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The Lucanii Drift
by Kitsune Press
The Lucanii Drift.

Your mission: to chart a new sector of space. To explore its new horizons. To make first contact with alien species, and to support the fragile Confederation colonies.

A sandbox campaign setting for the Starships and Spacemen RPG by Goblinoid Games. This book can be easily used with any science fiction rules that allow player characters to &

The Lucanii Drift
 
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Advanced Mutant Companion (Mutant Future)

Advanced Mutant Companion (Mutant Future)


The Advanced Mutant Companion is a collection of optional rules compatible with Mutant Future. Enhance your characters with new mutations and races, as well feats and backgrounds. This book includes: *78 new mutations. New physical, mental, and plant mutations. For ease of use, they have all been organized into random tables with the original...   [click here for more]
A. Hagen  $3.00

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DQ1 - Yoke of the Slavers

DQ1 - Yoke of the Slavers


Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice...   [click here for more]
Adventures in Filbar  $3.00

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DQ2 - Chasing the Slavers

DQ2 - Chasing the Slavers


The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures. Although set in the Pangia Campaign, this adventure...   [click here for more]
Adventures in Filbar  $3.00

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DQ3 - Demise of the Slavers

DQ3 - Demise of the Slavers


Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series. Although...   [click here for more]
Adventures in Filbar  $3.00

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Fam1 - Köppen Tomb

Fam1 - Köppen Tomb


Your fledgling adventuring career appears to be a bust and you consider going home. What happens next may define the rest of your life. You roll into the small community of Argyll after hearing rumors of a recently discovered tomb complex. Stories you’ve heard is that a group of adventurers attempted to conquer it but failed. In the hopes you can do better you seek out the sole remaining member...   [click here for more]
Adventures in Filbar  $3.00

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Fam3 - Opair Keep

Fam3 - Opair Keep


The small village of Angst in western Famore has a humanoid problem. A missive on the message totem is calling for help to dispatch these pesky raiders. It is believed that they are working out of the abandoned Opair Keep. Locals gasp in amazement as the locale is well known to be cursed! Although set in the Pangia Campaign under 5th edition rules, this adventure setting is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily...   [click here for more]
Adventures in Filbar  $3.00

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Far11 - Archives of Steinhäuser

Far11 - Archives of Steinhäuser


Far11 - Archives of Steinhäuser involves a group of mid-level PCs that have a conundrum. In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhäuser. This location is known as a vast repository of knowledge. You set out...   [click here for more]
Adventures in Filbar  $3.00

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Far12 – Necropolis at Manheim

Far12 – Necropolis at Manheim


Today’s Filbar Friday offering is Far12 - Necropolis at Manheim. After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’...   [click here for more]
Adventures in Filbar  $2.00

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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
Adventures in Filbar  $2.00

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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia...   [click here for more]
Adventures in Filbar  $3.00

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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was...   [click here for more]
Adventures in Filbar  $3.00

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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $1.00

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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 3 Syndicate Saturation

MHI - 3 Syndicate Saturation


As first level PCs, your quartet begins to run low on funds and needs a job. A consultation with the local Alderman uncovers the city of Marshall is current in the grip of a crime syndicate. The ‘voice of the people’ points out that treasure and accolades would go to the group able to rid the city of this scourge. Eager to prove your mettle, you and your associates offer to help! This...   [click here for more]
Adventures in Filbar  $2.00

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NQ1 - Meteor Mystery

NQ1 - Meteor Mystery


NQ1 – Meteor Mystery is the first offering from Pangia the latest continent. Some adventurers need a sign to start their careers and this adventure does just that. A strange meteor has been seen streaking across the sky of Dilad recently. The animals have become sick and farmers are reporting an influx of humanoid raiders. Count DeMoss, lord of the area, has been contacted but no troops have...   [click here for more]
Adventures in Filbar  $3.00

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NQ2 - Oversight Pass

NQ2 - Oversight Pass


NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy... This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it...   [click here for more]
Adventures in Filbar  $3.00

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NQ3 – Ta’ Hagrat

NQ3 – Ta’ Hagrat


NQ3 – Ta’ Hagrat pits a group of experienced, but low level PCs. The party has received word from the citizens (or in NQ2) of a troublesome cult hidden in Meglos Peaks. Apparently a stronghold exists near the mouth of the Tora River. Putting an end to this group of religious fanatics would certainly put another feather in your fledgling career caps! This adventure setting is easily adaptable...   [click here for more]
Adventures in Filbar  $3.00

