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The Player's Guide for Shadow of the Weird Wizard
Shadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends assume the roles of characters who explore the borderlands and make them safe for the refugees escaping the doom that has befallen the old country. Unsafe are these lands: the Weird Wizard released monsters to roam the countryside,... [click here for more] |
Schwalb Entertainment |
$19.99
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Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets—and many more. These remarkable peoples from all corners of the known world have one thing in common: They’re ready to make your campaigns even more unique and memorable.
At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules... [click here for more] |
Schwalb Entertainment |
$11.99
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 Dungeon of the Damned: Part 4
An Expert Adventure for Shadow of the Demon Lord
The Mad Wizard made enemies wherever he went. So dire was his reputation that ordinary people avoided him. Even his colleagues barely tolerated his eccentricity, many despising him in secret. For all that his misanthropy soured relationships and set him on a path of isolation—if you... [click here for more] |
Schwalb Entertainment |
$3.49
|
Become a Master of Magic!
The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of... [click here for more] |
Schwalb Entertainment |
$15.99
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Poisoned Pages for Shadow of the Demon Lord
You can find magic just about anywhere in the world described in Shadow of the Demon Lord. The game makes it easy to choose and cast just about any kind of spell imaginable. As of this writing, we’re closing in on the game’s 10-year anniversary. Although I’m committed to not releasing a new edition, I recognize that even this robust magic system could... [click here for more] |
Schwalb Entertainment |
$3.49
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Dungeon of the Damned: Part 3
An Expert adventure for Shadow of the Demon Lord
Constructed by one of Rûl’s most notorious wizards, the Dungeon of the Damned travels from place to place. Its old wooden doors, bearded with rusting nails, scraps of paper, and dire warnings, appear without rhyme or reason and then disappear. Through the doors, adventurers... [click here for more] |
Schwalb Entertainment |
$1.99
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Lands of Shadow for Shadow of the Demon Lord
When travelers think about the Northern Reach, visions of wilderness dotted with a few bright points of civilization spring to mind. Nowhere does the vision match reality better than in the Midcountry, sometimes called the Untamed West or the Old Lands. Here stand the rugged settlements of those who hoped for freedoms unavailable anywhere else and... [click here for more] |
Schwalb Entertainment |
$2.99
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Refugees spilling into the borderlands carry the faith of their ancestors with them into these strange new lands. Although far removed from their religion’s birthplace, the High One shines light on the faithful. Will the Church survive in this place, or will it fade like so many other religions of the past?
In Glory to the High One, you will find everything you need to know... [click here for more] |
Schwalb Entertainment |
$8.99
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New Victims of the Demon Lord for Shadow of the Demon Lord!
When you consider all the different people crowding Rûl and other lands on planet Urth, it’s a wonder there’s room for anyone else. People representing every deity’s half-baked idea seem to have a place here, from faeries in all their variation to elementals, whose weirdness manifests most clearly in their... [click here for more] |
Schwalb Entertainment |
$2.99
|
Your mind is destined for greatness and has no need of ‘words of power’ that mages and their ilk rely on. All you need is your brain, some elbow grease, a lot of time, and much needed funding.
The Scientific Method introduces the scientist as an optional novice path. All great institutions on Rûl study the sciences in some form or fashion but the studies have largely melded with Technomancy... [click here for more] |
Schwalb Entertainment |
$1.99
|
Lands of Shadow for Shadow of the Demon Lord
On a high hill, just north of the Shield Mountains, stands the capital of the Northern Reach. The hill climbs from the relatively flat land in the northeast to a peak at the southwest, where the ground drops away to form a sheer cliff hundreds of feet tall. The towers of the wealthy crown the summit while the rest of the city’s population make... [click here for more] |
Schwalb Entertainment |
$2.99
|
The Empire reached across the Shield Mountains to claim the lands beyond as its final expansion, adding to its territory nearly half of its lands again. The Northern Reach, a place thick with old magic, faerie ruins, and strangeness, a place bordering a desert so vast, so toxic that none have ever explored it fully, this final province offered granted the Empire a buffer to the darkness beyond its... [click here for more] |
Schwalb Entertainment |
$1.99
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Shadow of the Demon Lord Compendia - Core for Foundry VTT
The end is just the beginning...
Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become... [click here for more] |
Schwalb Entertainment |
$24.99
|
Return of the Witch-King: Part 3
Crossings has a problem. It seems the city always has some sort of problem, but now the city has a new problem or, more precisely, new problems. If only the city leaders could figure out the nature of the threat and the people behind it, they could solve it on their own. All they have, though, are weirdos roaming the streets shouting about... [click here for more] |
Schwalb Entertainment |
$2.49
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Return of the Witch-King: Part 1
The Return of the Witch-King Begins!
