jackson Games |
$4.00
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