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Eyrie of the Dread Eye

Eyrie of the Dread Eye


From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for characters level 6 to 8. The Eye Is Opening. Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the...   [click here for more]
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Six Spells: Kobolds

Six Spells: Kobolds


Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed...   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making, mega-supplement GWG2: OLDSKULL ADVENTURE GENERATOR is the “Rosetta Stone” of the Castle Oldskull system, the one master system which binds all of the...   [click here for more]
Kent David Kelly  $4.99 $4.24

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
Kent David Kelly  $4.99 $4.24

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Dungeon Crawl Classics RPG

Dungeon Crawl Classics RPG


Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have...   [click here for more]
Goodman Games  $24.99 $21.24

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CASTLE OLDSKULL - Game World Generator - Deluxe Edition

CASTLE OLDSKULL - Game World Generator - Deluxe Edition


Please Note: This Deluxe and Revised Edition of the Platinum Best-Selling Game World Generator is actually two books in one. It is a fully expanded, reformatted, re-illustrated, and re-edited version of the original Game World Generator, along with a new 70,000-word book -- my requested City State Design Guide -- which is featured as a part herein, where the previous edition ended...   [click here for more]
Kent David Kelly  $4.99 $4.24

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Ruined City of Cyfandir

Ruined City of Cyfandir


From the imagination of designer and cartographer Simon Forster, creator of the Book of Lairs and the popular OSR blog Sky Full of Dust, comes a new adventure for characters levels 5-7. Two hundred years ago, the elven capital of Cyfandir fell to the savage assault of the Great Dragon Aisoth, self-proclaimed goddess and sovereign of the lizardmen who...   [click here for more]
Autarch  $4.00 $3.40

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Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $19.00 $16.15

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
Kent David Kelly  $4.99 $4.24

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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Adventurer Conqueror King System

Adventurer Conqueror King System


Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory,...   [click here for more]
Autarch  $10.00 $8.50

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CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator


Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use...   [click here for more]
Kent David Kelly  $1.99 $1.69

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves. Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based...   [click here for more]
Skirmisher Publishing  $0.99 $0.84

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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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Spontaneous Generation Monsters

Spontaneous Generation Monsters


Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more options for monster and setting design. This concept can include living creatures that, by modern definition, are not biological, such as those made of glass or metal. There are at least three forms of spontaneous...   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99 $0.84

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Heroic Fantasy Handbook

Heroic Fantasy Handbook


The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic...   [click here for more]
Autarch  $10.00 $8.50

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CASTLE OLDSKULL - Oldskull Treasure Trove

CASTLE OLDSKULL - Oldskull Treasure Trove


The most ambitious old school treasure system, at your fingertips ... Are you weary of plopping down unimaginative treasures that read “1,000 gold pieces” or something similar? More detail would be great, but how do you get there? Do you have enough game and historical information to provide your players with intricate details on acid types, unholy symbols,...   [click here for more]
Kent David Kelly  $4.99 $4.24

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience...   [click here for more]
Kent David Kelly  $1.99 $1.69

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CASTLE OLDSKULL - 1,000 Rooms of Chaos

CASTLE OLDSKULL - 1,000 Rooms of Chaos


"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $1.99

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Mutant Crawl Classics RPG

Mutant Crawl Classics RPG


Triumph & Technology Won by Mutants & Magic You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent....   [click here for more]
Goodman Games  $24.99 $21.24

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SERPENTINE - Oldskull Serpent Folk

SERPENTINE - Oldskull Serpent Folk


Slithering from out of the depths of Yoth and dread N’kai, they rise … Poisoning dreams, crushing the weak, conquering kingdoms, And your game world will never be the same. Infused with unified coils of deep lore shed from the writings of Lord Dunsany, Robert E. Howard, Clark Ashton Smith, Abraham Merritt and H. P. Lovecraft, Oldskull...   [click here for more]
Kent David Kelly  $2.99 $2.54

