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 Produit en Vedette
GURPS Horror
by Steve Jackson Games
It's back . . . and the fear has grown!

GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite.

GURPS Horror
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 Hottest GURPS, Impression
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 Dans cette Section les Produits les plus Récents
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Pyramid Characters: Crosstimers and Other Oddities

Pyramid Characters: Crosstimers and Other Oddities


From Infinity (and Thereabouts!) The six GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Agents of Infinity Unlimited face a whole range of problems, from local crimelords on historical variant worlds to renegade magic weapons. And let’s not talk about...   [cliquer ici pour plus]
Phil Masters  $9.00

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Pyramid Characters: Fantasy Foes and Friends

Pyramid Characters: Fantasy Foes and Friends


The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS...   [cliquer ici pour plus]
Phil Masters  $12.00

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Transhuman Space: The Pyramid Personnel

Transhuman Space: The Pyramid Personnel


Six wild and weird Transhuman Space NPCs, ready to use in adventures! Back in the day, Steve Jackson Games published volume 2 of Pyramid magazine in Web-based form. These six characters featured there at different times over the years, but since the demise of that version of Pyramid, they've not been available to the public. This book brings them back,...   [cliquer ici pour plus]
Phil Masters  $15.00

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GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS Classic: Atlantis

GURPS Classic: Atlantis


Lost, But Not Forgotten Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there. Phil Masters (GURPS Discworld), this is a gamer's guide...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Autoduel

GURPS Classic: Autoduel


GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Bestiary

GURPS Classic: Bestiary


Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Bio-Tech

GURPS Classic: Bio-Tech


The Future Is Alive "Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ." Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a new...   [cliquer ici pour plus]
Steve Jackson Games  $24.95

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GURPS Classic: Blood Types

GURPS Classic: Blood Types


Vampires. Immortal and nearly invulnerable, their mystic powers and supernatural servants protect them from danger. They thrive in the darkest hours of night and haunt the dreams of every culture and every age of man. Some merely crave your blood; others drain the very essence of life, leaving you an empty, bitter husk. And they always thirst for more . . . GURPS Blood Types...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Covert Ops

GURPS Classic: Covert Ops


Adventure In The Shadows . . . Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history – or stop those who would – then GURPS Covert Ops is the book you're looking for. GURPS Covert Ops features: A comprehensive catalog of the...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Dinosaurs

GURPS Classic: Dinosaurs


Tyrant Kings! Giganotosaurus, the largest carnivore ever to walk the Earth . . . Packs of Deinonychus, the "terrible claws" . . . Triceratops, armed with shield and spears . . . 65-ton Brachiosaurus, tall as a four-story building . . . Ankylosaurus, the living tank . . . the fearsome Tyrannosaurus rex . . . cunning Troodons . . . the deadly...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Fantasy Bestiary

GURPS Classic: Fantasy Bestiary


Creatures of Fantasy This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: High-Tech

GURPS Classic: High-Tech


From Blunderbuss to Bazooka . . . and Beyond! GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Horror (Third Edition)

GURPS Classic: Horror (Third Edition)


Horror has always been one of the most popular GURPS settings, and GURPS Horror is its definitive resource. The Third Edition of this classic sourcebook was revised and updated by Kenneth Hite. It replaces the previous edition historical settings with three brand-new campaign frames designed specifically for horror play. The focus is widened from...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Low-Tech

GURPS Classic: Low-Tech


From the dawn of civilization to the Middle Ages – or in any fantasy game – GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas: Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword, or impale him on your obsidian-tipped...   [cliquer ici pour plus]
Steve Jackson Games  $24.95

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GURPS Classic: Magic

GURPS Classic: Magic


The World of Magic Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. Here is the complete guide to that knowledge for GURPS. GURPS Magic presents a colorful, detailed magic system – and much more. It is designed for easy modification...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Psionics

GURPS Classic: Psionics


Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a complete...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Reign of Steel

GURPS Classic: Reign of Steel


It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of dedicated...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Shapeshifters

GURPS Classic: Shapeshifters


Looking for a Change? Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers. They're all shapeshifters . . . In GURPS Shapeshifters, GMs and players...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Space

GURPS Classic: Space


The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Detailed guidelines...   [cliquer ici pour plus]
Steve Jackson Games  $26.95

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GURPS Classic: Spirits

GURPS Classic: Spirits


Gaming After Death The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls. GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou,...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Technomancer

GURPS Classic: Technomancer


An alternate world in which magic and technology both work... all too well. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm,...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech


Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Ultra-Tech 2

GURPS Classic: Ultra-Tech 2


Hard-Core Hardware GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Classic: Undead

GURPS Classic: Undead


You're Dead, So Now What? Get GURPS Undead, the complete "book of the dead" for GURPS! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own undead (including...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Monster Hunters 2: The Mission

