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Promień Śmierci - Nieopisane lata ’20

Promień Śmierci - Nieopisane lata ’20


Badacze Tajemnic zostają zaproszeni na pokaz wynalazku, który zdaniem twórcy odmieni świat. Choć sama nazwa, Promień Śmierci, wskazywać by mogła, że chodzi o zrewolucjonizowanie działań wojennych, to jednak wynalazca mocno upiera się przy twierdzeniu, że dzięki jego urządzeniu świat będzie bezpieczniejszy. Ku rozczarowaniu publiczności pokaz okazuje się farsą, zaś...   [click here for more]
Chaosium  $2.00

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Rubble Runners - A collection of Pavis Characters

Rubble Runners - A collection of Pavis Characters


A collection 15 highly detailed character descriptions for Runequest Glorantha. Set in the locations of New Pavis, the Big rubble and the Zola Fel valley. These Characters are designed to add depth, realism, their own cadance and a maybe a hint of whismy to a belowed and classic setting. Written for the years 1625 -1627. Each character is written with a detailed description, full stats, a character...   [click here for more]
Chaosium  $4.99

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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Wild Cards and Companions

Wild Cards and Companions


Sometimes you have a limited number of players at your game, but you could really use some help with combat and support. With Wild Cards and Companions you will find 15 character novice archtypes ready for use with an Edge that allows for one of 12 available human extras or one of 12 animal companions. Each is written to be quickly adaptable to swap out some Hindrances and some Edges, as well as...   [click here for more]
Pinnacle Entertainment  Pay What You Want

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Zweihander RPG: Automated Character Sheet - Play Aid for Zweihander RPG

Zweihander RPG: Automated Character Sheet - Play Aid for Zweihander RPG


This is an automated character sheet for ZWEIHÄNDER available in ODS and XLSX formats. As such, it is most suitable for online gaming or if you wish to maintain your character sheet on an electronic device. The character sheet, as of now, features the following: All fillable cells use a coloured background Calculates Primary Attribute Bonuses based on the Primary Attribute, Advances taken,...   [click here for more]
Grim & Perilous Studios  $3.00

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Destiny Spreads ch6 - Vestenmennavenjar heroes

Destiny Spreads ch6 - Vestenmennavenjar heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 6 - Vestenmennavenjar Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will result in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
Chaosium  $1.99

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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his...   [click here for more]
Chaosium  $5.99

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Nile War Gods

Nile War Gods


The Netjer Pantheon's Gods number in the thousands, although a select few have captured the World's eye. In Nile War Gods, learn about three of their number who are less well-known, but are dedicated warriors for the pantheon nonetheless. This product includes: Descriptions, Callings, and Purviews for three lesser Netjer: Anhur, Montu, and Satis. Three new relics, one that...   [click here for more]
Onyx Path Publishing  $0.50

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Bad Debt - Adventure for Zweihander RPG

Bad Debt - Adventure for Zweihander RPG


Bad Debt is an introductory adventure for the Zweihander role-playing game. Plunge your players into a grim and perilous world where they must start from the very bottom of the pile. Set in a notorious debtor's prison Bad Debt will see the protagonists struggle to survive in a brutal environment, while trying to resolve a mystery that might, just might, set them free. Bad Debt is specially written...   [click here for more]
Grim & Perilous Studios  $4.99

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Expanded Ship Rules

Expanded Ship Rules


The 7TH SEA CORE RULEBOOK ship rules are wonderful for what they’re supposed to do—get the Heroes into a ship with a minimum of fuss. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it. Includes rules for ship creation and customization,...   [click here for more]
Chaosium  $2.99

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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get...   [click here for more]
Chaosium  $1.00

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Low and Dark Fantasy Careers

Low and Dark Fantasy Careers


This exciting document provides you with all the Low Fantasy and Dark Fantasy Careers you could possibly need to play adventures in grim and dark old worlds or when exploring even the darkest dungeons. Who should buy this? The document does not require Realms of Terrinoth. In fact, it is intended for those, like me, who want to stick to the simplicity of the fantasy setting in the...   [click here for more]
Fantasy Flight Games  Pay What You Want

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The Wolverines Take the Highway to the Danger Zone

The Wolverines Take the Highway to the Danger Zone


It’s the end of one chapter in your life, and time to start another. High School Graduation. It’s the 80’s and the world is at your fingertips. Trouble overseas? Not your problem. Rumors of a Commie invasion? Sounds like a grown-up issue. Now is time for more important things. A summer job. Parties. College. Maybe telling your crush how you really feel about them before it’s...   [click here for more]
Pinnacle Entertainment  $5.00

