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SURVIVE THIS!! Zombies! 2nd Edition - Core Rule Book
by Bloat Games
From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! STZ-2E is an OSR RPG with modern sensibilities, utilizing the time tested rules of the old-school and fusing them seamlessly with modern mechanics and game design principals to give you a fast, fun and dangerous, thrill ride-like gaming experience.
SURVIVE THIS!! Zombies! 2nd Edition - Core Rule Book
 
 Hottest Old-School Revival (OSR), Labyrinth Lord
 
 Newest Titles in This Section
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Carousing Generator

Carousing Generator


What better than carousing to spend your hard earned gold coins ? Not only it will give the PCs xp but can lead to interesting and unexpected emergent stories. Unfortunately, drinking and eating this much can lead to difficult situations the following days. This supplement will help you determine what happens/happened after/during these outrageous parties. This supplement contains: 50 situations...   [click here for more]
Metal Turtle Games  $0.50

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The Waking of Willowby Hall

The Waking of Willowby Hall


The print version of this adventure can be found on the Swordfish Islands webstore (you'll have to Google it as DriveThruRPG does not permit outside hyperlinks). The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands...   [click here for more]
Questing Beast Games  $7.50

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Castle Generator

Castle Generator


With this simple generator you will be able to create memorable castles on the fly. Whether during wilderness exploration or domain play, your players will inevitably encounter castles and its attached domain. Now you will be able to manage your players visiting or besieging them more easily. This supplement contains: A table of content A castle name generator (720 possibilities) Numerous tables...   [click here for more]
Metal Turtle Games  $1.00

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Tavern Generator v2

Tavern Generator v2


With this simple generator you can create (not so) typical taverns on the fly. Give more life to your world the next time your players stops at a tavern. Even the overused "You all meet in a tavern" can be different ! This v2 includes: A name generator (3000 possibilities) 10 tables to generate: Atmosphere (decoration, entertainers and rumors) People (barmaid, waitresses and patrons) Activities ...   [click here for more]
Metal Turtle Games  $1.50

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PHM Hex 55.68 -- Entrance to the Valley of Kings (pt 2)

PHM Hex 55.68 -- Entrance to the Valley of Kings (pt 2)


The follow-up hex to Part 1 of the Populated Hex Monthly Release, this book contains a dungeon located under the ruins of the ancient burial complex. Once used by the Crocodile Kings to prepare their dead for interment, the complex is now controlled by a necromancer and his small army of undead minions as he seeks to lean the secrets of the complex. Also contains four new necromantic spells to add...   [click here for more]
Third Kingdom Games  $3.95

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Comes Chaos

Comes Chaos


COMES CHAOS is a campaign setting designed for use with the B/X fantasy adventure game (and compatible retro-clones). It contains the information needed to transform your home campaign into a chaotic hellscape populated with mutants and demons, dark sorcery and depraved cultists.  The book contains new ways to use old character classes. It contains dozens of spells...   [click here for more]
Running Beagle Games  $27.99 $13.99

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Filling in the Blanks

Filling in the Blanks


Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort. It provides tables for randomly generating the number and type of lairs and features that...   [click here for more]
Third Kingdom Games  $10.95

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Guild Generator

Guild Generator


With this simple generator you will be able to create more or less serious guilds on the fly. Every town has some guilds, such as the famous Fighters or Thieves Guilds. With this supplement you will be able to go beyond these clichés and generate guilds not neccessarely linked to character classes. This is bound to add a bit of chaos and give a more organic feeling to your world. This supplement...   [click here for more]
Metal Turtle Games  $1.00

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
Kent David Kelly  $9.99

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $4.95

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Barrowmaze Complete 10th Anniversary Special Edition

Barrowmaze Complete 10th Anniversary Special Edition


Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?...   [click here for more]
Greg Gillespie  $35.00

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PHM Hex 55.68 -- Entrance to the Valley of Kings (pt. 1)

PHM Hex 55.68 -- Entrance to the Valley of Kings (pt. 1)


Hex 55.68 is the second in the Populated Hexes Monthly series, and takes a look at a sea-side desert hex containing a complex once used by the Crocodile Kings to mummify and inter their dead royals, as well an entrance into the box canyon containing many tombs holding the dead. Part 1 provides a broad overview of the hex as well as rules for creating undead; either in game by PCs or for Referees to...   [click here for more]
Third Kingdom Games  $2.95

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


A Platinum Medal DriveThruRPG Best Seller   The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound?   Years in the making and now revised for the future, Wonderland Imprints supplement OLDSKULL ADVENTURE GENERATOR (GWG2) is the “Rosetta...   [click here for more]
Kent David Kelly  $6.99

