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Chronicles of the Ninja

Chronicles of the Ninja


Ninja, mysterious, silent and deadly. This concise supplement for Kaigaku (plus the Black Hack and other OSR games) has setting information about shadow warriors, plus two new ryu. One is for an unaligned ninja family and the other is for the new lesser clan, the Horokame. Learn how to create illusory doubles or project your mind to find out your enemies' deepest secrets. There's also a brand new...   [click here for more]
Thunderegg Productions  $1.25

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Kaigaku Bundle of Fun [BUNDLE]

Kaigaku Bundle of Fun [BUNDLE]


This special bundle product contains the following titles. Chronicle of the Courtier and Ascetic Regular price: $1.50 Bundle price: $1.00 Format: Watermarked PDF Hey, all. This is a double issue of the Kaigaku Chronicle. It features extensive notes about the courtier and ascetic character classes to give you a richer gaming experience. This supplement also features...   [click here for more]
Thunderegg Productions  $11.50 $9.00

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The Museum Of Living Arts

The Museum Of Living Arts


Enter the museum of horrible secrets and weird objects of art. Meet grim but talented Claymaster and his brutal servitor Urm. Enjoy the artifacts, because you might become one. What happened to Sorceress? The Museum Of Living Arts is an adventure module for characters of any level, most suitable for beginner and early expert levels. Content: Background information for the module Rumors and...   [click here for more]
D-oom Products  $4.99

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Crawl-thulhu Issue 1

Crawl-thulhu Issue 1


Welcome to Crawl-thulhu, where you will scour quaint, corrupt towns and forgotten catacomb for cults and monsters bent on the downfall of humanity; sacrifice your sanity to cast reality-bending spells that your mind was never meant to know; travel to strange, alien dimensions and planets; and put your body, mind, and very soul on the line to keep the Great Old Ones’ plans on hold so mankind can...   [click here for more]
Discerning Dhole Productions  $8.00 $3.00

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Old-School Gazette #2

Old-School Gazette #2


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Old-School Gazette #3

Old-School Gazette #3


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Old-School Gazette #4

Old-School Gazette #4


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Old-School Gazette #5

Old-School Gazette #5


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Old-School Gazette #6

Old-School Gazette #6


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Old-School Gazette #7

Old-School Gazette #7


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Old-School Gazette #8

Old-School Gazette #8


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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The Andwan Legacy (OSRIC)

The Andwan Legacy (OSRIC)


“The doors of the inn open and two enormous orcs enter, scrutinizing everybody grimly. One of them makes a sign to the entrance, then a beautiful woman in a figure-hugging silk dress enters the tavern. Her face is almost completely hidden behind a black shroud, her walk is cat-like and she attracts the men’s gazes. She approaches the portly innkeeper and talks...   [click here for more]
0one Games  $5.00

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The Minotaur (OSRIC)

The Minotaur (OSRIC)


Life is sometimes unfair. Now, at the moment you are attaining your nomination into the elite paladins of the Holy Order of St. Carminius, your stepfather requests your help. Life can be unfair, but as a paladin, you have a single duty: help the poor and suffering people; and if those people are close to be family... well, you can’t refuse. The nomination can...   [click here for more]
0one Games  $5.00

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Deadly Ice (OSRIC)

Deadly Ice (OSRIC)


While sitting quietly in your favorite inn in the city of Areneis, drinking goblets of fair wine and eating dried fruit along with some bits of seasoned cheese, you see an elderly, austere dwarf approaching. "Good evening, noble sirs. My name is Agamar'I'm the seventh cousin of King Hradroom of the dwarven citadel of Kurum-Dam. May I speak with you for a moment? Well,...   [click here for more]
0one Games  $6.00

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The Divine Alligator (OSRIC)

The Divine Alligator (OSRIC)


Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of death and decay. His chief method was infusing as many creatures as possible with dragon blood. Leaving several dozen half-dragon children in his wake, Raerciminar retreated into his distant lair and slumbered into deep sleep, waiting for his children to reach maturity by themselves...   [click here for more]
0one Games  $6.50

