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Expedition to Castle Ravenloft (3e)
by Wizards of the Coast
The master of Ravenloft is having guests for dinner... and you are invited.

The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition "Ravenloft" module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience.

Expedition to Castle Ravenloft (3e)
 
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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with...   [click here for more]
Wizards of the Coast  $9.99

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Arms & Armor v3.5

Arms & Armor v3.5


by Jim Butler, Steve Creech, and Kevin Ruesch Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor...   [click here for more]
Bastion Press  $9.99

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The Forge of Fury (3e)

The Forge of Fury (3e)


What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Return to the Temple of Elemental Evil (3e)

Return to the Temple of Elemental Evil (3e)


Evil Never Dies Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. Characters battle the power of darkness in Hommlet and...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)


Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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The Noble Wild

The Noble Wild


A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting...   [click here for more]
Skirmisher Publishing  $9.99

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Deities and Demigods (3e)

Deities and Demigods (3e)


Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Finders of Fortune: Three Treasure-Seeking Prestige Classes

Finders of Fortune: Three Treasure-Seeking Prestige Classes


This publication contains descriptions and stats for three very different prestige classes, the Gimmicker, Tomb Robber, and Tunnel Rat, that have one key thing in common: their desire to acquire loot that is beyond the reach of other characters! These prestige classes are designed primarily to be compatible with the Pathfinder roleplaying game system but are usable pretty much as-is with OGL 3.0.3.5...   [click here for more]
Skirmisher Publishing  $0.99

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Mutant Race (Pathfinder Roleplaying Game)

Mutant Race (Pathfinder Roleplaying Game)


Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them...   [click here for more]
Skirmisher Publishing  $0.99

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Alchemy & Herbalists v3.5

Alchemy & Herbalists v3.5


by Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism...   [click here for more]
Bastion Press  $9.99

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Stormwrack (3e)

Stormwrack (3e)


Conquer the Maelstrom Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils! This supplement examines...   [click here for more]
Wizards of the Coast  $34.95 $13.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)


Are your game’s Aboleth Mages under-average? Are the Greater Barghest’s skill points grimly befuddling? Do you find Retriever Demons to be ridiculously dominant against your PCs? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems...   [click here for more]
Skirmisher Publishing  $4.99

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Cooper’s Corrected Summon Monster IV-VI

Cooper’s Corrected Summon Monster IV-VI


Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat...   [click here for more]
Skirmisher Publishing  $4.99

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Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies

Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies


You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu? Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in...   [click here for more]
Skirmisher Publishing  $9.99

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Lords of Prime

Lords of Prime


D20 Campaign Supplement. Guidelines on creating and running kingdoms. Describes a society in which the nobles really are better than commoners, because the nobles have class levels. Unlike other approaches, Lords does not introduce new mechanics other than the central conceit that the rank of a ruler should depend on the size of his fief. The Sandbox World Generator portable app for Windows creates...   [click here for more]
M. C. Planck   FREE 

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The Sunless Citadel (3e)

The Sunless Citadel (3e)


Evil Grows beneath the Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. "The Sunless...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Magic of Faerûn (3e)

Magic of Faerûn (3e)


Discover the Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against...   [click here for more]
Wizards of the Coast  $21.95 $9.99

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The Dagger - Adventure 1 from the Tales from the Inn series

The Dagger - Adventure 1 from the Tales from the Inn series


The band of adventurers stops to rest at the inn of a small village. A small town drama begins to unfold as the PC's seek quick reward for the recovery of a dagger. Even small villages harbor secrets and schemes. The Dagger is the first of the adventure module series from The Obligatory Inn Press - Tales from the Inn Series. Each adventure is designed to be played in about 2 - 3 hours of leisurely...   [click here for more]
Obligatory Inn Press  $1.00

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Monster Manual II (3e)

Monster Manual II (3e)


As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.    This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Epic Level Handbook (3e)

Epic Level Handbook (3e)


Legends Begin Here Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Stronghold Builders Guidebook (3e)

Stronghold Builders Guidebook (3e)


Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items. More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and...   [click here for more]
Wizards of the Coast  $21.95 $8.99

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Manual of the Planes (3e)

Manual of the Planes (3e)


Visit New Dimensions The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Enemies and Allies (3e)

Enemies and Allies (3e)


Friends and Foes for Every Occasion This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including: Statistics for powerful and unusual nonplayer characters you can drop into your own campaign. Ready-to-run minions, guards,...   [click here for more]
Wizards of the Coast  $14.95 $6.99

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Lord of the Iron Fortress (3e)

Lord of the Iron Fortress (3e)


Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Silver Marches (3e)

Silver Marches (3e)


A VAST FRONTIER FRAUGHT WITH ENDLESS PERIL Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many...   [click here for more]
Wizards of the Coast  $27.95 $11.99

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Lords of Darkness (3e)

Lords of Darkness (3e)


Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Scourge of the Howling Horde (3e)

Scourge of the Howling Horde (3e)


Take Your First Steps On the Road to Adventure. Goblins set upon the quiet town of Barrow's Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves.... This stand-alone adventure is designed for a group of...   [click here for more]
Wizards of the Coast  $14.95 $4.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $4.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)


Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters...   [click here for more]
Skirmisher Publishing  $4.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)


Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t...   [click here for more]
Skirmisher Publishing  $4.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), Along with the Appendices on Animals and Vermin

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), Along with the Appendices on Animals and Vermin


Are your game’s Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you...   [click here for more]
Skirmisher Publishing  $4.99

