The Player's Guide for Shadow of the Weird WizardShadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends assume the roles of characters who explore the borderlands and make them safe for the refugees escaping the doom that has befallen the old country. Unsafe are these lands: the Weird Wizard released monsters to roam the countryside,... [click here for more]
The Ultimate Guide for running Shadow of the Weird Wizard Games!
This PDF is a PRERELEASE. As a result, it features no layout, no art, and proofing has not been completed. If you purchase this PRERELEASE, you will gain access to updates and the final product.
THIS PRODUCT WAS MADE BY HUMANS. No AI was used in the production of this book.
The talented team of artists involved includes the... [click here for more]
To many, the forest is succor. It offers shelter, fuel, and food. It’s mysterious and magical, full of playful wonder. It protects, beautifies, and exudes life. Of course, it harbors dangers and wild beasts, but the benefits far outweigh the risks. However, with the hateful rot spreading through the world and the bleeding of the borders between reality, the Void, and the faerie realms, one forest... [click here for more]
The End Is Just the Beginning
Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?
Shadow of... [click here for more]
The Return of the Witch-King Begins!
King Drudge cannot allow any distraction in his bid to conquer the Empire, especially one created by another claimant to the Alabaster Throne. Horus, heir to the Empire, poses such a threat. After brutal fighting, the orcs have crossed over into Tear and ransacked the countryside. Doom falls across this land and the characters find themselves... [click here for more]
A Shadow of the Weird Wizard Quest for Novice CharactersTHIS IS A PRERELEASE! The supplement has not been properly through the layout or proofing process. If you purchase this quest, you will receive updates as the file updates.
Something has happened to the village blacksmith. Known as an agreeable, friendly man, eager to lend a hand to the good... [click here for more]
A Novice adventure for Shadow of the Demon Lord
Many people have found the so-called Dungeon of the Damned. A few people even survived to tell of their experiences. What puzzles most who hear stories about the place is that the entrance is never in the same place. One group found the entrance in the Desolation. Another on the continent of Eremea! Surely, these must... [click here for more]
Your mind is destined for greatness and has no need of ‘words of power’ that mages and their ilk rely on. All you need is your brain, some elbow grease, a lot of time, and much needed funding.
The Scientific Method introduces the scientist as an optional novice path. All great institutions on Rûl study the sciences in some form or fashion but the studies have largely melded with Technomancy... [click here for more]
Become a Master of Magic!
The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of... [click here for more]
The Northern Reach offers much to see and to explore, but of all the features found in the province, the Fall commands attention. An enormous cliff that extends some five hundred miles, from the Iron Peaks on the edges of the Desolation, south, where it curves around Sixton and vanishes into the Tumbledowns. At a mile high in many places, it’s no wonder people include the Fall as one of the great... [click here for more]
When The Wolf Comes is a game of storytelling, heroism, and epic struggle set during a reimagined Ragnarök, a parallel timeline where the Norse rule seas and stars with restless fleets and Christianity has been put to the Viking sword.
A complete tabletop role playing game in one book, When The Wolf Comes provides everything you need to create and play... [click here for more]
A Shadow of the Demon Lord adventure for Starting Characters
A simple ocean voyage takes a turn for the worse when a passenger ends up missing. The players must search the ship and question the other passengers and crew, but what they don’t realize is that they are on the clock. Every moment the search continues, evil seeps into the murky waters around the ship, eventually leading... [click here for more]
The Ginnungagap of When the Wolf Comes is sacred space, a primordial darkness lighted only by sparks and glowing masses of dying suns. The Space Vikings sourcebook takes you on a Viking voyage into this Yawning Void, where only master mariners and desperate outlaws steer their ships. This book contains: All Hands on Deck: Eight new paths to take to the stars including the... [click here for more]
The Empire reached across the Shield Mountains to claim the lands beyond as its final expansion, adding to its territory nearly half of its lands again. The Northern Reach, a place thick with old magic, faerie ruins, and strangeness, a place bordering a desert so vast, so toxic that none have ever explored it fully, this final province offered granted the Empire a buffer to the darkness beyond its... [click here for more]
Victims of the Demon Lord for Shadow of the Demon Lord
A deserved hunger for vengeance drives the orcs out of Caecras and into neighboring lands to put an end to the Cult of the New God and the last vestiges of the Empire. Their push takes them along expected routes, but also into places untouched for centuries. One force discovered the error... [click here for more]
The Northern Reach stands as one of the last frontiers of the civilized world, a region hardly tamed before the Empire collapsed into ruins and the dark days threatened to swallow all. The first gazetteer covering the Northern Reach explored a bit of history and the agricultural Lowlands, who feed the rest of the province as well as the lands to the south. As important as the Lowlands are to the Empire,... [click here for more]
Monstrous Pages for Shadow of the Demon Lord
The Crawling Sea, Ryug-Tnug the Black Ocean, spreads across the seafloor under the Nyxian Ocean about ten miles west of the southernmost tip of the Endless Steppe. An ancient, sapient ooze of gigantic, impossible size, when it stirs from its slumber, destruction follows. The last time the Crawling Sea awoke, it emptied the... [click here for more]
A Shadow of the Demon Lord adventure for Novice Characters
It takes a certain sort to live a stone’s throw away from the Desolation. The climate’s shit, with temperatures hot enough to boil one’s little gray cells in the brain pan, rain scarcer than a beardless dwarf, and then there’s the undead. Best guess is that there’s a million of them crawling around in the sandy wastes... [click here for more]
Mother's Night is an adventure for mythic characters, the tenth chapter in the Thought & Memory Saga.
