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Beyond the Wall and Other Adventures
by Flatland Games

Want to play a roleplaying game, but don't have time for the prep work involved? Inspired by classic works of young adult fiction, Beyond the Wall and Other Adventures gives you a kit to make a gang of childhood friends and send them off on their first big adventure, just like in the novels we loved growing up. No homework, no fuss. In PDF or color hardcover.

Beyond the Wall and Other Adventures
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Zine-o-Map

Zine-o-Map


Zine-o-Map is a zine-sized (8.5x5.5-inch pages) collection of OSR-style maps created for Kickstarter's Zine Quest 2 event. There are 37 single-page maps and 1 centerfold map that spans the full 8.5x11-inch paper. All maps are released under the Creative Commons Attribution 4.0 International (CC BY 4.0) license, so you are more than welcome to use them in any commercial works you produce. ...   [click here for more]
2 Dogs Barking  $5.00

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Duel of the Elements

Duel of the Elements


A war rages in the universe. The Elemental Gods are locked in an eternal war to expand their dominion on the physical plane. In this adventure, it is the Elemental Earth Lord Moerg invading the realm of Umwansh, Lord of the Tides, and his ally Pelagia, Goddess of the sea. Back Cover The water around the ship begins to smoke and roil, bubble and boil. Steam rises up making the area humid. Before the...   [click here for more]
2 Old Guys Games  $4.99

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Let's Be Bad Guys: Pirates!

Let's Be Bad Guys: Pirates!


Investigate - Formulate Plan - Execute Plan Players are on a crew that has been assembled for a grand theft nautical scheme. They’re all crew, no ship and maybe no captain. The crew decided the best way to get more fame and fortune is to simply…steal a ship. Now, no pirate worth their salt would break The Pirate Code, and steal from other pirates. So, they have decided to steal a ship that is not...   [click here for more]
2 Old Guys Games  $4.99

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Rules of Engagement - DCC Quick Naval Combat Rules

Rules of Engagement - DCC Quick Naval Combat Rules


We here at 2 Old Guys Games started by and continue to publish nautical adventures (Sinking the Stercorarius, Behold! The Aethernauts Rise!). To that end, we have decided that a set of naval combat rules for DCC are in order. These have shown up in bits and pieces of other adventures that are in progress or published by us. It made sense that we have a published set of rules all in one place for quick...   [click here for more]
2 Old Guys Games  $1.49

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The Village of Death

The Village of Death


When the PCs come across a dockside fire they get more than they bargained for. The big question is, will they survive? The Short Non-Spoiler Version While travelling by ship, the watch spots a constant stream of smoke rising from over the horizon. Upon arrival they find an eerie village full of secrets, and danger. This is the first adventure in The Season of the Sea Witch series which finds the...   [click here for more]
2 Old Guys Games  $3.99

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Villainous Volume I, The Widow of Roses - Campaign BBEG

Villainous Volume I, The Widow of Roses - Campaign BBEG


Villainous Volumes: because every tabletop roleplaying game campaign deserves a cool-ass Big Bad Evil Guy. Beyond the bramble and rose-woven gates and the thorn tangle hedges of the Griever's Knot, the castle rises like a chancre. It was once a fairytale monument to the days of the old empire. The Tyrant and the Lady claimed domination over all they surveyed. But the Tyrant...   [click here for more]
A Couple of Drakes  $10.00

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DQ1 - Yoke of the Slavers

DQ1 - Yoke of the Slavers


Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers...   [click here for more]
Adventures in Filbar  $3.00

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DQ2 - Chasing the Slavers

DQ2 - Chasing the Slavers


The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures. Although set in the Pangia Campaign, this adventure...   [click here for more]
Adventures in Filbar  $3.00

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DQ3 - Demise of the Slavers

DQ3 - Demise of the Slavers


Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series. Although set...   [click here for more]
Adventures in Filbar  $3.00