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CASTLE OLDSKULL - Chaotic Descriptor Table

CASTLE OLDSKULL - Chaotic Descriptor Table


An infinite array of fantasy possibilities … Endless monsters, treasures, and mysteries at your fingertips. What will you dream, how creative can you be, When you’re handed the keys to the Oldskull imagination engine? Is it possible to distill the entire world design creative process into a single essential volume?...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50 $0.43

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CASTLE OLDSKULL - Oldskull Trolls

CASTLE OLDSKULL - Oldskull Trolls


Have they now come for thee? Ah, the trolls of Groohlz-Drakha! Forsaken progeny of Mung the death god, Accursed children of the Grendel-Modor … Fearlessly, forever ravening, ever-healing, they lie in wait. Will your heroes slay these deathly fiends To learn the gravest secrets of Castle Oldskull,...   [click here for more]
Kent David Kelly  $3.99 $3.39

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CASTLE OLDSKULL - The Oldskull Deck of Strangest Things

CASTLE OLDSKULL - The Oldskull Deck of Strangest Things


For all levels, all classes, all who dare. Shake your old school campaign to its foundations with the ultimate magic item … THE OLDSKULL DECK OF STRANGEST THINGS is a deluxe supplement detailing the hundreds of effects created by a Tarot-inspired minor artifact. Profusely illustrated throughout with beautiful card motifs, and with printable...   [click here for more]
Kent David Kelly  $3.99 $3.39

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


Dungeon Crawl Classics #67: Sailors on the Starless Sea A 0-Level Adventure Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl...   [click here for more]
Goodman Games  $6.99 $5.94

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Barbarian Conquerors of Kanahu

Barbarian Conquerors of Kanahu


Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get: A set of 7 new races and...   [click here for more]
Autarch  $10.00 $8.50

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major...   [click here for more]
Autarch  $10.00 $8.50

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CASTLE OLDSKULL - 333 Realms of Entropy

CASTLE OLDSKULL - 333 Realms of Entropy


Herein you will find 333 fleeting glimpses of the World of Oldskull … the Realms of Entropy. What wonders will you create from these enigmatic inspirations? The realms in this book will give you enthralling and mysterious idea-shards filled with exotic locales, disturbing secrets, and haunting monster encounters which you can make your own. Each of the 333 realms...   [click here for more]
Kent David Kelly  $2.99 $2.54

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CASTLE OLDSKULL - 1,000 Rooms of Chaos II

CASTLE OLDSKULL - 1,000 Rooms of Chaos II


"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $1.99 $1.69

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DCC RPG Quick Start Rules

DCC RPG Quick Start Rules


At long last, the DCC RPG quick start rules! These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience...   [click here for more]
Goodman Games  $1.99 $1.69

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Dungeon Crawl Classics 2018 Halloween Module: The Corpse That Love Built

Dungeon Crawl Classics 2018 Halloween Module: The Corpse That Love Built


A level 2 adventure for DCC RPG – specially themed for Halloween horror! The town of Portnelle is living in a state a fear. Several citizens have been abducted – some never to been seen again, while others are found as corpses, often with missing limbs. <o:p></o:p> When a senile town priest warns that he’s received a vision that the geriatric recluse Dr....   [click here for more]
Goodman Games  $6.99 $5.94

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00 $8.50

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Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that. “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook....   [click here for more]
Skirmisher Publishing  $1.99 $1.69

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CASTLE OLDSKULL - Oldskull Anti-Paladins

CASTLE OLDSKULL - Oldskull Anti-Paladins


Beyond mortal comprehension, Beyond redemption, Some insidious fiends Just want to watch the world burn … Ofttimes controversial, always vexing, but never boring, the ANTI-PALADIN is a specialized chaotic evil fighter sub-class which represents an irrepressible remnant order of the unholy black knights of yore. Whereas paladins...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Brutal Imperilment in the Bag of Infinite Holding