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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have fun!...   [click here for more]
Chaosium  $0.99

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[Polish] Podgrodzie 1952 - Sandbox

[Polish] Podgrodzie 1952 - Sandbox


Podgrodzie - Rzeczpospolita dziecięca. Jest to moduł Sanboxowy wioski dziecięcej (miasteczko wakacyjne) działającego w latach 1952-1962 A w zmienionych formach do dnia dzisiejszego. Co znajduje się w środku? - lista budynków - przykładowe dzieci oraz opiekunowie - role pełnione przez dzieci w miasteczku - opis turnusu - 27 zarysów przygód " Akcja...   [click here for more]
Chaosium  $1.00

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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics. Alongside the...   [click here for more]
Chaosium  $1.99

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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
Chaosium  $0.99

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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step...   [click here for more]
Chaosium  $1.50

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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East...   [click here for more]
Chaosium  $7.00

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Armor and the Vril: A Weird War Armor Mini-Supplement

Armor and the Vril: A Weird War Armor Mini-Supplement


Does your World War 2 or Weird War Genesys game lack armored punch? Fire up the engine and start rolling with Armor and the Vril: A Weird War Armor Mini-Supplement. Designed by Fantasy Flight Games freelancer and d20radio blogger Christopher Hunt, this mini-supplement offers NPCs, vehicles, Weird War upgrades, and suggestions for tank themed encounters. The mini-supplement...   [click here for more]
Fantasy Flight Games  $1.00

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have fun!...   [click here for more]
Chaosium  $0.99

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Hero Kids - The Lost Village - Map Pack

Hero Kids - The Lost Village - Map Pack


This is a map pack that is to supplement the adventure The Lost Village from the Hero Kids system. This map pack will help to bring your players deeper into the already fantastic world of Hero Kids. This pack could also be used for other TTRPGs, it's always useful to have extra maps ready for when your players go off the beaten path, which they usually do. This map pack...   [click here for more]
Hero Forge Games  $2.95

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On Their Majesties' Secret Services

On Their Majesties' Secret Services


Plots, intrigues and deceit are all commonly found within the courts and dark alleys of the world of 7th Sea. Gallant heroes being sent on secret missions for their patrons are such a common theme in many lusty adventures that it’s only natural that players are going to want to make the most of the tools and procedures of courtly covert activity. So here are some details and suggestions to...   [click here for more]
Chaosium  $1.49

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Cards on the Table

Cards on the Table


Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind? No more! These cards are here...   [click here for more]
Chaosium  $3.00

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Gold and Shadows

Gold and Shadows


Curses! Acting upon orders of nefarious Cardinal Verdugo, villainous Diego de Silva plans to strike at the heart of the Thean economy: the guilder! Can your group of Heroes stop the evil plot and give the war-weary nations some respite? In a series of adventures, they will chase after de Silva and also: - Brave a storm! - Visit Vesten fjords! - Take part in a ball in Montaigne,...   [click here for more]
Chaosium  $7.95

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High Price of Love

High Price of Love


A three-step adventure set in Montaigne. HIGH PRICE is planned as a two-part story, but can be fit into a single night. Blended with the personal storylines of your players or with Steps in your Campaign Story, it can run over three nights. In glittering Charouse, courtly lovers carrying rich presents to their beloved are being waylaid, robbed, and badly injured. The robbers have...   [click here for more]
Chaosium  $3.99

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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks for 7th Sea, so please send feedback...   [click here for more]
Chaosium  Pay What You Want

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Bloody Misadventures: Dramatic Battles on the High Seas

Bloody Misadventures: Dramatic Battles on the High Seas


Unleash your inner Patrick O’Brian! Bloody Misadventures gives you the tools to stage cinematic ship-to-ship battles right out of your favorite swashbuckling films. These tools focus on the Heroes and their deeds rather than the tactical minutia of wind velocity and powder charges. Inside you will find: tools designed for easy integration with any Action Sequence, including...   [click here for more]
Chaosium  $3.00

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Escape the Noose - Adventure for Zweihander RPG

Escape the Noose - Adventure for Zweihander RPG


Can you make it out of Nuess alive, and Escape the Noose!? Escape the Noose is set in the context of historical events known as the War of Cologne, or the Seneschal’s War. The adventure begins with the characters finding themselves trapped in the fallen city of Neuss on the Rhine river. Neuss was once famous for repelling previous attempts to storm her walls; however, this...   [click here for more]
Grim & Perilous Studios  $3.99

