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GURPS Basic Set: Characters
by Steve Jackson Games

With GURPS Basic Set: Characters, you can create any hero or adversary you can imagine. Outfit your adventurer as you see fit – from clubs to lasers – or unleash strange abilities such as magic, martial arts, psionics, and superpowers.

GURPS Basic Set: Characters
 
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GURPS Classic: Supers: Mixed Doubles

GURPS Classic: Supers: Mixed Doubles


Tennis Anyone? What sort of metahumans inhabit a super-powered campaign? Evil wizards? Psychos with super-guns? Acrobatic daredevils? Supers for hire? Energy-charged gang members? Behind-the-scenes schemers? Fondly-remembered World War II heroes and hated wartime villains? Heroes who flaunt the law and villains with consciences? All these and more are in GURPS Mixed Doubles....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Rogues

GURPS Classic: Rogues


It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Monsters

GURPS Classic: Monsters


All Things Vile and Murderous . . . They chase you, baying, through woods far from home. They lurk in the shadows to grab the unwary. They possess your friends and change them subtly. They smash through your bedroom wall and are on you before you can even scream. But you scream anyway. Some creatures are tragically misunderstood – fearsome in appearance, but basically harmless, or even good....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: All-Star Jam 2004

GURPS Classic: All-Star Jam 2004


Nine Authors. One Book. Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004,featuring: Kenneth Hite, writing about ghost hunters; Phil Masters, with a fairytale world of muskets, ghosts, and strange magics; Beth McCoy, channeling Walter Milliken, on a truly...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Fantasy Bestiary

GURPS Classic: Fantasy Bestiary


Creatures of Fantasy This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means...   [click here for more]
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GURPS Classic: Supers: International Super Teams

GURPS Classic: Supers: International Super Teams


Peace on Earth . . . ? Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces – well-funded and well-equipped elite troops composed of the best and brightest metahumans. GURPS International Super Teams...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Dinosaurs

GURPS Classic: Dinosaurs


Tyrant Kings! Giganotosaurus, the largest carnivore ever to walk the Earth . . . Packs of Deinonychus, the "terrible claws" . . . Triceratops, armed with shield and spears . . . 65-ton Brachiosaurus, tall as a four-story building . . . Ankylosaurus, the living tank . . . the fearsome Tyrannosaurus rex . . . cunning Troodons . . . the deadly...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Religion

GURPS Classic: Religion


The Universe. Some Assembly Required. So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command. What you need is GURPS Religion. GURPS Religion gives you everything you need to delve into...   [click here for more]
Steve Jackson Games  $11.99

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GURPS Classic: Robots

GURPS Classic: Robots


GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape. The advanced design rules are compatible with GURPS Vehicles, 2nd Edition....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Magic Items 2

GURPS Classic: Magic Items 2


Swords and Sorcery GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items. All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Timeline

GURPS Classic: Timeline


Time on Your Hands? GURPS Timeline is the ultimate resource for the Time Travel GM. It presents all of human history – from the Big Bang to Operation Desert Storm – in a convenient, easy-to-use chronology. History is big, but GURPS Timeline makes it easy for the GM to find his way around. GURPS...   [click here for more]
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GURPS Classic: Compendium I

GURPS Classic: Compendium I


Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related...   [click here for more]
Steve Jackson Games  $16.99

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GURPS Classic: Places of Mystery

GURPS Classic: Places of Mystery


Lost Worlds. Hidden Cities. Holy Ground. Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages: Complete chapters on Atlantis, the Stone Circles...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Compendium II

GURPS Classic: Compendium II


The Best of All Worlds! Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material experienced GURPS gurus....   [click here for more]
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GURPS Classic: Bio-Tech

GURPS Classic: Bio-Tech


The Future Is Alive "Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ." Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Low-Tech

GURPS Classic: Low-Tech


From the dawn of civilization to the Middle Ages – or in any fantasy game – GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas: Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword, or impale him on your...   [click here for more]
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GURPS Classic: Magic Items 3

GURPS Classic: Magic Items 3


Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer,...   [click here for more]
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GURPS Classic: Shapeshifters

