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GM's Miscellany: Village Backdrops II (SNE)

GM's Miscellany: Village Backdrops II (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
Raging Swan Press  $11.99

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GM's Miscellany: Village Backdrops III (SNE)

GM's Miscellany: Village Backdrops III (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Village Backdrops IV (SNE)

GM's Miscellany: Village Backdrops IV (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM...   [click here for more]
Raging Swan Press  $12.99

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Village Backdrop: Aubade 2.0 (System Neutral)

Village Backdrop: Aubade 2.0 (System Neutral)


A System Neutral GM’s Resource supplement by Jacob W. Michaels Laid low by a witch's curse, life in the once-prosperous village of Aubade is lived in reverse. At dawn, the streets empty, residents remaining hidden inside during the daylight hours and avoiding the sun’s caress. At night, lamps lining the village's cobblestone streets blaze to life, and the residents emerge to...   [click here for more]
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Village Backdrop: Azagirn (SN)

Village Backdrop: Azagirn (SN)


A System Neutral GM’s Resource supplement by Creighton Broadhurst Eschewing the deep, dark homes of their ancestors, the survivors of the reputedly cursed dwarven clan of Azacral now dwell amid the stark beauty of high, windswept hills. But life is not idyllic for the dwarves as their ancient enemy—tribes of half-mad, homicidal trolls— ever lurk nearby. While the majority tend...   [click here for more]
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Village Backdrop: Beacon Promontory 2.0 (OSR)

Village Backdrop: Beacon Promontory 2.0 (OSR)


A GM’s Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty survivors rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their...   [click here for more]
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Village Backdrop: Blackhill Gaol (SNE)

Village Backdrop: Blackhill Gaol (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of...   [click here for more]
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Village Backdrop: Bleakflat 2.0 (OSR)

Village Backdrop: Bleakflat 2.0 (OSR)


An OSR GM’s Resource supplement by Jeff Gomez Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives Bleakflat’s...   [click here for more]
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Village Backdrop: Bossin (SNE)

Village Backdrop: Bossin (SNE)


A System Neutral Edition GM’S RESOURCE by John Bennett The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from...   [click here for more]
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Village Backdrop: Brackendale (System Neutral)

Village Backdrop: Brackendale (System Neutral)


A System Neutral GM’s Resource supplement by Steve Hood Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s...   [click here for more]
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Village Backdrop: Carillon (SN)

Village Backdrop: Carillon (SN)


A 5 System Neutral GM’s Resource supplement by Jacob W. Michaels Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village...   [click here for more]
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Village Backdrop: Don Galir (SN)

Village Backdrop: Don Galir (SN)


A System Neutral GM’s Resource supplement by Steve Hood Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village...   [click here for more]
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Village Backdrop: Echo Harbour (SNE)

Village Backdrop: Echo Harbour (SNE)


A System Neutral Edition GM’s Resource supplement by Amber Underwood Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers...   [click here for more]
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Village Backdrop: Edgewood (SN) 2.0

Village Backdrop: Edgewood (SN) 2.0


A 5e GM’s Resource supplement by Mike Welham The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random but horrible...   [click here for more]
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Village Backdrop: Farrav'n (SNE)

Village Backdrop: Farrav'n (SNE)


A System Neutral GM’s Resource supplement by Mike Welham Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through her head priestess,...   [click here for more]
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Village Backdrop: Feigrvidr 2.0 (SN)

Village Backdrop: Feigrvidr 2.0 (SN)


A System Neutral Roleplaying Game GM’s Resource by Stephen Radney-MacFarland Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane. Founded less than three years ago by Svingal...   [click here for more]
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Village Backdrop: Fraywrack 2.0 (OSR)

Village Backdrop: Fraywrack 2.0 (OSR)


A GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s...   [click here for more]
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Village Backdrop: Fulhurst Moors 2.0 (OSR)

Village Backdrop: Fulhurst Moors 2.0 (OSR)


