A rules supplement for Dungeon Crawl Classics
One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose... [click here for more]
10 keyed rooms, 11 strange lichens, salt poppets, magic bat guano, 3 other magic items, cassowary skulls, and a sea witch who wants her father back by any means necessary.
With cartography by Pat Eyler (@mountain_foot) and internal art by Anna Aphelion. Invaluable editing feedback was given by Michael Lombardi (@barbariankb).
This dungeon makes some references to mechanics such as saving... [click here for more]
Thirteen magic items for your fantasy tRPG of choice, inspired by the names of items past. Beyond a couple of references to spell names (to explain how items and spells interact) and to the occasional mechanic like a saving throw, these are system-neutral.
I originally wrote this for #RemagineDragonJam; I've since added three more items and corrected some errors to make this a printable... [click here for more]
A character sheet spreadsheet for the OSR game Dungeon Raiders.
This has been tested on LibreOffice, OpenOffice, and GNUmeric. It may also work with other applications that use the .ods format.
The spreadsheet is designed with a minimal number of auto functions, leaving you with the flexibility to fill it in the way the works best for you, but freeing you from mundane calculations.
This... [click here for more]
This is a free preview of a zine we are Kickstarting.
Thirty-Six Stranger Chambers will be a 48-page A5 zine, detailing rooms that you can drop in to liven up a dungeon. It will also contain Room Relation Tables to help you decide how the dungeon denizens use, value, defend, or fear the room.
The preview contains 6 of the 36 rooms we have written:
Origami... [click here for more]