GURPS Classic: Shapeshifters


Looking for a Change? Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers. They're all shapeshifters . . . In GURPS Shapeshifters, GMs and players...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Cops

GURPS Classic: Cops


Out on the streets, it's you, your service revolver, and your partner. Remember to wear your vest. The day you forget it is the day some punk pops a cap in your gut. GURPS Cops is an in-depth look at the world of the police officer. Players can recreate their favorite cop show with details about police forces through history, different sorts of police jobs, what investigations...   [click here for more]
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GURPS Classic: Atlantis

GURPS Classic: Atlantis


Lost, But Not Forgotten Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there. Phil Masters (GURPS Discworld), this is a gamer's guide...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Spirits

GURPS Classic: Spirits


Gaming After Death The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls. GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Age of Napoleon

GURPS Classic: Age of Napoleon


Meet the Little General From his beginnings as a Corsican soldier, through his rise to power as the Emperor of France, to his final defeat at Waterloo, Napoleon Bonaparte built an empire . . . and a legend. Napoleon was that rarest of men – one whose life defined the age in which he lived. Now that age comes alive for your roleplaying game. GURPS Age of Napoleon is...   [click here for more]
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GURPS Classic: Covert Ops

GURPS Classic: Covert Ops


Adventure In The Shadows . . . Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history – or stop those who would – then GURPS Covert Ops is the book you're looking for. GURPS Covert Ops features: A comprehensive catalog...   [click here for more]
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GURPS Classic: Mars

GURPS Classic: Mars


The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life. GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first...   [click here for more]
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GURPS Classic: Mars: Grendel

GURPS Classic: Mars: Grendel


The terraforming of Mars continues, with the inevitability of a giant machine rolling across the red dust of Sol's fourth planet . . . but there are still those who would like nothing more than to throw a planet-sized monkey wrench into that machine. The ecoterrorists (or preservationists, depending on your point of view) of Red Mars usually like their sabotage loud, flashy, and destructive - but this...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Technomancer: Funny New Guys

GURPS Classic: Technomancer: Funny New Guys


"Funny New Guys" is the Vietnam-era sourcebook for the world of GURPS Technomancer - the modern-day melding of science and magic. Go "in country" via helicopter - or magic carpet - and try to survive your 13-month tour. But don't worry, you won't be a Funny New Guy for long. You'll become an experienced old hand in no time . . . or you'll be dead. "Funny New Guys" has rules...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Black Ops: A Minor Emergency

GURPS Classic: Black Ops: A Minor Emergency


A Minor Emergency is an adventure for GURPS Black Ops, Steve Jackson Games' high-powered setting of powerful, well-trained operatives armed with the latest in weaponry and other technology, facing the unknown forces that threaten Life As We Know It. In A Minor Emergency, your team of Black Ops must track down two of your own. Have they gone over to the other...   [click here for more]
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GURPS Classic: IOU: It's Not Just a Game

GURPS Classic: IOU: It's Not Just a Game


It's Not Just A Game is an adventure for GURPS IOU. Illuminati University is not your typical institute of higher learning - and when the students decide to blow off steam with a game of Killer, you can bet it's, well, not just a game. This adventure can be played by just about any high-powered group of GURPS characters...   [click here for more]
Steve Jackson Games  $4.50

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GURPS Classic: Mars: Rescue Mission

GURPS Classic: Mars: Rescue Mission


The Chinese research outpost called Minotaur Station has gone silent . . . and in the early days of Mars exploration, everybody planetside helps everybody else, because they're all you've got for several hundred million miles. But why are the Chinese rescuers so hostile? And just where did everybody go? Rescue Mission is an adventure for the "Domed Mars" setting in GURPS Mars,...   [click here for more]
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GURPS Classic: Temple of the Lost Gods

GURPS Classic: Temple of the Lost Gods


For a thousand years, the Temple of the Lost Gods was the seat of power of the dominant religion in the land - until the Madness Plague devastated the country and made the people doubt the power of the Lost Gods. Today, all that remains is ruins, and the whispered rumors that someone - or something - stirs within . . . Temple of the Lost Gods is an adventure setting for GURPS...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Lite (Korean Fourth Edition)

