A rules supplement for Dungeon Crawl Classics
One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose... [click here for more]
Thirteen magic items for your fantasy tRPG of choice, inspired by the names of items past. Beyond a couple of references to spell names (to explain how items and spells interact) and to the occasional mechanic like a saving throw, these are system-neutral.
I originally wrote this for #RemagineDragonJam; I've since added three more items and corrected some errors to make this a printable... [click here for more]