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Star Trek Adventures BRIEFS PDF 015 Khitomer Accords

Star Trek Adventures BRIEFS PDF 015 Khitomer Accords


Tales from The Klingon Empire The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets....   [click here for more]
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Star Trek Adventures BRIEFS PDF 014 Cold War

Star Trek Adventures BRIEFS PDF 014 Cold War


“In space, all warriors are cold warriors.” - General Chang The later 23rd century was a dynamic period when bold Starfleet captains and crews waged a cold war with the Klingon Empire and other polities across the Alpha and Beta Quadrants while also conducting Federation business across the known Galaxy. Ships and crews were often pushed to their limits while attempting any number of missions,...   [click here for more]
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Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF

Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Resurrection Men Allied intelligence has discovered a network of Great War era tunnels...   [click here for more]
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Star Trek Adventures BRIEFS PDF 013 Dangers in Space

Star Trek Adventures BRIEFS PDF 013 Dangers in Space


Space, being the final frontier, has an endless supply of new discoveries and adventures. It also, however, is disease and danger wrapped in darkness and silence. As a crew, it is just as important to investigate and analyze the dangers space presents for the safety and future of the many unique species across the Galaxy. These events, in particular, give science and engineering departments opportunities...   [click here for more]
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Star Trek Adventures BRIEFS PDF 008 Spacewrecks

Star Trek Adventures BRIEFS PDF 008 Spacewrecks


Tales of shipwrecks have fascinated mankind for ages, and it’s likely that tales of spacewrecks will fascinate those who explore the stars. At their heart, these tales are as much about the intrepid adventurers and lost souls who served aboard these ships and those who find them, as they are about the ships themselves. This packet presents ten detailed mission briefs, each detailing a spacewreck....   [click here for more]
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Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF

Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF


Storm an Axis Airfield! Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. A mysterious Luftwaffe aircraft was spotted making what appeared...   [click here for more]
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Star Trek Adventures BRIEFS PDF 012 Starfleet Academy

Star Trek Adventures BRIEFS PDF 012 Starfleet Academy


There is no better institution than Starfleet Academy to prepare officers for space exploration. The lessons in this mission briefs pack revolve around the Academy’s San Francisco headquarters during The Next Generation era. Gamemasters can easily transport the action to any off-world Academy campus, any era of Starfleet’s existence, or perhaps even to the Klingon Defense Force’s military...   [click here for more]
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Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF

Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Our Lady of the Eternal Sapphire, agents are tasked with investigating a monastery located...   [click here for more]
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Star Trek Adventures BRIEFS PDF 011 Lower Decks

Star Trek Adventures BRIEFS PDF 011 Lower Decks


Ah! Junior officers! Some people might look down on these upstart crewmembers who are so often given the grunt work to perform. But all jobs are essential on a starship and all crew members are valuable. While senior officers might get the spotlight, there is a universe of action for lower deckers. Prepare to get your hands dirty as you take on the menial and transform it into the memorable!...   [click here for more]
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Star Trek Adventures BRIEFS PDF 010 Ancient Civilizations

Star Trek Adventures BRIEFS PDF 010 Ancient Civilizations


The Galaxy is ancient beyond easy comprehension - on the order of a million times older than Human civilization. Uncounted civilizations have risen and fallen before the dawn of recorded history of any Federation world. While most of their remains have long since vanished, many have left ruins or artifacts that endure to the present. Other ancient societies live on, wielding technologies or mental...   [click here for more]
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Star Trek Adventures BRIEFS PDF 009 Mysteries

Star Trek Adventures BRIEFS PDF 009 Mysteries


Space exploration is a treasure trove of mysteries for the curious; for those who love to dig deeply into a question to find the answer, or perhaps to reveal even more questions. There is no shortage of strange and wondrous things in the cosmos, and a spacefaring crew will regularly be faced with mysteries of all kinds, at varying difficulty and complexity. This packet presents ten detailed mission...   [click here for more]
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Star Trek Adventures BRIEFS PDF 007 First Contacts

Star Trek Adventures BRIEFS PDF 007 First Contacts


Few missions are more important to Starfleet officers than first contacts. Meeting new civilizations and discussing mutually beneficial alliances is critical to securing borders and contributing to the material needs of the Federation. Successful first contacts may result in the growth of the Federation, while a failed first contact could result in the creation of a new adversary. This packet presents...   [click here for more]
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Star Trek Adventures: BRIEFS PDF 005 Starbase Adventures - FREE

