Years ago, Flying Buffalo employee Michael Stackpole and the rest of the editorial staff wrote several detailed guidelines and primers on how to create, manage and write good solitaire adventures for Tunnels & Trolls. They were filled with tips on how to plot a solo, how to develop NPCs and keep track of all the paragraph connections. Many would-be-authors and T&T fans tried to get a copy,... [click here for more]
Useable with any role-playing system, this book contains maps of over 20 cities which can be used anywhere in your campaign. Each city is fully mapped, with major points of interest & the background of the city and its people described. Adventure ideas for gaming are also included in this expanded 103 page book.
A wide variety of cities are described in MAPS 1 including an underground... [click here for more]
A GM Adventure for dT&T and Tunnels & Trolls by Ken St Andre Introductory GM Adventure & T&T Mini-Rules Your adventure begins on a small path that branches from the Great Khazan Road and leads at a cave mouth in the mountainside. Inside is the fabled Trollstone Caverns, home lair of the legendary Silver Serpent, and also for a large clan of Uruks—the Scarlet Wolf Clan. To these... [click here for more]