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Par1 - Opportunity to Shine

Par1 - Opportunity to Shine


Par1 – Opportunity to Shine brings your new group of PCs to Jayneville in the country of Pardor. A civil war is raging with neither side able to gain an upper hand. To make matters worse a third faction, “Green skins” has been running around the countryside taking advantage of the chaos. As your party is about to discover, these individuals need to be dealt with, severely! Although...   [click here for more]
Adventures in Filbar  $3.00

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Par2 - Patrician Stronghold

Par2 - Patrician Stronghold


In Par2 - Patrician Stronghold, the base defense of the nation is discussed in detail. For decades the protective ring of fortresses has protected the country from outside forces bent on overthrowing it. This offering explains the general overview of the consistently made fortifications as well as giving a low-level adventure to explore a deserted one! Although set in the Pangia Campaign, this adventure...   [click here for more]
Adventures in Filbar  $3.00

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Par4 - Flagitious’ Feint

Par4 - Flagitious’ Feint


While enjoying some downtime in the coastal city of Forby, a disturbance catches your attention. You quickly discover that there is some trouble in the swampland to the north and the captains that navigate the area are quite upset. Is your group ready to get their waders on and figure out the problem in the swamp? This information guide is easily adaptable to most any game and system. Set for a group...   [click here for more]
Adventures in Filbar  $2.00

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Par7 - Siege of Parmatu

Par7 - Siege of Parmatu


With Pardor in the middle of a heated civil war, your PCs have their own futures to ponder. Pulling into the fortified town of Parmatu, the group quickly discovers that they are not the only strangers in town. The plot thickens quickly as the adventurers discover that the other strangers are none other than a member of the royal family. Can the PCs help defend the rightful heir against a group of marauders...   [click here for more]
Adventures in Filbar  $3.00

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SD1 - Bugbear Manor

SD1 - Bugbear Manor


SD1 – Bugbear Manor is today’s offering. As you begin your adventuring career you find that your stomach rules your initial steps. After finding the small community of Morgesh where word of a haunted/cursed/dangerous manor house is gained. As you find a few new associates, you opt to clear out this blight on the area. Hopefully the drunkards won’t cause you too much of a headache…...   [click here for more]
Adventures in Filbar  $3.00

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SD13 - Garnet Gorge

SD13 - Garnet Gorge


SD13 – Garnet Gorge is an upper level challenge. This scenario was originally designed for five PCs of 13th level as a one-shot. A string of successes by the party has resulted in a high demand for their services. This new challenge involves an intrusive Ancient White Dragon extorting funds from the countryside of San Doral. Can your party cross Garnet Gorge and show this nasty Wyrm who’s...   [click here for more]
Adventures in Filbar  $3.00

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SD4 - Safari on Dragon Isle

SD4 - Safari on Dragon Isle


After enjoying a bit of free time in Cullifield while some members of your party finish their training, you hear word of a quick trip out to sea. Further investigation leads you to understand a certain list needs fulfilled and a drunken sea captain is willing to split the profits. Well, no need to sit around on your hands…let’s hit the waves! Although set in the Pangia Campaign, this...   [click here for more]
Adventures in Filbar  $3.00

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SD5 - Ohurs Abbey

SD5 - Ohurs Abbey


Pulling into town all you want is a hot meal and a cozy bed. After locating suitable ‘digs’ you notice a group of merchants looking you over as you eat your meal. You quickly discover that the travelers have been getting attacked by humanoids. They are apparently well organized and seem to be getting bolder. So much for a little relaxation… Although set in the Pangia Campaign,...   [click here for more]
Adventures in Filbar  $3.00

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SD6 – Gonnagetcha Tomb

SD6 – Gonnagetcha Tomb


Your expedition to the wastelands proved fruitless until you came across a group of Bedouins. The locals report that they may have found a tomb hidden below the swirling desert sands. Intrigued, you and your group examine the site unaware that you are about to stumble into the deadly Gonnagetcha Tomb! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game...   [click here for more]
Adventures in Filbar  $3.00