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Coronach: An Atabean Sea Adventure

Coronach: An Atabean Sea Adventure


A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own...   [click here for more]
Chaosium  $1.00

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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything...   [click here for more]
Chaosium  $1.00

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In Harm's Way: Naval Combat Expanded

In Harm's Way: Naval Combat Expanded


Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly. This supplement includes tools...   [click here for more]
Chaosium  $1.50

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Fiddler's Green: An Atabean Sea Adventure

Fiddler's Green: An Atabean Sea Adventure


In the Atabean Sea, the fabled sailor's paradise of Fiddler’s Green is real. It is a quiet, sunny isle, full of retired sailors and a prosperous dye-works. But there's dark magic and murder afoot - trouble in Paradise, for any Hero brave or foolish enough to seek it out! This is a 3-step GM Story, suitable for 3 – 6 Heroes. It can be used for convention play (playable in 2 to 4 hours),...   [click here for more]
Chaosium  $1.00

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Risky Things to do in Dramatic Sequences

Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could...   [click here for more]
Chaosium  $2.99

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Brutes: A Compendium Vol 2

Brutes: A Compendium Vol 2


The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. ...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew. ...   [click here for more]
Chaosium  $0.99

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Risky Things to do in a Duel

Risky Things to do in a Duel


Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon. In high intensity moments like these,...   [click here for more]
Chaosium  $2.99

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The Sudden Storm

The Sudden Storm


An unexpected storm relentlessly batters the small New England island that your group has decided to vacation on. Through the window and sheets of rain, forms can be seen lurking, waiting for someone to leave the safety of the rental cabin. Will your group survive the storm and dangers that prowl outside? Find out in this 1920s Call of Cthulhu 7th edition one shot. Included in this one shot are...   [click here for more]
Chaosium  $5.00

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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
Chaosium  $2.99

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Jewels of Avalon

Jewels of Avalon


Welcome to Jewels of Avalon, a fully formed adventure which explores all three islands within the Glamour Isles. This will give your players an overview of the cultural differences between these three Nations as well as their feelings toward the enigmatic Sidhe, a powerful race that shares their lands. The adventure will additionally illustrate how the Heroes’ Fate can be manipulated...   [click here for more]
Chaosium  Pay What You Want

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Choose Your Weapon!

Choose Your Weapon!


This optional rule assigns an ability to a weapon type so that weapon choice matters when heroes begin an action sequence. Protect your allies with your pike, swing a little harder with your broadsword, and carve your initial into your opponent with your rapier! Additional rules are offered to bind and disarm an opponent (or even break their weapon!) as well as the ability to dodge a firearm, albeit...   [click here for more]
Chaosium  $2.00

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7th Sea Ship Creation Index

7th Sea Ship Creation Index


Tired of trying to keep track of which ship creation information is located in which sourcebook? Use this handy index for 7th Sea Second Edition Ship Creation to quickly look up and find the details for any official ship Origins, Backgrounds, and Adventures. Click Full-Size preview take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks...   [click here for more]
Chaosium  Pay What You Want

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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Adventures in Apple Bay: Here there Be Monsters

Adventures in Apple Bay: Here there Be Monsters


Here there be Monsters is a KID centric adventure written specifically for “the KID” supplement The heroes of the story are a group of KIDs in the town of Apple Bay. Make no mistake, there are monsters here, and, no, the KIDs won’t find Ol’ Man Smithers wearing a cheap mask. It’s up the intrepid KIDs to find and battle them. This suplament comes...   [click here for more]
Chaosium  Pay What You Want

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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
Chaosium  $1.97

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At Sword's Point

At Sword's Point


The Swordsman’s Guild (7th Sea: 1st Edition) remains one of the most sought-after books from the original publishing run of 7th Sea. It told the story of the creation of the guild, helped clear up some of the rules of the legality of duels and collected all of the Swordsman Schools that were part of the guild into one book for easy reference and comparison. Fans of the...   [click here for more]
Chaosium  $2.99

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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The Syrneth Codex

The Syrneth Codex


Warren Cassaday, Archæologist from Avalon, has been traveling around Théah for the last fifteen years, in search of Syrneth Ruins. This Codex is the first collection of the items and places he has found. by TOBIE ABAD keywords: Syrneth Artifacts, Explorer’s Society, Invisible College ...   [click here for more]
Chaosium  $2.99

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Sharper than any Blade

Sharper than any Blade


Not every hero kills with a blade. Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades? This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several...   [click here for more]
Chaosium  $3.00

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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless...   [click here for more]
Chaosium  $1.99

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