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GURPS Prime Directive 4e Revised, Volume 1 and Volume 2
by Amarillo Design Bureau

Roleplaying in the Star Fleet Universe powered by GURPS. 365 pages of gaming goodness! Species from Alpha-Centarans to Zoolies; equipment from air masks to zero-G worksuits. And there is combat in space! Go forth and explore this book!

GURPS Prime Directive 4e Revised, Volume 1 and Volume 2
 
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GURPS Monster Hunters 1: Champions

GURPS Monster Hunters 1: Champions


Now the Horrors Have Reason to Fear When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions. Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what...   [click here for more]
Steve Jackson Games  $10.99

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AADA Road Atlas V7: Mountain West

AADA Road Atlas V7: Mountain West


Rocky Mountain Highways The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops. Find out the...   [click here for more]
Steve Jackson Games  $2.99

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Pyramid #3/006: Space Colony Alpha

Pyramid #3/006: Space Colony Alpha


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/007: Urban Fantasy

Pyramid #3/007: Urban Fantasy


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities: "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them? "Gangs...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/008: Cliffhangers

Pyramid #3/008: Cliffhangers


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue: Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/010: Crime and Grime

Pyramid #3/010: Crime and Grime


This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains: "The Justiciar,"...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 7: Divergent and Paranormal Tech

GURPS Spaceships 7: Divergent and Paranormal Tech


Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Dragons

GURPS Dragons


Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk...   [click here for more]
Steve Jackson Games  $19.99

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GURPS Classic: Supers: International Super Teams

GURPS Classic: Supers: International Super Teams


Peace on Earth . . . ? Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces – well-funded and well-equipped elite troops composed of the best and brightest metahumans. GURPS International Super Teams...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Thaumatology: Chinese Elemental Powers

GURPS Thaumatology: Chinese Elemental Powers


Wield the Might of the Five Elements! The Chinese view of the elements (xing) is rich and nuanced, with cycles of creation and destruction: earth refines into metal, smothers fire, is covered by wood, and absorbs water. These interactions are as flavorful as they are balanced – perfect for a magic system! GURPS Thaumatology: Chinese Elemental Powers...   [click here for more]
Steve Jackson Games  $7.99

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The Citadel at Nordvorn

The Citadel at Nordvorn


In The Citadel at Nordvorn, you will find many adventures, plus more trouble the players will doubtless create on their own. The area is so teeming with strife and peril that their characters will have the opportunity to stand at the center of many crises. The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG....   [click here for more]
Gaming Ballistic, LLC  $17.49

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Transhuman Space: Cities on the Edge

Transhuman Space: Cities on the Edge


Go to Town! The future has an old joke: "No one lives in the cities anymore; they're too crowded!" Tomorrow's towns in Transhuman Space have certainly evolved from eras past, and there's no doubt that they're still vibrant, exciting places. Cities on the Edge is your guide to the dangers and delights to be discovered downtown. Written by noted...   [click here for more]
Steve Jackson Games  $12.99

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GURPS Monster Hunters 3: The Enemy

GURPS Monster Hunters 3: The Enemy


The Dangers That Dwell in a Thousand Shadows The dead arise. Impossible animals lurk in the sewers. Inhuman forms howl at the moon while cultists chant nonstop in a filthy basement. For those champions who face the darkness, the job just got more interesting. GURPS Monster Hunters 3: The Enemy provides a horde of high-powered horrors. Although designed for GURPS...   [click here for more]
Steve Jackson Games  $7.99

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AADA Road Atlas V4: Australia

AADA Road Atlas V4: Australia


G'Day, Duel Mate! The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia....   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast


Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Horror: Zombietown, U.S.A.

GURPS Classic: Horror: Zombietown, U.S.A.


Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful! Almost. There's the mayor who doesn't remember hiring the investigators, the phones that give a constant busy signal, the sudden storm that drowns three brothers,...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Crusades

GURPS Crusades


The Crusades lasted nearly two centuries, and their effects are felt to this day. These wars were a time of conflict, an era of secular and religious crisis, and an age of adventure. GURPS Crusades presents all the information you need to bring this exciting period to the gaming table: A description of the world at the time of the Crusades, which lays the groundwork to...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Hot Spots: Constantinople, 527-1204 A.D.

