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GURPS Basic Set: Characters
by Steve Jackson Games

With GURPS Basic Set: Characters, you can create any hero or adversary you can imagine. Outfit your adventurer as you see fit – from clubs to lasers – or unleash strange abilities such as magic, martial arts, psionics, and superpowers.

GURPS Basic Set: Characters
 
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GURPS Basic Set: Characters

GURPS Basic Set: Characters


GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages...   [click here for more]
Steve Jackson Games  $29.99

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GURPS Basic Set: Campaigns

GURPS Basic Set: Campaigns


With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades....   [click here for more]
Steve Jackson Games  $24.99

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GURPS Classic: Deadlands – Weird West

GURPS Classic: Deadlands – Weird West


The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East. Deadlands, from...   [click here for more]
Steve Jackson Games  $12.00

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GURPS Disasters: Hurricane

GURPS Disasters: Hurricane


Chaos abounds during the rain of terror. Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous,...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Ultra-Tech

GURPS Ultra-Tech


Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Classic: Deadlands – Varmints

GURPS Classic: Deadlands – Varmints


Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time ....   [click here for more]
Steve Jackson Games  $12.00

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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $27.99

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GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights


Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . . Aces and Eights...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Basic Set, Third Edition, Revised

GURPS Basic Set, Third Edition, Revised


Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start...   [click here for more]
Steve Jackson Games  $19.99

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GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics


The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
Steve Jackson Games  $10.00

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GURPS Social Engineering: Keeping in Contact

GURPS Social Engineering: Keeping in Contact


It's all about who you know. The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects...   [click here for more]
Steve Jackson Games  $8.00

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GURPS Classic: Deadlands – Hexes

GURPS Classic: Deadlands – Hexes


In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone. GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game....   [click here for more]
Steve Jackson Games  $7.00

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GURPS Classic: Fantasy - Harkwood

GURPS Classic: Fantasy - Harkwood


Tournament of Treachery Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow. The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Horror GM's Screen

GURPS Classic: Horror GM's Screen


A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22"...   [click here for more]
Steve Jackson Games  $3.00

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GURPS Bio-Tech

GURPS Bio-Tech


The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [click here for more]
Steve Jackson Games  $12.99

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Making Fire Feel Real

Making Fire Feel Real


Does your game need a little spark to ignite the imagination? How about some kindling to stoke the flames of action? Then you are probably burning for a book like this! Making Fire Feel Real is all about educating you on how fire actually behaves, the consequences of what happens when it is misused, and how to describe a swift burning victory! From high fantasy to modern and even future settings,...   [click here for more]
Third I Games  $2.99

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GURPS GM's Screen

GURPS GM's Screen


Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Social Engineering

GURPS Social Engineering


Be More Social! Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything. This supplement provides detailed rules for every type of...   [click here for more]
Steve Jackson Games  $13.99

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GURPS Classic: Modern Firepower

GURPS Classic: Modern Firepower


A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Template Toolkit 1: Characters

GURPS Template Toolkit 1: Characters


A Template for Your Templates Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of his own! GURPS Template Toolkit...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Alternate Earths

GURPS Classic: Alternate Earths


It Happened Otherwise! Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Infinite...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Fantasy

GURPS Classic: Fantasy


Beware of the Banestorm Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races . . . and by people snatched from our Earth by the cataclysmic Banestorm! Whole villages were transported – from such diverse locales as medieval England, France, Germany and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history –...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Special Ops

GURPS Classic: Special Ops


The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There's lots of detail on weaponry and information on the world's top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more. (This is a digital...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Bio-Tech

GURPS Classic: Bio-Tech


The Future Is Alive "Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ." Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Alternate Earths 2

GURPS Classic: Alternate Earths 2


Again, Infinite Worlds! Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Wizards

GURPS Classic: Wizards


Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Infinite Worlds: Lost Worlds

GURPS Infinite Worlds: Lost Worlds


As the core setting of GURPS Fourth Edition, GURPS Infinite Worlds packed a lot of details about the endless universe. But you can't pack infinite information into a finite form -- some material just won't fit. GURPS Infinite Worlds: Lost Worlds is a collection of timelines we couldn't squeeze into GURPS Infinite...   [click here for more]
Steve Jackson Games  $4.99

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Hex Dungeon Starter Set

Hex Dungeon Starter Set


Everything you need to build basic hex dungeons. 26 new models using the Fat Dragon Dungeon walls on Hex Bases. Either put these together with the included pegs, or use the modified Dragonbite Clips (also included) for a tighter fit. Pieces include; Left Corner Right Corner T-wall T-wall with right or left corners on the opposite end Three door frames Twelve Different Floor Shapes Three...   [click here for more]
Fat Dragon Games  $9.99

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GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive

GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive


Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town. Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's...   [click here for more]
Steve Jackson Games  $5.00

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GURPS Roleplayer Bundle

GURPS Roleplayer Bundle


Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado! In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ...   [click here for more]
Steve Jackson Games  $30.00

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GURPS Infinite Worlds: Worlds of Horror

GURPS Infinite Worlds: Worlds of Horror


From Fear to Eternity It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be? Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds of Horror. Written by Kenneth Hite -- eldritch architect...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Banestorm

GURPS Banestorm


A World of Magic Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Social Engineering: Back to School

GURPS Social Engineering: Back to School


You Have a Lot to Learn GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how. Drama geeks will like...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Boardroom and Curia

GURPS Boardroom and Curia


Strength In Numbers From street gangs to armies, through political and religious groups, to businesses all the way up to multinational corporations, organizations feature prominently in many adventures. They can be tough to get a handle on, though. Juggling lots of people and resources can leave you feeling like "GM" stands for "General Manager," not "Game Master"! GURPS Boardroom...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: High-Tech

GURPS Classic: High-Tech


From Blunderbuss to Bazooka . . . and Beyond! GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $1.99

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $1.99

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan...   [click here for more]
Steve Jackson Games  $1.99

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GURPS Classic: Warriors

GURPS Classic: Warriors


Strong of Arm and Steely of Eye Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game! Inside you'll find...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Gun Fu

GURPS Gun Fu


In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Rules...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Psi-Tech

GURPS Psi-Tech


Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Fantasy II

GURPS Classic: Fantasy II


A World of Chaos In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Social Engineering: Pulling Rank

GURPS Social Engineering: Pulling Rank


Show Them Who's Boss While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained...   [click here for more]
Steve Jackson Games  $5.99

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Hex Dungeons Expansion 1

Hex Dungeons Expansion 1


This expansion includes newly mixed Fat Dragon Games models on hex bases to compliment the Hex Dungeon Starter Set. ...   [click here for more]
Fat Dragon Games  $7.95

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Man to Man

Man to Man


Choose Your Weapons . . . and your armor, and your shield. You're ready to fight it out – Man to Man. Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Infinite Worlds: Collegio Januari

GURPS Infinite Worlds: Collegio Januari


GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds. But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari....   [click here for more]
Steve Jackson Games  $4.99

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GURPS High-Tech: Weapon Tables

GURPS High-Tech: Weapon Tables


While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500? For these common questions, you don't need to flip through the entire chapter;...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Ultra-Tech: Weapon Tables

GURPS Ultra-Tech: Weapon Tables


Future Firepower Facts in a Flash! While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades? For these common questions,...   [click here for more]
Steve Jackson Games  $2.99

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