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How to Be a GURPS GM
by Steve Jackson Games

With How to Be a GURPS GM, the unlimited possibilities of the GURPS Basic Set are easier to master than ever. Discover how to make heroes that fit your vision, prepare a game setting, create memorable encounters, and run your first adventure.

How to Be a GURPS GM
 
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Pyramid Classic #04

Pyramid Classic #04


Pyramid Issue 4 marks the return of Scott Haring to Steve Jackson Games as editor. Features include a preview of Castle Falkenstein, a Gen Con 1993 report; a look at GURPS Book of the New Sun, and a preview of Whispering Vault. Plus industry news, columns, Creatures of the Night, AADA news, Bruno!, and Murphy's...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #06

Pyramid Classic #06


Pyramid Issue 6 includes articles on martial arts in Vampire, witchcraft in the Hero System, Alchemy in Over The Edge, silly sidebars for Toon, and a preview of the latest Amber Diceless Roleplaying supplement. Plus the usual industry news, columns, letters, Creatures...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #11

Pyramid Classic #11


Pyramid issue 11 was the official INWO Preview issue, with articles by Steve Jackson and Scott Haring and dozens of card art examples. The issue also featured GURPS Tékumel, a GURPS conversion for the classic Empire of the Petal Throne roleplaying game, plus the usual columns, industry...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #13

Pyramid Classic #13


Issue #13 of Pyramid was far from unlucky, featuring Steffan O' Sullivan's "Yrth 1100" campaign for GURPS Fantasy 2/e, an adventure for GURPS Atomic Horror 2/e, Designer's Notes for GURPS Places of Mystery, and more! There's a sneak peek at the Ice Age expansion for Magic: The...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #14

Pyramid Classic #14


Issue 14 of Pyramid features "Lady Mijiko's Holiday," a complete adventure with stats for four different games, including GURPS, Bushido, RuneQuest Land of Ninja, and AD&D Oriental Adventures. We also have Designer's Notes for GURPS IOU, a new bloodline for Vampire: The Masquerade, articles...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #21

Pyramid Classic #21


Issue 21 of Pyramid debuted in September 1996. The cover story was a first look at Knightmare Chess by Steffan O'Sullivan, but the issue also has Designer's Notes for GURPS Goblins and GURPS Alternate Earths, a sneak preview of Dino Hunt by Steve Jackson, the In Nomine...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #23

Pyramid Classic #23


Issue 23 of Pyramid was published in January 1997. 23 is a mystical number of great importance to the Illuminati and all things weird and mystical, so Issue 23 was, appropriately, the Illuminated issue. It started off with three strategy articles for INWO, a mystical adventure by S. John Ross for GURPS Warehouse 23, new spells for GURPS...   [click here for more]
Steve Jackson Games  $4.99

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $1.99

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $1.99

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan...   [click here for more]
Steve Jackson Games  $1.99

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Roleplayer #28

Roleplayer #28


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS...   [click here for more]
Steve Jackson Games  $1.99

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GURPS Monster Hunters 5: Applied Xenology

GURPS Monster Hunters 5: Applied Xenology


Not All Threats Are Born From Nightmares Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too! Applied Xenology...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Monster Hunters 2: The Mission

GURPS Monster Hunters 2: The Mission


Don't Stand in the Dark; Do Something Awesome! What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts? Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive....   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Singapore Sling

Transhuman Space: Singapore Sling


In this introductory adventure for Transhuman Space, the players must dig through a mountain of disinformation to find out which of Singapore's elite is ready to sell out his country to the Transpacific Socialist Alliance. But in an era where the truth can be manipulated as easily as pixels on a computer screen, who can you trust? ...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Creatures of the Night, Vol. 2

GURPS Creatures of the Night, Vol. 2


The creatures encountered in an adventure set the tone for the game. They should be appropriate to the genre, but still a surprise for players. GURPS Creatures of the Night, Vol. 2 provides the GM with an assortment of territorial monsters, animals, and unnatural beings. (Also, check out Volume 1!) They defend their nests, build magic patterns...   [click here for more]
Steve Jackson Games  $4.99

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GURPS WWII Classic: Frozen Hell

GURPS WWII Classic: Frozen Hell


GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack. Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices...   [click here for more]
Steve Jackson Games  $2.99

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GURPS WWII Classic: Dogfaces

GURPS WWII Classic: Dogfaces


They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . . They were the dogfaces. Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Whether it's storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Magic: Death Spells

GURPS Magic: Death Spells


Power Of Life And Death Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities,...   [click here for more]
Steve Jackson Games  $5.99

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Transhuman Space: Personnel Files 4 - Martingale Security

Transhuman Space: Personnel Files 4 - Martingale Security


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. In the world of Transhuman Space, some people still feel the need for personal...   [click here for more]
Steve Jackson Games  $5.99

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Transhuman Space: Personnel Files 5 - School Days 2100

Transhuman Space: Personnel Files 5 - School Days 2100


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 5 – School Days 2100 presents a group...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space: Personnel Files 2 - The Meme Team