GURPS Lite (Korean Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Interlingua Fourth Edition)

GURPS Lite (Interlingua Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Lithuanian Fourth Edition)

GURPS Lite (Lithuanian Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Italian Fourth Edition)

GURPS Lite (Italian Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Chinese Fourth Edition)

GURPS Lite (Chinese Fourth Edition)


GURPS Lite is a 32-page distillation ofthe basic GURPS rules. It covers the essentials of charactercreation, combat, success rolls, adventuring, and game mastering forGURPS Fourth Edition. The purpose of GURPS Lite is to help GMsbring new players into the game, without frightening them with the...   [click here for more]
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GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech


Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [click here for more]
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GURPS Classic: Undead

GURPS Classic: Undead


You're Dead, So Now What? Get GURPS Undead, the complete "book of the dead" for GURPS! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own undead (including...   [click here for more]
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GURPS Classic: Voodoo

GURPS Classic: Voodoo


GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. A new magic system is presented, designed to replicate the way Voodoo priests and the shamans of many ancients cultures think it works. The Shadow...   [click here for more]
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GURPS Basic Set, Third Edition, Revised

GURPS Basic Set, Third Edition, Revised


Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start...   [click here for more]
Steve Jackson Games  $19.99

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GURPS Classic: Warriors

GURPS Classic: Warriors


Strong of Arm and Steely of Eye Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game! Inside you'll find...   [click here for more]
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GURPS Classic: Vehicles Expansion 1

GURPS Classic: Vehicles Expansion 1


Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles...   [click here for more]
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GURPS Classic: Vehicles Expansion 2

GURPS Classic: Vehicles Expansion 2


Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field. If high-tech isn't...   [click here for more]
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GURPS Classic: Wizards

GURPS Classic: Wizards


Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it...   [click here for more]
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GURPS Classic: Ultra-Tech 2

GURPS Classic: Ultra-Tech 2


Hard-Core Hardware GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options...   [click here for more]
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GURPS Classic: Who's Who 1

GURPS Classic: Who's Who 1


History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world. This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice...   [click here for more]
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GURPS Classic: Who's Who 2

GURPS Classic: Who's Who 2


Stranger Than Fiction -- and Stranger Than Ever The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities. From the Bronze Age to Punk Rock, the Mayan Empire to Japan, From priest-kings to rocket scientists, philosophers to courtesans, From steppe-lords to saints, playwrights to tyrants . . . Through brilliance...   [click here for more]
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GURPS WWII Core Rulebook

GURPS WWII Core Rulebook


Your Finest Hour Join the Greatest Generation as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design...   [click here for more]
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GURPS WWII Classic: Hand of Steel

GURPS WWII Classic: Hand of Steel


The Best of the Best! Join the elite . . . the highly trained and battle-hardened special forces of World War II. From the first daring assaults by parachute and glider to the top-secret gadgetry of the war's end, Hand of Steel gives you: The different types of special-forces mission, with historical examples. Details on commando training and skill sets. The weapons...   [click here for more]
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GURPS WWII Classic: Iron Cross

GURPS WWII Classic: Iron Cross


In Depression-era Germany, civilization went wrong. Explore the inner workings of the Third Reich in GURPS WWII: Iron Cross, a full-sized supplement for GURPS World War II. From the Berlin councils that launched Germany's armies, to the snow-swept Russian plains where they bled dry . . . with details on weaponry, organization, tactics, and training...   [click here for more]
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GURPS WWII Classic: Return to Honor

GURPS WWII Classic: Return to Honor


Tragédie Et Courage! Experience the agony of 1940 and the exultation of 1945 with the rest of war-torn France in GURPS WWII: Return to Honor! From the proud Free French to dark Vichy henchmen, inside you'll find: The war as it impacted France, tearing apart society as well as the national borders. French fighting forces, from the 1940 army that met defeat to the...   [click here for more]
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