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Tales of Zobeck

Tales of Zobeck


8 Award-Winning Tales of Adventure! A city of wonders, and a city of corruption and despair. Zobeck is home to gypsies, kobolds, powerful guilds and seductive devils, a crossroads city where the people of all corners of the compass come to barter, cheat, and deal.    Tales of Zobeck features eight adventures for 3rd Edition gaming, a total of 114 pages of high adventure...   [click here for more]
Kobold Press  $19.99

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The Secret of the Windswept Wall (3.0)

The Secret of the Windswept Wall (3.0)


A new mini-module by Abashima Press publisher Eric Haddock takes PCs to the Hidden Coast, where they discover the truth behind a mysterious excavation and what it has revealed. Drop this free online adventure, The Secret in the Windswept Wall, into any setting you like. Sionaas, a powerful wizard, started construction of a tower and dungeon in the nearby mountain range, the Windswept Wall. He recruited...   [click here for more]
Wizards of the Coast  $0.99

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Manifesting: A Tale (3.0)

Manifesting: A Tale (3.0)


Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished. To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ...   [click here for more]
Wizards of the Coast  $0.99

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Fallen Angel (3.0)

Fallen Angel (3.0)


In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton. Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre. Can the PCs save him before the leader can carry out...   [click here for more]
Wizards of the Coast  $0.99

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Into the Darkness (3.0)

Into the Darkness (3.0)


Into the Darkness is a short demo adventure by the Wizards of the Coast team released prior to the launch of 3rd edition. It includes a four page adventure and a two-page "DM tipsheet" which has a brief summary of the 3rd edition rules. ...   [click here for more]
Wizards of the Coast   FREE 

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Test of the Demonweb (3.0)

Test of the Demonweb (3.0)


Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that...   [click here for more]
Wizards of the Coast  $0.99

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Into the Frozen Waste (3.0)

Into the Frozen Waste (3.0)


From the publisher's website: A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?...   [click here for more]
Wizards of the Coast  $0.99

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Start at the End (3.0)

Start at the End (3.0)


Designer Rich Redman takes us to an inside-out crypt. Who, or what, uncovered this forgotten crypt? What lurks inside? Drop this adventure into your campaign and find out what happens when the dragon encounter is only the beginning. This miniadventure can take place in rural areas in your campaign -- just set it where it will work best for your current needs. This is a good side trek scenario: It's...   [click here for more]
Wizards of the Coast  $0.99

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An Eye for an Eye (3.0)

An Eye for an Eye (3.0)


When your ire has been raised, when you have been wronged, when someone has crossed you too many times -- it's time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction. The Council of Wrath is an organization of mercenaries that fulfills a need: revenge. Mainly made up of assassins,...   [click here for more]
Wizards of the Coast  $0.99

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Shoals of Intrigue (3.0)

Shoals of Intrigue (3.0)


Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its...   [click here for more]
Wizards of the Coast  $0.99

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The Tower of Deception (3.0)

The Tower of Deception (3.0)


You thought you were teleporting home, but instead you've landed in a githyanki's trap. May's free online adventure -- The Tower of Deception, by Monte Cook -- can be used as a challenging stand-alone Dungeons & Dragons scenario for four 9th-level characters, or DMs can insert it into their campaigns when their players least expect it! Monte, author of the Dungeon Master's Guide, drew inspiration...   [click here for more]
Wizards of the Coast  $0.99

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Tiger's Palace (3.0)

Tiger's Palace (3.0)


Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens. Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters. Bhishana Bhaga is an old...   [click here for more]
Wizards of the Coast  $0.99

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The Sea Witch (3.0)

The Sea Witch (3.0)


Designer Jason Carl takes us to an intriguing lighthouse. This miniadventure can take place in remote areas or near any coastal city in your campaign -- just set it where it will work best for your current needs. This is a good side trek adventure -- it's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a coastal region where fishing and shipping...   [click here for more]
Wizards of the Coast  $0.99

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A Question of Ethics (3.0)

A Question of Ethics (3.0)


Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this scenario, and neither is clearly good nor clearly evil. Drop this adventure from Dungeon Master's Guide author Monte Cook into your campaign and find out whom the player characters decide to aid -- or hinder. It's suitable for four 12th-level characters. Six months ago, an adventuring group that calls...   [click here for more]
Wizards of the Coast  $0.99

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Thicker Than Water (3.0)

Thicker Than Water (3.0)


Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others? You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the...   [click here for more]
Wizards of the Coast  $0.99

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Sandbox World Generator

Sandbox World Generator


D20 Campaign Aide (Windows Application). Create entire campaign settings with the click of a button. Generates continents and populates them with overlords, encounters, and kingdoms; details kingdoms by population, ruler class and level, governments, guilds, armies, economies, and more. A portable app for Windows that implements the random kingdom generation rules in Lords of Prime. Monster encounters...   [click here for more]
M. C. Planck   FREE 

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Generals of Prime

Generals of Prime


D20 Campaign Supplement. Mass combat rules for battles between thousands of soldiers. Unlike other systems, Generals stays within the ordinary rules of combat encounters, turning military troops into large creatures that occupy the same battlefield as heroes. Guidelines on training, sieges, logistics, intelligence, and other details of interest to the field commander. ...   [click here for more]
M. C. Planck   FREE 

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Merchants of Prime

Merchants of Prime


D20 Campaign Supplement Need to hire a coach, mount a trade caravan, or equip an army? The Merchants of Prime are here to serve you. An exhaustive listing of mundane services and equipment, including typical lifestyles for social classes from peasants through nobles and a complete range of craft skills. Adheres to the canonical prices whenever possible while applying consistency and verisimilitude....   [click here for more]
M. C. Planck   FREE 

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