Fleeing the destruction of Mímisbrunnr, the players must battle a weaver sent to repair the timelines— only to crash land in a distant era. Stranded in the heart of this heroic age, they must come to the aid of the legendary King Beowulf and spare his people the ravages... [click here for more]
Fight the Shadow or Fall!
As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn.
The Demon Lord’s Companion reveals new options... [click here for more]
Shadow of the Demon Lord Compendia - Core for Foundry VTT
The end is just the beginning...
Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become... [click here for more]
Paths of Iron introduces a set of expert and master paths that focus on iron and steel. The bulwark masters forging armor and bestowing on it special properties, while the fae scourge seizes upon faeries’ innate aversion to the metal and develops combat techniques to exploit iron’s influence on them. With the options presented in this supplement, your character can take the steps along... [click here for more]
A Shadow of the Demon Lord adventure for Novice Characters
Sometimes, the worst evil lives in the hearts and minds of normal people—a festering malice fueled by disappointment, perceived slights, and bitterness at life’s many unhappy twists and turns. When the malice grows, it opens a route for an enterprising devil to slip inside and fan the flames of insecurity and bigotry until... [click here for more]
A Shadow of the Demon Lord adventure for Novice Characters
Esker, a widowed father of three young children—each the spitting image of their mother—suffered to an extent that most could never dream possible, but the gods were not done with him yet. He spent a year mourning the loss of his wife, struggling to work and watching his meager fortunes vanish, and then, a fortnight ago,... [click here for more]
The Fight Continues!
The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development opportunities... [click here for more]
Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:
Dice rules that range from cooperative tasks... [click here for more]
Heed the Call of the Faerie Queen!
All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeries abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord’s shadow casting a pall across the land, the faeries have begun to return from their... [click here for more]
A Starting Adventure for Shadow of the Demon Lord
Even as the darkness from the Void casts its shadow across Urth, there are other dangers found lurking in the gloamings of the world. Some perils seek to entrap the innocent. Some are never defeated, their evils only delayed for a time. And at least one hungers for blood and meat to sustain its immortality.... [click here for more]
Whether you stand with the Orc King or with the Cult of the New God, demand for warriors has never been greater. Paths of Conflict presents a selection of weapon-focused expert paths that will help you achieve glory in Shadow of the Demon Lord. You can blast a hole through your enemies with pistols, shriek as you hack them apart with an axe, or, like a surgeon with a scalpel, take... [click here for more]
Paths of Science adds new expert paths for characters ready to embark on scientific careers, such as a plague doctor, a maker of monsters, or even a reanimator. It also expands on the options for rogues with a set of new roguery talents that exploit scientific discovery. Seize the power of science to confront the terrors of the Void! ... [click here for more]
The Mother of Monsters stops and clutches at her distended belly. She screams as something wet falls out from her, a slithering mass of tissue and eyes, sopping with gore, a faint mewling cry escaping through its thin lips. Elsewhere, the catastrophist cackles with glee as the building housing the cultists collapses on their heads, killing everyone inside and causing no little mayhem in the surrounding... [click here for more]
The Well of Fate is an adventure for mythic characters, the ninth chapter in the Thought & Memory Saga.
