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GURPS Psis

GURPS Psis


It's said that psychic powers are as intuitive as walking and talking. GURPS Psionic Powers went a long way toward making this true for gaming, speeding up the process of creating a psionic hero by doing all the math for you and explaining how the game mechanics work. GURPS Psis takes the next step, offering: A dozen templates for important psionic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS WWII: Red Tide

GURPS WWII: Red Tide


In the earliest days of World War II, the Soviet Union agreed to split Eastern Europe with Nazi Germany like two lions sharing a carcass. But in June 1941, Hitler turned on Stalin and launched Operation Barbarossa, a massive invasion of Russia. Long mistrusted by the other Allies, Stalin was now of necessity an ally . . . though one to keep at arm's length. GURPS WWII: Red Tide...   [click here for more]
Steve Jackson Games  $13.99

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GURPS Locations: Worminghall

GURPS Locations: Worminghall


An Institute of Flyer Learning The university represents the formative years in the lives of many -- and that can go doubly so for mages! GURPS Locations: Worminghall describes one such institution, ready to serve as the focus for adventure and excitement in any fantasy world. Learn about the real-world historical workings of a medieval university -- where classes...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Power-Ups 7: Wildcard Skills

GURPS Power-Ups 7: Wildcard Skills


Heroes Gone Wild! A great thing about GURPS is that its skill list covers not only classic adventuring tasks like combat, covert ops, and unsafe driving, but also social interactions, sciences, parrot-training, basket-weaving . . . And now, thanks to this new supplement, GURPS comes with options that can enhance certain action-oriented playing styles:...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Hot Spots: Constantinople, 527-1204 A.D.

GURPS Hot Spots: Constantinople, 527-1204 A.D.


Get Lost in the Heart of the Byzantine Empire! Constantinople . . . one of the greatest cities of all time. GURPS Hot Spots: Constantinople, 527-1204 A.D. presents the jewel of the eastern Roman empire, detailed through more than 600 years of history. This gamer-geared guidebook brings the city to life in a hundred ways: Discover the breathtaking sights as you approach...   [click here for more]
Steve Jackson Games  $9.99

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Transhuman Space: Shell-Tech

Transhuman Space: Shell-Tech


You're Hardware! Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities. GURPS Third Edition supplements for Transhuman Space...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Powers: The Weird

GURPS Powers: The Weird


Weird And Wonderful Fiction and folklore are full of strange powers. Most of these are so familiar to us from comics, movies, games, and novels that they're "strange" only in the sense that we don't deal with them in our daily lives. Although this lack of evidence leads to disagreements over the details, every gamer has a clear personal picture of magic, psionics, super-powers, and similar...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Supers: Mixed Doubles

GURPS Classic: Supers: Mixed Doubles


Tennis Anyone? What sort of metahumans inhabit a super-powered campaign? Evil wizards? Psychos with super-guns? Acrobatic daredevils? Supers for hire? Energy-charged gang members? Behind-the-scenes schemers? Fondly-remembered World War II heroes and hated wartime villains? Heroes who flaunt the law and villains with consciences? All these and more are in GURPS Mixed Doubles....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Magic Items 1

GURPS Classic: Magic Items 1


In the Chest You Find . . . Enchanted swords . . . marvelous rings . . . animated armor . . . wands and staffs of devastating power. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, from exotic trinkets to mighty artifacts. Categories include swords and weapons, armor, wizardly tools, thief's supplies, clothing, jewelry, healing tools, necromantic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Religion

GURPS Classic: Religion


The Universe. Some Assembly Required. So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command. What you need is GURPS Religion. GURPS Religion gives you everything you need to delve into...   [click here for more]
Steve Jackson Games  $11.99

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GURPS Classic: Mars

GURPS Classic: Mars


The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life. GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Warriors

GURPS Classic: Warriors


Strong of Arm and Steely of Eye Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game! Inside you'll find...   [click here for more]
Steve Jackson Games  $7.99

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Man to Man

Man to Man


Choose Your Weapons . . . and your armor, and your shield. You're ready to fight it out – Man to Man. Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Operation Endgame

GURPS Classic: Operation Endgame


The breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . and agents from around the world rush to fight over the spoils. This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies. Operation Endgame. Midnight, a top KGB agents, is hiding...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Low-Tech: Instant Armor

GURPS Low-Tech: Instant Armor


The Best Defense Every low-tech fighter (and every gamer!) knows that the secret to surviving slings and arrows -- not to mention swords, musket balls, and dragon bites -- is a good suit of armor. GURPS Low-Tech and GURPS Low-Tech Companion 2: Weapons and Warriors deliver handsomely in that department . . . but it can take a lot of number-juggling...   [click here for more]
Steve Jackson Games  $5.99

