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 Hottest GURPS
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GURPS Classic: Best of Pyramid 1

GURPS Classic: Best of Pyramid 1


GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Deadlands – Weird West

GURPS Classic: Deadlands – Weird West


The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East. Deadlands, from Pinnacle/Great...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: Dinosaurs

GURPS Classic: Dinosaurs


Tyrant Kings! Giganotosaurus, the largest carnivore ever to walk the Earth . . . Packs of Deinonychus, the "terrible claws" . . . Triceratops, armed with shield and spears . . . 65-ton Brachiosaurus, tall as a four-story building . . . Ankylosaurus, the living tank . . . the fearsome Tyrannosaurus rex . . . cunning Troodons . . . the deadly...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Martial Arts Adventures

GURPS Classic: Martial Arts Adventures


Pure Mind. Calm Soul. Hands of Steel! The indomitable martial artist is unique among adventurers. He does not rely on the trappings of technology, nor does he hide behind bullet-proof vests or high-powered rifles. He defends himself with his hands, feet, and soul. His confidence grows from his mastery, and honor and courage are his guides. This book contains three ready-to-play scenarios for adventurous...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space Atlas 4

GURPS Classic: Space Atlas 4


Chaos at the Galaxy's Edge! This double-sized Space Atlas is your guide to two of the worst neighborhoods in the galaxy – the divided Phoenix Sector and the chaotic Saga Sector. Forty-nine systems are presented with detailed descriptions of planets, a populated asteroid belt, and the mysterious Phoenix Nebula. This is the most flexible Space Atlas so far. You can combine...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/002: Looks Like a Job for . . . Superheroes

Pyramid #3/002: Looks Like a Job for . . . Superheroes


This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes: An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane! Information about...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/009 Space Opera

Pyramid #3/009 Space Opera


The future never seemed so retro, with this installment of Pyramid, the PDF magazine for roleplayers. This time, the theme is "Space Opera!" In this issue: Threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign! Peek behind the...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/012: Tech and Toys

Pyramid #3/012: Tech and Toys


This issue of Pyramid – the PDF magazine for roleplayers – gives you a plethora of "Tech and Toys." This futuristic issue includes: "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment! "Paper Cells," an extrapolation of real-world, cutting-edge technology into something...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/014: Martial Arts

Pyramid #3/014: Martial Arts


With this month's issue of Pyramid – the PDF magazine for roleplayers – we leap into action with the theme of "Martial Arts." This action-packed installment includes: "Hardcore," a modern-day GURPS Martial Arts adventure designed for a group of high-octane investigators looking to break up an illegal underground fighting club run by a two-fisted Femme Fatale. Do they...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/019: Tools of the Trade – Clerics

Pyramid #3/019: Tools of the Trade – Clerics


As long as there have been dark forces that prey on good souls, there have been those willing to pray for them. This month's Pyramid – the PDF magazine for roleplayers – presents new tools and tricks for use by clerics. This issue includes: "Auras of Power," mighty mystical means of empowering friends and restricting foes. These 17 ready-to-use GURPS abilities are great...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/020: Infinite Worlds

Pyramid #3/020: Infinite Worlds


In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month, Pyramid – the PDF magazine for roleplayers – explores the unending possibilities. This issue includes: "Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using the GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/023: Action Adventures

Pyramid #3/023: Action Adventures


Full throttle – and beyond! This month's Pyramid – the PDF magazine for roleplayers – injects adrenaline into your veins with "Action Adventures." Our most adventure-filled issue ever gives four scenarios, providing fast-paced frantic fuel perfect for your favorite action-tied RPG system – especially GURPS Action! This issue includes: "Blowups Happen," an adventure...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/030: Spaceships

Pyramid #3/030: Spaceships


Your Ticket to the Stars! Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations: "Practical Astromancy," a look at off-world exploits in GURPS Technomancer....   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written by Stephen...   [click here for more]
Steve Jackson Games  $9.00

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