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Crisis at Vanguard

Crisis at Vanguard


With each passing decade, the horrors of the last undead invasion of the Northern Reach fade a bit more. As bizarre as it might seem, there are now those who deny it ever happened at all. The defenders standing guard on the walls of the citadels that overlook the Desolation know better, though, that the quiet enjoyed in recent years hides the inevitable return of the Empire’s greatest enemies.The...   [click here for more]
Schwalb Entertainment  $3.99

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Shadow of the Weird Wizard

Shadow of the Weird Wizard


The Player's Guide for Shadow of the Weird Wizard Shadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends assume the roles of characters who explore the borderlands and make them safe for the refugees escaping the doom that has befallen the old country. Unsafe are these lands: the Weird Wizard released monsters to roam the countryside,...   [click here for more]
Schwalb Entertainment  $19.99

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Weird Ancestries

Weird Ancestries


Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets—and many more. These remarkable peoples from all corners of the known world have one thing in common: They’re ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules...   [click here for more]
Schwalb Entertainment  $11.99

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Shadow of the Demon Lord

Shadow of the Demon Lord


The End Is Just the Beginning Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?  Shadow of...   [click here for more]
Schwalb Entertainment  $19.99 $18.99

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Secrets of the Weird Wizard

Secrets of the Weird Wizard


The Ultimate Guide for running Shadow of the Weird Wizard Games! The companion volume to Shadow of the Weird Wizard, this supplement includes everything you need to create and play through quests in the shadow of this strange and otherworldly wizard. To help you carry out this vital role, this book contains a staggering amount of information, covering rules and guidance for running...   [click here for more]
Schwalb Entertainment  $19.99

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With a Faerie, Hand in Hand

With a Faerie, Hand in Hand


From the Hidden Realms Come the Faerie Folk! From lands beyond reality’s borders, the faeries have emerged. Immortal folk—fair and foul, noble and wicked, kind and cruel— they have lived apart from the mortal peoples for ages. In these troubled times, they have taken notice of events unfolding outside their hidden realms and seen that the time is right for...   [click here for more]
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Dungeon of the Damned: Halls of Death

Dungeon of the Damned: Halls of Death


 An Expert adventure for Shadow of the Demon Lord Constructed by one of Rûl’s most notorious wizards, the Dungeon of the Damned travels from place to place. Its old wooden doors, bearded with rusting nails, scraps of paper, and dire warnings, appear without rhyme or reason and then disappear. Through the doors, adventurers will find eleven deadly levels...   [click here for more]
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Orc Wars: Hell in Caecras

Orc Wars: Hell in Caecras


A Shadow of the Demon Lord Adventure for Novice Characters The whole world has gone insane. The orcs threw off their chains, murdered the Emperor, sacked the capital, and butchered its citizens. The orc general Drudge named himself king and rallied the orcs from across the Empire to join his campaign of vengeance against the authors of their people’s suffering. Dark times...   [click here for more]
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Uncanny Arcana

Uncanny Arcana


Poisoned Pages for Shadow of the Demon Lord You can find magic just about anywhere in the world described in Shadow of the Demon Lord. The game makes it easy to choose and cast just about any kind of spell imaginable. As of this writing, we’re closing in on the game’s 10-year anniversary. Although I’m committed to not releasing a new edition, I recognize that even this robust magic system could...   [click here for more]
Schwalb Entertainment  $3.49 $2.79

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Occult Philosophy

Occult Philosophy


Become a Master of Magic! The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of...   [click here for more]
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Northern Reach: Part 5

Northern Reach: Part 5


Lands of Shadow for Shadow of the Demon Lord When travelers think about the Northern Reach, visions of wilderness dotted with a few bright points of civilization spring to mind. Nowhere does the vision match reality better than in the Midcountry, sometimes called the Untamed West or the Old Lands. Here stand the rugged settlements of those who hoped for freedoms unavailable anywhere else and...   [click here for more]
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Glory to the High One

Glory to the High One


Refugees spilling into the borderlands carry the faith of their ancestors with them into these strange new lands. Although far removed from their religion’s birthplace, the High One shines light on the faithful. Will the Church survive in this place, or will it fade like so many other religions of the past? In Glory to the High One, you will find everything you need to know...   [click here for more]
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Guardians of the Cosmic Egg

