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How to Be a GURPS GM
by Steve Jackson Games

With How to Be a GURPS GM, the unlimited possibilities of the GURPS Basic Set are easier to master than ever. Discover how to make heroes that fit your vision, prepare a game setting, create memorable encounters, and run your first adventure.

How to Be a GURPS GM
 
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GURPS Federation 2020

GURPS Federation 2020


The galactic good guys have a book dedicated to them and the United Federation of Planets. With background on the history, politics, and culture, you will have everything you need to play campaigns set during any time period. Want to be part of a budding colony? There is information about the process of colonization. There is a new template for an experienced Federation Marshal so that players have...   [click here for more]
Amarillo Design Bureau  $25.95 $19.95

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GURPS Klingons 2021

GURPS Klingons 2021


Newly revised in 2021, GURPS Klingons is the sourcebook for the GURPS Prime Directive’s Empire of Steel. The Klingon Empire is the most dangerous enemy faced by the Federation, and yet the Klingons don’t think of the Federation as their primary threat, except economically. In this book, you will find out even more about the empire and the people who inhabit it! More about the history...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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GURPS Prime Directive 4e Revised, Volume 1 and Volume 2

GURPS Prime Directive 4e Revised, Volume 1 and Volume 2


Long in coming, GURPS Prime Directive 4e has been revised. This massive book (now 365 pages) has everything you need to game in the Star Fleet Universe. Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about the species of the Inter-Stellar...   [click here for more]
Amarillo Design Bureau  $49.95 $39.95

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GURPS Prime Directive 4e Revised, Volume 1: Creating a Character

GURPS Prime Directive 4e Revised, Volume 1: Creating a Character


Long in coming, GURPS Prime Directive 4e has been revised. Volume 1, Creating a Character has everything you need to create a character (equipment and weapons are in the second volume). Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about...   [click here for more]
Amarillo Design Bureau  $29.95 $24.95

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GURPS Prime Directive 4e Revised, Volume 2: Playing the Game

GURPS Prime Directive 4e Revised, Volume 2: Playing the Game


Long in coming, GURPS Prime Directive 4e has been revised. Powered by GURPS, Volume 2: Playing the Game includes information that the GM needs to run the game along with information about both personal and ship weapons and equipment. The opening chapter on how to play the game has been greatly expanded from the original book so that you have most of the rules you need to play...   [click here for more]
Amarillo Design Bureau  $29.95 $24.95

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GURPS Romulans 2021

GURPS Romulans 2021


Newly revised in 2021, GURPS Romulans is the sourcebook for the GURPS Prime Directive’s Romulan Star Empire, the Federation’s longest-standing foe. The Romulans are the most intriguing enemy faced by the Federation, and the Romulans definitely regard the Federation as their greatest foe. In this book, you will find out even more about the empire and the people who inhabit it! More...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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BBT: Alien Artwork #1

BBT: Alien Artwork #1


This product is 8 high resolution photos of unique aliens that you can use for your science fiction games. They are generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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BBT: Alien Artwork #2

BBT: Alien Artwork #2


This product is 10 high resolution photos of unique aliens that you can use for your science fiction games. They are generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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BBT: Alien Artwork #3

BBT: Alien Artwork #3


This product is 8 high resolution photos of unique aliens that you can use for your science fiction games. They are generally 5000 x 5000 pixels, 1 MB in size, black and white, high resolution, and in JPEG or PDF format. These aliens are my original artwork and that of my co-worker, Melanie. You may re-use these photos in any manner except making money: please use them in free products only. Feel...   [click here for more]
BadBadTiger  $0.99

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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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Support Plots Sci-Fi

Support Plots Sci-Fi


My main language is not English but I try to translate this writing that I did in december with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one. This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots Sci-Fi II

Support Plots Sci-Fi II


My main language is not English but I try to translate this writing that I did in december with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one. This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots Sci-Fi III

Support Plots Sci-Fi III


My main language is not English but I try to translate this writing that I did in may with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one. This writing is a written plot support with variants to lengthen, chain or add secondary missions, the...   [click here for more]
Ronald Leo  Pay What You Want

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Support Plots Sci-Fi IV

Support Plots Sci-Fi IV


My main language is not English but I try to translate this writing that I did in June with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one. This writing is a written plot support with variants to lengthen, chain or add secondary missions,...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo Sci-Fi

Tramas de Apoyo Sci-Fi


2 Tramas de tema espacial con giros o variaciones, estas pueden variar o extenderse a voluntad de quien diriga la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo Sci-Fi II

Tramas de Apoyo Sci-Fi II


2 Tramas de tema espacial con giros o variaciones, estas pueden variar o extenderse a voluntad de quien diriga la partida. ...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo Sci-Fi III

Tramas de Apoyo Sci-Fi III


2 Tramas de tema espacial con giros o variaciones, estas pueden variar o extenderse a voluntad de quien diriga la partida. Exagere algo en la ultima ...   [click here for more]
Ronald Leo  Pay What You Want

