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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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DARK PLACES & DEMOGORGONS - Player Options & GM Guide

DARK PLACES & DEMOGORGONS - Player Options & GM Guide


print on demand now available!! Table of Contents Skills 4 New Classes 10 Equestrian Show Rider 11 Equestrian Rider 12 Monster Hunter 13 Party Animal 14 The Performer...   [click here for more]
Bloat Games  $4.99 $3.74

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DARK PLACES & DEMOGORGONS - JEFFERSONTOWN SETTING GUIDE Survive This!!

DARK PLACES & DEMOGORGONS - JEFFERSONTOWN SETTING GUIDE Survive This!!


print on demand coming soon!! The Jeffersontown Setting Guide is 140 pages of everything you could ever want to know about Jeffersontown. From Maps, to History, To Modern Day, To Heroes, Villains, NPCs Monsters...this all inclusive Setting Guide is a one stop shop for all things Jeffersontown! More about DARK PLACES & DEMOGORGONS Following in the tradition of SURVIVE THIS!!...   [click here for more]
Bloat Games  $4.99 $3.74

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The Cthulhu Hack: The Haunter of the Dark

The Cthulhu Hack: The Haunter of the Dark


The Cthulhu Hack: The Haunter of the Dark takes HP Lovecraft's final Mythos tale of doomed writer Robert Blake and guides you, in clear steps, through the process of turning it into an adventure for The Cthulhu Hack. With that approach in mind, you can then use the same tools and guidance to create classic adventures in mystery and horror. The Cthulhu Hack is a game...   [click here for more]
Just Crunch Games  $8.99 $6.75

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
Skirmisher Publishing  $2.99

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OWB014: Bustle in Your Hedgerow

OWB014: Bustle in Your Hedgerow


BUSTLE IN YOUR HEDGEROW is a support mission designed for WWII: Operation WhiteBoxTM. Parachute into Normandy on D-Day, take out a German artillery battery, and rescue fellow paratroopers from a Nazi-occupied village! Bustle in Your Hedgerow is designed for 3-6 characters of 1st-3rd level. Bustle in Your Hedgerow is the perfect way to kick off a D-Day campaign....   [click here for more]
Small Niche Games  $4.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

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The Noir Hack

The Noir Hack


Film noir (“black film”) is a genre of stylized crime films made primarily in Hollywood from the early 1940s to the late 1950s and known for dark and cynical worldviews, usually illustrated by innovative — and often disturbing — directing and lighting techniques. Films noir highlighted social post-war angst and insecurity and featured such tropes as corrupt authority, deeply...   [click here for more]
Michael Brown  $2.25

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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
Skirmisher Publishing  $0.99

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OWB005: OWB: Allied Missions I

OWB005: OWB: Allied Missions I


OWB: ALLIED MISSIONS I is a collection of nine (9) support missions designed for WWII: Operation WhiteBox™. Get Norway Ablaze, Desert Raiders of WWII, and Normandy Breakout all in one book! Drop your characters right into WWII action by launching commando raids in Norway, hunting panzers with the LRDG in North Africa, storming the beaches...   [click here for more]
Small Niche Games  $9.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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OWB013: OWB: Allied Missions II

OWB013: OWB: Allied Missions II


OWB: ALLIED MISSIONS II is a collection of fifteen (15) support missions designed for WWII: Operation WhiteBoxTM. Join the Red Army and help liberate the war-torn city of Stalingrad from the German invaders! OWB: Allied Missions iI is designed for 3-6 characters of 1st-3rd level. WWII: Operation WhiteBox is a roleplaying game of...   [click here for more]
Small Niche Games  $9.99

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Gramma World

Gramma World


It all started with a typo my friend Mitch made while were setting up an upcoming Gamma World adventure on Facebook. Gramma World created a few chuckles and seemed to have run its course except that it kept striking me as funny. A few times a day I would think about it and finally I drew a few pictures of sassy grammas and thought, “this game MUST exist!” As a parody inspired by a gonzo...   [click here for more]
Okumarts Games  $5.49 $4.12

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Retro 80s Character sheet by James V. West for DARK PLACES & DEMOGORGONS

Retro 80s Character sheet by James V. West for DARK PLACES & DEMOGORGONS


NOTE: If you have already purchased the Dark Places & Demogorgons Core RPG on here then you don't need to purchase this character sheet as it is included in that bundle. A totally tubular, rad retro character sheet by James V. West ...   [click here for more]
Bloat Games  $0.50 $0.38

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OWB009: Stalingrad on Fire

OWB009: Stalingrad on Fire


STALINGRAD ON FIRE is a support mission designed for WWII: Operation WhiteBox™. Recover secret military documents, engage in house-to-house fighting with German soldiers, and take on a legendary Nazi sniper in the ruined city of Stalingrad! Stalingrad on Fire is designed for 3-6 characters of 1st-3rd level. This mission is compatible with the WWII: Operation...   [click here for more]
Small Niche Games  $3.99