GURPS Hot Spots: Constantinople, 527-1204 A.D.


Get Lost in the Heart of the Byzantine Empire! Constantinople . . . one of the greatest cities of all time. GURPS Hot Spots: Constantinople, 527-1204 A.D. presents the jewel of the eastern Roman empire, detailed through more than 600 years of history. This gamer-geared guidebook brings the city to life in a hundred ways: Discover the breathtaking sights as you approach...   [click here for more]
Steve Jackson Games  $9.99

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GURPS WWII Classic: Hand of Steel

GURPS WWII Classic: Hand of Steel


The Best of the Best! Join the elite . . . the highly trained and battle-hardened special forces of World War II. From the first daring assaults by parachute and glider to the top-secret gadgetry of the war's end, Hand of Steel gives you: The different types of special-forces mission, with historical examples. Details on commando training and skill sets. The weapons...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Supers: Super Scum

GURPS Classic: Supers: Super Scum


So You Wanna Play Rough? When it comes to being good at being bad, here are the metavillains that wrote the book! From twisted terrorists to malevolent mischief-makers, from psychotic scoundrels to villainous vigilantes, GURPS Supers: Super Scum has them! Here are 64 pages of the not-so-good, the bad, and the ugly. Complete character descriptions with powers, skills, quirks,...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: In Nomine

GURPS Classic: In Nomine


Angels Are Real So are demons. They're among us right now. Heaven and Hell are locked in a battle, and humanity is caught in the crossfire. This is the GURPS adaptation of In Nomine, the award-winning game of the war between Heaven and Hell. Players can take the part of angels, serving an Archangel . . . infernal lackeys of a Demon Prince . . ....   [click here for more]
Steve Jackson Games  $14.99

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GURPS Hot Spots: The Silk Road

GURPS Hot Spots: The Silk Road


Trek across thousands of miles of adventure. For centuries, East met West along the Silk Road. With GURPS Hot Spots: The Silk Road, this time and place comes alive for your campaigns, with details about the region's people, food, religions, languages, and architecture. Travel with rare goods through bandit country, navigate micro-wars for dominance, or quest for holy lore...   [click here for more]
Steve Jackson Games  $10.00

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GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger


Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
Steve Jackson Games  $10.00

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GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics


The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
Steve Jackson Games  $10.00

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GURPS Monster Hunters Power-Ups 1

GURPS Monster Hunters Power-Ups 1


Give the night something to fear. Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Psi-Tech

GURPS Psi-Tech


Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Psis

GURPS Psis


It's said that psychic powers are as intuitive as walking and talking. GURPS Psionic Powers went a long way toward making this true for gaming, speeding up the process of creating a psionic hero by doing all the math for you and explaining how the game mechanics work. GURPS Psis takes the next step, offering: A dozen templates for important psionic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Thaumatology: Urban Magics

GURPS Thaumatology: Urban Magics


In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology:...   [click here for more]
Steve Jackson Games  $9.99

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Pyramid Classic #01

Pyramid Classic #01


The issue that started it all! Pyramid 1 is 72 pages of gaming goodness, including Designer's Notes for GURPS Atomic Horror and GURPS Supporting Cast, rules for giant monsters in Ogre, and The Hole – a multi-genre campaign background for any game system that is still a reader favorite 10 years later. NOTE:...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #02

Pyramid Classic #02


Issue #2 of Pyramid magazine features some of the industry's leading players – Steve Jackson, Mike Pondsmith, Erick Wujcik, Mike Stackpole, and Loyd Blankenship - writing about what they see in gaming's future. There is also Designer's Notes for GURPS Vampire Companion and GURPS Bestiary 3/e, support for Ogre,...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #03

Pyramid Classic #03


Published in the Fall of 1993, Pyramid Issue 3 features Designer's Notes for GURPS War Against The Chtorr and the first edition of GURPS Vehicles, an article on Tech Magic in GURPS, and a Toon take on the World of Darkness called "Hampire: The Masked Ace Raid." Plus the latest Industry...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #19

