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MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)
by Andrews McMeel Publishing

Expand your Zweihander RPG game into a whole new realm of chaos! New professions, vehicle combat, demonic powers and a new adventure await for GMs and players alike.

MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)
 
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MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)

MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)


This bundle includes a traditional Digital PDF and a Phone PDF for MAIN GAUCHE: Grim & Perilous Supplement. CHAOS IS NOT A PIT – IT IS A LADDER. MAIN GAUCHE is a supplement for the ENnie award-winning ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will...   [click here for more]
Andrews McMeel Publishing  $19.99

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ZWEIHANDER Grim & Perilous RPG: Character Folio

ZWEIHANDER Grim & Perilous RPG: Character Folio


Record your character's grim & perilous tale using the ZWEIHANDER Grim & Perilous RPG: Character Folio. Begin your journey by using a permanent marker to write your character's name on the front cover of the folio. Within this 24-page softcover book, you will find an updated character sheet, using a Mad Libs-styled approach to quickly record their background. It includes ample space and breadth...   [click here for more]
Andrews McMeel Publishing  $9.99

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ZWEIHANDER RPG: Player's Handbook (Phone PDF + Digital PDF)

ZWEIHANDER RPG: Player's Handbook (Phone PDF + Digital PDF)


This bundle includes a traditional Digital PDF and a Phone PDF for ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook. EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG. Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create a character:...   [click here for more]
Andrews McMeel Publishing  $19.99

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00

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Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual


The Adventures Dark and Deep™ Players Manual contains all the rules you need to create and run a character; character classes, races, spells, rules for combat, equipment, social class, skills, and much more. The Players Manual is the first core rulebook for the Adventures Dark and Deep™ game, an expansion and revision of the original...   [click here for more]
BRW Games  $9.95

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SEVEN VOYAGES of ZYLARTHEN Volume 1: Characters & Combat

SEVEN VOYAGES of ZYLARTHEN Volume 1: Characters & Combat


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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SEVEN VOYAGES of ZYLARTHEN Volume 3: Book of Magic

SEVEN VOYAGES of ZYLARTHEN Volume 3: Book of Magic


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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100 Magic Weapons (Dark Fantasy)

100 Magic Weapons (Dark Fantasy)


100 MAGIC WEAPONS FOR YOUR DARK FANTASY GAMES! 100 Dark Fantasy Magic Weapons is a collection of weapons for your dark fantasy games. These items are powerful, but dangerous - not necessarily cursed, but often creepy.  Although this is mostly a system less book, it is especially suited for medieval dark fantasy games, such as Dark Fantasy Basic....   [click here for more]
Chaos Factory Books  $1.99

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Dark Fantasy Basic - Player's Guide

Dark Fantasy Basic - Player's Guide


DARK FANTASY WITH LIGHT RULES! OLD SCHOOL WITH NEW MECHANICS! Dark Fantasy Basic is an old school roleplaying game (or adventure game) that pays homage to a beloved 80's game - which is stilll, for many fans, one of the most concise, clear and well-written RPGs ever published. This book uses the same system as the world’s most popular...   [click here for more]
Chaos Factory Books  $4.99

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Dark Fantasy Characters

Dark Fantasy Characters


13 RANDOM TABLES FOR DARK FANTASY CHARACTERS! Dark Fantasy Characters is a collection of tables to inspire the creation of characters. It includes tables meant for player characters, non player characters, or (frequently) both. You can also use this book to generate characters for stories, comic books, etc.  The focus is on dark fantasy tropes: flawed heroes,...   [click here for more]
Chaos Factory Books  $1.99

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Dark Fantasy Magic

Dark Fantasy Magic


MAGIC AND MAYHEM IN DARK FANTASY SETTINGS! Dark Fantasy Magic is a collection of tables and short essays to inspire the creation of wizards, spells or entire magic systems. You can also use this book to generate characters, spells and magic for stories, comic books, etc.  The focus is on dark fantasy tropes: flawed heroes, terrible villains, corrupting magic,...   [click here for more]
Chaos Factory Books  $1.99

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Dark Fantasy Magic Items

Dark Fantasy Magic Items


GIFTS... OR CURSES? Dark Fantasy Magic Items is a collection of tables and short essays to inspire the creation of magic items. It includes appeareances, powers and mechanics for weapons, armor, rings, potions, etc. You can also use this book to generate magic items for stories, comic books, etc.  The focus is on dark fantasy tropes: flawed heroes, terrible villains,...   [click here for more]
Chaos Factory Books  $1.49