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Transhuman Space: Transhuman Mysteries

Transhuman Space: Transhuman Mysteries


Investigate the Future! The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space: The types of mystery tales suitable...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Fantasy II

GURPS Classic: Fantasy II


A World of Chaos In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Fantasy: Tredroy

GURPS Classic: Fantasy: Tredroy


The City of Three Laws Located at the juncture of three very different nations, the city of Tredroy has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue . . . and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Psi-Tech

GURPS Psi-Tech


Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface...   [click here for more]
Steve Jackson Games  $9.99

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AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast


Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
Steve Jackson Games  $2.99

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fantasy heaven army female archangel angel flaming sword

fantasy heaven army female archangel angel flaming sword


this s a 28mm 2 sides front and rear paper miniature of a female archangel with flaming sword. the miniature s lightly bigger than a normal 28mm miniature. if you want her to a more standard size i recommend to reduce the scale to apporossimatively 85-90% when printing. ...   [click here for more]
antohammer the lonely wargamer  $1.00 $0.50

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GURPS Hot Spots: Renaissance Florence

GURPS Hot Spots: Renaissance Florence


Intrigue and politics. Artistry and adventure. Festivals and food. Welcome to the center of the world -- Florence! Hot Spots: Renaissance Florence is your tour guide through one of the most exhilarating locations in history, the cradle of the most explosive intellectual and artistic era the world has seen. Florence! For fans of history, the name conjures dozens of adventure...   [click here for more]
Steve Jackson Games  $7.99

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GURPS High-Tech: Weapon Tables

GURPS High-Tech: Weapon Tables


While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500? For these common questions, you don't need to flip through the entire chapter;...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Ultra-Tech: Weapon Tables

GURPS Ultra-Tech: Weapon Tables


Future Firepower Facts in a Flash! While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades? For these common questions,...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Monster Hunters 5: Applied Xenology

GURPS Monster Hunters 5: Applied Xenology


Not All Threats Are Born From Nightmares Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too! Applied Xenology...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Supers: School of Hard Knocks

GURPS Classic: Supers: School of Hard Knocks


New Kids on the Block! High school – a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers. In School of Hard Knocks, your GURPS Supers...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Horror: The Old Stone Fort

GURPS Classic: Horror: The Old Stone Fort


The Riddle of the Night Goers The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee – the Night Goers – and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth. Now it...   [click here for more]
Steve Jackson Games  $2.99

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GURPS WWII Classic: Motor Pool

GURPS WWII Classic: Motor Pool


By Land, Sea, or Air . . . World War II raged from the deserts of North Africa to the jungles of the South Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high seas, the undersea depths, and the skies above it all. And everywhere were the machines of war -- the bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and more, thousands of designs built by dozens...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Powers: Enhanced Senses

GURPS Powers: Enhanced Senses


It's a Sensation! Special abilities come in many flavors. But if you don't notice the enemy sneaking up on you, you can't attack or protect yourself. If you don't notice tiny clues, you can't solve mysteries. Improved senses can solve your problems -- or save your life! GURPS Powers: Enhanced Senses is your guide to sensory powers. Use it in a wide range of campaigns, from...   [click here for more]
Steve Jackson Games  $7.99

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GURPS WWII Classic: All the King's Men

GURPS WWII Classic: All the King's Men


Winston Churchill promised the British forces would "never give up, never surrender." Now you can fight as one of His Majesty's own in GURPS WWII: All the King's Men! Watch as the storm clouds gather over Europe in the late '30s . . . and an unprepared England declares war against a Germany in its fighting prime. Experience the fear and heroism of Dunkirk, the sweltering seesaw...   [click here for more]
Steve Jackson Games  $7.99

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GURPS WWII Classic: Iron Cross

GURPS WWII Classic: Iron Cross


In Depression-era Germany, civilization went wrong. Explore the inner workings of the Third Reich in GURPS WWII: Iron Cross, a full-sized supplement for GURPS World War II. From the Berlin councils that launched Germany's armies, to the snow-swept Russian plains where they bled dry . . . with details on weaponry, organization, tactics, and training...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Magic: Plant Spells

GURPS Magic: Plant Spells


Vegetation -- omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril. GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including: Full GURPS information on broad botanical categories and stats...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Monster Hunters 2: The Mission

GURPS Monster Hunters 2: The Mission


Don't Stand in the Dark; Do Something Awesome! What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts? Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $9.99

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Transhuman Space: Martial Arts 2100

