A set of rules that should be at least vaguely familiar to anyone who's played The World's Original Fantasy Role-Playing Game, this is the set of tweaks, extra systems, and rulings that have made up the authors' home games for the past five years.
Lightweight core rules
Fighters that don't suck
Extra Classes for people who like options
The three core classes for... [click here for more]
GoldenSword is designed to be a simple gaming system, without a ton of rules, where you don't waste a lot of time scanning through hundreds of pages of manuals. This handbook is designed for the Game Master.
The Magic Manual should be used to accompany this guide.
We recommend having at least one copy of the Players Quick Start Manual for player's to refer to during game play.
http://goldensword.dimensionfold.com... [click here for more]