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OWB002: Norway Ablaze

OWB002: Norway Ablaze


Norway Ablaze is a mission pack for WWII: Operation WhiteBox. It contains three (3) short missions that loosely emulate the events of Operation Claymore---a series of British commando raids on the Lofoten Islands of Norway. RELAY STATION RAID: Destroy the relay station so the Germans can't call in reinforcements or air support from the Luftwaffe! FISH OIL FRACAS:...   [click here for more]
Small Niche Games  $3.99

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OWB004: Normandy Breakout

OWB004: Normandy Breakout


NORMANDY BREAKOUT is a collection of three (3) support missions designed for WWII: Operation WhiteBox™. Storm the beaches, secure key positions, and undertake covert missions in Normandy during Operation Overlord! ASSAULT ON PILLBOX 12: Storm the beaches of Normandy on D-Day and take out that German pillbox! APPLES OF WAR: Assault a French farmhouse...   [click here for more]
Small Niche Games  Pay What You Want

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Operation: Knightshade, a Gramma World Adventure

Operation: Knightshade, a Gramma World Adventure


Operation: Knightshade is an adventure for the Gramma World RPG. The alarm horns at the nearby Biomire Industries Chemical Plant woke your characters last night. Up for the early-bird breakfast at the Waffle Express, the grammas meet up for thier semi-regular early morning waffle feast. The talk that morning is of the alarm horns from the chemical plant at the edge of town and the poor quality of...   [click here for more]
Okumarts Games  $1.99 $1.49

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OWB003: Desert Raiders of WWII

OWB003: Desert Raiders of WWII


DESERT RAIDERS OF WWII is a collection of three (3) support missions designed for WWII: Operation WhiteBox™. Join the SAS and the LRDG and take part in historic raids against the Germans during the North Africa Campaign! RAID ON LUFWAFFE-32: Sneak into a Luftwaffe airfield at night and blow up as many planes as you can! PANZERS IN THE SAND: Locate the...   [click here for more]
Small Niche Games  $3.99

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OWB006: The Liberation of Guerrierville

OWB006: The Liberation of Guerrierville


THE LIBERATION OF GUERRIERVILLE is a support mission designed for WWII: Operation WhiteBox™. Sneak into town and link up with the Resistance, go house to house with the U.S. Infantry, or jump in a tank and rumble through the streets on your way to liberate the town of Guerrierville! The Liberation of Guerrierville is designed for 3-6 characters of 1st-3rd level....   [click here for more]
Small Niche Games  $3.99

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Outlive Outsmart Outkill (DCC RPG)

Outlive Outsmart Outkill (DCC RPG)


Outlive, Outsmart, Outkill! is a mad parody of today's cynical reality TV world. You want sadism, isolation and high stakes betrayal? In Nowhere City, you can take it all the way. The elite sorcerers of Scutigera have abducted a random assortment of civilians and forced them to compete in this lethal contest... while they watch. There's no fame and money at stake and there's no second place. In this...   [click here for more]
Order of the Quill  $2.50 $1.88

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Old School Scifi: the Hacker Class (White Star)

Old School Scifi: the Hacker Class (White Star)


Information warfare for White Star and other OSR games! Ever wanted to play a computer genius who could devastate security and overload enemy weapons with but the click of a button or swipe of a touch screen? Want to misdirect and confuse with an array of holographic images and illusions? Then Old School Scifi: the Hacker Class is for you! A new 10 level class! Learn special...   [click here for more]
Quasar Knight Enterprises  $2.49

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The Dino Hack

The Dino Hack


They were the undisputed masters of the planet for millions of years, filling every ecological niche; a feat unmatched until a lowly hominid later arose in east Africa. Their reign was only ended by a combination of an asteroid strike and abrupt climate change. Although the last “terrible lizard” died more than 65 million years ago, dinosaurs live on in our collective imagination and...   [click here for more]
Michael Brown  $2.25

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OWB012: Secrets of Stalingrad

OWB012: Secrets of Stalingrad


SECRETS OF STALINGRAD is a support mission designed for WWII: Operation WhiteBoxTM. Parachute into the city behind German lines, stop a Nazi cult from recovering an ancient artifact, and fight your way back to base before the Germans launch their next offensive! Secrets of Stalingrad is designed for 3-6 characters of 1st-3rd level. This mission is compatible with...   [click here for more]
Small Niche Games  $3.99

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OWB011: For the Motherland!

OWB011: For the Motherland!


FOR THE MOTHERLAND! is a collection of support missions designed for WWII: Operation WhiteBoxTM. Cross the Volga under fire, defend “Pavlov’s House” from a German assault, and drive tanks off the assembly line to liberate the city of Stalingrad!<o:p></o:p> For the Motherland! is designed for 3-6 characters of 1st-3rd level. This mission...   [click here for more]
Small Niche Games  $5.99

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Jane's Deception: A BLACK HACK Adventure

Jane's Deception: A BLACK HACK Adventure


Doctor Elias Poole was a freelance researcher who worked by and for himself, making breakthroughs on his own and then contracting out to whichever foundation or corporation required those breakthroughs. He’d had a few setbacks, but lately things had been looking up. He had made a series of minor advances that gave others a framework to build upon; and he’d met Jane, a beautiful young...   [click here for more]
Michael Brown  $2.25

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