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SD9 - Kingston's Trough

SD9 - Kingston's Trough


SD9 – Kingston’s Trough In your last adventure you discovered a strange, and somewhat sinister looking, key. After a long wait it appears you have found an answer to what it opens. The good news is that it leads to great wealth, the bad news is that it opens a tomb. Oh yea, there may, also, be some…individuals that want the key too… Although set in the Pangia Campaign,...   [click here for more]
Adventures in Filbar  $3.00

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SQ1 - Yearning for Adventure

SQ1 - Yearning for Adventure


SQ1 – Yearning for Adventure is the second offering of the Pangia system and takes place in the nation of Torusak. A religious festival in the nearby town of Saratoga is the spot your introductory level PCs have opted to begin their careers. With so many people coming to the festival the group anticipates finding information on adventures they can start their budding careers with. Action begins...   [click here for more]
Adventures in Filbar  $3.00

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SQ15 - Wizard Hunt

SQ15 - Wizard Hunt


A town on fire and a wizard to blame! Your party rolls into town with problems at their feet. Can they locate the nefarious spell caster and appropriately deal with him/her? This adventures takes the group through wilderness and caves to locate their prey, will they be able to survive the journey? Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and...   [click here for more]
Adventures in Filbar  $3.00

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SQ16 - Kingdom of Bane

SQ16 - Kingdom of Bane


Once a naval powerhouse, the Kingdom of Bane ruled the waters wherever they went. Four decades ago the neighboring countries noticed a stark difference taking over the once lush Bane. As the years progressed, rumors swirled about the downfall of the proud nation but the overall view was that a curse took over. The kingdom had been famous for the multitude of riches and magic it once possessed and it...   [click here for more]
Adventures in Filbar  $5.00

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SQ17 - Grimoire of Deenus

SQ17 - Grimoire of Deenus


SQ17 - Grimoire of Deenus has you and your party hired by a source to retrieve a legendary and nefarious book. Deenus was a necromancer that was put out of business a quarter century ago by a group of adventurers. Despite their success, the delvers were never able to discover the dungeon entrance. Your new benefactor may have information on that… Although set in the Pangia Campaign, this adventure...   [click here for more]
Adventures in Filbar  $3.00

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SQ2 - Cesspool of Redrook

SQ2 - Cesspool of Redrook


SQ2 – Cesspool of Redrook takes a group of initial adventurers on their first challenge. Your new group wants to be big-time adventurers but don’t really have the money to wander out from the safety of the city of Redrook. As you question your options a wanted poster gives you just the opportunity you have been seeking. Can your party capture the notorious “Briny Pete”? Although...   [click here for more]
Adventures in Filbar  $3.00

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SQ3 - Hatadage Cult

SQ3 - Hatadage Cult


SQ3 – Hatadage Cult takes a group of initial adventurers on their first challenge. This short adventure allows a group of new or low level PCs hear news of a kidnapping from a nearby thorp. Role playing will be key to learning more about the disappearance before heading into the hills near some old ruins. This is the site of a group of cultists that have kidnapped the young woman and mean to...   [click here for more]
Adventures in Filbar  $3.00

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SQ4 - Dungeon of Otek

SQ4 - Dungeon of Otek


Kind words and a scrap of paper are enough to lead you off on an adventure into the hills. You and your party have opted to follow the clues leading to a fabled Talisman of Otek lost years ago in an old dungeon. Your benefactor has warned you that some cultists are actively seeking the item and hope that the “heroes in the making” will obtain the item before the nasty fanatics get ahold...   [click here for more]
Adventures in Filbar  $3.00

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SQ5 - Oracle of Nyo

SQ5 - Oracle of Nyo


As you begin your path to adventuring fame, fate brings you a gift. The military is attacking a humanoid army not too far away but their powerful force has splintered the insurgents. Different groups of aggressive humanoids are now off on their own and the military is overwhelmed trying to track them down. Word has it that one such group is headed to the revered Oracle at Nyo! Your time has come and...   [click here for more]
Adventures in Filbar  $3.00

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SQ6 - Head of the Warrior

SQ6 - Head of the Warrior


With your adventuring career in full swing, you opt to head to Tadopolis to further your name. Word has it that a clay head has washed up on the shoreline nearby and you think it may be part of the legendary Torusak Terra Cotta Warriors. These golem-esque creatures were part of an army from before the great hurricane. Judging from your map you are aware that the head washed up near an old fortress...   [click here for more]
Adventures in Filbar  $3.00