A GM’s Resource by Jeff Gomez and Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, the villagers huddle in their homes or gather inside the solid stone walls of the Bell and Whistles. Here they trade stories of the latest gruesome misfortunes to befall those...   [click here for more]
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Village Backdrop: Gloya's Bridge (System Neutral)

Village Backdrop: Gloya's Bridge (System Neutral)


A System Neutral GM’s Resource supplement by David N. Ross Gloya’s Bridge is a village swathed in secrets. Wearing masks and veils in the streets is normal, giving a chance at unparalleled anonymity and the freedom to indulge in a variety of entertainments with minimal restrictions. Those who want a second chance flock here, in no small part because an unconventional order offers...   [click here for more]
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Village Backdrop: Gulls' Roost (SNE)

Village Backdrop: Gulls' Roost (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers...   [click here for more]
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Village Backdrop: Hopespyre 2.0 (SN)

Village Backdrop: Hopespyre 2.0 (SN)


A System Neutral Compatible GM’s Resource supplement by Jacob W. Michaels Their beliefs considered heretical by the Church of the God of the Sun and their presence viewed as a threat to the cruel ruler of their homeland, the Church of the Redemptive Flame fled and founded a new home in remote Hopespyre. The cult now wants nothing more than to live a sin-free life in their new refuge...   [click here for more]
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Village Backdrop: Hornwall (5e)

Village Backdrop: Hornwall (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hornwall (SN)

Village Backdrop: Hornwall (SN)


A System Neutral GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hosford (SNE)

Village Backdrop: Hosford (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along...   [click here for more]
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Village Backdrop: Idyll 2.0 (OSR/SN)

Village Backdrop: Idyll 2.0 (OSR/SN)


An OSR GM’s Resource supplement by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty...   [click here for more]
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Village Backdrop: Kerwyn's Pride (SNE)

Village Backdrop: Kerwyn's Pride (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding...   [click here for more]
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Village Backdrop: Lady Cross (SNE)

Village Backdrop: Lady Cross (SNE)


A System Neutral Edition GM’s Resource supplement by Robert Manson On what was once the lonely crossroads of two rarely used roads sits the village of Lady Cross, a tight community of stone houses surrounded by a high stone wall. Now a popular rest stop for travellers and merchants alike, Lady Cross is known for the heady spirits distilled in the village and sold at the local inn, The...   [click here for more]
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Village Backdrop: Laewas (SNE)

Village Backdrop: Laewas (SNE)


A System Neutral Edition GM’s Resource supplement by Jeff Gomez The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding...   [click here for more]
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Village Backdrop: Macrimei 2.0 (OSR)

Village Backdrop: Macrimei 2.0 (OSR)


A GM's Resource by John Bennett Nestled between desolate, windswept hills the village of Macrimei is home to a hard people. Dung fires warm their homes built from the ruins of an ancient buried city whose remnants can be seen in the tumbled stones scattered about and the massive red-hued obelisk looming over the settlement. The Red Obelisk, said to be home to Macrimei’s god, has attracted the...   [click here for more]
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Village Backdrop: Masquerade (SNE)

Village Backdrop: Masquerade (SNE)


A System Neutral Edition GM’s Resource supplement by Richard Pett A troupe of masked actors and comics crew the floating village-theatre of Masquerade. The village—really three rickety barges that visits both riverfront and coastal villages, hides a secret many guests would find unpalatable—most of the performers suffer from leprosy. The infected—generally those with...   [click here for more]
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Village Backdrop: Needlebriar (SNE)

Village Backdrop: Needlebriar (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett Needlebriar lies in a remote corner of a large duchy. Years ago, war devastated the small halfling community, leading the villagers to commit heinous acts of cannibalism and murder to survive. The violence awoke an ancient spirit who granted the desperate halflings the power to hunt those who dared to harm them. Generations...   [click here for more]
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Village Backdrop: Oakhurst (SNE)