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Dark Fantasy Religion

Dark Fantasy Religion


WHERE ARE OUR GODS NOW? Dark Fantasy Religion is a collection of tables and short essays to inspire the creation of fantastic religions, taboos, deities, churches, etc . You can also use this book to generate characters, spirits and beliefs for stories, comic books, etc.  The focus is on dark fantasy tropes: flawed heroes, terrible villains, corrupting magic,...   [click here for more]
Chaos Factory Books  $1.99

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Dark Fantasy Settings

Dark Fantasy Settings


WELCOME TO HELL! Dark Fantasy Settings is a collection of tables and short essays to inspire the creation of grim settings. It includes tables to create your own settings (as well as factions and vistas within the setting) and a few settign ideas. You can also use this book to generate settings for stories, comic books, etc.  The focus is on dark fantasy tropes:...   [click here for more]
Chaos Factory Books  $1.99

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The Wretched Hive

The Wretched Hive


WELCOME TO THE WRETCHED HIVE! A titanic insect god, constantly giving birth to endless larvae. An assassin whose task is to poison the enemies of her faith. Twisted hybrids, half human and half bee, created by devilish biomancers. A pagan cult whose temple was invaded by demons. And these are the good guys! Welcome to the Wretched Hive! An OSR adventure for low-level characters,...   [click here for more]
Chaos Factory Books  $3.99

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Class Catalog for B/X Essentials

Class Catalog for B/X Essentials


The Class Catalog brings you the Aasimar, Dragonborn, Dwarven Priest, Dwarven Thief, Elven Rogue, Gnome, Halfling Burglar, Half-Orc, Pixie, and Tiefling Classes to your B/X esssentials game. This is a supplement for B/X Essentials. ...   [click here for more]
Cross Planes Game Studio  $3.99

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Cyber Crawl Classics: Cybernetics for Dungeon Crawl Classics

Cyber Crawl Classics: Cybernetics for Dungeon Crawl Classics


Cyber Crawl Classics: Cybernetics is the first in a series of Supplements for Dungeon Crawl Classics. It features cybernetics to allow DCC to be played in a World of Fantasy mixed with the CyberPunk Genre, a world wherer Magic and Technology exist together. Dungeon Crawl Classics is required to play. ...   [click here for more]
Cross Planes Game Studio  $1.00 $0.67

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CyberCrawl: Cybernetics for Fifth Edition

CyberCrawl: Cybernetics for Fifth Edition


CyberCrawl: Cybernetics for Fifth Edition allows you to mix 5E with the CyberPunk genre. It provides cyberware, the Hacker sub-class for the Rogue, simple hacking rules, firearms, and explosives. This Supplement is designed to be used with the Fifth Edition of the World's Most Popular RPG. ...   [click here for more]
Cross Planes Game Studio  $1.00 $0.67

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A Ghastly Potpourri

A Ghastly Potpourri


A Ghastly Potpourri” is blooming with possibilities for the Ghastly Affair RPG, and other dark OSR games! GMs and players of any game set in the late 18th century or early 19th century (the Georgian, Regency, French Revolutionary, and Napoleonic eras) will also find much of interest, as will anyone gaming in the Horror, Dark Fantasy, Weird Fantasy,...   [click here for more]
Daniel James Hanley  $4.95

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Ghastly Affair Player's Manual

Ghastly Affair Player's Manual


Ghastly Affair is the Gothic Game of Romantic Horror, set in the fevered age of Marie-Antoinette, the Marquis de Sade, and Napoleon. It's a world of haunted castles, desperate love, and wicked Libertines, where High Society is filled with human monsters as terrifying as any werewolf! The rules of Ghastly Affair utilize the familiar terms and concepts of Old-School role playing...   [click here for more]
Daniel James Hanley  $12.95

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Ghastly Affair Presenter's Manual

Ghastly Affair Presenter's Manual


The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror! Inside you will find:   An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively. Over 100 creatures...   [click here for more]
Daniel James Hanley  $9.95

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Modulus

Modulus


     Modulus is a human-oriented, gritty, setting-agnostic role-playing system! Math is kept to a minimum, and the rules absolutely needed for play fit on the back cover. The book contains a generic role-playing system with Game Master commentaries on all rule sections to provide insight into how to run the game, as well as why certain rules were included. The generic system includes two variants...   [click here for more]
Denver Cheney  $7.49 $6.37

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Esoteric Enterprises - Complete

Esoteric Enterprises - Complete


Picture the adventuring party of most old-school games. A band of thugs, occultists, criminals, weirdos and outcasts who, rather than settle into normal society, risk everything exploring the dark, dangerous places of the world. Perhaps they will become rich and powerful, perhaps they die unceremoniously. Keep this same adventuring party, and picture their equivallent in the modern day. A world with...   [click here for more]
Dying Stylishly Games  $12.00