Driven by the spirit of Muninn, the players travel the hel-roads to the recent past, arriving at Mímisbrunnr three days before the Doom. Dashing between the top secret military facility and the impossible planet it orbits, they must race against time to uncover the sinister... [click here for more]
When the bloodsucking giants descended from the mountains to either side of the Arrach Dell, the wise people fled and the rest vanished, leaving their squalid hamlets empty, abandoned, and all too quiet. The last person to try to stake a claim on the Old Marsh Tower was never seen again, though his unsettled henchmen reported hearing strange flapping sounds from the upper chambers. And who could forget... [click here for more]
Paths of Shadow for Shadow of the Demon Lord
Grizzled veterans of countless campaigns, brutish barbarians spilling out from the hinterlands, peerless champions fighting for a noble cause, or hard-bitten mercenaries who have seen it all: these character concepts describe just a few of the possible types of warriors one might find in Shadow of the Demon Lord games. Although... [click here for more]
Terrible monsters creep in the shadows, all over the world.Some, driven by very particular needs, have a clear modus operandi that allows those with knowledge to identify them by the aftermath of their deeds. Others are less readily identifiable—and some are not monsters at all, or not completely. Events beyond control, and motives no one would condemn, have led some to cross the... [click here for more]
Paths of Darkness, first of a two-part installment,presents a selection of dreadful master paths for use in Shadow of the Demon Lord. As well as fight alongside a sworn enemy,one might also sacrifice one’s own morals and beliefs to survive, succumbing to the darkness that you might live another day. You might choose to become one of the unbodied, parting... [click here for more]
Shadow of the Demon Lord Compendia - Hunger in the Void for Foundry VTT
The world of Urth and the entire universe stand in the shadow of a dread power, a force of destruction beyond imagining. The Demon Lord, also called the Hunger in the Void, the Devourer in the Dark, and the One Foretold, draws nearer to the world, causing plagues and blights, war and upheaval, all of which harken the end times.... [click here for more]
Magicians display the widest range of capabilities of all characters who follow novice paths, thanks to the spells they learn from the magical traditions they discover. One magician might delve into the darkness of Necromancy, creating undead thralls to protect and accompany her on her adventures, while another could pick up a sword and find the magic in it, discovering the Battle tradition to enhance... [click here for more]
Start your new campaign here!Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,... [click here for more]
Cutthroat killers, confidence artists, daring scouts, and bold adventurers: rogues can be all these and more. Natural Born Scoundrels explores the rogue path in depth and expands the options available to players who choose it for their characters. Inside this supplement, you will find rules for playing academics, darksouls, and dogmatists, along with all the old favorites. In addition, this... [click here for more]
The End Starts Here
The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it?
Tales of the Demon Lord presents eleven adventures set... [click here for more]
THE DREAD OF THIS DESOLATION
The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl, providing... [click here for more]
Destiny lies at the end of many different roads, some straight, others crooked. Characters, as they explore the world darkening in the Demon Lord’s shadow, develop their capabilities in whatever way they wish. Warriors devote their time and training to mastering weapons, while many magicians, tantalized by the promise of power, pursue magical knowledge to the exclusion of all else. Yet experience... [click here for more]
The Void Hungers
The world of Urth and the entire universe stand in the shadow of a dread power, a force of destruction beyond imagining. The Demon Lord, also called the Hunger in the Void, the Devourer in the Dark, and the One Foretold, draws nearer to the world, causing plagues and blights, war and upheaval, all of which harken the end times. In this supplement for Shadow of the Demon... [click here for more]
The Scar on the Sky is an adventure for mythic characters, the eighth chapter in the Thought & Memory Saga.
Lawspeaker Krapti Thorfridson has obtained vital information about the mysterious crimson cross, but to ensure his silence, the Sons of Ivaldi have kidnapped him and taken him to a secure facility. The player characters must attempt a daring rescue and, if they can... [click here for more]
The Secrets of the Gods Revealed!
For as long as humankind has lived on Urth, people have looked outside themselves for explanations of why they exist and what purpose they ultimately serve. They find the gods in the sky, in the earth, and even in the creatures around them. Uncertain Faith delves into the secrets of the major cults found in and around the Empire, providing players and... [click here for more]
From the devotees of the Old Faith, who guard against despoilers and destroyers, to the zealous followers of the New God, who see evil and corruption wherever they look, religion comes in many forms. Called to Serveexplores the priest path in depth, offering guidance for why one might follow this path and the role one might play serving the gods. As well, this supplement includes a slew of... [click here for more]
Cats have always lived in Nessus and the plague that drove most folks from the city passed over the cats, leaving them unharmed, if starved for the human companionship they might have enjoyed in better times. And when people started drifting into the city, working to pry the ruins from nature’s grip, the cats did what cats always do, they adapted. People expected the cats to prosper with regular... [click here for more]
What Wonders You Will See!
Somewhere far below Urth’s surface lies a place of shadow and fire, a realm of exquisite agonies and terrible delights. Hell awaits all who bear corruption’s stain on their souls, for it is a boundless repository for the damned, a place where every wickedness, every deviance, every sin is on full display along with the consequences for those actions. The devils, Hell’s... [click here for more]
So much time has passed since the sylphs flew across the heavens, hanging the stars in the firmament and shepherding the clouds, that many believed them an extinct people. For those who know where to look, though, contradictory evidence is widespread: ancient cities hidden in high mountains; dark specks drifting high in the air, pinned to the sky by magic long lost; sightings of flying people; and... [click here for more]