King Drudge cannot allow any distraction in his bid to conquer the Empire, especially one created by another claimant to the Alabaster Throne. Horus, heir to the Empire, poses such a threat. After brutal fighting, the orcs have crossed over into Tear and ransacked the countryside. Doom... [click here for more] |
Schwalb Entertainment |
$1.49
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The Northern Reach stands as one of the last frontiers of the civilized world, a region hardly tamed before the Empire collapsed into ruins and the dark days threatened to swallow all. The first gazetteer covering the Northern Reach explored a bit of history and the agricultural Lowlands, who feed the rest of the province as well as the lands to the south. As important as the Lowlands are to the Empire,... [click here for more] |
Schwalb Entertainment |
$1.99
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The Northern Reach offers much to see and to explore, but of all the features found in the province, the Fall commands attention. An enormous cliff that extends some five hundred miles, from the Iron Peaks on the edges of the Desolation, south, where it curves around Sixton and vanishes into the Tumbledowns. At a mile high in many places, it’s no wonder people include the Fall as one of the great... [click here for more] |
Schwalb Entertainment |
$1.99
|
Return of the Witch-King: Part 2
Tear has fallen and the orcs march on, gathering their numbers to invade the Holy Kingdom and take their revenge against the priests who enabled the atrocities perpetrated against their kind. People flee the growing violence, some headed south to Low Country, but many think to put the mountains between themselves and the horrors visiting their homelands... [click here for more] |
Schwalb Entertainment |
$1.99
|
Paths of Shadow for Shadow of the Demon Lord
Grizzled veterans of countless campaigns, brutish barbarians spilling out from the hinterlands, peerless champions fighting for a noble cause, or hard-bitten mercenaries who have seen it all: these character concepts describe just a few of the possible types of warriors one might find in Shadow of the Demon Lord games. Although... [click here for more] |
Schwalb Entertainment |
$3.99
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Paths of Iron introduces a set of expert and master paths that focus on iron and steel. The bulwark masters forging armor and bestowing on it special properties, while the fae scourge seizes upon faeries’ innate aversion to the metal and develops combat techniques to exploit iron’s influence on them. With the options presented in this supplement, your character can take the steps along... [click here for more] |
Schwalb Entertainment |
$1.99
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Paths of Science adds new expert paths for characters ready to embark on scientific careers, such as a plague doctor, a maker of monsters, or even a reanimator. It also expands on the options for rogues with a set of new roguery talents that exploit scientific discovery. Seize the power of science to confront the terrors of the Void! ... [click here for more] |
Schwalb Entertainment |
$1.99
|
Whether you stand with the Orc King or with the Cult of the New God, demand for warriors has never been greater. Paths of Conflict presents a selection of weapon-focused expert paths that will help you achieve glory in Shadow of the Demon Lord. You can blast a hole through your enemies with pistols, shriek as you hack them apart with an axe, or, like a surgeon with a scalpel, take... [click here for more] |
Schwalb Entertainment |
$1.99
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Magicians display the widest range of capabilities of all characters who follow novice paths, thanks to the spells they learn from the magical traditions they discover. One magician might delve into the darkness of Necromancy, creating undead thralls to protect and accompany her on her adventures, while another could pick up a sword and find the magic in it, discovering the Battle tradition to enhance... [click here for more] |
Schwalb Entertainment |
$4.99
|
The Mother of Monsters stops and clutches at her distended belly. She screams as something wet falls out from her, a slithering mass of tissue and eyes, sopping with gore, a faint mewling cry escaping through its thin lips. Elsewhere, the catastrophist cackles with glee as the building housing the cultists collapses on their heads, killing everyone inside and causing no little mayhem in the surrounding... [click here for more] |
Schwalb Entertainment |
$1.99
|
Cutthroat killers, confidence artists, daring scouts, and bold adventurers: rogues can be all these and more. Natural Born Scoundrels explores the rogue path in depth and expands the options available to players who choose it for their characters. Inside this supplement, you will find rules for playing academics, darksouls, and dogmatists, along with all the old favorites. In addition, this... [click here for more] |
Schwalb Entertainment |
$4.99
|
Dungeon of the Damned: Part 2
A Novice adventure for Shadow of the Demon Lord
You survived the first level of the Dungeon of the Damned. You secured the key that opened the way to the horror below. Do you have what it takes to descend into the depths and confront the horrors locked away by the Mad Wizard himself? Will you have the skill and stamina to survive... [click here for more] |
Schwalb Entertainment |
$1.99
|