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Back to the Dungeon Book 1 Races and Classes

Back to the Dungeon Book 1 Races and Classes


The return of Old School Renaissance simplicity with the combination of New School Mechanics using the OGL D20 but vastly simplified and none of the silly race and class restriction that were a part of the old game. In this RPG Zine there are basic Four Races and Four Classes of of Dungeon Crawl Hack and Slash Deep Role Playing Traditions dating back from the 70s. There are many...   [click here for more]
Eldrad Wolfsbane  $2.00

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Back to the Dungeon Book 4 Advanced races and Classes

Back to the Dungeon Book 4 Advanced races and Classes


Welcome gamers! Here is the fouth book of the Easy to Run and Easy to Play BttDRPG. We have rules for instant to roll up "0" level characters to introduce new players to the game. We have the "Advanced" Races and Classes ...   [click here for more]
Eldrad Wolfsbane  $4.00

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Back to the Dungeon Book 5 Other races and Classes

Back to the Dungeon Book 5 Other races and Classes


Greeting mere mortals and have a seat! Here have a flagon of mead and light up your pipe. SO what is this game Back to the Dungeon RPG? IS it a blatant challenge to the “other” Fantasy RPGs out there? NO It is not. It cannot be. I am just a guy with a computer and access to a laser printer and sometimes copy machines. IT is just MY set of house rules of how I want to run a game. Simple...   [click here for more]
Eldrad Wolfsbane  $4.00

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Back to the Dungeon Book 6 Dungeon Arcana

Back to the Dungeon Book 6 Dungeon Arcana


CONTENTS 1.0 Gods of the Ancient World 2.0 Encounter Charts for Dungeons Per Level 3.0 The Calendar of the Ancient World 4.0 The Character Graveyard 5.0 DIFFICULTY LEVELS and HOW TO USE THEM AS A GAME MASTER 6.0 KEEP BATTLES FAST AND EXCITING! 7.0 THE GIANT CAMPAIGN LIKE DAYS OF OLD: WHAT THESE RULES ARE FOR! 8.0 THE RETURN OF THE GODLIKE ROCK STAR GAME MASTER! 9.0 NO MORE BORING...   [click here for more]
Eldrad Wolfsbane  $2.50

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The Chronicles of Ember Player's Guide

The Chronicles of Ember Player's Guide


HIGH ADVENTURE! SAVAGE COMBAT! FURRIES! Welcome to a brutal world of snow, ice, and savagery. An ice age looms as the people huddle against the coming storm. The bones of ancient forerunner civilizations filled with fabulous treasure and horrific monsters dot the land - Do you dare delve the ruins to claim the wonders within for your own? The Chronicles of Ember Player's Guide gives you everything...   [click here for more]
Ember Studio  $9.95

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(2012) Rappan Athuk Player's Guide

(2012) Rappan Athuk Player's Guide


Rappan Athuk Player's Guide both Pathfinder and Swords & Wizardry ...   [click here for more]
Frog God Games  $4.99

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The Northlands Saga Complete Player's Guide

The Northlands Saga Complete Player's Guide


Included in The Northlands Saga Complete Players Guide are new PC races, class options, and equipment (presented in Pathfinder Roleplaying Game rules with Swords & Wizardry Complete conversion commentary where needed), optional rules for players on how to handle things like fate and death speeches,...   [click here for more]
Frog God Games  $8.95

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DCC RPG Free RPG Day Adventure Starter

DCC RPG Free RPG Day Adventure Starter


Glory & Gold Won by Sorcery & Sword You’re no hero.  You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.  Return to the...   [click here for more]
Goodman Games  $4.99

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Fantasy Hackbreaker

Fantasy Hackbreaker


Fantasy Hackbreaker is a hack of David Black's The Black Hack incorporating elements from my personal favorite novels and RPGs. It contains six classes, the Berserker, the Corsair, the Psion, the Pugilist, the Templar, and the Warlock that you can play as. As the title would imply, it is a fantasy heartbreaker, but it is my hope that it contains enough revisions and rough gems to make it a...   [click here for more]
Lernaean Studio  $3.00

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Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells

Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells


This supplement expands Old-School Essentials Classic Fantasy with spells inspired by the beloved 1970s Advanced rules: 34 druid spells from 1st to 5th level. 72 illusionist spells from 1st to 6th level. All spells presented in a quick-to-reference, bullet point format. The descriptions of the bard, druid, gnome, illusionist, and ranger classes are found in the companion book, Advanced Fantasy...   [click here for more]
Necrotic Gnome  $7.50