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Fam1 - Köppen Tomb

Fam1 - Köppen Tomb


Your fledgling adventuring career appears to be a bust and you consider going home. What happens next may define the rest of your life. You roll into the small community of Argyll after hearing rumors of a recently discovered tomb complex. Stories you’ve heard is that a group of adventurers attempted to conquer it but failed. In the hopes you can do better you seek out the sole remaining member...   [click here for more]
Adventures in Filbar  $3.00

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Fam10 - Reliquary of Sir Torrick

Fam10 - Reliquary of Sir Torrick


The Precept of a Paladin order has called upon your group to do a favor. Recent initiates have gone to their island pilgrimage where the greatest member of their order is buried. Their vessel is long overdue and the commander feels they may have experience vehicular issues and no cause for 'major' alarm. A vessel has been obtained for you to head that way. Currently the other Paladins are all busy...   [click here for more]
Adventures in Filbar  $3.00

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Fam3 - Opair Keep

Fam3 - Opair Keep


The small village of Angst in western Famore has a humanoid problem. A missive on the message totem is calling for help to dispatch these pesky raiders. It is believed that they are working out of the abandoned Opair Keep. Locals gasp in amazement as the locale is well known to be cursed! Although set in the Pangia Campaign under 5th edition rules, this adventure setting is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
Adventures in Filbar  $3.00

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Far10 - Quabo’s Golgotha

Far10 - Quabo’s Golgotha


A bar bet leaves without coins but with something far more valuable...information. Turmeric the Rake found himself with not enough funds to cover his poor gambling skills but has given you some intel on a long forgotten golgotha, or tomb. A little research has revealed that Quabo was a person and not a place. A mage's crypt usually has good stuff right? This adventure setting was designed for 5th...   [click here for more]
Adventures in Filbar  $2.50

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Far11 - Archives of Steinhäuser

Far11 - Archives of Steinhäuser


Far11 - Archives of Steinhäuser involves a group of mid-level PCs that have a conundrum. In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhäuser. This location is known as a vast repository of knowledge. You set out and quickly...   [click here for more]
Adventures in Filbar  $3.00

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Far12 – Necropolis at Manheim

Far12 – Necropolis at Manheim


Today’s Filbar Friday offering is Far12 - Necropolis at Manheim. After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’...   [click here for more]
Adventures in Filbar  $2.00

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Far13 - Katorian Sphere

Far13 - Katorian Sphere


The Katorian Sphere sits on the eastern edge of Fartook and was home to many adventures. This sandbox style setting offers a plethora of 'mini' adventures that can be strung together or used together in a quest-like offering. Our personal group spent weeks of gameplay here and enjoyed a long respite at Ta-Killya Estates! Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
Adventures in Filbar  $3.00

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Far14 - Garrison at Longpick

Far14 - Garrison at Longpick


Problems have arisen at the island prison of Longpick. With "professional" soldiers several days away, the Council of Haddonfield has asked the party to move up the coast and render assistance! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (5th to 7th) adventurers. Save yourself some time...   [click here for more]
Adventures in Filbar  $3.00

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Far15 - Zoble Expanse

Far15 - Zoble Expanse


In our home campaign, the party spent a lot of time in an area known as the Zoble Expanse. The adventures had there were smaller scale but the area was a sandbox of activity. Today, we turn that sandbox over to you! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (5th to 7th) adventurers....   [click here for more]
Adventures in Filbar  $3.00

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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
Adventures in Filbar  $2.00

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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia Campaign,...   [click here for more]
Adventures in Filbar  $3.00

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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was designed...   [click here for more]
Adventures in Filbar  $3.00

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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [click here for more]
Adventures in Filbar  $2.00

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Far7 - Labors of King Homa

Far7 - Labors of King Homa


A job has come up for your party straight from the leader of Phoenix! A trade deal is desired with the leader of an island chain known for Ioun Stones. The Zephyr has requested that your party go and use your skills to negotiate the deal. Upon arrival, your talents serve you well but King Homa requires that your talents serve him... This adventure setting was designed for 5th Edition AD&D for...   [click here for more]
Adventures in Filbar  $3.00

