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The Rookery

The Rookery


You are pulled into your bosses office at the end of the workday.  His daughter, a beautiful young singer of local fame and her fiance have ended thier engagement and as a result she has fled to the sketchy bar to confront him and his NEW fiance! Scandal! A jazz club! Dark alleys by the dockyard!  ...   [click here for more]
Chaosium  $1.00

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Mirage - The Sorcery of Mirrors

Mirage - The Sorcery of Mirrors


In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power. This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it. In this supplement we detail all the powers of a Mirage...   [click here for more]
Chaosium  $3.00

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew.  ...   [click here for more]
Chaosium  $0.99

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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a place...   [click here for more]
Chaosium  $1.99

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The Phantom Train

The Phantom Train


Outside of Warwick, Rhode Island, Late Summer early 1920s: The stuffy day almost ended just like any other, until you got the phone call. An old friend, calling in a favor to help him track down his daughter, who has been missing for two days. You did some looking into it, but Providence P.D. has already dismissed the case. Eloping. Partying. Typical stuff. However, Jim sounds as worried as a toad...   [click here for more]
Chaosium  $5.00

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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
Chaosium  $3.99

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The Ameliorer Virus

The Ameliorer Virus


This is a three-act adventure spanning Aysle, the Nile Empire and Orrorsh. The heroes race against time to stop a Cyberpapacy plan to spread a version of the GodNet throughout the other Realms. It includes 1 new spell and 7 new threats. ...   [click here for more]
Ulisses Spiele  $4.00

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The Price of the Deal

The Price of the Deal


"Leave the dead alone, let them live in peace." - From ‘Na Ustach Grzechu’ (Speaking Sin) by Magdalena Samozwaniec, trans. MK In the Sarmatian Commonwealth, the demons walk among us. They are our shadows, and they enjoy playing with us, manipulating us. But we are fighting back. The Price of the Deal is a supplement for 7th...   [click here for more]
Chaosium  $2.99

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Torg Eternity: The Paraverse

Torg Eternity: The Paraverse


A parallel Cosmverse of Torg and Torg Eternity The Paraverse is an alternate Cosmverse for use with the Torg Eternity ruleset. While it is a separate setting, many of the rules provided can be used directly with Torg Eternity. The Paraverse is a mix of the original Torg game from the 1990s melded with Torg Eternity. Most realities have new Perks, and an additional spell, miracle, and/or psionic...   [click here for more]
Ulisses Spiele  $10.00

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Risky Things to do in a Duel

Risky Things to do in a Duel


Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon. In high intensity moments like these,...   [click here for more]
Chaosium  $2.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,...   [click here for more]
Chaosium  $0.99

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The Three Sisters

The Three Sisters


"Life is divided into three terms - that which was, which is, and which will be. Let us learn from the past to profit by the present, and from the present, to live better in the future." ---William Wordsworth If you are born with the mark, your fate is sealed forever. The daughters of Vodacce with the gift are a sign of good fortune and a very valued property that can bring...   [click here for more]
Chaosium  $4.99

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60 NPC Portraits

60 NPC Portraits


https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ...   [click here for more]
Chaosium  $5.00

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A Twisted Mirror

A Twisted Mirror


The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure. Keywords: Porte, Violence, Spirit ...   [click here for more]
Chaosium  $3.99

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Vergogne - City of Romance

Vergogne - City of Romance


Vergogne, was once a small town on the east coast of Montaigne. Now, after the largely false claims of the local priest, it has become a place of pilgrimage for those who seek romance, and a booming business has flourished to support them. Nobles, duellists and adventurers all visit Vergogne in the hopes of finding love. But in this town it can be expensive, and danger still lurks behind the endless...   [click here for more]
Chaosium  $3.00

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Pulp Cthulhu Damage Insert

Pulp Cthulhu Damage Insert


A Keeper's Screen insert to replace the core damage rules with the Pulp Cthulhu damage rules.  ...   [click here for more]
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Live By The Sword

Live By The Sword


Dueling Styles are always a popular request when players are asked what they want to see more of in 7th Sea. In this supplement 17 Sword Schools from 1st Edition receive an update to be compatible with 7th Sea Second Edition’s new rules. Each nation of of Theah from 1st Edition receives at least 2 new styles ready for Duelists to take into the thick of combat. The included styles are: Bernouli Bogatyr Dobrynya Finnegan Gallegos Gaulle Gelingen Goodfellow Larsen MacDonald Pösen Robertson Rogers Rois...   [click here for more]
Chaosium  $2.00

