After roleplaying in countless fantasy worlds based on European/Celtic models, a world that does not rely on these overused backgrounds is a refreshing change of pace. Tékumel, a setting drawing heavily from Middle Eastern, Chinese, Indian, and Mesoamerican cultures, fits the bill perfectly. Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and... [click here for more]
Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting.
The Petal Hack strips the rules down to a minimum so you can focus on character... [click here for more]
Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting.
The Petal Hack strips the rules down to a minimum so you can focus on character... [click here for more]
Tekumel is perhaps the most fully-realized world in all of fantastic literature or gaming. A truly American fantasy subcreation, and probably the first non-white and non-Western roleplaying setting, it evokes elements of South-East Asian and Native American culture and belongs to the science fantasy tradition of Edgar Rice Burroughs, Clark Ashton Smith and Jack Vance and yet is entirely original.
This... [click here for more]