Guardians of the Cosmic Egg


New Victims of the Demon Lord for Shadow of the Demon Lord! When you consider all the different people crowding Rûl and other lands on planet Urth, it’s a wonder there’s room for anyone else. People representing every deity’s half-baked idea seem to have a place here, from faeries in all their variation to elementals, whose weirdness manifests most clearly in their...   [click here for more]
Schwalb Entertainment  $2.99 $2.39

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With Gnashed Teeth and Howling

With Gnashed Teeth and Howling


One would be a fool to cross the Salt Barrens, sure—but only a bigger fool would stay behind to face the troubles blighting the Old Country. In With Gnashed Teeth and Howling, the group braves the perils of the Salt Barrens to escape the war, disease, and chaos ravaging their homeland. Death walks at their side, however; companions young and old, healthy and infirm are disappearing, being whisked...   [click here for more]
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Demon Lord's Companion

Demon Lord's Companion


Fight the Shadow or Fall! As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn. The Demon Lord’s Companion reveals new options...   [click here for more]
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Drawing of the Druids

Drawing of the Druids


Shadow of the Weird Wizard Quest for Expert Heroes Fear settles over the Keep at World’s Edge, that last outpost of civilization on the Climb before the New Lands. Around the Keep, for months, friends and loved ones have been disappearing. With no clear culprit, people invent monsters to explain the crisis: Ogres lumber up and down the hills in darkest night, searching...   [click here for more]
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For the Good of All

For the Good of All


Crossings has a problem. It seems the city always has some sort of problem, but now the city has a new problem or, more precisely, new problems. If only the city leaders could figure out the nature of the threat and the people behind it, they could solve it on their own. All they have, though, are weirdos roaming the streets shouting about the end of days, odd graffiti, vanished materiel set aside...   [click here for more]
Schwalb Entertainment  $2.49

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Magnum Opus

Magnum Opus


Flesh is weak. Flesh is fleeting. Flesh is failure. To pursue the Magnum Opus is to cast aside your mortal shell and embrace something far greater. Whether through alchemical transmutation, mechanical reconstruction, undeath, or sheer monstrous will, you will remake yourself into something… different. Something better. This supplement for Shadow of the Demon Lord...   [click here for more]
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Northern Reach: Part 4

Northern Reach: Part 4


Lands of Shadow for Shadow of the Demon Lord On a high hill, just north of the Shield Mountains, stands the capital of the Northern Reach. The hill climbs from the relatively flat land in the northeast to a peak at the southwest, where the ground drops away to form a sheer cliff hundreds of feet tall. The towers of the wealthy crown the summit while the rest of the city’s population make...   [click here for more]
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The Scientific Method

The Scientific Method


Your mind is destined for greatness and has no need of ‘words of power’ that mages and their ilk rely on. All you need is your brain, some elbow grease, a lot of time, and much needed funding. The Scientific Method introduces the scientist as an optional novice path. All great institutions on Rûl study the sciences in some form or fashion but the studies have largely melded with Technomancy...   [click here for more]
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Demon Lord's Companion 2

Demon Lord's Companion 2


The Fight Continues! The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development opportunities...   [click here for more]
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An Ambulatory Head, Striding across the Lands

An Ambulatory Head, Striding across the Lands


Shadow of the Werird Wizard Quest for Master Heroes When the shepherds came out of the Climb telling tales about a giant walking head, no one believed them. Sure, strange things crawl out of the New Lands all the time— but a giant walking head? The scoffers learned right away that they should have heeded those warnings, for one day a head the size of a small castle...   [click here for more]
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Northern Reach: Part 1

Northern Reach: Part 1


The Empire reached across the Shield Mountains to claim the lands beyond as its final expansion, adding to its territory nearly half of its lands again. The Northern Reach, a place thick with old magic, faerie ruins, and strangeness, a place bordering a desert so vast, so toxic that none have ever explored it fully, this final province offered granted the Empire a buffer to the darkness beyond its...   [click here for more]
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Terrible Beauty

Terrible Beauty


Heed the Call of the Faerie Queen! All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeries abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord’s shadow casting a pall across the land, the faeries have begun to return from their...   [click here for more]
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Falling Tears

Falling Tears


The Return of the Witch-King Begins! King Drudge cannot allow any distraction in his bid to conquer the Empire, especially one created by another claimant to the Alabaster Throne. Horus, heir to the Empire, poses such a threat. After brutal fighting, the orcs have crossed over into Tear and ransacked the countryside. Doom falls across this land and the characters find themselves...   [click here for more]
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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:   Dice rules that range from cooperative tasks...   [click here for more]
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Shadow of the Demon Lord Compendia Core for Foundry VTT