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The Sarmatian Bestiary

The Sarmatian Bestiary


The Sarmatian Bestiary offers almost 20 new Rzplitan and Curonian monsters for 7th Sea 2ed game. They are based on actual creatures from Polish folk stories and myths: some scary, some funny, and each ready to make your adventures even more interesting, even if you are not playing 7th sea – after all, inspiration transcends game mechanics! Playing a Rzplitan Hero, an Eisen-born monster hunter,...   [click here for more]
Chaosium  $3.95

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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters.   It’s time to change that. ...   [click here for more]
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The Widow's Secret

The Widow's Secret


There is an undocumented island in the Widows Sea, west of La Motte, Montaigne which is mentioned in songs sung by the old fishermen who sell wares at Les Falaises. The song claims the island appears only when the Widow hungers for company. — Warren Cassaday, Castillian Archæologist and Syrneth Collector A 7th Sea Treasure Hunting Adventure An artificial island rises from the Widow’s Sea...   [click here for more]
Chaosium  $3.99

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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
Chaosium  $0.99

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100 Books to Find on or About the New World

100 Books to Find on or About the New World


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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Risky Things to do in Dramatic Sequences

Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could easily...   [click here for more]
Chaosium  $2.99

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Chest of Adventures

Chest of Adventures


Almost 200 pages of some of the most popular content on the Explorer's Society. Dozens of hours of entertainment of the highest possible quality. All for more than 25% OFF (now 33%!) the cover price. If you bought each of these products individually, you’d pay $18! This collection of best-selling titles for 7th Sea 2ed includes: 1) Disadvantages - over 100 disadvantages for both...   [click here for more]
Chaosium  $12.99

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Torg Eternity: Items of Interest

Torg Eternity: Items of Interest


Lots of Crunchy Bits! If you love Torg Eternity and garnishing your character will loads of exciting and powerful gear, you have come to the right place! On 20 jam-packed pages we provide you with: * Revised Requisition Rules: When asking the Delphi Council for stuff, the basic rules leave you with many open questions. This guide helps you...   [click here for more]
Ulisses Spiele  $1.95

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major character...   [click here for more]
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Behind the Veil

Behind the Veil


Fate Witches are one of the most intriguing characters in Seventh Sea for me, and Sorte one of the most interesting sorceries. So I thought it was time to revise and expand my original supplement for First Edition and dive into the hidden world the men of Vodacce are terrified of. In this supplement you will find: A guide to the life of Fate Witches and how each of the seven families treat them. What...   [click here for more]
Chaosium  $3.50

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The Crow's Nest #1 - Navigating Delicate Negotiations

The Crow's Nest #1 - Navigating Delicate Negotiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
Chaosium  $2.00

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Nation: The Sovereign Order of Maleth

Nation: The Sovereign Order of Maleth


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no...   [click here for more]
Chaosium  $1.99

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The 7th sea atlas - North and South

The 7th sea atlas - North and South


Embark on a journey through the North, South, and Steppes. Vast open spaces, unique wildlife, and extreme weather conditions Book and 3 Maps ...   [click here for more]
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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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A Baker's Dozen of Artefacts from the Devil Jonah

A Baker's Dozen of Artefacts from the Devil Jonah


The 4 Point Advantage, The Devil's Due, found in Pirate Nations, has the recipient gain a magical artefact, with three examples described, gifted to them by the Devil Jonah, that has unique abilities. Here are thirteen more such artefacts that characters could receive from the Devil Jonah. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Chaosium  $1.49

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Nation: Vondholm

Nation: Vondholm


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe filling in the cracks and spaces between their larger brothers and sisters. Nestled in the mountainous crags and forests between Eisen and Ussura is one such nation; once poor but independent and struggling to forge it's own destiny once again. Here you will find new history, story, and mechanics detailing the...   [click here for more]
Chaosium  $2.99

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Care Forgot

Care Forgot


A short classic-era scenario for Call of Cthulhu 7th Edition, designed for one player, but expandable to five using the supplied characters. The player takes on the role of Sophia Hebert, a young New Orleanian woman suffering from amnesia. Through a series of strange encounters, she uncovers clues about herself that lead her to a frightening conclusion. Can the investigator solve the mystery in time?...   [click here for more]
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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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Choose Your Weapon!