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Blood Runs Cold (OSRIC)

Blood Runs Cold (OSRIC)


Blood Runs Cold is an OSRIC, old-school adventure for four to six characters of 10th-12th level. The party should contain a mix of classes, with at least one fighter and one magic user. The setting for the module is in and around the generic town of Rivenwater. A good Referee can easily adapt it to any setting or plunk Rivenwater into an area in their campaign. Blood Runs Cold is a classic...   [click here for more]
0one Games  $6.50

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Old-School Gazette #10

Old-School Gazette #10


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press   FREE 

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Old-School Gazette #1

Old-School Gazette #1


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press   FREE 

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Old-School Gazette #9

Old-School Gazette #9


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Old School Gazette #11

Old School Gazette #11


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $3.36 $1.68

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Yrchyn, the tyrant/GM Forms [BUNDLE]

Yrchyn, the tyrant/GM Forms [BUNDLE]


This special bundle product contains the following titles. Game Master Adventure Log Regular price: $0.00 Bundle price: $0.00 Format: ZIP File Record all the important information for your First Edition/OSRIC modules on three comprehensive data sheets, plus several notes pages for recording all your game data. Have all the information you need right at your...   [click here for more]
Usherwood Publishing  $5.00

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Wilderlands of High Adventure: World of the Wilderlands of High Adventure Guidebook

Wilderlands of High Adventure: World of the Wilderlands of High Adventure Guidebook


This booklet is the sister-product of the Wilderlands of High Adventure Rhadamanthia Continental Map. The material presented herein originally appeared in the "World of the Wilderlands of High Adventure" article in Adventure Games Journal #1. If you already have Adventure Games Journal #1, you do not need this product! This booklet includes information on: The...   [click here for more]
Judges Guild  $6.00

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Wilderlands: Imperial Town of Tell Qa

Wilderlands: Imperial Town of Tell Qa


The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and...   [click here for more]
Judges Guild  $9.00

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Wilderlands: Faiths of the City State: Forn Sidthr

Wilderlands: Faiths of the City State: Forn Sidthr


Faiths of the City State — Forn Sidthr: The Old Custom is a 13-page PDF detailing the civilized religion of the City State of the Invincible Overlord dedicated to the Aesir, centered on the Temple of Odin on the Plaza of the Gods. The 12 pages of game text provide Judges with all the information needed to immerse players in the primary faith of the City State, including: •...   [click here for more]
Judges Guild  $3.00

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Wilderlands Rhadamanthia Bundle [BUNDLE]

Wilderlands Rhadamanthia Bundle [BUNDLE]


This special bundle product contains the following titles. Wilderlands of High Adventure: Rhadamanthia Continental Map Regular price: $5.00 Bundle price: $3.18 Format: Watermarked PDF This 17" by 22" map depicts the continent of Rhadamanthia, upon which the Wilderlands of High Fantasy are found. The Wilderlands is merely one of 15 large districts...   [click here for more]
Judges Guild  $11.00 $7.00

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0one's Blueprints: Hunters' Lodge

0one's Blueprints: Hunters' Lodge


Deep in the woods rises the Hunters' Lodge, a place where the hunters and rangers meet and share facilities and information. The Hunters’ Lodge was built upon the ashes of an ancient orc outpost, after a fierce battle which involved a group of determined rangers and hunters led by a man named Garmas Woodstone. The outpost was totally destroyed during the battle thus Garmas decided to build...   [click here for more]
0one Games  $1.95

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Arachnophobia!/GM Forms [BUNDLE]

Arachnophobia!/GM Forms [BUNDLE]


This special bundle product contains the following titles. Arachnophobia! Regular price: $5.00 Bundle price: $7.00 Format: Watermarked PDF "...It's a good one, folks.." Papers-and-Paychecks, review posted at the Knights-n-Knaves Alehouse NOW FORMS-ACTIVATED FOR ADOBE READER 8.0 AND LATER! For hundreds of years, the monks of Sheargardt Manor...   [click here for more]
Usherwood Publishing  $7.00