Brutal Imperilment in the Bag of Infinite Holding


Spelunk into a wild network of interconnected and nested magical bags. An adventure and toolkit for Hypertellurians and all fantasy roleplaying games. The queen has lost the crown jewels and her beloved poodle Duchess down her magical bag of infinite holding. Many have tried to enter it and retrieve her majesty’s prized possessions. Will you be the ones to finally succeed? This...   [click here for more]
Mottokrosh Machinations  $3.99 $3.39

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The Midderlands Expanded

The Midderlands Expanded


This book is an expansion to The Midderlands - An OSR Setting & Bestiary - /product/221994/The-Midderlands--OSR-Bestiary-and-Setting Important Note: This book contains some content already found in The Midderlands Additions, and The Midderlands Additions II supplements. It also contains lots of new content not published already. Contains...   [click here for more]
MonkeyBlood Design  $19.42 $16.51

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Auran Empire Primer

Auran Empire Primer


Enter a world of adventure, where a once-majestic empire is slipping into oblivion, and bold and ambitious conquerors are rising to forge new realms from the ashes of the old. The Auran Empire Primer provides an introduction to: The geography of the world of Cybele and the continent of Aurëpos, with a two-page full color map gridded in 24-mile hexes. The history of the Auran Empire...   [click here for more]
Autarch  $2.50 $2.13

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HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises

HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises


Lake Geneva, 1972. Gygax. Arneson. Come experience the Golden Age ... THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook...   [click here for more]
Kent David Kelly  $4.99 $4.24

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CASTLE OLDSKULL - The Order of the Scarlet Tabard

CASTLE OLDSKULL - The Order of the Scarlet Tabard


Hale companions, ready and true, prepared to brave the dungeons deep in the name of hard-won gold and glory … Behold the doughty and stalwart men- and women-at-arms who hail from the Free City of Grimrook, the infamous and ever-ready “Redshirts” from the mercenary company known as the Order of the Scarlet Tabard! The old school rules always encourage us to include...   [click here for more]
Kent David Kelly  $1.99 $1.69

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The Midderlands - OSR Bestiary and Setting

The Midderlands - OSR Bestiary and Setting


Gold Winner - 2018 ENnie Awards - Best Cartography The Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder. It is a green-hued, dark-fantasy, late-middle ages,...   [click here for more]
MonkeyBlood Design  $15.25 $12.97

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CASTLE OLDSKULL - Oldskull Dragons

CASTLE OLDSKULL - Oldskull Dragons


The great draconian powers of the World of Oldskull arise, ready to fill your players’ hearts with dread, excitement, and trepidation … Are their bold PC heroes ready for the challenge? Have you been wanting to include some classic old school dragons in your campaign? This book will save you hours of development time! Many thousands of dice rolls have...   [click here for more]
Kent David Kelly  $2.99 $2.54

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Mad Monks of Kwantoom

Mad Monks of Kwantoom


Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless...   [click here for more]
Kabuki Kaiser  $5.00 $4.25

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $4.99 $4.24

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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99 $2.09

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LORDS OF OLDSKULL - Book I - Krampus

LORDS OF OLDSKULL - Book I - Krampus


As cav’lier golems march and wheel,   In tiny danse of death and holm   And arc their blades of mint and bone   To tinkling chaunt of glockenspiel;      And from the shadow’s watching wall?   Krampus sighing, claimeth all.   See his sorrowed eyes...   [click here for more]
Kent David Kelly  $1.59 $1.35

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Cantrips: OSR Magic Supplement

Cantrips: OSR Magic Supplement


One first level spell... That's all you get as a first-level Magic-User on an old-school dungeon run. Fire your one Magic Missile, and you're done for the adventuring day. At least it frees you up to make the pizza run... Cantrips give you options! Cantrips are lesser magical invocations mages practice to hone their skills and master new spells. A wizardling...   [click here for more]
Print and Play Gamer  $1.99 $1.69

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