Transhuman Space: Personnel Files 2 - The Meme Team


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 2 – The Meme Team presents a group of...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space: Personnel Files 3 - Wild Justice

Transhuman Space: Personnel Files 3 - Wild Justice


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy. When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space: Polyhymnia

Transhuman Space: Polyhymnia


At the dawn of the 22nd century, Polyhymnia is the coolest nightclub anywhere. In a world where entertainment fads rise and fall so fast that you can't even call them Flavors of the Month anymore, Polyhymnia has been around for more than a decade. It's never in the same place - or even the same experience - twice, thanks to the brilliance of Julian Cressida, one of the greatest memeticists ever. But...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Classic: Horror: The Old Stone Fort

GURPS Classic: Horror: The Old Stone Fort


The Riddle of the Night Goers The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee – the Night Goers – and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth. Now it...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Supporting Cast: Age of Sail Pirate Crew

GURPS Supporting Cast: Age of Sail Pirate Crew


It's time to raise anchors and rig the topmasts; adventure awaits! GURPS Supporting Cast: Age of Sail Pirate Crew presents you with a new group of "friends" who are perfect for all your maritime mercantile machinations. This seafaring supplement includes: A look at the pirate's life, including shipboard organization and the logistics of a less-than-legitimate lifestyle. Full...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Autoduel (First Edition)

GURPS Classic: Autoduel (First Edition)


Life in the Fast Lane! Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Orcslayer

GURPS Classic: Orcslayer


Six young warriors - Sent to do the work of thousands! Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they're coming back. Last time, it took an army to stop them; This time, your lord is sending you . . . Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [click here for more]
Steve Jackson Games  $7.99

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GURPS High-Tech: Pulp Guns, Volume 1

GURPS High-Tech: Pulp Guns, Volume 1


During the iconic years of the pulp era -- the Roaring Twenties and the Thrilling Thirties -- action stories featured hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and cliffhanging adventurers. No matter their opponent, setting, or genre, they all carried heaters, rods, or gats. High-Tech: Pulp Guns, Volume 1 catalogs the...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Supers Adventures

GURPS Classic: Supers Adventures


The Devil and the Deep Blue Sea Saving the world isn't just an adventure -- it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. In Jupiter Blues, the heroes must quell a rebellion on Jupiter's turbulent moon, Io. Can they handle the mind-controlled Raveners, or will they end up buried in a...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Wings of the Rising Sun

Transhuman Space: Wings of the Rising Sun


Make a Difference Saving Lives! The NKKC (Japan Emergency Rescue Agency) is renowned as the "Wings of the Rising Sun" – first-responders dedicated to saving lives anywhere, from Earth to Luna. When disaster strikes, these heroes deploy from fixed bases and orbital drop ships to provide aid to any country that will accept their help. Transhuman Space: Wings of the Rising...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Powers: Divine Favor

GURPS Powers: Divine Favor


When All Else Fails . . . Pray! In times of trouble, believers in many settings may call on a higher power for help. Some of the time, that higher power answers the call . . . GURPS Powers: Divine Favor presents a complete system for miraculous intervention. Subtle or stupendous, quiet or cacophonous, the powers herein are perfect for any holy-minded hero hoping to save...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Black Ops: A Minor Emergency

GURPS Classic: Black Ops: A Minor Emergency


A Minor Emergency is an adventure for GURPS Black Ops, Steve Jackson Games' high-powered setting of powerful, well-trained operatives armed with the latest in weaponry and other technology, facing the unknown forces that threaten Life As We Know It. In A Minor Emergency, your team of Black Ops must track down two of your own. Have they gone over to the other...   [click here for more]
Steve Jackson Games  $2.99

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GURPS SEALs in Vietnam

GURPS SEALs in Vietnam


The only easy day was yesterday. -- SEAL motto They were created during a crucial moment in America's history, chosen from the U.S. Navy's finest divers, and forged into one of the most elite fighting forces in the world. In the sea, on the land, or in the air, the SEALs were created to deal with the most dangerous territory Vietnam could offer. SEALs in Vietnam...   [click here for more]
Steve Jackson Games  $10.99

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GURPS Classic: Martial Arts Adventures

GURPS Classic: Martial Arts Adventures


Pure Mind. Calm Soul. Hands of Steel! The indomitable martial artist is unique among adventurers. He does not rely on the trappings of technology, nor does he hide behind bullet-proof vests or high-powered rifles. He defends himself with his hands, feet, and soul. His confidence grows from his mastery, and honor and courage are his guides. This book contains three ready-to-play scenarios for adventurous...   [click here for more]
Steve Jackson Games  $7.99

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GURPS High-Tech: Adventure Guns

GURPS High-Tech: Adventure Guns


Armed For Adventure The mid-19th through early 20th centuries were the time of rough-and-tumble Wild West gunslingers and gentlemanly Victorian adventurers alike, an age when death was just a bullet away whether you found yourself in a sooty industrial metropolis or the wilds of the Great White Hunter. With so many people living and dying by the gun, gunsmiths were spurred to revolutionize the art...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Mars: Rescue Mission

