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HighFell: The Drifting Dungeon
by Greg Gillespie

A brand new megadungeon from Three Castles Award Winner Dr. Greg Gillespie!

HighFell: The Drifting Dungeon
 
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An Invitation From The Blue Baron (A Collaborative Dungeon For Blueholme)

An Invitation From The Blue Baron (A Collaborative Dungeon For Blueholme)


This wonderful forty four page adventure that you hold in your hands was written for Blueholme Prentice rules ™. The book was a collaborative effort between some of the brightest minds in the Old School Role Playing community. Detailed within this book is a twenty two room dungeon, new monsters & spells, and all kinds of interesting twists. The Blue Baron holds his masquerade party annually,...   [click here for more]
3 Toadstools   FREE 

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Old School Interviews Volume 2

Old School Interviews Volume 2


I’m back with Volume 2 of “Old School Interviews”. Detailed within this document are people of the “OSR”, old school publishers, role players, graphic artists, cartographers. It’s been my pleasure to read their responses, invest time in researching what makes them tick. I look forward to sending out more emails with the subject line “it’s your turn!”...   [click here for more]
3 Toadstools   FREE 

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Random Fungi

Random Fungi


A collection of 50+ random tables for inspiration at the gaming table! Perfect for old school gaming. ...   [click here for more]
3 Toadstools  Pay What You Want

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The Return Of The Blue Baron (A Collaborative Dungeon For Blueholme)

The Return Of The Blue Baron (A Collaborative Dungeon For Blueholme)


Welcome to "The Return Of The Blue Baron" Volume 2 in the "Blue Baron" Series of Collaborative Dungeons. It is with heavy heart that I confirm the rumors which you must have heard by now. My husband, Lord Gavanov Keiner, 23rd Baron Keiner, known to many as the Blue Baron, is no more. Yet hope remains in the words of his final command, a rather unique funeral arrangement....   [click here for more]
3 Toadstools   FREE 

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78 Hamlet Happenings

78 Hamlet Happenings


78 Hamlet Happenings is an OSR supplement for Referees and Game Masters. It uses Tarot cards, and their meanings, to determine random events for a township, hamlet, or city. The supplement is intended as an easy way for Game masters to add interesting flavour to any township that is oft-visited by the player characters. History is replete with strange and seemingly random occurences. So make your...   [click here for more]
3T RPG Publishing  $2.00

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One-roll Outposts

One-roll Outposts


A set of one-roll tables for Star Without Number -- an alternative set of tables for outpost and space station generation. ...   [click here for more]
400 Goblins   FREE 

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Spaceship!

Spaceship!


New hulls and sample ships for Stars Without Number. 4 new frigate and 2 new cruiser sized hulls to add to your sector. There's a sample ship for each hull included, as well as some new frigate hull modifications for even more options! ...   [click here for more]
400 Goblins   FREE 

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¡Hexplora! - Bestiario OSR

¡Hexplora! - Bestiario OSR


El Valle Prohibido es el ejemplo de campaña incluido en ¡Hexplora!, la guía para crear y dirigir campañas de rol tipo sandbox. En este PDF podrás encontrar todas las estadísticas de los monstruos y PNJ de esta campaña, incluyendo a monstruos únicos como el gran Gwanji o Mokele, creaciones como el Gólem...   [click here for more]
77Mundos  Pay What You Want

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Advanced Mutant Companion (Mutant Future)

Advanced Mutant Companion (Mutant Future)


The Advanced Mutant Companion is a collection of optional rules compatible with Mutant Future. Enhance your characters with new mutations and races, as well feats and backgrounds. This book includes: *78 new mutations. New physical, mental, and plant mutations. For ease of use, they have all been organized into random tables with the original...   [click here for more]
A. Hagen  $3.00

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Book of Fantasy Races (Labyrinth Lord)

Book of Fantasy Races (Labyrinth Lord)


Book of Fantasy Races is a supplement of 31 new character races compatible with Advanced Labyrinth Lord or the advanced edition of the world's most popular fantasy role-playing game. Highlights Bugbears: Stalk stealthily through forests and caves. Brew deadly poison from foraged ingredients. Kobolds:...   [click here for more]
A. Hagen  $3.00

