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 Hottest Old-School Revival (OSR), Non-Core Books, Hard Sci-Fi
 
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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that...   [click here for more]
Skirmisher Publishing  $1.99

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The Lucanii Drift

The Lucanii Drift


The Lucanii Drift - A Starships & Spacemen campaign. Set deflector screens to maximum! All ahead full! High above the main galactic arm lies a brilliant stream of stars - the Lucanii Drift. Separated from the Confederation by a hazardous wilderness of storm-swept space, the Lucanii Drift is only now being entered and explored. Player characters crew a Confederation starship. Their...   [click here for more]
Kitsune Press  $7.99

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Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations. Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the...   [click here for more]
Skirmisher Publishing  $0.50

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Outcast

Outcast


It’s been five hundred years since the aliens came and almost as long since they took the Earth away from us. Now we live in the cracks and crannies of the galaxy with ten thousand other outcast species, scraping up everything we need to live day to day: water, food, even air. At least we have The Network. The Imperial Races may own all the garden spots, but ninety-nine out of a hundred places...   [click here for more]
Baggage Books  $4.99

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Into the Dark

Into the Dark


The Solar System turned out to be a lot less friendly than we expected. Dreams of Martian canals and Venusian jungles died in the harsh light shone by Mariners and Veneras and Voyagers. But what we did get was an array of worlds of awesome majesty, one that's enough to scare off 99% percent of would-be explorers—but not you. Using the Cepheus Engine core rules or other similar game systems,...   [click here for more]
Baggage Books  $4.99

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $4.99

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Empire of Time

Empire of Time


The 21st century has cracked open the past and future–not historical periods, true, but really deep time. Dinosaurs are a day trip away on a fast ship and your potential stomping grounds range over billions of years. Pit yourself against a future slave-running Empire, trade between human colonies, or just explore a nearly infinite progression of Earths that get ever-more alien as you...   [click here for more]
Baggage Books  $4.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

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Xuan Nu: Three Clusters World Book 03

Xuan Nu: Three Clusters World Book 03


Once, the Orion Arm was humanity's plaything, the Earth Alliance expanding by leaps across interstellar space. But as happens with all our species creates, it was destroyed through greed and lust for power and spite. A thousand years on, space is still dark, but light sometimes flickers for a while in a little corner here or there. The dream of the Alliance dies hard, and over and over one world or...   [click here for more]
Baggage Books  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

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From the Ashes 2nd Edition

From the Ashes 2nd Edition


Death lurks among the stars, forever waiting for the unwary Player Character. From laser beams and bullets to the teeth of alien predators to the vacuum of space travel itself, death is, unfortunately, common in the far reaches of the cosmos. However, human (and alien) ingenuity pushes back at death and injury, with the constant progress of medicine. At high tech levels, deadly wounds and even death...   [click here for more]
Stellagama Publishing  $2.25

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The Draconem Sub-Sector

The Draconem Sub-Sector


Welcome to the Draconem sub-sector! This creation is something that I began on my blog [www.andrewjluther.com] as a discussion of science fiction roleplaying in the early days of the hobby with the first edition of the first SF RPG released back in 1977. Back in those days, there was no “official” setting published in which players were expected to set their games. In fact, it was generally...   [click here for more]
Vanishing Goblin  Pay What You Want

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Last Transmission , A Sci-Fi One-Page Adventure

Last Transmission , A Sci-Fi One-Page Adventure


THE ROBOT HORDE OF THE NIPPON EMPIRE ATTACKS! On the icy world of Khalkin Gol, the beleaguered forces of the Galactic Republic of China (GRC) must fend off the Laser Bots of the Dai Nippon Teikoku. But what is the GRC hiding on this fringe world? And why is the United Kingdom of Planets sending its crack Space Operations Executive teams into the chaos? Last Transmission is a White Star compatible,...   [click here for more]
Mystic Bull Games  $0.75

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High-Tech Weapons [BUNDLE]

High-Tech Weapons [BUNDLE]


This special 50% off bundle contains six weapon-oriented issues of the best-selling Wisdom from the Wastelands mini-supplement for modern, sci-fi, and post-apocalyptic games! They have been stat'ed for the Mutant Future retroclone of 1st Edition Gamma World and can be easily adapted for or even used as-is with any OGL-based role-playing...   [click here for more]
Skirmisher Publishing  $5.94 $2.99

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The Lucanii Drift - Player Starmaps

The Lucanii Drift - Player Starmaps


The Lucanii Drift - Player Starmaps Inside this book: Layout of Sector Maps 15 Sector Maps The Lucanii Drift - Starships & Spacement Campaign sold separately on DriveThruRPG.com. ...   [click here for more]
Kitsune Press   FREE 

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Wisdom from the Wastelands [BUNDLE]

Wisdom from the Wastelands [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 Regular price: $0.99 The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteris...Wisdom from the Wastelands Issue...   [click here for more]
Skirmisher Publishing  $55.48 $27.99

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