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GURPS Prime Directive 4e Revised, Volume 1 and Volume 2
by Amarillo Design Bureau

Roleplaying in the Star Fleet Universe powered by GURPS. 365 pages of gaming goodness! Species from Alpha-Centarans to Zoolies; equipment from air masks to zero-G worksuits. And there is combat in space! Go forth and explore this book!

GURPS Prime Directive 4e Revised, Volume 1 and Volume 2
 
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GURPS Bio-Tech

GURPS Bio-Tech


The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Classic: Steampunk

GURPS Classic: Steampunk


An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Vikings (Second Edition)

GURPS Classic: Vikings (Second Edition)


"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Ice Age

GURPS Classic: Ice Age


A World Of Danger! You're in the Ice Age, where mankind battles for survival. The weather is harsh. Gigantic beasts, and your own savage cousins, surround you on every side. You have no Uzis or bulletproof vests, no automobiles, no penicillin, not even as much as a match (or a Fire spell). You have only your wits and the weapons you can make by hand. Can you survive? Included in this GURPS...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Space Atlas 2

GURPS Classic: Space Atlas 2


Space, Incorporated Welcome to the Corporate Worlds, where everything is for sale. If you have enough credit, you can buy a planet. If you're shrewd and efficient, you can make a profit from it. And if you can hire enough mercenaries, you may be able to keep it. This Space Atlas is your guide to the 25 star systems of the Corporate Worlds sector. Each...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [click here for more]
Steve Jackson Games  $12.99

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GURPS Steampunk 2: Steam and Shellfire

GURPS Steampunk 2: Steam and Shellfire


As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam...   [click here for more]
Steve Jackson Games  $10.00

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GURPS Classic: Space Atlas 3

GURPS Classic: Space Atlas 3


Worlds of the Great Spiral This is your guide to the confederate worlds of the Great Spiral Sector. Each world description includes a complete Planetary Record Sheet, with an overview of the whole star system and a detailed description of the planet itself, using the GURPS Space format . . . planetary map, atmosphere and gravity, day and year length. Also covered are population,...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Illuminati

GURPS Classic: Illuminati


The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati. "To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that: Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials. The Men...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Supers

GURPS Supers


Men Like Gods The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and...   [click here for more]
Steve Jackson Games  $14.99

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Dungeon Fantasy Companion

Dungeon Fantasy Companion


More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment...   [click here for more]
Steve Jackson Games  $15.00

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GURPS Classic: Space Bestiary

GURPS Classic: Space Bestiary


The Extraterrestrial Zoo In the outer reaches of the galaxy, life can take weird forms indeed. The GURPS Space Bestiary presents over 300 extraterrestrial creatures for the science fiction roleplaying campaign. In addition to strange and dangerous variations on earthly animals, this book contains examples of silicon life, crystalline creatures, energy and liquid beings,...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [click here for more]
Steve Jackson Games  $9.99

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GURPS WWII Core Rulebook

GURPS WWII Core Rulebook


Your Finest Hour Join the Greatest Generation as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Aliens

GURPS Classic: Aliens


We Are Not Alone! In fact, every time we open the airlock, we meet a new race . . . GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Espionage

GURPS Classic: Espionage


Life in the Shadows In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cunning will live to see their next mission . ....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Arabian Nights

GURPS Classic: Arabian Nights


Open Sesame! Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech


Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Imperial Rome

GURPS Classic: Imperial Rome


Let the Games Begin! Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . . Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Space

GURPS Classic: Space


The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Detailed...   [click here for more]
Steve Jackson Games  $7.99

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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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GURPS Classic: Greece

GURPS Classic: Greece


The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Bestiary

GURPS Classic: Bestiary


Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore...   [click here for more]
Steve Jackson Games  $8.00

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GURPS GM's Screen

GURPS GM's Screen


Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Powers: Totems and Nature Spirits

GURPS Powers: Totems and Nature Spirits


Show Some Spirit The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't...   [click here for more]
Steve Jackson Games  $5.00

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GURPS Social Engineering: Keeping in Contact

GURPS Social Engineering: Keeping in Contact


It's all about who you know. The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects...   [click here for more]
Steve Jackson Games  $8.00

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GURPS Vehicles: Transports of Fantasy

GURPS Vehicles: Transports of Fantasy


Get ready for the ride of an elvish lifetime! In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS...   [click here for more]
Steve Jackson Games  $8.00

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GURPS Classic: Russia

GURPS Classic: Russia


From Russia, With Blood Enter a land of white snow, red blood and black humor. Explore the of Russian folklore and fairy tales, where all of interesting - and often chillingly malevolent - creatures dwell. Visit the many seats of Russian power, where a slip of the tongue won't lose an emissary his head - for that would be far, far too painless. Within, you'll find the history, folklore, and daily...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights


Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . . Aces and Eights...   [click here for more]
Steve Jackson Games  $6.00

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Fantastic Dungeon Grappling

Fantastic Dungeon Grappling


Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,...   [click here for more]
Gaming Ballistic, LLC  $4.00

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GURPS Classic: Egypt

GURPS Classic: Egypt


When Greek historians first declared the pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was one of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Steampunk 3: Soldiers and Scientists

GURPS Steampunk 3: Soldiers and Scientists


When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Cliffhangers

GURPS Classic: Cliffhangers


Living on the Edge! Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots...   [click here for more]
Steve Jackson Games  $7.99

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GURPS City Stats

GURPS City Stats


Since the dawn of history, people have come to cities – to visit, to pass through, to stay. And bustling streets provide opportunities for adventure. GURPS City Stats offers cohesive rules to define a city's impact on adventurers. A new stat block provides a compact way to write up a city, just like a character, vehicle, or planet. Guidelines for using urban regions...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Classic: China

GURPS Classic: China


With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical. From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China! GURPS China also...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Low-Tech Companion 3: Daily Life and Economics

GURPS Low-Tech Companion 3: Daily Life and Economics


Butcher, Baker, Candlestick-Maker Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. Low-Tech Companion 3: Daily Life and Economics looks at the lot of ordinary TL0-4 folk -- much of which is of concern to adventurers, too! Contents include: Food. How to gather and prepare it, whether you're raising...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Warehouse 23

GURPS Classic: Warehouse 23


Danger! This Side Up! The Ark of the Covenant rests in a crate next to the gold plates of Moroni and the dissected corpses of the Martian invaders. Frozen in ice you'll find the Jersey Devil, a Yeti, and a culture of bacteria that can eat any metal – it just can't stop. Growing in a hidden hydroponics facility is a plant with a fruit that tastes like steak and contains enough nutrition...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Screampunk

GURPS Classic: Screampunk


Warning: Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available. It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls. It is an Age of Invention; even...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Undead

GURPS Classic: Undead


You're Dead, So Now What? Get GURPS Undead, the complete "book of the dead" for GURPS! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own undead (including...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Places of Mystery

GURPS Classic: Places of Mystery


Lost Worlds. Hidden Cities. Holy Ground. Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages: Complete chapters on Atlantis, the Stone Circles...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Swashbucklers

GURPS Classic: Swashbucklers


Adventure in a World of Gallantry & Grace Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses! Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen! Or wait on the quiet back roads of England on a moonless...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
Steve Jackson Games  $11.99

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GURPS Classic: Deadlands – Varmints

GURPS Classic: Deadlands – Varmints


Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time ....   [click here for more]
Steve Jackson Games  $12.00

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GURPS Classic: Aztecs

GURPS Classic: Aztecs


Blood and Sacrifice! The empire of the Aztecs stretched from ocean to ocean. They worshipped hundreds of gods, kept elaborate calendars and built gigantic stone pyramids that still stand as testament to their might. Their relentless armies seemed unstoppable. Then, in 1519, a few hundred Spanish invaders toppled it all. To the Spanish, the Aztecs were monstrous savages . . . pagans who tore the...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Voodoo

GURPS Classic: Voodoo


GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. A new magic system is presented, designed to replicate the way Voodoo priests and the shamans of many ancients cultures think it works. The Shadow...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Social Engineering

GURPS Social Engineering


Be More Social! Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything. This supplement provides detailed rules for every type of...   [click here for more]
Steve Jackson Games  $13.99

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Dungeon Fantasy Magic Items 2

Dungeon Fantasy Magic Items 2


You Want This! The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful? Dungeon...   [click here for more]
Steve Jackson Games  $15.00

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GURPS Classic: Age of Napoleon

GURPS Classic: Age of Napoleon


Meet the Little General From his beginnings as a Corsican soldier, through his rise to power as the Emperor of France, to his final defeat at Waterloo, Napoleon Bonaparte built an empire . . . and a legend. Napoleon was that rarest of men – one whose life defined the age in which he lived. Now that age comes alive for your roleplaying game. GURPS Age of Napoleon is...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Disasters: Hurricane

GURPS Disasters: Hurricane


Chaos abounds during the rain of terror. Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous,...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Fantasy: Portal Realms

GURPS Fantasy: Portal Realms


Through The Doorway To Adventure Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers! GURPS Fantasy: Portal Realms is...   [click here for more]
Steve Jackson Games  $8.00

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