Choose Your Weapon!


This optional rule assigns an ability to a weapon type so that weapon choice matters when heroes begin an action sequence. Protect your allies with your pike, swing a little harder with your broadsword, and carve your initial into your opponent with your rapier! Additional rules are offered to bind and disarm an opponent (or even break their weapon!) as well as the ability to dodge a firearm, albeit...   [click here for more]
Chaosium  $2.00

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Home Front: Philadelphia

Home Front: Philadelphia


The Philadelphia hardpoint is on the frontlines of the Possibility Wars, an important bulwark against the invading reality of the Living Land. Storm Knights who defend the city win the admiration and support of the inhabitants, and strike an important blow for Core Earth’s reality. This supplement provides support for characters based in Philadelphia, with guidelines on how the city reacts to their...   [click here for more]
Ulisses Spiele  $4.99

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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Cannons, Ships & Citadels

Cannons, Ships & Citadels


Cannons, Ships & Citadels What’s a swashbuckling game without seafaring? High adventure, epic sea battles, storming the strongholds. Cannons, Ships & Citadels gives you the components you need to fire those cannons and make their hits count, details on a variety of ships and rules for strongholds.   In this supplement you will find: Six different cannons and...   [click here for more]
Chaosium  $2.00

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The Doctor will see you now

The Doctor will see you now


Heroes get injured, a lot. I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds. So I present a collection of...   [click here for more]
Chaosium  $2.00

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100 Books to Find in or About the Pirate Nations

100 Books to Find in or About the Pirate Nations


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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Larder, Armory and Stash

Larder, Armory and Stash


Contained within this supplement are optional rules for wealth, equipment and supplies for use in 7thSea second edition games. First: optional rules for Armor that help resist Wounds but also complicated other Risks while worn. Second: optional rules for giving weapons and tools game mechanic effects. Third: an optional new system of “Supplies” which are pools of materials and goods that players...   [click here for more]
Chaosium  $1.99

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.  Have fun! ...   [click here for more]
Chaosium  $0.99

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Razor Sharp Dalliance

Razor Sharp Dalliance


A guide to fans in Théah Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom. Also included are details on using metal fans as weapons and a new duelist style. ...   [click here for more]
Chaosium  $3.00

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All the World's a Stage

All the World's a Stage


There is one pursuit common to all the nations of Théah, and many more besides, and that is the theatre. From the lowest travelling players to the grandest opera house, both the rich and poor flock to each performance. But theatre is more than just an entertainment, and there is Glamour and magic in the stories that get performed each night. This supplement details everything you ever dared to...   [click here for more]
Chaosium  $3.00

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Fillable Villain Sheet

Fillable Villain Sheet


Fillable Villain Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Ghosts of the 7 Seas

Ghosts of the 7 Seas


The world of 7th Sea is full of ghosts, spirits, haunts, and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon, the continent of Théah boasts innumerable ghosts for a Hero to encounter. This book brings you 13 spirits to, in a sense, liven up your games. Some of these ghosts are the remains of long-dead men and women, and some have never lived at...   [click here for more]
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The Widow's Lament

The Widow's Lament


A TORG Eternity adventure in five Acts for Alpha Clearance Storm Knights.  Synopsis It was meant to be such a simple job; just check in with some old doctor and investigate rumors of a haunting. How could we have known what we would find? Now we're trying to catch super villains in the Nile Empire, and hunt a dragon in the Aysles, just for a chance to win against what we uncovered. Honestly,...   [click here for more]
Ulisses Spiele  $7.50

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Nile Empire Tales of Action

Nile Empire Tales of Action


These 12 one-scene adventures are designed to capture the action of the Nile Empire. They can be easily inserted into an ongoing adventure set in that land, or as a quick adventure of its own. The adventures include: A Case of Mistaken Identity, A Degree of Magic, Barge of Death, Catspaw, Curse of the Iron Ankh, Dark Oasis, Empty Streets, Papers Please, Remote War, The Hand of Wu Han, The Lost Puma...   [click here for more]
Ulisses Spiele  $5.00

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  Journal d'Indochine, Volume 1