Years ago, Flying Buffalo employee Michael Stackpole and the rest of the editorial staff wrote several detailed guidelines and primers on how to create, manage and write good solitaire adventures for Tunnels & Trolls. They were filled with tips on how to plot a solo, how to develop NPCs and keep track of all the paragraph connections. Many would-be-authors and T&T fans tried to get a copy,... [click here for more]
An all-new giant Tunnels & Trolls solitaire adventure based on Alice’s Adventures in Wonderland! It’s the first T&T solo ever based on an existing written work. Play Alice or a character of your own design, as you chase the rabbit into a weird world that resembles Wonderland, but is strangely different in many ways. Is the sphinx friend or foe, and who is waiting on the other side of the... [click here for more]
A GM Adventure for dT&T and Tunnels & Trolls by Ken St Andre Introductory GM Adventure & T&T Mini-Rules Your adventure begins on a small path that branches from the Great Khazan Road and leads at a cave mouth in the mountainside. Inside is the fabled Trollstone Caverns, home lair of the legendary Silver Serpent, and also for a large clan of Uruks—the Scarlet Wolf Clan. To these caverns... [click here for more]
Prove that you have what it takes to be an agent of the Death Goddess by taking the Wizard's Test that will challenge your wit and prowess in some very sticky situations indeed.
The Wizard's Test is a revised version of a 2011 solo with a different and more deadly rules set for combat. It has been optimized for Deluxe Tunnels and Trolls, and it's really an adventure for low level human characters.... [click here for more]
In the intricate mass of mazes, tunnels and dungeons that make up the Underchasm, heroes and adventurers emerge.
Delvers of the Underchasm is a full roleplaying game in a pamphlet, heavily inspired by Ken St. Andre's Tunnels & Trolls.
Create a war-like Champion, sneaky Scoundrel or wyrd-weaving Sorcerer and become one of 11 different kin - from flame-casting Red Dwarves... [click here for more]
Grab your D6's! A work-a-like framework for everyone's favorite 1975 RPG.
Can be used as alternate rules for your favorite tunnel delving game.
Creators can use as a base for new games. Free use of "Tunnels Perfect" in your published material - no hassle - no fees. ... [click here for more]
Here be an island steeped in mystery 'n danger fer yer Pirates t' explore...if they dare. Th' Island o' th' Conatiki-aru, or th' Lost Island o' th' Sea Rogue be a sandbox environment fer several role playin' games, Tunnels & Trolls, OSR, QADD: Quick 'n Dirty Dungeons, 'n USR(Unbelievably Simple Roleplayin'). 'tis intended t' be an open ended environment fer Game Masters t' create thar owns Piratin'... [click here for more]
Those who who squint long enough through Mount Irem's blinding snow storms can see lights flickering high on its slopes. The people in the town below tell stories of a castle made of ice that glimmers at the high end of Tharg's run, but, when the weather is clear, no trace of it can ever be found. If it exists at all, it seems to exist only in the storm.
Snow is designed specifically for... [click here for more]