Shadow of the Demon Lord Compendia Core for Foundry VTT


Shadow of the Demon Lord Compendia - Core for Foundry VTT The end is just the beginning... Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become...   [click here for more]
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You Shall Not Take These Noble Souls

You Shall Not Take These Noble Souls


The Return of the Witch-King Continues! Tear has fallen and the orcs march on, gathering their numbers to invade the Holy Kingdom and take their revenge against the priests who enabled the atrocities perpetrated against their kind. People flee the growing violence, some headed south to Low Country, but many think to put the mountains between themselves and the horrors visiting...   [click here for more]
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Dead by Dawn (Starting)

Dead by Dawn (Starting)


A Starting Adventure for Shadow of the Demon Lord Even as the darkness from the Void casts its shadow across Urth, there are other dangers found lurking in the gloamings of the world. Some perils seek to entrap the innocent. Some are never defeated, their evils only delayed for a time. And at least one hungers for blood and meat to sustain its immortality....   [click here for more]
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Our Trespasses

Our Trespasses


A Novice Adventure for Shadow of the Demon Lord! The Grim Three, The Terrible Trio, The Comrades of the Tomb: The adventurers, Shadex, Dumont, and Lack, went by many names and earned their reputation from their great deeds. They represent the kind of adventurers about whom tales are told during an evening round a fire, the kind of bold explorers who inspire neophytes like the...   [click here for more]
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Orc Wars: Break These Chains

Orc Wars: Break These Chains


A Shadow of the Demon Lord Adventure for Starting Characters A complete campaign for Shadow of the Demon Lord, Orc Wars explores the events following the orc rebellion in Caecras, and Drudge’s rise to power and subsequent efforts to wreak vengeance upon his enemies. As the campaign unfolds over a series of 11 adventures, the characters will participate in stories related...   [click here for more]
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Northern Reach: Part 3

Northern Reach: Part 3


The Northern Reach offers much to see and to explore, but of all the features found in the province, the Fall commands attention. An enormous cliff that extends some five hundred miles, from the Iron Peaks on the edges of the Desolation, south, where it curves around Sixton and vanishes into the Tumbledowns. At a mile high in many places, it’s no wonder people include the Fall as one of the great...   [click here for more]
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Northern Reach: Part 2

Northern Reach: Part 2


The Northern Reach stands as one of the last frontiers of the civilized world, a region hardly tamed before the Empire collapsed into ruins and the dark days threatened to swallow all. The first gazetteer covering the Northern Reach explored a bit of history and the agricultural Lowlands, who feed the rest of the province as well as the lands to the south. As important as the Lowlands are to the Empire,...   [click here for more]
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Blightscars: The Sky Grave

Blightscars: The Sky Grave


A new scourge comes to the lands of Rûl. Spawned somewhere in the south, this floating island drifts northward. Although bizarre floating rocks exist elsewhere in the known world, most hang above the Desolation. The Sky Grave, as it has come to be known, creeps inexorably to some distant destination. As it travels, dark winged things drop down to snatch up the living who fall under its shadow....   [click here for more]
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Dungeon of the Damned: Gallery of Groans

Dungeon of the Damned: Gallery of Groans


 A Novice adventure for Shadow of the Demon Lord You survived the first level of the Dungeon of the Damned. You secured the key that opened the way to the horror below. Do you have what it takes to descend into the depths and confront the horrors locked away by the Mad Wizard himself? Will you have the skill and stamina to survive the perils that lay in wait? We shall...   [click here for more]
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Paths of Iron

Paths of Iron


Paths of Iron introduces a set of expert and master paths that focus on iron and steel. The bulwark masters forging armor and bestowing on it special properties, while the fae scourge seizes upon faeries’ innate aversion to the metal and develops combat techniques to exploit iron’s influence on them. With the options presented in this supplement, your character can take the steps along...   [click here for more]
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Paths of Science

Paths of Science


Paths of Science adds new expert paths for characters ready to embark on scientific careers, such as a plague doctor, a maker of monsters, or even a reanimator. It also expands on the options for rogues with a set of new roguery talents that exploit scientific discovery. Seize the power of science to confront the terrors of the Void! ...   [click here for more]
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A Season of Hunger