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Skills, Feats & Equipment (Labyrinth Lord)

Skills, Feats & Equipment (Labyrinth Lord)


Skills, Feats & Equipment is a supplement of character creation and advancement rules for Labyrinth Lord (original or advanced) or B/X. Enhance your characters with feats, backgrounds, subclasses, and new equipment. *64 feats. Command a retinue, ride a monstrous mount, create a language, control the undead, brew herbal remedies,...   [click here for more]
A. Hagen  $3.00

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The Trove of Magic Items (Labyrinth Lord)

The Trove of Magic Items (Labyrinth Lord)


Open The Trove of Magic Items and discover 100 new magic items for Labyrinth Lord. The Trove features unpredictable, balanced, and fun to use magic items in an neatly organized format. Its massive array of random tables includes all the items from the Labyrinth Lord core rules and the Advanced Edition Companion. New Items Include: 14...   [click here for more]
A. Hagen  $3.00

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Ghostlike Crime Character Sheet

Ghostlike Crime Character Sheet


This is the form-fillable character sheet for Ghostlike Crime. Ghostlike Crime is an RPG zine series bringing magical realism, the paranormal, and cryptid terrors to a modern day setting. Compatible with DCC RPG. It expands and hacks the original rule set to place it in a familiar yet darkly skewed world. Get your copy of Ghostlike Crime no.01 here! ...   [click here for more]
Abiology Games  Pay What You Want

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Ghostlike Crime no.1

Ghostlike Crime no.1


Ghostlike Crime is an RPG zine series bringing magical realism, the paranormal, and cryptid terrors to a modern day setting. Compatible with DCC RPG. It expands and hacks the original rule set to place it in a familiar yet darkly skewed world. Issue no.1 includes: Rules for character creation New classes Modern equipment Scrap Artifacts & Weird Science...   [click here for more]
Abiology Games  $10.00 $5.00

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The Temple of the Blood Moth

The Temple of the Blood Moth


A science-fantasy horror dungeon for Old School versions of Dungeons & Dragons. What is The Temple of the Blood Moth? The Temple of the Blood Moth is an OSR dungeon zine full of horrible moth-creatures, a doomsday cult, strange mutants, and rusted, blood-pumping machinery. The biological life-cycle of the central creature, the Moths, is a framing element of the dungeon itself,...   [click here for more]
Abrasax Press  $4.99

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The Mecha Hack

The Mecha Hack


Please Note: The Mecha Hack has everything you need to play! This game is based on The Black Hack, but it’s a full, standalone game, and does not require any additional products in order to use. Suit up with The Mecha Hack! If you’re a fan of Gundam, Robotech, Pacific Rim, BattleTech, or Transformers, this is the rules-lite robot RPG you’ve been waiting for. The...   [click here for more]
Absolute Tabletop  $6.95

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DQ1 - Yoke of the Slavers

DQ1 - Yoke of the Slavers


Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice...   [click here for more]
Adventures in Filbar  $3.00

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DQ2 - Chasing the Slavers

DQ2 - Chasing the Slavers


The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures. Although set in the Pangia Campaign, this adventure...   [click here for more]
Adventures in Filbar  $3.00

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DQ3 - Demise of the Slavers

DQ3 - Demise of the Slavers


Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series. Although...   [click here for more]
Adventures in Filbar  $3.00

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Fam1 - Köppen Tomb

Fam1 - Köppen Tomb


Your fledgling adventuring career appears to be a bust and you consider going home. What happens next may define the rest of your life. You roll into the small community of Argyll after hearing rumors of a recently discovered tomb complex. Stories you’ve heard is that a group of adventurers attempted to conquer it but failed. In the hopes you can do better you seek out the sole remaining member...   [click here for more]
Adventures in Filbar  $3.00

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Fam10 - Reliquary of Sir Torrick