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Far8 - Sojourn through Fartook

Far8 - Sojourn through Fartook


The country of Fartook has several major cities in it, however the bulk of the nation is a wilderness frontier with many dangers throughout the interior. This offering givess mid-level PCs a plethora of interesting areas to explore as they move through the nation. This offering can be carved up and transplanted into any exisiting campaign as well. This adventure setting was designed for 5th Edition...   [click here for more]
Adventures in Filbar  $3.00

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Far9 - Phagor Village

Far9 - Phagor Village


After gaining some knowledge about an abandoned town from some grave robbers, the party opts to take a look around to see if anything is left. This part of the Filbar Campaign was used as a side-trek encounter and added some nice depth for the area! The mid-level scenario is easy to pop into any campaign for exploration! This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
Adventures in Filbar  $2.00

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MAR1 - Homestead

MAR1 - Homestead


The second offering from the Margou Campaign is designed to introduce new players to your game in a small dose. A pair of new adventurers head off to the big city but go by a farmhouse and notice something is out of place... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or...   [click here for more]
Adventures in Filbar  $1.00

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MAR10 - Kraken Reef

MAR10 - Kraken Reef


Your time in Pearl Bay has been restful and just want you needed after months of adventuring. As you sip a drink, you begin to get that itch for adventuring and ponder your options. Rumors swirl in the large city including a shipwreck survivor with an interesting tale... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created...   [click here for more]
Adventures in Filbar  $3.00

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MAR11 - Minions of Habuu

MAR11 - Minions of Habuu


This is the scenario that started our podcasting career. Welcome to Cragwich, a coastal city with something for everyone! In this opening scenario, the party has a run-in with some nasty cultists! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for five, first level adventurers. Save yourself some time and utilize...   [click here for more]
Adventures in Filbar  $3.00

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MAR12 - Labyrinth Hill

MAR12 - Labyrinth Hill


Merchants fleeing a small town let you know that a community is under duress ahead. The adventuring biz has been somewhat lackluster so now is your chance to shine! In the shadow of Labyrinth Hill you move down the road! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for seven, second level adventurers. Save yourself...   [click here for more]
Adventures in Filbar  $3.00

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MAR13 - Foray Into the Flow

MAR13 - Foray Into the Flow


After proving themselves as heroes, your party is once again called upon to handle a problem. This one gets you dirty as you must descend into the sewers to find a wanted criminal! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for four, second level adventurers. Save yourself some time and utilize it for a one...   [click here for more]
Adventures in Filbar  $3.00

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MAR2 - Cascadia Caverns

MAR2 - Cascadia Caverns


After starting your adventuring careers, you arrive in Runnymede a small village. A man in the center of the community is spouting something and you quickly discovered a child has gone missing. The citizens are reluctant to send the city watch out and that gives you the opening you to jumpstart your careers! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any...   [click here for more]
Adventures in Filbar  $3.00

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MAR3 - Banshee of Whitestone

MAR3 - Banshee of Whitestone


Today we kick off offerings from Margou Campaign. This scenario takes a group of 3rd level PCs that come upon, with help, an abandoned manor home. Perhaps they will find treasure or maybe death is about to find them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of low-level (3rd level) adventurers....   [click here for more]
Adventures in Filbar  $2.00

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MAR4 - Catacombs of Trey

MAR4 - Catacombs of Trey


After hearing a story of the Trey Triplets, you do a little investigating and discover their tombs may hold a signficant amount of treasure. It took a bit of digging but you think you may know where it is... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (4th level) adventurers. Save yourself...   [click here for more]
Adventures in Filbar  $3.00

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MAR5 - Razor Ridge

MAR5 - Razor Ridge


Years ago the frontier area near Catar was cleared out by Lord Razor. Recent reports indicate that the humanoids on the mountain are on the move to take back the land stolen from them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (4th level) adventurers. Save yourself some time and utilize...   [click here for more]
Adventures in Filbar  $3.00