A Season of Hunger


A Shadow of the Weird Wizard Quest for Novice Characters The people of Stillwater have a goblin problem. For weeks, the goblins and the villagers have been contesting with each other, the vil- lagers to keep their homes and the goblins to drive them out. Goblins snoop around, steal small things, terrorize livestock, and paint foul graffiti on the walls of businesses...   [click here for more]
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Paths of Conflict

Paths of Conflict


Whether you stand with the Orc King or with the Cult of the New God, demand for warriors has never been greater. Paths of Conflict presents a selection of weapon-focused expert paths that will help you achieve glory in Shadow of the Demon Lord. You can blast a hole through your enemies with pistols, shriek as you hack them apart with an axe, or, like a surgeon with a scalpel, take...   [click here for more]
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Bred for Battle

Bred for Battle


Paths of Shadow for Shadow of the Demon Lord Grizzled veterans of countless campaigns, brutish barbarians spilling out from the hinterlands, peerless champions fighting for a noble cause, or hard-bitten mercenaries who have seen it all: these character concepts describe just a few of the possible types of warriors one might find in Shadow of the Demon Lord games. Although...   [click here for more]
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The Great Mother's Brood

The Great Mother's Brood


Everyone knows of the dwarfs, cursed by the gods and doomed to scour the subterranean realms for gold and jewels, but what of the other creatures dwelling below? Although a recent quake has forced gnomes to crawl out of the dirt, coming into the light to deal with the mortal folks on the surface, the depths still hold troglodytes, goblins, and all sorts of weird things. But mole people? Madness. Right?...   [click here for more]
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Dungeon of the Damned: Looted Vaults

Dungeon of the Damned: Looted Vaults


 A Novice adventure for Shadow of the Demon Lord Many people have found the so-called Dungeon of the Damned. A few people even survived to tell of their experiences. What puzzles most who hear stories about the place is that the entrance is never in the same place. One group found the entrance in the Desolation. Another on the continent of Eremea! Surely, these must...   [click here for more]
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From the Deep

From the Deep


Beneath the waves, they wait. The Deep Ones—immortal, inhuman, and utterly patient. They have traded wealth for blood, secrets for servitude, and now, they stir once more. From the Deep brings cosmic horror and deep-sea nightmares to your Shadow of the Demon Lord campaign, expanding on the myths of Father Dagon, Mother Hydra, and Great Cthulhu. This supplement includes:...   [click here for more]
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Dark Deeds in Last Hope (Starting)

Dark Deeds in Last Hope (Starting)


Start your new campaign here! Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,...   [click here for more]
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Villain Codex: Lord Fox

Villain Codex: Lord Fox


Lord Fox, the Spectral Guardian of the Stygia Swamp, is a tragic and terrifying figure, once human and now a Corruptus cursed by the Fey for his arrogance. Protector of the creatures and remnants of the Fey Orchard, Lord Fox embodies the thin line between justice and vengeance, between nature and decay. This manual delves into his story, supernatural abilities, and the secrets hidden within the...   [click here for more]
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Paths of Horror

Paths of Horror


The Mother of Monsters stops and clutches at her distended belly. She screams as something wet falls out from her, a slithering mass of tissue and eyes, sopping with gore, a faint mewling cry escaping through its thin lips. Elsewhere, the catastrophist cackles with glee as the building housing the cultists collapses on their heads, killing everyone inside and causing no little mayhem in the surrounding...   [click here for more]
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Tombs of the Desolation

Tombs of the Desolation


THE DREAD OF THIS DESOLATION The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl, providing...   [click here for more]
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Tales of the Demon Lord

Tales of the Demon Lord


The End Starts Here The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it? Tales of the Demon Lord presents eleven adventures set...   [click here for more]
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In Pursuit of Power

In Pursuit of Power


Magicians display the widest range of capabilities of all characters who follow novice paths, thanks to the spells they learn from the magical traditions they discover. One magician might delve into the darkness of Necromancy, creating undead thralls to protect and accompany her on her adventures, while another could pick up a sword and find the magic in it, discovering the Battle tradition to enhance...   [click here for more]
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Natural Born Scoundrels

Natural Born Scoundrels


Cutthroat killers, confidence artists, daring scouts, and bold adventurers: rogues can be all these and more. Natural Born Scoundrels explores the rogue path in depth and expands the options available to players who choose it for their characters. Inside this supplement, you will find rules for playing academics, darksouls, and dogmatists, along with all the old favorites. In addition, this...   [click here for more]
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