Star Trek Adventures: BRIEFS PDF 005 Starbase Adventures - FREE


As beings explore the Galaxy, they often build or create waypoints in the form of a starbase, space station, planetary outpost, or the like. These waypoints often act as gathering places for a wider variety of interstellar traveller, and are often magnets for adventure and intrigue. Starfleet officers and other explorers and travellers encounter a wide variety of situations – be they hazardous or...   [click here for more]
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Star Trek Adventures: BRIEFS 004 - Trade Ledgers PDF

Star Trek Adventures: BRIEFS 004 - Trade Ledgers PDF


Starfleet isn’t the only organization exploring the cosmos and warping from system to system. The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries. This packet presents ten...   [click here for more]
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Star Trek Adventures BRIEFS PDF 006 Psychic Incursions

Star Trek Adventures BRIEFS PDF 006 Psychic Incursions


The Galaxy is full of strange and wondrous beings, many possessing equally strange and wondrous abilities of the mind. Psionic communications, telekinetic strikes, and empathic manipulation are all challenges awaiting unprepared crews exploring the cosmos. While deep space exploration may not be for the faint-hearted, it’s definitely not for the weak-willed. This packet presents ten detailed mission...   [click here for more]
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Devil's Run RPG Quickstart (2d20-SWADE)

Devil's Run RPG Quickstart (2d20-SWADE)


WHEN THE GANGS TEAR UP THE FREEWAY…. CHOOSE A SIDE. FIGHT. SURVIVE. TWO GREAT NATIONS THAT WERE DESTINED TO NEVER FIND PEACE DISAPPEARED OVERNIGHT. ONE IS NOW AN IRRADIATED HOT-ZONE WHERE NOTHING SURVIVES. THE OTHER IS A SPARESLY POPULATED WASTELAND THAT HAS PLUMMETED INTO ANARCHY AND CHAOS. WATER, GAS, AND FOOD ARE THE ONLY CURRENCIES THAT MATTER ON A CONTINENT RULED BY BULLETS, BALLS, AND BLOODSHED....   [click here for more]
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Star Trek Adventures: BRIEFS 002 - Disasters

Star Trek Adventures: BRIEFS 002 - Disasters


Following Starfleet’s mandate of exploration in any era of play, including The Next Generation era, is a noble pursuit not without risk. Space is massive, filled with as many potentially amazing discoveries as it is full of nightmarish death traps and disasters waiting to challenge an unprepared crew. Space exploration is for the bold, not the faint of heart, and even then, the boldest of explorers...   [click here for more]
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Star Trek Adventures: BRIEFS 003 - TNG Anomalies

Star Trek Adventures: BRIEFS 003 - TNG Anomalies


For as long as explorers have travelled through space, they have encountered or reported an abundance of amazing anomalies, many of which remain unexplained. Scientific wonders of all kinds scattered throughout the vastness of space await bold Starfleet officers to discover and study, engage, or avoid. This packet presents ten detailed mission briefs oriented around strange and wondrous anomalies,...   [click here for more]
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Star Trek Adventures: BRIEFS 001 - Growing Pains

Star Trek Adventures: BRIEFS 001 - Growing Pains


The years immediately following the formation of the United Federation of Planets in 2161 were fraught with challenges for new Starfleet crews, whether they were pushing the boundaries of explored space or developing relationships with the many species that chose to join the newly formed Federation. Former adversaries became allies, and a multitude of species had to learn how to work together. TM...   [click here for more]
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Into the Forest of Night

Into the Forest of Night


A short introductory one-shot. It is useable in any system , but the monster statblocks areformatted for Worlds Without Number. It is loose an requires improv. It used to reside on Google Drive, but I am cleaning my drive out. Also included is a second PDF in case the players do not finish in one session. It should provide enough content for a second session. ...   [click here for more]
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VTT Elevation/Altitude Tokens (or Custom Token Markers) & Guide on how to use them in your games

VTT Elevation/Altitude Tokens (or Custom Token Markers) & Guide on how to use them in your games


VTT Elevation/Altitude Tokens (or Custom Token Markers) & Guide on how to use them in your games A drawback of both real and virtual tabletops is that all the action usually takes place at the same level, in a flat plane denoted by the playing surface. For in-person gaming, scenery can help give things a better sense of height and depth. For virtual tabletops, all you have...   [click here for more]
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Правила быстрого старта настольной ролевой игре "Звездный путь. Приключения в космосе" (Star Trek Adventures)

Правила быстрого старта настольной ролевой игре "Звездный путь. Приключения в космосе" (Star Trek Adventures)


Игра «Звёздный Путь. Приключения в космосе» построена на ролевой системе «2d20». В этой книге даны сокращённые правила проведения исследований и преодоления опасностей на поверхности планет.  Для игры вам понадобится:...   [click here for more]
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