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Eyrie of the Dread Eye

Eyrie of the Dread Eye


From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for characters level 6 to 8. The Eye Is Opening. Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the...   [click here for more]
Autarch  $4.99 $4.24

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Beyond the Wall and Other Adventures

Beyond the Wall and Other Adventures


Every home needs its heroes… Your small village seems like a haven to you and your friends, but it is not safe. Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect...   [click here for more]
Flatland Games  $7.99 $6.79

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Six Spells: Kobolds

Six Spells: Kobolds


Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed...   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making, mega-supplement GWG2: OLDSKULL ADVENTURE GENERATOR is the “Rosetta Stone” of the Castle Oldskull system, the one master system which binds all of the...   [click here for more]
Kent David Kelly  $4.99 $4.24

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
Kent David Kelly  $4.99 $4.24

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Ruined City of Cyfandir

Ruined City of Cyfandir


From the imagination of designer and cartographer Simon Forster, creator of the Book of Lairs and the popular OSR blog Sky Full of Dust, comes a new adventure for characters levels 5-7. Two hundred years ago, the elven capital of Cyfandir fell to the savage assault of the Great Dragon Aisoth, self-proclaimed goddess and sovereign of the lizardmen who...   [click here for more]
Autarch  $4.00 $3.40

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
Kent David Kelly  $4.99 $4.24

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Adventurer Conqueror King System

Adventurer Conqueror King System


Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory,...   [click here for more]
Autarch  $10.00 $8.50

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CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator


Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use...   [click here for more]
Kent David Kelly  $1.99 $1.69

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves. Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based...   [click here for more]
Skirmisher Publishing  $0.99 $0.84

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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99 $0.84

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The Ruins of Woebrook (a.k.a., Fane of the Frost God)

The Ruins of Woebrook (a.k.a., Fane of the Frost God)


In the Time Before, Willowbrook Mall was a hustling, bustling mecca of conspicuous consumption. But now, nestled deep in the deadly Hugeston swamps, sits the forlorn “Woebrook”: an overgrown, waterlogged, abandoned ruin. Well, maybe not all that abandoned ... “The Ruins of Woebrook” is a post-apocalyptic adventure suitable for the Mutant Future retroclone of...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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The Class Hack Second Edition for The Black Hack Second Edition

The Class Hack Second Edition for The Black Hack Second Edition


Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more classes to add to it? THE CLASS HACK SECOND EDITION includes 16 additional Classes inspired by the Original 1970's Fantasy Roleplaying game for the THE BLACK HACK OSR SECOND EDITION. Add the Assassin, Acrobat, Barbarian, Bard, Cavalier, Dragonborn, Druid, Dwarf, Elf, Gnome, Halfling, Monk, Orc, Paladin, Ranger and Tiefling...   [click here for more]
Cross Planes Game Studio  $2.99 $2.54

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Spontaneous Generation Monsters

Spontaneous Generation Monsters


Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more options for monster and setting design. This concept can include living creatures that, by modern definition, are not biological, such as those made of glass or metal. There are at least three forms of spontaneous...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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Heroic Fantasy Handbook

Heroic Fantasy Handbook


The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic...   [click here for more]
Autarch  $10.00 $8.50

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CASTLE OLDSKULL - Oldskull Treasure Trove

CASTLE OLDSKULL - Oldskull Treasure Trove


The most ambitious old school treasure system, at your fingertips ... Are you weary of plopping down unimaginative treasures that read “1,000 gold pieces” or something similar? More detail would be great, but how do you get there? Do you have enough game and historical information to provide your players with intricate details on acid types, unholy symbols,...   [click here for more]
Kent David Kelly  $4.99 $4.24

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The Race Hack Second Edition for The Black Hack Second Edition