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Catacombs Generator

Catacombs Generator


This generator can be used to easily generate tentacular and unforgiving catacombs to explore and plunder, hack'n'slash style, not unlike in Diablo I. The supplement contains: A table of content An how to Lots of tables: Corridors and rooms generation Features Hazards Special rooms description Public domain images ...   [click here for more]
Metal Turtle Games  $2.00

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Monstrous Miscellany #02

Monstrous Miscellany #02


Monstrous Miscellany #02 is a collection of four new monsters designed for use with Labyrinth Lord, but readily useable with any Old School RPG: Giant Centaur – A giant creature appropriate for Lost Worlds and Mysterious Islands. Krum the Smasher – A monstrous godling who does nothing but smash the works of civilization...   [click here for more]
James Mishler Games  $1.00

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What Ho, Frog Demons

What Ho, Frog Demons


Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is...   [click here for more]
Hydra Cooperative  $12.00

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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell.   In Dark Places & Demogorgons,...   [click here for more]
Bloat Games  $9.99 $6.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players?  Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations, and...   [click here for more]
Kent David Kelly  $4.99

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Six Spells: Blood

Six Spells: Blood


Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any...   [click here for more]
Skirmisher Publishing  $0.50

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Slumbering Ursine Dunes

Slumbering Ursine Dunes


Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
Hydra Cooperative  $9.00

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Six Spells: Mythos

Six Spells: Mythos


“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and...   [click here for more]
Skirmisher Publishing  $0.50 $0.40

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting your...   [click here for more]
Kent David Kelly  $4.99

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Dungeon Master's Little Black Book

Dungeon Master's Little Black Book


The DM's Little Black Book is a pocket-sized collection of tables and ideas that can be used in any fantasy RPG. The content is on the whole system neutral, with leanings towards Old School B/X and First Edition games in a few tables. It features over 30 pages of useful tables and content covering dungeon basics like: Why the Door is Stuck and What the Kobolds...   [click here for more]
Gold Piece Publications  $2.00

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100 Low Fantasy Merchants

100 Low Fantasy Merchants


Merchants are a staple in fantasy RPGs but more than often they have no personality and are here only to sell or buy items to adventurers. Make them deeper, potential allies or enemies, or even intrigue starters with this supplement ! This product offers a list of 100 of these more or less sympathetic merchants for your enjoyment ! ...   [click here for more]
Metal Turtle Games  $0.50

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Mythic World of Oldskull - Oldskull Warriors

Mythic World of Oldskull - Oldskull Warriors


Wonderland Imprints is proud to present the first volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally...   [click here for more]
Kent David Kelly  $4.99

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Fever-Dreaming Marlinko

Fever-Dreaming Marlinko


Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes. What you will find inside: Background and hooks for...   [click here for more]
Hydra Cooperative  $9.00

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Advanced Labyrinth Lord (Dragon Cover)

Advanced Labyrinth Lord (Dragon Cover)


Labyrinth Lord doesn't waste precious game time. We're older now. It's hard enough setting aside time to game. Then you have to wrangle all your players together at the same time. The last thing you want is your hard-fought game time wasted. Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and overcomplicated...   [click here for more]
Goblinoid Games  $14.99

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Barrowmaze Complete

Barrowmaze Complete


Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?...   [click here for more]
Greg Gillespie  $35.00

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Village Generator v2

Village Generator v2


With this simple generator you will be able to create unusual villages on the fly. Since each village will have a flavour of its own, it's really useful for worldbuilding or improvising during play. This supplement contains a lot of tables to generate everything you will need ! ...   [click here for more]
Metal Turtle Games  $1.50

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Advanced Labyrinth Lord (Orcus Cover)

Advanced Labyrinth Lord (Orcus Cover)


Labyrinth Lord doesn't waste precious game time. We're older now. It's hard enough setting aside time to game. Then you have to wrangle all your players together at the same time. The last thing you want is your hard-fought game time wasted. Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and overcomplicated...   [click here for more]
Goblinoid Games  $14.99

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,...   [click here for more]
Skirmisher Publishing  $0.99 $0.69

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $5.95

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CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator


Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3.  The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use this...   [click here for more]
Kent David Kelly  $3.99

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Misty Isles of the Eld

Misty Isles of the Eld


Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes...   [click here for more]
Hydra Cooperative  $12.00

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The Dungeon Alphabet

The Dungeon Alphabet


An A-to-Z Reference for Classic Dungeon Design Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: The Dungeon Alphabet has advice, hints, and randomized tables that bring new life...   [click here for more]
Goodman Games  $7.99

