Title |
Publisher |
Price |
Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
|
This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.
Product History
The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.
Product History
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's... [click here for more] |
Wizards of the Coast |
$4.99
|
DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the Print on Demand version of this title.
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness... [click here for more] |
Wizards of the Coast |
$9.99
|
First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition.
You get all three books contained in the original boxed... [click here for more] |
Wizards of the Coast |
$9.99
|
Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or are... [click here for more] |
Wizards of the Coast |
$4.99
|
Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn... [click here for more] |
Wizards of the Coast |
$9.99
|
Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.
In addition to descriptive and situational material, this module also includes special informational... [click here for more] |
Wizards of the Coast |
$4.99
|
Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause... [click here for more] |
Wizards of the Coast |
$4.99
|
Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.
Added to the collection is an all-new fifth adventure -- A0:... [click here for more] |
Wizards of the Coast |
$9.99
|
This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition."
This product does not include X1: "The Isle of Dread".
Product History
The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published in August 1983 — or... [click here for more] |
Wizards of the Coast |
$4.99
|
Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$9.99
|
PLAY EVERY ADVENTURE YOU CAN IMAGINE
Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up.
Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers... [click here for more] |
Wizards of the Coast |
$19.99
|
Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United... [click here for more] |
Wizards of the Coast |
$4.99
|
Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the second printing of T1. The cover changed between print runs, but the content remained the same.
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its... [click here for more] |
Wizards of the Coast |
$4.99
|
Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure... [click here for more] |
Wizards of the Coast |
$4.99
|
The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her.
Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers their... [click here for more] |
Wizards of the Coast |
$4.99
|
The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The... [click here for more] |
Wizards of the Coast |
$4.99
|
First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more] |
Wizards of the Coast |
$4.99
|
Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread!
An adventure for characters levels 3-6.
Product History
L3:... [click here for more] |
Wizards of the Coast |
$4.99
|
Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also provides... [click here for more] |
Wizards of the Coast |
$4.99
|
Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the sun... [click here for more] |
Wizards of the Coast |
$4.99
|
The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning... [click here for more] |
Wizards of the Coast |
$4.99
|
The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or as a complete adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited! Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge! The Abduction of Princess... [click here for more] |
Wizards of the Coast |
$4.99
|
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes'... [click here for more] |
Wizards of the Coast |
$4.99
|
Marooned on a barren isle? The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again Until now. Through a cruel twist of fate,... [click here for more] |
Wizards of the Coast |
$5.00
|
To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. Rashness... [click here for more] |
Wizards of the Coast |
$4.99
|
At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning adventurers... [click here for more] |
Wizards of the Coast |
$4.99
|
Note: For print orders, please note this is a scanned title, and some text might be slightly blurry.
Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't... [click here for more] |
Wizards of the Coast |
$4.99
|
A SOLO ADVENTURE FOR THIEVES LEVEL 1-3 or Group Play Level 1-3
The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet. You huddle next to the sledge, trying to shelter your numb face from the icy winds.
A dozen half-human... [click here for more] |
Wizards of the Coast |
$4.99
|
"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those halls, and waiting for an... [click here for more] |
Wizards of the Coast |
$4.99
|
Evil Grows beneath the Earth
Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.
"The Sunless Citadel"... [click here for more] |
Wizards of the Coast |
$4.99
|
High Tech Meets High Adventure
The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the... [click here for more] |
Wizards of the Coast |
$14.99
|
An expert set solitaire adventure. For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken... [click here for more] |
Wizards of the Coast |
$4.99
|
Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines.
Are these the creatures that have blockaded the city, turning away the ships... [click here for more] |
Wizards of the Coast |
$4.99
|
Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide... [click here for more] |
Wizards of the Coast |
$4.99
|
Dreams of the Red Wizards
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.... [click here for more] |
Wizards of the Coast |
$14.99
|
A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness.... [click here for more] |
Wizards of the Coast |
$19.99
|
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,... [click here for more] |
Wizards of the Coast |
$9.99
|
In a dark cell, Rollo Bargamnn, merchant of Thyatis, turns away in disgust from his evil, green-skinned prisoner; capturing this wretch cost a ship and sixty gallant men. Then his heart hardens once more, and he resumes the interrogation. Here, perhaps, he may find an answer to the question that haunts him.
What new evil is casting its shadow over the storm-swept eastern reaches of the Sea of Dread?... [click here for more] |
Wizards of the Coast |
$4.99
|
"If you want someone murdered, go to Garrotten" is a common saying in Restenford. The small, peaceful town of Garrotten is rumored to be the headquarters of a deadly band of assassins. Perhaps there is nothing to this talk. Perhaps it is true. There has never been any reason to find out. Until now. The Baron of Restenford is dead. The first day following his death, Restenford was a hornet's... [click here for more] |
Wizards of the Coast |
$4.99
|
New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,... [click here for more] |
Wizards of the Coast |
$9.99
|
A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except... [click here for more] |
Wizards of the Coast |
$5.00
|
...the dragon lunges. Your flashing blade slices the air as searing flames burst over your shield. A lightning bolt crackles from the wizard's fingertips, then bounces harmlessly off the ancient beast's scarred and scaly hide. Will you stay and battle this deadly monster, or leave it behind with its hoard of stolen treasure. The DUNGEONS your friends create and play mighty warriors, shrewd wizards,... [click here for more] |
Wizards of the Coast |
$8.95
|
Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,... [click here for more] |
Wizards of the Coast |
$9.99
|
All the Rules of the Game... in One Awesome Book
Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presenting... [click here for more] |
Wizards of the Coast |
$12.99
|
The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only... [click here for more] |
Wizards of the Coast |
$4.99
|