The Race Hack Second Edition for The Black Hack Second Edition


Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more Racial options? THE RACE HACK Second Edition features 19 Races in the tradition of the Advanced Version of the World's First Role Playing Game and it's 5th Edition version, as well. It includes Aasimars, Apemen, Catfolk, Centaurs, Dragonborn, Dwarves, Elves, Gargoyles, Gnomes, Half-Elves, Halflings, Humans, Lizardmen, Minotaurs, Orcs,...   [click here for more]
Cross Planes Game Studio  $1.99 $1.69

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience...   [click here for more]
Kent David Kelly  $1.99 $1.69

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CASTLE OLDSKULL - 1,000 Rooms of Chaos

CASTLE OLDSKULL - 1,000 Rooms of Chaos


"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $1.99

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CASTLE OLDSKULL - The Oldskull Necronomicon I

CASTLE OLDSKULL - The Oldskull Necronomicon I


That is not dead which can eternal lie,   And with strange aeons, even Death may die.   (Al Azif, Necronomicon, Scroll 50, fin.) THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever...   [click here for more]
Kent David Kelly  $3.99 $3.39

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SERPENTINE - Oldskull Serpent Folk

SERPENTINE - Oldskull Serpent Folk


Slithering from out of the depths of Yoth and dread N’kai, they rise … Poisoning dreams, crushing the weak, conquering kingdoms, And your game world will never be the same. Infused with unified coils of deep lore shed from the writings of Lord Dunsany, Robert E. Howard, Clark Ashton Smith, Abraham Merritt and H. P. Lovecraft, Oldskull...   [click here for more]
Kent David Kelly  $2.99 $2.54

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The Black Bestiary for The Black Hack Second Edition

The Black Bestiary for The Black Hack Second Edition


Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more Monsters to add to it? THE BLACK BESTIARY includes 53 additional Monsters such as Aliens, Apemen, Beastmen, Creeps like evil clowns and slashers, Cryptids like sasquatch, Dinosaurs, Equines like nightmares, Experiments like chimera, Ogres, Ratmen, Weirdos like skull-faced sorcerers and turtle martial artists, and Winged Warriors like...   [click here for more]
Cross Planes Game Studio  $2.99 $2.54

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CASTLE OLDSKULL - Chaotic Descriptor Table

CASTLE OLDSKULL - Chaotic Descriptor Table


An infinite array of fantasy possibilities … Endless monsters, treasures, and mysteries at your fingertips. What will you dream, how creative can you be, When you’re handed the keys to the Oldskull imagination engine? Is it possible to distill the entire world design creative process into a single essential volume?...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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Fever Swamp

Fever Swamp


The air is moist. The moisture mixes with your sweat — the heat is relentless. The drone of insects gives you headaches, and the fever from the infected wounds has left you delirious. Your raft is damaged, and there are spirits in the trees. You’ve only been here for three days. Fever Swamp is a hex-crawl sandbox adventure compatible...   [click here for more]
Melsonian Arts Council  $11.44 $9.73

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The Class Hack 2 Second Edition for The Black Hack Second Edition

The Class Hack 2 Second Edition for The Black Hack Second Edition


Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more classes to add to it? THE CLASS HACK 2 SECOND EDITION includes 6 additional Classes inspired by the Original 1970's Fantasy Roleplaying game for the THE BLACK HACK OSR SECOND EDITION. Add the Blackguard, Mystic, Necromancer, Sorcerer, Warlord, and Weapon Master Classes to your campaign. ...   [click here for more]
Cross Planes Game Studio  $1.99 $1.69

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CASTLE OLDSKULL - The Oldskull Deck of Strangest Things

CASTLE OLDSKULL - The Oldskull Deck of Strangest Things


For all levels, all classes, all who dare. Shake your old school campaign to its foundations with the ultimate magic item … THE OLDSKULL DECK OF STRANGEST THINGS is a deluxe supplement detailing the hundreds of effects created by a Tarot-inspired minor artifact. Profusely illustrated throughout with beautiful card motifs, and with printable...   [click here for more]
Kent David Kelly  $3.99 $3.39

