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PLAY EVERY ADVENTURE YOU CAN IMAGINE
Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up.
Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers... [click here for more] |
Wizards of the Coast |
$19.99
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Dark perils and great deeds await.
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting... [click here for more] |
Wizards of the Coast |
$15.99
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The master of Ravenloft is having guests for dinner... and you are invited.
A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village... [click here for more] |
Wizards of the Coast |
$19.99
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Unlock the Lore of a Thousand Spellcasters
The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.
The spells contained herein complement those presented in the Player's Handbook... [click here for more] |
Wizards of the Coast |
$9.99
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Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance.
From Solamnic Knights and Dragon Riders to kender, tinker... [click here for more] |
Wizards of the Coast |
$14.99
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More Magic Items Than You Can Fit in a Bag of Holding.
Within this tome you'll find over 1,000 of the best magic items created for the Dungeons & Dragons game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits... [click here for more] |
Wizards of the Coast |
$14.99
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Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside... [click here for more] |
Wizards of the Coast |
$12.99
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Whoever Has the Most Stuff Wins!
The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules.
Get the latest and greatest technology for heroes and villains of the future. In addition, there are new types of starships, robots, and mecha, along with expanded rules for combining character,... [click here for more] |
Wizards of the Coast |
$9.99
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Evil Never Dies
Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.
Characters battle the power of darkness in Hommlet and beyond,... [click here for more] |
Wizards of the Coast |
$11.99
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Up From the Ruins
The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.
The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!... [click here for more] |
Wizards of the Coast |
$14.99
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Dragonlance® War of the Lance Campaign, Volume One
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought... [click here for more] |
Wizards of the Coast |
$14.99
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Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle?
Gothic Adventure in the Domain of Dread The Ravenloft Player's... [click here for more] |
Wizards of the Coast |
$14.99
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Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world.
To use this product, you also need the d20... [click here for more] |
Wizards of the Coast |
$19.99
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Locations of adventure for any d20 Modern campaign.
d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern, each map comes with adventure hooks and pregenerated supporting characters. Some maps appeared previously in Polyhedron Magazine, but most... [click here for more] |
Wizards of the Coast |
$9.99
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White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5.
So if you've been looking for a classic adventure that you can use with the newest rules,... [click here for more] |
Wizards of the Coast |
$0.99
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An Adventure for 1st level characters by R.A Salvatore, James Wyatt, Jeffrey Ludwig
Forgotten Realms - the Sundering
The People of Icewind Dale are hardy and have long stood against the perils of he North. the events that shook the region a hundred years ago are now a distant memory. But what was defeated was not destroyed.
Now forces converge on the Ten Towns, the people of the North face their... [click here for more] |
Wizards of the Coast |
$14.99
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The Horrors of Ravenloft
The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world.
Sinister Tricks for Wicked Dungeon... [click here for more] |
Wizards of the Coast |
$4.99
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THE FATE OF FAERÛN LIES IN SHADOWY DARKNESS
Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can.
Designed to take 10th-level characters as far as 18th level, City of the Spider Queen draws... [click here for more] |
Wizards of the Coast |
$14.99
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The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed.
The War of the Lance Campaign... [click here for more] |
Wizards of the Coast |
$19.99
|
All you see is not all there is.
Devious organisations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organisation called the Hoffman Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth.
d20 Dark•Matter is... [click here for more] |
Wizards of the Coast |
$14.99
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Master Eldritch Secrets and Formidable Power
Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure.
This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters... [click here for more] |
Wizards of the Coast |
$14.99
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Rally Heroes and Rewrite History.
Dash down the gaslit streets of Victorian horror or ride the dusty trails of the Wild West. Board the tall ships of the Spanish Main or raid the trenches of the Great War. in d20 Past, heroes can find excitement in any historical era from the Renaissance to World War II. Whether period-specific or pulp-flavored, the posibilities for adventure... [click here for more] |
Wizards of the Coast |
$9.99
|
Volume 1 Number #1, September 2000
Included in this issue:
Places of Mystery by Erik Mona
The Kingdom of Keoland by Gary Holian
Playing Pieces: The Despotrix of Hardby by Fred Weining
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
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RELIGION IN THE REALMS
Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of... [click here for more] |
Wizards of the Coast |
$14.99
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Forge your name in battle!
