Too Many Games
Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses... [click here for more]
Into The Rad
A Mark of the Odd Solo Game.
This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll.
Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,... [click here for more]
Trials for One
Solo Roleplaying ICRPG
The Index Card Role Playing Game is an intriguing game for solo players. Right there in the core book (2nd edition pg. 48) it suggests playing through the three trials on your own [that is where the trials in this book's title comes from]. Anything this solo friendly needs supporting. This book is that support.
The core rules do not give any solo rules. ICRPG... [click here for more]
Solo Roleplaying Rules for Dark Streets & Darker Secrets
Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone.
Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path.
The solo rules included... [click here for more]
ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ PLAYERS' MANUALPUBLISHER'S NOTE: This PDF comprises the first half of Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition). If you have that PDF, you do not NEED this one. This PDF contains all the information that a player needs. The compleat edition contains all the... [click here for more]
What is NGS?
No GM's Sky is a game system that may be played with or without a GM. You control a protagonist that is attuned to a jump core and the crew of volunteers that choose to travel with your character and explore the fringes of human space and beyond. Some seek knowledge, others look for fortune, and who knows what mysteries will be revealed along the way. Game-wise it is kind of a reverse... [click here for more]
CyberCrawl: Cybernetics for Fifth Edition allows you to mix 5E with the CyberPunk genre. It provides cyberware, the Hacker sub-class for the Rogue, simple hacking rules, firearms, and explosives.
This Supplement is designed to be used with the Fifth Edition of the World's Most Popular RPG. ... [click here for more]
Cyber Crawl Classics: Cybernetics is the first in a series of Supplements for Dungeon Crawl Classics.
It features cybernetics to allow DCC to be played in a World of Fantasy mixed with the CyberPunk Genre, a world wherer Magic and Technology exist together. Dungeon Crawl Classics is required to play. ... [click here for more]
Modulus is a human-oriented, gritty, setting-agnostic role-playing system! Math is kept to a minimum, and the rules absolutely needed for play fit on the back cover. The book contains a generic role-playing system with Game Master commentaries on all rule sections to provide insight into how to run the game, as well as why certain rules were included. The generic system includes two variants... [click here for more]