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major...   [click here for more]
Autarch  $10.00 $8.50

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Barbarian Conquerors of Kanahu

Barbarian Conquerors of Kanahu


Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get: A set of 7 new races and...   [click here for more]
Autarch  $10.00 $8.50

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Random Terrain and Encounter Generator

Random Terrain and Encounter Generator


A comprehensive system for creating and stocking wilderness and dungeon environments. Within these pages you’ll find rules for randomly generating terrain in wilderness, including settlements and ruins, as well as random encounter tables you can either use as-is or use as inspiration for your own encounter tables. Encounter tables are provided for every combination of eight different terrain...   [click here for more]
BRW Games  $9.95 $8.46

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CASTLE OLDSKULL - 333 Realms of Entropy

CASTLE OLDSKULL - 333 Realms of Entropy


Herein you will find 333 fleeting glimpses of the World of Oldskull … the Realms of Entropy. What wonders will you create from these enigmatic inspirations? The realms in this book will give you enthralling and mysterious idea-shards filled with exotic locales, disturbing secrets, and haunting monster encounters which you can make your own. Each of the 333 realms...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Brutal Imperilment in the Bag of Infinite Holding

Brutal Imperilment in the Bag of Infinite Holding


Spelunk into a wild network of interconnected and nested magical bags. An adventure and toolkit for Hypertellurians and all fantasy roleplaying games. The queen has lost the crown jewels and her beloved poodle Duchess down her magical bag of infinite holding. Many have tried to enter it and retrieve her majesty’s prized possessions. Will you be the ones to finally succeed? This...   [click here for more]
Mottokrosh Machinations  $3.99

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CASTLE OLDSKULL - Oldskull Trolls

CASTLE OLDSKULL - Oldskull Trolls


Have they now come for thee? Ah, the trolls of Groohlz-Drakha! Forsaken progeny of Mung the death god, Accursed children of the Grendel-Modor … Fearlessly, forever ravening, ever-healing, they lie in wait. Will your heroes slay these deathly fiends To learn the gravest secrets of Castle Oldskull,...   [click here for more]
Kent David Kelly  $3.99 $3.39

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Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that. “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook....   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00 $8.50

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CASTLE OLDSKULL - Oldskull Anti-Paladins

CASTLE OLDSKULL - Oldskull Anti-Paladins


Beyond mortal comprehension, Beyond redemption, Some insidious fiends Just want to watch the world burn … Ofttimes controversial, always vexing, but never boring, the ANTI-PALADIN is a specialized chaotic evil fighter sub-class which represents an irrepressible remnant order of the unholy black knights of yore. Whereas paladins...   [click here for more]
Kent David Kelly  $2.99 $2.54

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CASTLE OLDSKULL - The Order of the Scarlet Tabard

CASTLE OLDSKULL - The Order of the Scarlet Tabard


Hale companions, ready and true, prepared to brave the dungeons deep in the name of hard-won gold and glory … Behold the doughty and stalwart men- and women-at-arms who hail from the Free City of Grimrook, the infamous and ever-ready “Redshirts” from the mercenary company known as the Order of the Scarlet Tabard! The old school rules always encourage us to include...   [click here for more]
Kent David Kelly  $1.99 $1.69

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BLUEHOLME™ Journeymanne Rules

BLUEHOLME™ Journeymanne Rules


The BLUEHOLME™ Journeymanne Rules are a table top fantasy roleplaying game which emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. Unlike those basic rules, however, this book allows for characters of 1st to 20th levels, and include everything the referee could possibly need to create and run a campaign in the Underworld,...   [click here for more]
Dreamscape Design  $9.99 $8.49

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CASTLE OLDSKULL - Oldskull Dungeon Encounters Book I