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Gunderholfen

Gunderholfen


Gunderholfen… Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards’ playground, heroes’ bane and treasure-seekers’ tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane. This mega-dungeon and mini-campaign setting is designed for character levels 1-10+. It is compatible...   [click here for more]
G. Hawkins  $10.00

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Wilderness Pointcrawl Generator

Wilderness Pointcrawl Generator


This generator can be used to easily generate wilderness pointcrawls, small or huge. The supplement contains: A table of content Lots of tables (ranging from d6 to d100!): Biomes and Links Points of Interest (300 entries!) Settlements, Ruins, Lairs & Marvels Concrete examples of how to craft a pointcrawl ...   [click here for more]
Metal Turtle Games  $2.00

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Black Pudding Heavy Helping Vol. One

Black Pudding Heavy Helping Vol. One


It glorps! It shlorps! It absolutely bevoorps! It is the first official Black Pudding zine collection, available in glorious print! This collection features everything from the first four issues of Black Pudding, a zine of OSR RPG gaming goodies. Monsters, spells, character classes, character sheets, adventures, and more! The materials from each issue are presented...   [click here for more]
Random Order Creations  $6.00

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An Echo, Resounding: A Sourcebook for Lordship and War

An Echo, Resounding: A Sourcebook for Lordship and War


Let Them Know Your Fame In Hell. In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their...   [click here for more]
Sine Nomine Publishing  $9.99

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Orbital Vampire Tower: A Dungeon Age Adventure (5e and OSR versions)

Orbital Vampire Tower: A Dungeon Age Adventure (5e and OSR versions)


Orbital Vampire Tower The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. High in the night sky, a vampire’s tower is torn apart by a rampaging angel. People and monsters are trapped. Magical treasure lies scattered everywhere. It’s all yours for the taking, if you can find a way out before the angel finds you. This adventure is a one-shot dungeon-delve...   [click here for more]
Dungeon Age Adventures  $3.99 $3.19

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HighFell: The Drifting Dungeon

HighFell: The Drifting Dungeon


A new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie! HighFell: The Drifting Dungeon is a 246-page classic old school megadungeon for use with Labyrinth Lord and other fantasy role-playing games/clones. The pages of HighFell are crammed full with new material, maps, and art, including a colour cover by Ex-TSR artist Erol Otus (that matches Barrowmaze Complete...   [click here for more]
Greg Gillespie  $35.00

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The Forbidden Caverns of Archaia

The Forbidden Caverns of Archaia


A new megadungeon and Three Castles Award Winner (2018) from Barrowmaze author Dr. Greg Gillespie! The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient...   [click here for more]
Greg Gillespie  $35.00

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Dungeon Pointcrawl Generator

Dungeon Pointcrawl Generator


This generator can be used to easily generate dungeon pointcrawls, small or huge. The supplement contains: A table of content Lots of tables (ranging from d6 to d100): Ambiance Structure Content:Rooms & Corridors Traps Doors & Stairs Monsters (factions) Concrete examples of how to craft a pointcrawl ...   [click here for more]
Metal Turtle Games  $2.00

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Hex 13.39 -- The Domain of Deepwater

Hex 13.39 -- The Domain of Deepwater


Hex 13.39 -- the Domain of Deepwater -- is an entire cluster of seven hexes that details a small, developing domain and the surrounding hexes. It provides the small village of Deepwater, the nearby Keep, and plot hooks that a Referee can use to establish either a starting location or a settlement to place in play. The book uses the domain rules from Into the Wild and provides concrete examples of...   [click here for more]
Third Kingdom Games  $5.49

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CC1 Creature Compendium

CC1 Creature Compendium


Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters,...   [click here for more]
New Big Dragon Games Unlimited  Pay What You Want

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Wilderlands of the Fantastic Reaches Color Maps

Wilderlands of the Fantastic Reaches Color Maps


Important Note: The PDF for the Wilderlands of the Fantastic Reaches Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four set of maps at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Map Bundle (Print or PDF). ...   [click here for more]
Bat in the Attic Games  $7.99

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.  ...   [click here for more]
Skirmisher Publishing  $1.99

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Materials of Ancient Empires

Materials of Ancient Empires


The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for...   [click here for more]
Skirmisher Publishing  $0.99

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The Craft of the Wise: The Pagan Witch Tradition

The Craft of the Wise: The Pagan Witch Tradition


So Mote it Be! “A witch is not what you do. It is what you are.” Aradia. Bodhmall. Morgane Le Fey. Scáthach These are the pagan witches of old. The ones that defended their way of life against the coming of the new god. Now you can take up their fight. Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.” - The Bándrui and Followers of Aradia covens - 100 Spells...   [click here for more]
The Other Side Publishing  $2.99 $2.09

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