Transhuman Space: Martial Arts 2100


Get a Kick Out of Tomorrow! Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Space: Unnight

GURPS Classic: Space: Unnight


Wizards of the Lost Colony 500 years ago, a half-million people vanished in space. Now their descendants have been found. What cultures have evolved in half a millennium? What alien works and ways have been discovered? What will the lost children of Earth think of the Universe that is now open for them? Unnight is a GURPS Space supplement for 3...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Horror: Chaos in Kansas

GURPS Classic: Horror: Chaos in Kansas


Beware of the Dire Dreamer . . . Tom Heskith, the son of a rich Kansas oilman, has disappeared! Was he kidnapped? Did he run away? Or perhaps something a bit more sinister is going on . . . Chaos in Kansas is an adventure sourcebook for GURPS Horror and GURPS Cliffhangers. In The Dire Dreamer the characters will...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Creatures of the Night, Vol. 3

GURPS Creatures of the Night, Vol. 3


In the sea, the pets of mermaids surround a boat and pull it to pieces. In the forest, a green guru slips from place to place. On the plains, super-intelligent cows stand placidly, chewing their cud, and then vanish, to reappear a continent away. In the shadows, giant spiders spin webs that drag their victims through time. In this installment of Creatures of the Night, Scott...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Social Engineering: Pulling Rank

GURPS Social Engineering: Pulling Rank


Show Them Who's Boss While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Powers: Divine Favor

GURPS Powers: Divine Favor


When All Else Fails . . . Pray! In times of trouble, believers in many settings may call on a higher power for help. Some of the time, that higher power answers the call . . . GURPS Powers: Divine Favor presents a complete system for miraculous intervention. Subtle or stupendous, quiet or cacophonous, the powers herein are perfect for any holy-minded hero hoping to save...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Y2K

GURPS Classic: Y2K


The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD. Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong. The Big Crash. The Bug. The end of technology - the end of humanity. In GURPS Y2K, 10 of your favorite GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Reign of Steel: Will to Live

GURPS Reign of Steel: Will to Live


Fatal Error: (A)void / (R)ebel / (F)lee? For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed. GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting...   [click here for more]
Steve Jackson Games  $9.99

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The Trial of Julius Pigginson

The Trial of Julius Pigginson


Everybody knows Julius. Julius is the sort of man whose name you heard said loudly in every tavern he enters. Nobody would stop Julius having a seat at their table. Everybody loves Julius. He’s a great guy. And he was convicted of murder, and will be sentenced to death in three mornings from now. Everyone is shocked. Julius didn’t even try deny it, but he didn’t break and confess....   [click here for more]
Halfling Caravan Games  $4.99

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GURPS WWII Classic: Frozen Hell

GURPS WWII Classic: Frozen Hell


GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack. Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices...   [click here for more]
Steve Jackson Games  $2.99

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GURPS WWII Classic: Grim Legions

GURPS WWII Classic: Grim Legions


Join the brave, proud, and doomed men carrying Mussolini's "8 million bayonets" into battle in GURPS WWII: Grim Legions, a sourcebook on the Italian armed forces. This 48-page book includes a summary of the war as seen, and endured, through Italian eyes; descriptions of Italian military organization and tactics with a roster of Italian land, naval, and air units during the...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Magic: Death Spells

GURPS Magic: Death Spells


Power Of Life And Death Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities,...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Infinite Worlds: Collegio Januari

GURPS Infinite Worlds: Collegio Januari


GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds. But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari....   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Autoduel (First Edition)

GURPS Classic: Autoduel (First Edition)


Life in the Fast Lane! Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars...   [click here for more]
Steve Jackson Games  $4.99

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GURPS High-Tech: Pulp Guns, Volume 1

GURPS High-Tech: Pulp Guns, Volume 1


During the iconic years of the pulp era -- the Roaring Twenties and the Thrilling Thirties -- action stories featured hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and cliffhanging adventurers. No matter their opponent, setting, or genre, they all carried heaters, rods, or gats. High-Tech: Pulp Guns, Volume 1 catalogs the...   [click here for more]
Steve Jackson Games  $7.99

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GURPS SEALs in Vietnam

GURPS SEALs in Vietnam


The only easy day was yesterday. -- SEAL motto They were created during a crucial moment in America's history, chosen from the U.S. Navy's finest divers, and forged into one of the most elite fighting forces in the world. In the sea, on the land, or in the air, the SEALs were created to deal with the most dangerous territory Vietnam could offer. SEALs in Vietnam...   [click here for more]
Steve Jackson Games  $10.99

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