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Tramas de Apoyo Sci-Fi IV

Tramas de Apoyo Sci-Fi IV


2 Tramas de tema espacial con giros o variaciones, estas pueden variar o extenderse a voluntad de quien diriga la partida. Exagere algo ...   [click here for more]
Ronald Leo  Pay What You Want

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AADA Road Atlas V1: The East Coast

AADA Road Atlas V1: The East Coast


Civilization Is A Relative Term The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary! But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The...   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast


Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V3: The South

AADA Road Atlas V3: The South


The South Will Rise Again History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South....   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V4: Australia

AADA Road Atlas V4: Australia


G'Day, Duel Mate! The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia....   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V5: The Midwest

AADA Road Atlas V5: The Midwest


For a Fistful of Grain . . . The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops....   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V6: The Free Oil States

AADA Road Atlas V6: The Free Oil States


Bayous, Beef, and Black Gold The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops. Find out the real...   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V7: Mountain West

AADA Road Atlas V7: Mountain West


Rocky Mountain Highways The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops. Find out the...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your...   [click here for more]
Steve Jackson Games  $9.99

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GURPS After the End 1: Wastelanders

GURPS After the End 1: Wastelanders


New Heroes for a New World They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring! GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS After the End 2: The New World

GURPS After the End 2: The New World


It's Hellish but It's Home Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Aliens: Sparrials

GURPS Aliens: Sparrials


From The Trees To The Stars With their small size, deft hands, and keen senses, the sparrials are made to order for the GM in need of a race of alien thieves. And certainly, they have a predisposition toward that role. Yet as always with sparrials, there's a lot more going on than meets the eye . . . A GURPS fixture since they popped up in Roleplayer #10 (May 1988),...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Aliens

GURPS Classic: Aliens


We Are Not Alone! In fact, every time we open the airlock, we meet a new race . . . GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Autoduel

GURPS Classic: Autoduel


GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Autoduel (First Edition)

GURPS Classic: Autoduel (First Edition)


Life in the Fast Lane! Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Autoduel – Car Warriors

GURPS Classic: Autoduel – Car Warriors


GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the...   [click here for more]
Steve Jackson Games  $5.00

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GURPS Classic: Best of Pyramid 1

GURPS Classic: Best of Pyramid 1


GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech...   [click here for more]
Steve Jackson Games  $8.00

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GURPS Classic: Cyberpunk

GURPS Classic: Cyberpunk


Welcome to a world on the edge. GURPS Cyberpunk brings the gritty chrome-and-plastic streets of the cyberpunk future to the world of GURPS! Cyberpunk is the genre of man plus machine – a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard "loot the dungeon" themes – in a cyberpunk...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Cyberpunk Adventures

GURPS Classic: Cyberpunk Adventures


Flesh, Chrome, and Circuitry The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action. The Medusa Sanction sends a group of agents...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Cyberworld

GURPS Classic: Cyberworld


Life is Cheap on the Edge So, paryeni, you think you got what it takes to live on the Edge. Lots of livewires think so. Most of them wind up rotting in the body banks. We'll see . . . we'll see. GURPS Cyberworld is your guide to the world of the One-and-Twenty, where the United States is under the totalitarian hold of the Provisional Government, the cities are...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Deathwish

GURPS Classic: Deathwish


Are You Ready to Rock? There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows – a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Flight 13

GURPS Classic: Flight 13


An Unscheduled Layover IN HELL Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you. Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for...   [click here for more]
Steve Jackson Games  $3.00

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GURPS Classic: Mars

GURPS Classic: Mars


The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life. GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Mars: Grendel

GURPS Classic: Mars: Grendel


The terraforming of Mars continues, with the inevitability of a giant machine rolling across the red dust of Sol's fourth planet . . . but there are still those who would like nothing more than to throw a planet-sized monkey wrench into that machine. The ecoterrorists (or preservationists, depending on your point of view) of Red Mars usually like their sabotage loud, flashy, and destructive - but this...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Mars: Rescue Mission

GURPS Classic: Mars: Rescue Mission


The Chinese research outpost called Minotaur Station has gone silent . . . and in the early days of Mars exploration, everybody planetside helps everybody else, because they're all you've got for several hundred million miles. But why are the Chinese rescuers so hostile? And just where did everybody go? Rescue Mission is an adventure for the "Domed Mars" setting in GURPS Mars,...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Mecha

GURPS Classic: Mecha


From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, you'll find: An easy-to-follow, step-by-step guide to building mecha. Advanced rules with a plethora of options...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Ogre

GURPS Classic: Ogre


For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying. Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Psionics

GURPS Classic: Psionics


Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Reign of Steel

GURPS Classic: Reign of Steel


It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Religion

GURPS Classic: Religion


The Universe. Some Assembly Required. So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command. What you need is GURPS Religion. GURPS Religion gives you everything you need to delve into...   [click here for more]
Steve Jackson Games  $11.99

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GURPS Classic: Robots

GURPS Classic: Robots


GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape. The advanced design rules are compatible with GURPS Vehicles, 2nd Edition....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Rogues

GURPS Classic: Rogues


It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you...   [click here for more]
Steve Jackson Games  $7.99

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