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 Hottest GURPS, Alternate History
 
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GURPS Classic: Alternate Earths

GURPS Classic: Alternate Earths


It Happened Otherwise! Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Infinite...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Alternate Earths 2

GURPS Classic: Alternate Earths 2


Again, Infinite Worlds! Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Camelot

GURPS Classic: Camelot


Knights and Wizards! They were the best knights in the world. They were advised by the most powerful wizard of all . . . Merlin himself! And their leader was King Arthur, bearer of Excalibur. The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Technomancer

GURPS Classic: Technomancer


An alternate world in which magic and technology both work... all too well. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Infinite Worlds: Lost Worlds

GURPS Infinite Worlds: Lost Worlds


As the core setting of GURPS Fourth Edition, GURPS Infinite Worlds packed a lot of details about the endless universe. But you can't pack infinite information into a finite form -- some material just won't fit. GURPS Infinite Worlds: Lost Worlds is a collection of timelines we couldn't squeeze into GURPS Infinite...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Places of Mystery

GURPS Classic: Places of Mystery


Lost Worlds. Hidden Cities. Holy Ground. Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages: Complete chapters on Atlantis, the Stone Circles...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Infinite Worlds: Worlds of Horror

GURPS Infinite Worlds: Worlds of Horror


From Fear to Eternity It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be? Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds of Horror. Written by Kenneth Hite -- eldritch architect...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Classic: Robin Hood

GURPS Classic: Robin Hood


Steal From the Rich . . . Enter a world of gallantry and adventure – a world where tyrants exploit the helpless, and an outlaw hero fights for the oppressed. This is the world of Robin Hood. The legend comes to life . . . in six different settings throughout time and space. Begin your adventure in Sherwood Forest with the original Robin Hood and all his friends and foes. Dive into swashbuckling...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Horror: The Old Stone Fort

GURPS Classic: Horror: The Old Stone Fort


The Riddle of the Night Goers The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee – the Night Goers – and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth. Now it...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Infinite Worlds: Collegio Januari

GURPS Infinite Worlds: Collegio Januari


GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds. But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari....   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Martial Arts Adventures

GURPS Classic: Martial Arts Adventures


Pure Mind. Calm Soul. Hands of Steel! The indomitable martial artist is unique among adventurers. He does not rely on the trappings of technology, nor does he hide behind bullet-proof vests or high-powered rifles. He defends himself with his hands, feet, and soul. His confidence grows from his mastery, and honor and courage are his guides. This book contains three ready-to-play scenarios for adventurous...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Infinite Worlds: Britannica-6

GURPS Infinite Worlds: Britannica-6


Aerostats and Heirs Apparent! On the timeline known as Britannica-6, the 19th century is a time of great inventions and huge engineering projects -- but this isn't the Victorian Age! Queen Victoria was never born, and the Georgian period never ended. Royal "Bloods" and outrageous dandies gamble fortunes on aerostat races and sponsor gigantic war machines, while Luddites grumble and the secret...   [click here for more]
Steve Jackson Games  $10.99

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GURPS Classic: Technomancer: Funny New Guys

GURPS Classic: Technomancer: Funny New Guys


"Funny New Guys" is the Vietnam-era sourcebook for the world of GURPS Technomancer - the modern-day melding of science and magic. Go "in country" via helicopter - or magic carpet - and try to survive your 13-month tour. But don't worry, you won't be a Funny New Guy for long. You'll become an experienced old hand in no time . . . or you'll be dead. "Funny New Guys" has rules...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Thaumatology: Age of Gold

GURPS Thaumatology: Age of Gold


"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth." In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation...   [click here for more]
Steve Jackson Games  $7.99

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