Fam10 - Reliquary of Sir Torrick


The Precept of a Paladin order has called upon your group to do a favor. Recent initiates have gone to their island pilgrimage where the greatest member of their order is buried. Their vessel is long overdue and the commander feels they may have experience vehicular issues and no cause for 'major' alarm. A vessel has been obtained for you to head that way. Currently the other Paladins are all busy...   [click here for more]
Adventures in Filbar  $3.00

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Fam3 - Opair Keep

Fam3 - Opair Keep


The small village of Angst in western Famore has a humanoid problem. A missive on the message totem is calling for help to dispatch these pesky raiders. It is believed that they are working out of the abandoned Opair Keep. Locals gasp in amazement as the locale is well known to be cursed! Although set in the Pangia Campaign under 5th edition rules, this adventure setting is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily...   [click here for more]
Adventures in Filbar  $3.00

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Far11 - Archives of Steinhäuser

Far11 - Archives of Steinhäuser


Far11 - Archives of Steinhäuser involves a group of mid-level PCs that have a conundrum. In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhäuser. This location is known as a vast repository of knowledge. You set out...   [click here for more]
Adventures in Filbar  $3.00

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Far12 – Necropolis at Manheim

Far12 – Necropolis at Manheim


Today’s Filbar Friday offering is Far12 - Necropolis at Manheim. After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’...   [click here for more]
Adventures in Filbar  $2.00

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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
Adventures in Filbar  $2.00

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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia...   [click here for more]
Adventures in Filbar  $3.00

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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was...   [click here for more]
Adventures in Filbar  $3.00

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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [click here for more]
Adventures in Filbar  $2.00

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Far7 - Labors of King Homa

Far7 - Labors of King Homa


A job has come up for your party straight from the leader of Phoenix! A trade deal is desired with the leader of an island chain known for Ioun Stones. The Zephyr has requested that your party go and use your skills to negotiate the deal. Upon arrival, your talents serve you well but King Homa requires that your talents serve him... This adventure setting was designed for 5th Edition AD&D for...   [click here for more]
Adventures in Filbar  $3.00

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Far8 - Sojourn through Fartook

Far8 - Sojourn through Fartook


The country of Fartook has several major cities in it, however the bulk of the nation is a wilderness frontier with many dangers throughout the interior. This offering givess mid-level PCs a plethora of interesting areas to explore as they move through the nation. This offering can be carved up and transplanted into any exisiting campaign as well. This adventure setting was designed for 5th Edition...   [click here for more]
Adventures in Filbar  $3.00

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Far9 - Phagor Village

Far9 - Phagor Village


After gaining some knowledge about an abandoned town from some grave robbers, the party opts to take a look around to see if anything is left. This part of the Filbar Campaign was used as a side-trek encounter and added some nice depth for the area! The mid-level scenario is easy to pop into any campaign for exploration! This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
Adventures in Filbar  $2.00

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MAR1 - Homestead

MAR1 - Homestead


The second offering from the Margou Campaign is designed to introduce new players to your game in a small dose. A pair of new adventurers head off to the big city but go by a farmhouse and notice something is out of place... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or...   [click here for more]
Adventures in Filbar  $1.00

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MAR3 - Banshee of Whitestone

MAR3 - Banshee of Whitestone


Today we kick off offerings from Margou Campaign. This scenario takes a group of 3rd level PCs that come upon, with help, an abandoned manor home. Perhaps they will find treasure or maybe death is about to find them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of low-level (3rd level) adventurers....   [click here for more]
Adventures in Filbar  $2.00

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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $1.00

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MHI - 11 Frito's Three Labors

MHI - 11 Frito's Three Labors


You have been sent to be an envoy for your country to a desert nation recently created. The area is known as a bandit haven and the new ruler ascended due to his overthrow of the others. As you open dialogue, Frito, the new leader, is willing to accept a trade agreement if the party resolves a few renegade issues for him. Designed for four, fourth level PCs! This offering was a great time for the...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 15 Pride of Glittergold