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The Awakening/GM Forms [BUNDLE]

The Awakening/GM Forms [BUNDLE]


This special bundle product contains the following titles. Game Master Adventure Log Regular price: $0.00 Bundle price: $0.00 Format: ZIP File Record all the important information for your First Edition/OSRIC modules on three comprehensive data sheets, plus several notes pages for recording all your game data. Have all the information you need right at your...   [click here for more]
Usherwood Publishing  $7.00

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Castles & Crusades DB6 Dwellers in the Darkness

Castles & Crusades DB6 Dwellers in the Darkness


Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the...   [click here for more]
Troll Lord Games  $7.00

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The Rebel Faction/GM Forms [BUNDLE]

The Rebel Faction/GM Forms [BUNDLE]


This special bundle product contains the following titles. Game Master Adventure Log Regular price: $0.00 Bundle price: $0.00 Format: ZIP File Record all the important information for your First Edition/OSRIC modules on three comprehensive data sheets, plus several notes pages for recording all your game data. Have all the information you need right at your...   [click here for more]
Usherwood Publishing  $7.00

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The Door of Infinite Portals/GM Forms [BUNDLE]

The Door of Infinite Portals/GM Forms [BUNDLE]


This special bundle product contains the following titles. Game Master Adventure Log Regular price: $0.00 Bundle price: $0.00 Format: ZIP File Record all the important information for your First Edition/OSRIC modules on three comprehensive data sheets, plus several notes pages for recording all your game data. Have all the information you need right at your...   [click here for more]
Usherwood Publishing  $7.00

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Wilderlands of High Adventure: 2008 Wilderlands Jam

Wilderlands of High Adventure: 2008 Wilderlands Jam


This 48-page booklet released at Gen Con 2008 combined three (formerly) web-only offerings and one preview of an (as yet unreleased) upcoming product line: Warrior-Mages of the Wilderlands provides details on a multi-class of Fighter and Wizard for use with Castles & Crusades and the Wilderlands of High Adventure; Sorcerers of the Wilderlands provides details...   [click here for more]
Judges Guild  $12.00

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Castles & Crusades/EZ DUNGEONS Combo #1 [BUNDLE]

Castles & Crusades/EZ DUNGEONS Combo #1 [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Castles & Crusades A0 The Rising Knight Regular price: $4.00 Bundle price: $2.99 Format: Watermarked PDF Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing Castles &...   [click here for more]
Fat Dragon Games  $58.22 $52.93

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The Haunting of Larvik Island-The Encounter Maps

The Haunting of Larvik Island-The Encounter Maps


This product is a collection of map files and resources suitable to be used with adventure module The Haunting of Larvik Island by Stephen Newton. For the judge playing with minifigs... 14 "battlemap" scaled maps (suitable for printing out and using with minifigs). The maps were originally published in the 4E D&D version of The Haunting of Larvik Island. For the...   [click here for more]
Thick Skull Adventures   FREE 

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #6: Factions

Wisdom from the Wastelands Issue #6: Factions


Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Castles & Crusades Thorns for Beer

Castles & Crusades Thorns for Beer


Thorns for Beer is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 2 pages of information on the village of Willowbreak, and a 2 page adventure. Thorns for Beer finds the characters on a forest track heading for the village of Willowbreak....   [click here for more]
Troll Lord Games  $2.00

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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AL1: Bone Hoard of the Dancing Horror [DCC]

AL1: Bone Hoard of the Dancing Horror [DCC]


Purple Duck Games Presents! AL 1: Bone Hoard of the Dancing Horror by Daniel J. Bishop (Raven_Crowking). Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with? What terrible dancing horrors did Dellspero unleash when he offended the Chaos Lords. Bone...   [click here for more]
Purple Duck Games  $2.76

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