CASTLE OLDSKULL - Oldskull Dungeon Encounters Book I


From the dungeons deep beneath the haunted Ushirian Manor, Castle Oldskull, the first fiends and treasures are now unveiled at last … In this mini-supplement tome you will find 25 unique dungeon encounters and 25 treasures, unearthed from the author’s Castle Oldskull setting, dungeon level 1. The encounters...   [click here for more]
Kent David Kelly  $1.99 $1.69

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CASTLE OLDSKULL - Oldskull Dragons

CASTLE OLDSKULL - Oldskull Dragons


The great draconian powers of the World of Oldskull arise, ready to fill your players’ hearts with dread, excitement, and trepidation … Are their bold PC heroes ready for the challenge? Have you been wanting to include some classic old school dragons in your campaign? This book will save you hours of development time! Many thousands of dice rolls have...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Trollback Keep

Trollback Keep


"I’d say MM have just about cracked the code of producing good shit on a schedule." -Bryce Lynch 10 Foot Pole "It’s a good well-rounded environment with lots of opportunities to get in to trouble … exactly what D&D should be." --Bryce Lynch 10 Foot Pole The Crimson Legion has gained a foothold in the Dragonback Mountains. Having taken over Trollback Keep, they've gathered...   [click here for more]
The Merciless Merchants  $5.00 $4.25

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LORDS OF OLDSKULL - Book I - Krampus

LORDS OF OLDSKULL - Book I - Krampus


As cav’lier golems march and wheel,   In tiny danse of death and holm   And arc their blades of mint and bone   To tinkling chaunt of glockenspiel;      And from the shadow’s watching wall?   Krampus sighing, claimeth all.   See his sorrowed eyes...   [click here for more]
Kent David Kelly  $1.59 $1.35

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Cantrips: OSR Magic Supplement

Cantrips: OSR Magic Supplement


One first level spell... That's all you get as a first-level Magic-User on an old-school dungeon run. Fire your one Magic Missile, and you're done for the adventuring day. At least it frees you up to make the pizza run... Cantrips give you options! Cantrips are lesser magical invocations mages practice to hone their skills and master new spells. A wizardling...   [click here for more]
Print and Play Gamer  $1.99 $1.69

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Operation Unfathomable Players' Guide

Operation Unfathomable Players' Guide


For use with Operation Unfathomable (Swords & Wizardry)! Players: READ THIS BEFORE ENTERING. Inside this handy player-facing accessory you'll find Unfathomable Comics! A semi-painless introduction to the feel of the setting 2 playable species: Underworld Otter and Woolly Neanderthal 2 character classes: the Citizen Lich and the Underworld Ranger Unsavory spells Weird new items A partial,...   [click here for more]
Hydra Cooperative  $4.00 $3.40

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Moat Monsters: A Sourcebook for OGL RPGs

Moat Monsters: A Sourcebook for OGL RPGs


In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop attackers from reaching the outer walls. Although this tactic was successful in real world history, traditional moats are not as effective in fantasy worlds because of the existence of magic. To counter this...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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CASTLE OLDSKULL - Oldskull Tyrrhenia Map Pack

CASTLE OLDSKULL - Oldskull Tyrrhenia Map Pack


An old school campaign world like no other … the fabled realm of Tyrrhenia which enshrouds the colossal manor known as Castle Oldskull, unveiled at last … Well met, adventurer! Welcome to the age-old land of heroes and perilous beasts. In this introductory “sandbox” campaign starter kit, you will find 18 full-color maps which comprise the old school...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Dungeons & Delvers: Appendix D

Dungeons & Delvers: Appendix D


Appendix D is a huge supplement for Dungeons & Delvers: Black Book that adds five new races, eight new classes, more talents for existing classes, and more crafting examples (both materials and what you can make with them), monsters, and magic items. It bundles up most of the content from the first six Appendix D "zine" PDFs (included for free with Black Book),...   [click here for more]
Awful Good Games  $5.99 $5.09

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