MHI - 15 Pride of Glittergold


Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 17 Transport Detail

MHI - 17 Transport Detail


After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 20 Firebase Khan

MHI - 20 Firebase Khan


A remote outpost has been overrun on the frontier and your help has been requested by the Hill Dwarves. Aerial transportation has been supplied but you and your associates will have to fly in under uncertain conditions and most likely, hostile fire! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 23 Boots

MHI - 23 Boots


You and your associates are on the verge of 'graduating' to adventurer status but one of the mentors requires a favor. In order to be released, you have been asked to go across Cathoway (city) and pick up a pair of boot. One easy job away from being on your own... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 3 Syndicate Saturation

MHI - 3 Syndicate Saturation


As first level PCs, your quartet begins to run low on funds and needs a job. A consultation with the local Alderman uncovers the city of Marshall is current in the grip of a crime syndicate. The ‘voice of the people’ points out that treasure and accolades would go to the group able to rid the city of this scourge. Eager to prove your mettle, you and your associates offer to help! This...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 4 The Mutiny and The Bounty

MHI - 4 The Mutiny and The Bounty


Chasing pirates can be a dicey business especially with an ocean storm bearing down upon you. As you give chase to Captain Longstockings and her crippled ship, she wanders into a cove...TRAPPED! This criminal cleanup is almost complete... This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game, every week. They also offer...   [click here for more]
Adventures in Filbar  $1.00

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MHI - 6 Dingling Brothers Circus

MHI - 6 Dingling Brothers Circus


Your foray on the frontier has been fruitful but you all need a break. As you reach the walled city of Harper's Ridge, you notice that you are not alone on the road as the famous Dingling Brothers Circus is also wanting entry to the city! Looks like you are just in time for a fun festival Finally a break from mayhem! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $2.00

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MHI – 2 Mortuary Island

MHI – 2 Mortuary Island


A group of 4, 9th level PCs are chasing a group of bandits who have obtained the Staff of Resuscitation before you. As you chase Corbet's Cronies, you arrive at the small town of Sambor. A group of angry citizens are waiting and look like the scofflaws have already roughed them up. Can you convince the residents that you are heroes and recover the minor artifact? This offering was a fantastic time...   [click here for more]
Adventures in Filbar  $2.00

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NQ1 - Meteor Mystery

NQ1 - Meteor Mystery


NQ1 – Meteor Mystery is the first offering from Pangia the latest continent. Some adventurers need a sign to start their careers and this adventure does just that. A strange meteor has been seen streaking across the sky of Dilad recently. The animals have become sick and farmers are reporting an influx of humanoid raiders. Count DeMoss, lord of the area, has been contacted but no troops have...   [click here for more]
Adventures in Filbar  $3.00

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NQ2 - Oversight Pass

NQ2 - Oversight Pass


NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy... This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it...   [click here for more]
Adventures in Filbar  $3.00

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NQ3 – Ta’ Hagrat

NQ3 – Ta’ Hagrat


NQ3 – Ta’ Hagrat pits a group of experienced, but low level PCs. The party has received word from the citizens (or in NQ2) of a troublesome cult hidden in Meglos Peaks. Apparently a stronghold exists near the mouth of the Tora River. Putting an end to this group of religious fanatics would certainly put another feather in your fledgling career caps! This adventure setting is easily adaptable...   [click here for more]
Adventures in Filbar  $3.00

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Par1 - Opportunity to Shine

Par1 - Opportunity to Shine


Par1 – Opportunity to Shine brings your new group of PCs to Jayneville in the country of Pardor. A civil war is raging with neither side able to gain an upper hand. To make matters worse a third faction, “Green skins” has been running around the countryside taking advantage of the chaos. As your party is about to discover, these individuals need to be dealt with, severely! Although...   [click here for more]
Adventures in Filbar  $3.00

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Par2 - Patrician Stronghold

Par2 - Patrician Stronghold


In Par2 - Patrician Stronghold, the base defense of the nation is discussed in detail. For decades the protective ring of fortresses has protected the country from outside forces bent on overthrowing it. This offering explains the general overview of the consistently made fortifications as well as giving a low-level adventure to explore a deserted one! Although set in the Pangia Campaign, this adventure...   [click here for more]
Adventures in Filbar  $3.00

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