Trials for One
Solo Roleplaying ICRPG
The Index Card Role Playing Game is an intriguing game for solo players. Right there in the core book (2nd edition pg. 48) it suggests playing through the three trials on your own [that is where the trials in this book's title comes from]. Anything this solo friendly needs supporting. This book is that support.
The core rules do not give any solo rules. ICRPG... [click here for more]
"I love the way spell casting works"IgnacioM.
The Ultimate World Builders Game
3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Create exactly the... [click here for more]
Modulus is a human-oriented, gritty, setting-agnostic role-playing system! Math is kept to a minimum, and the rules absolutely needed for play fit on the back cover. The book contains a generic role-playing system with Game Master commentaries on all rule sections to provide insight into how to run the game, as well as why certain rules were included. The generic system includes two variants... [click here for more]
Classic 2d6-roll-over fantasy, customized for swords and sorcery protagonists who seek to preserve their potency after the demise of their civilization, in a world that is passing them by.Everyone eventually ends up a lich. If you're lucky, you still will be able to walk and talk ...
One of my design goals for atlantean hobos was to incite "dark magic" and... [click here for more]