GURPS Classic: Mars: Rescue Mission


The Chinese research outpost called Minotaur Station has gone silent . . . and in the early days of Mars exploration, everybody planetside helps everybody else, because they're all you've got for several hundred million miles. But why are the Chinese rescuers so hostile? And just where did everybody go? Rescue Mission is an adventure for the "Domed Mars" setting in GURPS Mars,...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Loadouts: Monster Hunters

GURPS Loadouts: Monster Hunters


When sinister forces assemble and speed is of the essence, those who stand against the darkness don't have time to go shopping. These brave souls need GURPS Loadouts: Monster Hunters. This book contains ready-to-go packages of gear -- weapons, protection, and equipment -- from GURPS High-Tech, GURPS High-Tech: Pulp Guns, Volume 1,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Creatures of the Night, Vol. 4

GURPS Creatures of the Night, Vol. 4


Serpents with human faces whisper enticingly, beckoning you to investigate. Bat-like monstrosities with reptilian skin blot the sky, making their victims fade away. Fleshy skulls with legs skitter toward water, driven by the same thirst that claimed the lives of their unwitting creators. In this installment of Creatures of the Night, the eerie entities are linked by their...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Lands Out of Time

GURPS Lands Out of Time


Humans and dinosaurs go together like gamers and pizza. That tens of millions of years separated the last of the dinosaurs from the first of the humans is a mere inconvenience, easily ignored. GURPS Lands Out of Time is a sourcebook for human/dino adventuring, providing all you need to know to place man and giant reptile side-by-side, whether it's a "Lost World"...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Deathwish

GURPS Classic: Deathwish


Are You Ready to Rock? There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows – a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Fantasy-Tech 2: Weapons of Fantasy

GURPS Fantasy-Tech 2: Weapons of Fantasy


Never Settle For The Ordinary Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes, swords, and whips: Many gloriously fantastic designs wouldn't work well – or at all – in reality. GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons...   [click here for more]
Steve Jackson Games  $5.00

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GURPS Classic: Mars: Grendel

GURPS Classic: Mars: Grendel


The terraforming of Mars continues, with the inevitability of a giant machine rolling across the red dust of Sol's fourth planet . . . but there are still those who would like nothing more than to throw a planet-sized monkey wrench into that machine. The ecoterrorists (or preservationists, depending on your point of view) of Red Mars usually like their sabotage loud, flashy, and destructive - but this...   [click here for more]
Steve Jackson Games  $2.99

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GURPS High-Tech: Pulp Guns, Volume 2

GURPS High-Tech: Pulp Guns, Volume 2


The two-fisted heroes of the Roaring Twenties and the Thrilling Thirties were hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and other gun-toting adventurers. And when their foes were to big to put down with fists or pistols, they weren't shy about bringing out the really big stuff. High-Tech: Pulp Guns, Volume...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Martial Arts: Yrth Fighting Styles

GURPS Martial Arts: Yrth Fighting Styles


Become the Best Martial Artist on Yrth! GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Sorcery: Protection and Warning Spells

GURPS Sorcery: Protection and Warning Spells


Stop Trouble in Its Tracks The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells. Expanding on GURPS Thaumatology: Sorcery...   [click here for more]
Steve Jackson Games  $4.99

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The Trial of Julius Pigginson

The Trial of Julius Pigginson


Everybody knows Julius. Julius is the sort of man whose name you heard said loudly in every tavern he enters. Nobody would stop Julius having a seat at their table. Everybody loves Julius. He’s a great guy. And he was convicted of murder, and will be sentenced to death in three mornings from now. Everyone is shocked. Julius didn’t even try deny it, but he didn’t break and confess....   [click here for more]
Halfling Caravan Games  $4.99

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GURPS Creatures of the Night, Vol. 5

GURPS Creatures of the Night, Vol. 5


The darkness lurks, waiting, under the sea. It hides in riverbeds and lakes, judging its victims. Even the streets of civilization are not safe from perilous forces that pervert the expected. Beware. In this installment of Creatures of the Night, the elements of evil hide in plain sight, corrupting the familiar and turning seemingly safe situations into reason for panic....   [click here for more]
Steve Jackson Games  $4.99

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GURPS Lair of the Fat Man

GURPS Lair of the Fat Man


Every so often, there comes an adventure so grim and gritty, so revolutionary, and so serious that it elevates the super-spy thriller genre to new levels of sophistication. GURPS Lair of the Fat Man is not that adventure. This espionage tale, set in the early 1980s, pits the heroes against each other as part of a multinational team called UNISTOMP. Can these super-spies...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Locations: St. George's Cathedral

GURPS Locations: St. George's Cathedral


A Spire to Godliness The church: so central to medieval times, it can be difficult to grasp today. Communities poured great resources into monuments built in awe and fear of God. Now perhaps viewed as stone skeletons from a pious past, cathedrals were the most impressive structures of their era . . . GURPS Locations: St. George's Cathedral presents a grand example of such...   [click here for more]
Steve Jackson Games  $7.99

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