GURPS Monster Hunters 2: The Mission


Don't Stand in the Dark; Do Something Awesome! What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts? Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive....   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS Monster Hunters 3: The Enemy

GURPS Monster Hunters 3: The Enemy


The Dangers That Dwell in a Thousand Shadows The dead arise. Impossible animals lurk in the sewers. Inhuman forms howl at the moon while cultists chant nonstop in a filthy basement. For those champions who face the darkness, the job just got more interesting. GURPS Monster Hunters 3: The Enemy provides a horde of high-powered horrors. Although designed for GURPS...   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS Tactical Shooting: Extreme Conditions

GURPS Tactical Shooting: Extreme Conditions


Water, Space, Sand, Snow . . . Climate Makes the Constant Foe Bring the excitement of environmental uncertainty to the gaming table with GURPS Tactical Shooting: Extreme Conditions! Building on the foundation of GURPS Tactical Shooting, this guide provides flavorful insight and rules for wielding and maintaining arms in the most inhospitable habitats: dune-strewn...   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS WWII Core Rulebook

GURPS WWII Core Rulebook


Your Finest Hour Join the Greatest Generation as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design...   [cliquer ici pour plus]
Steve Jackson Games  $29.95

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [cliquer ici pour plus]
Steve Jackson Games  $15.95

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GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players...   [cliquer ici pour plus]
Steve Jackson Games  $15.95

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GURPS Classic: Martial Arts

GURPS Classic: Martial Arts


The ultimate hand-to-hand combat book! The 160-page GURPS Martial Arts, Second Edition, covers more than 50 armed and unarmed fighting arts, including the historical and modern styles of both the East and the West, as well as fantasy and science-fiction styles, presented in realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the...   [cliquer ici pour plus]
Steve Jackson Games  $25.95

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GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon


A Reflection of Adversity An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down. You have to stop those guys from taking the treasure you plan to steal! GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy...   [cliquer ici pour plus]
Steve Jackson Games  $15.95

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GURPS Dungeon Fantasy Setting: Caverntown

GURPS Dungeon Fantasy Setting: Caverntown


Land Of The Underground Sun Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting. GURPS Dungeon...   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS Gun Fu

GURPS Gun Fu


In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Rules...   [cliquer ici pour plus]
Steve Jackson Games  $15.95

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GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS Template Toolkit 1: Characters

GURPS Template Toolkit 1: Characters


A Template for Your Templates Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own! GURPS Template Toolkit 1: Characters...   [cliquer ici pour plus]
Steve Jackson Games  $14.95

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GURPS WWII Classic: Weird War II

GURPS WWII Classic: Weird War II


Everyone's heard the stories of World War II -- now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" -- and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes, and fight the Werewolves...   [cliquer ici pour plus]
Steve Jackson Games  $24.95

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Man to Man

Man to Man


Choose Your Weapons . . . and your armor, and your shield. You're ready to fight it out – Man to Man. Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive . . . Steve Jackson,...   [cliquer ici pour plus]
Steve Jackson Games  $19.95

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GURPS Horror: The Madness Dossier

GURPS Horror: The Madness Dossier


Can You Handle The Truth? History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now...   [cliquer ici pour plus]
Steve Jackson Games  $19.95

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GURPS Monster Hunters 1: Champions

GURPS Monster Hunters 1: Champions


Now the Horrors Have Reason to Fear When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions. Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what they need...   [cliquer ici pour plus]
Steve Jackson Games  $19.95

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GURPS Spaceships

GURPS Spaceships


Three, two, one . . . Blast off! GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system. The ship design and operation rules in GURPS Spaceships...   [cliquer ici pour plus]
Steve Jackson Games  $15.95

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GURPS Classic: Discworld Also

GURPS Classic: Discworld Also


In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu. You will, however, visit the...   [cliquer ici pour plus]
Steve Jackson Games  $26.95

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GURPS Psionic Powers

GURPS Psionic Powers


Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation...   [cliquer ici pour plus]
Steve Jackson Games  $19.99

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GURPS Classic: Cabal

GURPS Classic: Cabal


The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized. The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his...   [cliquer ici pour plus]
Steve Jackson Games  $22.95

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GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [cliquer ici pour plus]
Steve Jackson Games  $24.95

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GURPS Classic: Compendium II

GURPS Classic: Compendium II


The Best of All Worlds! Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material experienced GURPS gurus....   [cliquer ici pour plus]
Steve Jackson Games  $26.95

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GURPS Mysteries

GURPS Mysteries


A Dame Walks Into Your Office . . . A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror...   [cliquer ici pour plus]
Steve Jackson Games  $19.95

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GURPS Social Engineering

GURPS Social Engineering


Be More Social! Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything. This supplement provides detailed rules for every type of common...   [cliquer ici pour plus]
Steve Jackson Games  $24.95

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