Pyramid Classic #19


Issue 19 of Pyramid features a complete adventure for Warhammer Fantasy Roleplay, lycanthropes in Shadowrun, artifacts for Castle Falkenstein, and a new race for GURPS Aliens. There's also plenty of coverage of INWO, with details on the 1996 world championship tournaments...   [click here for more]
Steve Jackson Games  $4.99

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Pyramid Classic #30

Pyramid Classic #30


Pyramid Issue 30 was the final paper issue, bringing the five-year run to a close in March 1998. It wasn't the end of Pyramid, of course, as the publication continued -- first as a weekly online gaming magazine, and then as a monthly PDF that is rocking readers to this day! Issue 30 featured "Survival of the Fittest," a complete adventure for Shadowrun, the...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Hot Spots: Renaissance Florence

GURPS Hot Spots: Renaissance Florence


Intrigue and politics. Artistry and adventure. Festivals and food. Welcome to the center of the world -- Florence! Hot Spots: Renaissance Florence is your tour guide through one of the most exhilarating locations in history, the cradle of the most explosive intellectual and artistic era the world has seen. Florence! For fans of history, the name conjures dozens of adventure...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Fantasy II

GURPS Classic: Fantasy II


A World of Chaos In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats -...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid Dungeon Collection

Pyramid Dungeon Collection


Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
Steve Jackson Games  $15.00

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Transhuman Space: Shell-Tech

Transhuman Space: Shell-Tech


You're Hardware! Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities. GURPS Third Edition supplements for Transhuman Space...   [click here for more]
Steve Jackson Games  $7.99

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1 Page Hexagonal War Game Maps - Gradual Slopes

1 Page Hexagonal War Game Maps - Gradual Slopes


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Gradual Slopes" presents a selection of thirty (30) gradual...   [click here for more]
E. Fuhr Game Accessories  $2.99

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GURPS Classic: Space Adventures

GURPS Classic: Space Adventures


Alien Assault! Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests – from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William Barton). They are designed for use with the...   [click here for more]
Steve Jackson Games  $7.99

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F-0020 - RAVEN GUARDS

F-0020 - RAVEN GUARDS


The raven guard is made of brave soldiers and man with no other choice than fight in the frosland to defend the nortern border of the uman nations. They will fight against thousand of horrors and enemies. Are you brave enought do stand alongside them? in this set you will find 10 different 28mm paperminiatures, there are 4 soldier with swords, 1 with polearm, 1 with spear and shield, two with bow...   [click here for more]
antohammer the lonely wargamer  $2.00

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GURPS Classic: Mars

GURPS Classic: Mars


The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life. GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Social Engineering: Pulling Rank

GURPS Social Engineering: Pulling Rank


Show Them Who's Boss While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Classic: Bunnies & Burrows

GURPS Classic: Bunnies & Burrows


Enemies All Around! GURPS Bunnies & Burrows is a translated version of the classic roleplaying game originally published in 1976. Completely revised, expanded and converted to GURPS Third Edition, it presents a world in which player characters are rabbits . . . faced with a land full of monstrous, hungry foes, with humans worst of all! GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Warriors

GURPS Classic: Warriors


Strong of Arm and Steely of Eye Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game! Inside you'll find...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Compendium II

GURPS Classic: Compendium II


The Best of All Worlds! Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material experienced GURPS gurus....   [click here for more]
Steve Jackson Games  $13.99

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GURPS Classic: Magic Items 2

GURPS Classic: Magic Items 2


Swords and Sorcery GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items. All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Magic Items 3

GURPS Classic: Magic Items 3


Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Low-Tech: Instant Armor

GURPS Low-Tech: Instant Armor


The Best Defense Every low-tech fighter (and every gamer!) knows that the secret to surviving slings and arrows -- not to mention swords, musket balls, and dragon bites -- is a good suit of armor. GURPS Low-Tech and GURPS Low-Tech Companion 2: Weapons and Warriors deliver handsomely in that department . . . but it can take a lot of number-juggling...   [click here for more]
Steve Jackson Games  $5.99

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Transhuman Space: Transhuman Mysteries

Transhuman Space: Transhuman Mysteries


Investigate the Future! The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space: The types of mystery tales suitable...   [click here for more]
Steve Jackson Games  $7.99

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