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SQ7 - The Sable Mace

SQ7 - The Sable Mace


You and your associates have been contacted by Janko Milosh, fourth Earl of Tambish. Apparently, he has come into possession of a cursed item and he requires it be delivered to someone he trusts to examine it. With no mounts and none for sale, you better hope your boots are in good shape! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system....   [click here for more]
Adventures in Filbar  $2.00

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SQ9 - Wizard of Gelga

SQ9 - Wizard of Gelga


Barbarian forces are handing out trouble to the combined forces of the Inydo Federation and your assistance has been requested! You have been told that the aggressive forces are being bolstered by a rumored, powerful wizard. The general of the military has asked you to skirt around the major engagement areas and attempt to locate and capture/kill the troublesome wizard. A major windfall will be given...   [click here for more]
Adventures in Filbar  $3.00

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Local Heroes

Local Heroes


Set your heroes loose on the streets of New York City: not the shining towers and canyons of Manhattan, but the real urban ground level. Down here, police battle crime syndicates and drug lords with the help of everyday people who just happen to have superpowers. There's going to be no medals pinned on your chest for saving the world, and the local press may just decide that you're some sort of menace,...   [click here for more]
Baggage Books  $3.99

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Blackmarsh

Blackmarsh


In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake. The Mountain That Fell left a gift; magic....   [click here for more]
Bat in the Attic Games   FREE 

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City State of the Invincible Overlord, Color Map

City State of the Invincible Overlord, Color Map


In 1976, Bob Bledsaw and Bill Owens went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing at Gen Con IX, it was sold literally out of the trunk of a car during the convention. Now forty years later that map has been redrawn in full color. It preserves all the original detail while adding new...   [click here for more]
Bat in the Attic Games  $7.99

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Scourge of the Demon Wolf

Scourge of the Demon Wolf


Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields...   [click here for more]
Bat in the Attic Games  $9.99

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Wilderlands of High Fantasy, Color Maps

Wilderlands of High Fantasy, Color Maps


Important Note: The PDF for the Wilderlands of High Fantasy Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing...   [click here for more]
Bat in the Attic Games  $9.99

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Wilderlands of the Magic Realm Color Maps

Wilderlands of the Magic Realm Color Maps


Important Note: The PDF for the Wilderlands of the Magic Realm Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing at Gen Con IX,...   [click here for more]
Bat in the Attic Games  $7.99

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Encumbrance Tracker (DCC)

Encumbrance Tracker (DCC)


This product is compatible with the Dungeon Crawl Classics Role Playing Game. Looking for a lightweight way to track encumbrance in your DCC games? This tracker introduces a simple encumbrance method based on a character's strength attribute. Got a strong character? They can carry more. Got a weak character? They can carry less. Got a Warrior or Dwarf? They can carry more. Pay...   [click here for more]
Black Arrow Press  $1.00

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Santa Situation

Santa Situation


Someone has kidnapped the jolly leader of the elves, Nicolas. Can your brave adventurers track and recover him before it’s too late? The Stand Situation is a SimpleDnD Adventure for a party of 3-5 midlevel characters. It is compatible with most OSR games and can be easily adapted to other d20 type RPG system. For rules, characters and other information to get you started visit the SimpleDnD...   [click here for more]
Black Dice Games  Pay What You Want

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O Povo do Buraco #2

O Povo do Buraco #2


O Povo do Buraco is the first brazilian Lamentations of the Flame Princess non official fanzine.This zine content will work not only with LotFP, but with all retro clone based games with minimal adaptation. Contents: 1- An Adventure 2- A set of different traps 3- A set of different cursed weapons 4- A toolkit ...   [click here for more]
Black Dog  Pay What You Want

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The ABCs of Space Opera, Volume 1: A-L

The ABCs of Space Opera, Volume 1: A-L


Here it is, our first offering in two years! Coming in at 98 pages, The ABCs of Space Opera, is easily the longest book we've ever published. Inside you'll find four new playable races, an entire new class of alien menace, and a new type of spacecraft. There are also new rules for beam weapons, shields, hybrids and a ton of random tables. At ten dollars, it's a bargain - and best of all, all the...   [click here for more]
Blue Max Studios  $10.00

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