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Old-School Essentials Advanced Fantasy: Genre Rules

Old-School Essentials Advanced Fantasy: Genre Rules


This supplement expands Old-School Essentials Classic Fantasy with character options inspired by the beloved 1970s Advanced rules: 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. Optional rules for creating characters by choosing race and class separately. All new classes...   [click here for more]
Necrotic Gnome  $7.50

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Old-School Essentials Classic Fantasy: Player's Rules Tome

Old-School Essentials Classic Fantasy: Player's Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! Complete Player's Tome This book contains everything a player needs: the complete game rules, 7 fantastic character classes, full equipment lists, and over 100 classic spells. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern presentation makes the game easy to learn and quick...   [click here for more]
Necrotic Gnome  $10.00

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Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual

Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ PLAYERS' MANUAL PUBLISHER'S NOTE: This PDF comprises the first half of Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition). If you have that PDF, you do not NEED this one. This PDF contains all the information that a player needs. The compleat edition contains all the...   [click here for more]
North Wind Adventures  $12.00 $8.04

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Into the Unknown - Book 1: Characters

Into the Unknown - Book 1: Characters


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 1, the player's guide holding everything you need for character creation. What does the Game have? The game is divided into five digest-sized booklets,...   [click here for more]
O5R Games  $4.99

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Into the Unknown - Book 2: Playing the Game

Into the Unknown - Book 2: Playing the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 2, which has all the rules for players to be able to play the game in just 28 pages. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $2.99

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Into the Unknown - Book 3: Magic

Into the Unknown - Book 3: Magic


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 3, and is specifically for players who are playing spellcasting characters - it holds all rules for spellcasting and all the spells. What does the Game have?...   [click here for more]
O5R Games  $4.99

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13th Solo - Solo Roleplaying Rules Compatible with 13th Age

13th Solo - Solo Roleplaying Rules Compatible with 13th Age


13th Solo - Solo Roleplaying Rules for use with 13th Age This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control. The last two pages of...   [click here for more]
Parts Per Million  $4.95

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3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
Parts Per Million  $5.99

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3Deep in the Wild West

3Deep in the Wild West


3Deep in the Wild West There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017). What all these shows had in common was the...   [click here for more]
Parts Per Million  $3.59

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Crusaders Solo Handbook Compatible with Castles & Crusades

Crusaders Solo Handbook Compatible with Castles & Crusades


These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine™ mechanics. The rules provide oracles that fit in well with the games core dice mechanics, so you don't have to break the spirit of the game every time you call on the solo rules, it all feels like C&C. There is also advice on playing published modules using the solo rules, making combat more narrative....   [click here for more]
Parts Per Million  $4.95

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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
Parts Per Million  $3.99

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Dark Stalker Solo Roleplaying Rules for DS&DS

Dark Stalker Solo Roleplaying Rules for DS&DS


Dark Stalker Solo Roleplaying Rules for Dark Streets & Darker Secrets Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone. Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path. The solo rules included...   [click here for more]
Parts Per Million  $4.95 $4.21

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Freelancer!

Freelancer!


Freelancer! Solo Roleplaying Warlock! Warlock is a great, rules-light game that marries Warhammer FRP with Fighting Fantasy. This supplement adds on solo play to the Warlock toolbox. There are three key tools in this solo supplement. The Master Table is a d20 table of different themed aspects, people, places, items, events and so on. You pick the aspects that relate to your situation and then mix...   [click here for more]
Parts Per Million  $4.95

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Hack Solo

Hack Solo


HACK SOLO A Solo Oracle System for The Black Hack You can play The Black Hack [TBH] without a game master. Play when you like, for as long as you like. Grab your d20 and a d12 or two and set out on a great adventure. These solo rules give an oracle based approach to solo play. Just as The Black Hack is driven by Roll Under Attribute, these rules use a Roll Under mechanic for yes-no answers....   [click here for more]
Parts Per Million  $4.95

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Inför döden är vi alla ensamma (We die alone)

Inför döden är vi alla ensamma (We die alone)


Inför döden är vi alla ensamma (We die alone) Simple Solo Roleplaying supplement for MÖRK BORG. MÖRK BORG is a fantastically popular game at the moment. If you have the rules but have not been able to play this dark and brutal game, these solo rules may offer you an opportunity. The rules comprise three rather simple mechanics. The first two are for answering questions, both simple and complex...   [click here for more]
Parts Per Million  $4.95

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Into The Rad

Into The Rad


Into The Rad A Mark of the Odd Solo Game. This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll. Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,...   [click here for more]
Parts Per Million  $7.00 $5.95

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