Dungeon of the Damned: Part 1
A Novice adventure for Shadow of the Demon Lord
Many people have found the so-called Dungeon of the Damned. A few people even survived to tell of their experiences. What puzzles most who hear stories about the place is that the entrance is never in the same place. One group found the entrance in the Desolation. Another on the... [click here for more] |
Schwalb Entertainment |
$1.99
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Destiny lies at the end of many different roads, some straight, others crooked. Characters, as they explore the world darkening in the Demon Lord’s shadow, develop their capabilities in whatever way they wish. Warriors devote their time and training to mastering weapons, while many magicians, tantalized by the promise of power, pursue magical knowledge to the exclusion of all else. Yet experience... [click here for more] |
Schwalb Entertainment |
$1.99
|
Paths of Darkness, first of a two-part installment, presents a selection of dreadful master paths for use in Shadow of the Demon Lord. As well as fight alongside a sworn enemy, one might also sacrifice one’s own morals and beliefs to survive, succumbing to the darkness that you might live another day. You might choose to become one of the unbodied, parting... [click here for more] |
Schwalb Entertainment |
$1.99
|
From the devotees of the Old Faith, who guard against despoilers and destroyers, to the zealous followers of the New God, who see evil and corruption wherever they look, religion comes in many forms. Called to Serveexplores the priest path in depth, offering guidance for why one might follow this path and the role one might play serving the gods. As well, this supplement includes a slew of... [click here for more] |
Schwalb Entertainment |
$4.99
|
Everyone knows of the dwarfs, cursed by the gods and doomed to scour the subterranean realms for gold and jewels, but what of the other creatures dwelling below? Although a recent quake has forced gnomes to crawl out of the dirt, coming into the light to deal with the mortal folks on the surface, the depths still hold troglodytes, goblins, and all sorts of weird things. But mole people? Madness. Right?... [click here for more] |
Schwalb Entertainment |
$2.99
|
A Novice Adventure for Shadow of the Demon Lord!
The Grim Three, The Terrible Trio, The Comrades of the Tomb: The adventurers, Shadex, Dumont, and Lack, went by many names and earned their reputation from their great deeds. They represent the kind of adventurers about whom tales are told during an evening round a fire, the kind of bold explorers who inspire neophytes like the... [click here for more] |
Schwalb Entertainment |
$1.99
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A Shadow of the Weird Wizard Quest for Novice Characters
There are good reasons for many adventurers finding their start in the tavern. These natural gathering places bring together people from all walks of life, people who, once sufficiently lubricated, might share stories, rumors, and, just maybe, secrets. Where else can you find a wizard lurking in a corner, a strange... [click here for more] |
Schwalb Entertainment |
$1.99
|
Orc Wars: Part 1
A Shadow of the Demon Lord Adventure for Starting Characters
A complete campaign for Shadow of the Demon Lord, Orc Wars explores the events following the orc rebellion in Caecras, and Drudge’s rise to power and subsequent efforts to wreak vengeance upon his enemies. As the campaign unfolds over a series of 11 adventures, the characters... [click here for more] |
Schwalb Entertainment |
$2.49
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Victims of the Demon Lord for Shadow of the Demon Lord
A deserved hunger for vengeance drives the orcs out of Caecras and into neighboring lands to put an end to the Cult of the New God and the last vestiges of the Empire. Their push takes them along expected routes, but also into places untouched for centuries. One force discovered the error of leaving the path when... [click here for more] |
Schwalb Entertainment |
$1.99
|
Monstrous Pages for Shadow of the Demon Lord
The Crawling Sea, Ryug-Tnug the Black Ocean, spreads across the seafloor under the Nyxian Ocean about ten miles west of the southernmost tip of the Endless Steppe. An ancient, sapient ooze of gigantic, impossible size, when it stirs from its slumber, destruction follows. The last time the Crawling Sea awoke, it emptied the Endless... [click here for more] |
Schwalb Entertainment |
$1.99
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A Shadow of the Weird Wizard Quest for Novice Heroes
Newhome has a rat problem. Ordinary rats—the kind that eat grain and carry disease—this frontier village could handle. But these rats grow as big as cats and fight like wolves. Newhomers tried poison, fire, even axes, but the rats just got bolder. Goats went missing. Old Man Johnson screamed when the rats dragged... [click here for more] |
Schwalb Entertainment |
$1.99
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A Shadow of the Weird Wizard Quest for Novice Characters
The people of Stillwater have a goblin problem. For weeks, the goblins and the villagers have been contesting with each other, the vil- lagers to keep their homes and the goblins to drive them out. Goblins snoop around, steal small things, terrorize livestock, and paint foul graffiti on the walls of businesses... [click here for more] |
Schwalb Entertainment |
$1.99
|
A Shadow of the Weird Wizard Quest for Novice Heroes!