Village Backdrop: Oakhurst (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The village of Oakhurst squats deep in the gnarled boughs of the Tangled Woods. The Lonely Coast’s smallest and most isolated village, only the most daring or the most desperate call it home, surrounded as it is on all sides by monstrous denizens and half-goblin tribes. Its dilapidated buildings sink into the squalor of...   [click here for more]
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Village Backdrop: Poxmire (System Neutral)

Village Backdrop: Poxmire (System Neutral)


A System Neutral GM’s Resource supplement by Mike Welham Poxmire’s disease-ravaged residents choose lingering death over execution. The secluded island village is the destination for those who have incurable, contagious ailments, and those who cannot (or refuse to) pay for curative magic. As is the nature of such places of exile, Poxmire serves as a convenient place to also send...   [click here for more]
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Village Backdrop: Ravens' Cradle (SNE)

Village Backdrop: Ravens' Cradle (SNE)


A System Neutral Edition GM’s Resource supplement by Steve Hood Ravens’ Cradle, a prosperous farming community governed by superstition and folklore, lies far off the beaten track. Mysteriously guarded by hundreds of pitch-black ravens, an ancient power haunting the surrounding forest watches over the village. Vicious bandits are found pecked to death in the nearby forests, greedy...   [click here for more]
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Village Backdrop: Rifthammer 2.0 (OSR)

Village Backdrop: Rifthammer 2.0 (OSR)


A GM's Resource by Creighton Broadhurst and Robert Brookes Nestled in a twisting ravine amid the Luminous Desert’s endless windblown dunes, Rifthammer is home to a desert-dwelling tribe of dwarves. Hidden in the cool shadows of their cliff-side home, these reclusive folk offer peaceful seclusion for those seeking refuge from the desert's relentless heat, or simply the troubles of the wider world....   [click here for more]
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Village Backdrop: Silver Bluff (SNE)

Village Backdrop: Silver Bluff (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers....   [click here for more]
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Village Backdrop: Tigley (SNE)

Village Backdrop: Tigley (SNE)


A System Neutral Edition GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique burial...   [click here for more]
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Village Backdrop: Tigley 2.0 (OSR)

Village Backdrop: Tigley 2.0 (OSR)


A GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of the noisome Gnatmarsh, its folk make their living from the swamp and harvesting guano from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ burial rituals have attracted undead to certain nearby sunken...   [click here for more]
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Village Backdrop: Underdell (SNE)

Village Backdrop: Underdell (SNE)


A System Neutral Compatible GM’s Resource supplement by John Bennett The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and...   [click here for more]
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Village Backdrop: Victory Elm (SNE)

Village Backdrop: Victory Elm (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Victory Elm, the glorious tree giving its name to the surrounding village, is dying, and its affliction has spread to the villagers. The once welcoming village takes its name from the sole tree to withstand an invading giantish army. The Victory Elm served as a rallying point for the beleaguered humans fighting the giants...   [click here for more]
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Village Backdrop: Vulcanbridge 2.0 (OSR)

Village Backdrop: Vulcanbridge 2.0 (OSR)


A GM’s Resource supplement by Mike Welham A thriving village is the last thing a traveller expects to find on a cracked and blasted volcanic plain belching lava and poisonous gases. However, Vulcanbridge defies expectations and offers a haven for wayward souls and desperate travellers alike. Primarily home to dwarven and gnomish engineers and miners, the village also attracts adventurers and...   [click here for more]
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Village Backdrop: Y'taris 2.0 (OSR)

Village Backdrop: Y'taris 2.0 (OSR)


A GM’s Resource by Jeff Gomez A stone circle marks the confluence of ley lines in this bleak and broken place. Among the ancient runes and onyx pillars burn secret powers hidden by gods and men alike. But to the people of Y’taris, the stone circle is just a tourist destination for the rich. Every year, hundreds of spellcasters make the long pilgrimage to the stone circle high in the...   [click here for more]
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Villages of Ashlar (System Neutral)

Villages of Ashlar (System Neutral)


A System Neutral GM's Resource by John Bennet, Creighton Broadhurst, Greg Marks and Marc Radle Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every Ashlarian village published...   [click here for more]
Raging Swan Press  $9.99

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