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MAR6 - Lady Lovibond

MAR6 - Lady Lovibond


When a mysterious ships floats into harbor, you and your friends can't resist a little investigation into the strange craft. You'll need to "borrow" a rowboat though... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of first levell adventurers. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
Adventures in Filbar  $3.00

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MAR7 - Assault of Carma's Tower

MAR7 - Assault of Carma's Tower


While cutting across the frontier you and your group discover a group of Dwarven miners with a problem. A regional enchanter has an army of Flying Apes terrorizing the poor miners who are merely attempting to mine a mountain. They have asked for assistance and an offer of gems or ore is likely! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system....   [click here for more]
Adventures in Filbar  $3.00

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MAR8 – Temple at Wedel Cliff

MAR8 – Temple at Wedel Cliff


Huge piles of food arrive at your tavern table and you are about to dig in just as the doors slam open. "The temple is on fire!!" The man is hysterical and the other patrons spring into action! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of fifth level adventurers. Save yourself some time and utilize...   [click here for more]
Adventures in Filbar  $3.00

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MAR9 - Holding Your Own

MAR9 - Holding Your Own


You have fought through the undead guardians of the Amorian Treasury and recovered a vast store of valuables. As you prepare to leave, you hear noises in the defunct structure... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for five, fourth level adventurers. Save yourself some time and utilize it for a one shot...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


 Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $1.00

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MHI - 10 Jobus Tombs

MHI - 10 Jobus Tombs


The Amir of Seldos has called upon the quartet of brave adventurers to assist him in an endeavor. His son, and only heir, has recently contracted Lycanthropy and no one has been able to deliver a cure to the young prince.  One cure is known, however it is tucked away in a tomb of former leaders that were...evil. Designed for four, nineth level PCs! This offering was a great time for the Murder Hobo...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 11 Frito's Three Labors

MHI - 11 Frito's Three Labors


You have been sent to be an envoy for your country to a desert nation recently created. The area is known as a bandit haven and the new ruler ascended due to his overthrow of the others. As you open dialogue, Frito, the new leader, is willing to accept a trade agreement if the party resolves a few renegade issues for him. Designed for four, fourth level PCs! This offering was a great time for the...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 14 Tu-Ton Lootin'

MHI - 14 Tu-Ton Lootin'


When one of our scenarios went off the rails, as they sometimes do, we had improvise. The following offering is what became of that. Your PCs have wandered into a desert region of forgotten kings courtesy of a map found in an Orc hoard. You've followed the directions but all you've discovered is sand...and maybe a stone? The scenario was designed for a quartet of fourth level PCs. This offering was...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 15 Pride of Glittergold

MHI - 15 Pride of Glittergold


Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 16 Barrow of the Bull

MHI - 16 Barrow of the Bull


A party of 4, 3rd level PCs have taken an easy delivery mission to the town of Eagerton and head out for an easy payday. Word reaches them that the road is a haven for bandits and opt to take a shortcut. As luck would have it, they discover the entrance of an old, forgotten tomb! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 17 Transport Detail

MHI - 17 Transport Detail


After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 18 A Girl in the Hood

MHI - 18 A Girl in the Hood


You brave band of future heroes roll into the small town of Odaville and discover the citizens frantically searching for something. An inquiry gives you the information that one of their youth are missing and with humanoids in the area, the citizens are rightfully concerned! Can you assist them in finding the child? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 20 Firebase Khan

MHI - 20 Firebase Khan


A remote outpost has been overrun on the frontier and your help has been requested by the Hill Dwarves. Aerial transportation has been supplied but you and your associates will have to fly in under uncertain conditions and most likely, hostile fire! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 21 Juniper Falls

MHI - 21 Juniper Falls


While trekking across the wilderness you come upon a gap guarded by a city. It doesn't appear on any maps but you need a spot to rest before moving on... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
Adventures in Filbar  $2.00

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  STORYLINE: Write Structured Adventures | A how to-book on RPG-writing