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment.... [click here for more] |
Wizards of the Coast |
$13.50
|
Visit the Abyss. Meet Demon Lords. Kill Everything.
In the heart of the Demonweb, Lolth surveyed the Grand Council Chamber and the demon lords assembled by her invitation. Throaty growls indicated a dispute amond Yeenoghu's pack. Obox-ob's insect swarms chittered while Demogorgon ranted from the central podium. The other emissaries seemed restless. Across the hall, Graz'zt met Lolth's gaze and... [click here for more] |
Wizards of the Coast |
$14.99
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WIELD POWER GRANTED BY THE GODS
Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This supplement for the D&D® game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige... [click here for more] |
Wizards of the Coast |
$14.99
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A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more] |
Wizards of the Coast |
$14.99
|
Volume 1 Number #0, August 2000
Included in this issue:
Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona
Campaign News
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
|
Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar.
It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations.
Secrets of Sarlona also presents new options (feats, prestige classes,... [click here for more] |
Wizards of the Coast |
$9.99
|
Volume 1 Number #2, November/December 2000
Included in this issue:
Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona
Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona
The Way of the Lake by Lance Hawvermale
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
Special insert not included in this scan.
The World... [click here for more] |
Wizards of the Coast |
$3.99
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The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update... [click here for more] |
Wizards of the Coast |
$14.99
|
Volume 1 Number #3, February 2001
Included in this issue:
Special Feature: Living Greyhawk Character Record Sheets
The Blood of Heroes by Sean K Reynolds, Fred Weining and Erik Mona
The Gods of Oerth
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
|
Strike Down Evil with the Sword of Enlightenment
This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just.... [click here for more] |
Wizards of the Coast |
$15.99 $9.59
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Volume 1 Number #4, May 2001
Included in this issue:
Gem of the Flanaess: Clerkburg by Erik Mona
Silent Sorcery by Gary Holian
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
|
Bloodsuckers and Other Beasties
Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm.
Fearsome Foes for Hardy Heroes
In the grand tradition... [click here for more] |
Wizards of the Coast |
$10.99
|
The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace.
The PCs discover hidden perils inside the isolated tor where they have taken shelter... [click here for more] |
Wizards of the Coast |
$0.99
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Welcome to the world of the D&D game!
The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos.
It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures.
Inside is everything you need to launch... [click here for more] |
Wizards of the Coast |
$4.99
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For 4-6 1st Level Characters
A sickness has come unto the simple mining community of Duvik's Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town's guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers.... [click here for more] |
Wizards of the Coast |
$0.99
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Mighty heroes deserve wicked foes
Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting.
Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
|
If you're looking for a light-hearted adventure, you've come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It's up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow).
Game designer Andy Collins offers the latest in our... [click here for more] |
Wizards of the Coast |
$0.99
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A New Age...For New Heroes
In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories.
The Age of Mortals is a time of discovery. Secrets both ancient and new... [click here for more] |
Wizards of the Coast |
$9.99
|
The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse that normally guides ships safely past the danger. But what? Drop the latest miniadventure for D&D v3.5 by Robert Wiese into any coastal area... [click here for more] |
Wizards of the Coast |
$0.99
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Tortured by Darkness
Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they are... [click here for more] |
Wizards of the Coast |
$9.59
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The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone... [click here for more] |
Wizards of the Coast |
$14.99
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Cries of Battle Fill the Air Bold adventurers' tales are filled with harrowing combat punctuated by clashing swords and flashing spells. From minor scuffles to climactic battles, the conflicts between heroes, villains, monsters, and minions range across sweeping battle fields and verdant forests to dank caverns and treacherous dungeons. Victory awaits those well versed in the arts of war. ... [click here for more] |
Wizards of the Coast |
$14.99
|
An Adventure for Four to Six 6th-level Characters
Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown.
With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been promised.... [click here for more] |
Wizards of the Coast |
$0.99
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Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures.
Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.... [click here for more] |
Wizards of the Coast |
$4.99
|
Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing!
Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish?
Drop the latest miniadventure for D&D v3.5 by Skip Williams into any spot in your campaign world... [click here for more] |
Wizards of the Coast |
$0.99
|
What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef?
Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships?
Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a... [click here for more] |
Wizards of the Coast |
$0.99
|