When the crops fail, when bandits make off with the scant supplies you had to see you through the lean times, when you have eaten all the shoes and belts and bark from the trees, what would you do to survive? Would you let hunger enfold you in its killing embrace, or would you do the unthinkable and feed upon your own... [click here for more] |
Schwalb Entertainment |
$1.99
|
A Shadow of the Weird Wizard Quest for Novice Characters
Something has happened to the village blacksmith. Known as an agreeable, friendly man, eager to lend a hand to the good people of Two Forks, his sudden, violent outburst has left the community in chaos. Last night, with no provocation, he assaulted his neighbor, Ruprecht Allson, and he might have killed him had not... [click here for more] |
Schwalb Entertainment |
$1.99
|
To many, the forest is succor. It offers shelter, fuel, and food. It’s mysterious and magical, full of playful wonder. It protects, beautifies, and exudes life. Of course, it harbors dangers and wild beasts, but the benefits far outweigh the risks. However, with the hateful rot spreading through the world and the bleeding of the borders between reality, the Void, and the faerie realms, one forest... [click here for more] |
Schwalb Entertainment |
$1.99
|
A new scourge comes to the lands of Rûl. Spawned somewhere in the south, this floating island drifts northward. Although bizarre floating rocks exist elsewhere in the known world, most hang above the Desolation. The Sky Grave, as it has come to be known, creeps inexorably to some distant destination. As it travels, dark winged things drop down to snatch up the living who fall under
its shadow.... [click here for more] |
Schwalb Entertainment |
$1.99
|
þegar úlfurinn er við dyrnar þínar er best að kjarnorka hann úr sporbraut
"When the Wolf is at your door, it is best to nuke it from orbit"
This Death Metal supplement is a first: a crossover event. While it introduces new paths, new lore and new spells to When the Wolf Comes, it also ties nuclear Norse mayhem into your other Schwalb Entertainment... [click here for more] |
Schwalb Entertainment |
$3.99
|
Hired Help takes the hireling rules presented in Shadow of the Demon Lord and develops them further to provide groups with the tools they need to create interesting, compelling, and useful companions. This supplement introduces guidelines for hiring, loyalty, and morale, offers ways to vary the numbers and grant new talents, traits, and more, while also providing tools for building... [click here for more] |
Schwalb Entertainment |
$1.99
|
Book of Salvation: Paragons of Virtue explores the metaphysical concepts underpinning the reality in which Urth finds itself and how ideas about virtue manifest as forces for goodness in the world. In particular, the following pages detail the four eudaemons, supernatural entities that incarnate the four fundamental virtues: Prudence, Temperance, Courage, and Justice. While not gods themselves,... [click here for more] |
Schwalb Entertainment |
$2.49
|
A Shadow of the Demon Lord adventure for Novice Characters
It takes a certain sort to live a stone’s throw away from the Desolation. The climate’s shit, with temperatures hot enough to boil one’s little gray cells in the brain pan, rain scarcer than a beardless dwarf, and then there’s the undead. Best guess is that there’s a million of them crawling around in the sandy wastes... [click here for more] |
Schwalb Entertainment |
$1.99
|
Monstrous Pages for Shadow of the Demon Lord!
The misbegotten hybrids of strange unions, the results of bizarre conjurations, creatures warped through experimentation, alchemical effluvia, or the corrupting taint of the Void, monsters are often unique beings. Few monsters are members of entirely new species though some species have their origins in such beasts. Usually prone to... [click here for more] |
Schwalb Entertainment |
$1.99
|
So much time has passed since the sylphs flew across the heavens, hanging the stars in the firmament and shepherding the clouds, that many believed them an extinct people. For those who know where to look, though, contradictory evidence is widespread: ancient cities hidden in high mountains; dark specks drifting high in the air, pinned to the sky by magic long lost; sightings of flying people; and... [click here for more] |
Schwalb Entertainment |
$2.99
|
A Shadow of the Demon Lord Adventure for Expert Characters!
Sixton has trouble enough without the recent rash of unsolved murders plaguing its poorest district. The killings have been going on for months, but the victims lacked the status or wealth to warrant much effort by the constabulary to investigate the matter. Now that a young noble, a scion of an important family, has been... [click here for more] |
Schwalb Entertainment |
$1.99
|
Cats have always lived in Nessus and the plague that drove most folks from the city passed over the cats, leaving them unharmed, if starved for the human companionship they might have enjoyed in better times. And when people started drifting into the city, working to pry the ruins from nature’s grip, the cats did what cats always do, they adapted. People expected the cats to prosper with regular... [click here for more] |
Schwalb Entertainment |
$2.99
|