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DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary
by Bloat Games

Have you wanted to run your players against a Big Foot, a Lake Monster, The Mothman, The Jersey Devil or other monster legends of Cryptozoology? If so, then this supplement will be a must have. While the Cryptid Manual was created for Dark Places & Demogorgons, it can easily be used with any OSR game.

Created by Bloat Games, The Cryptid Manual features art by Runehammer.

DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary
 
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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $0.99

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The Claws of Madness adventure (5e)

The Claws of Madness adventure (5e)


*** BEST SELLER - GOLD *** What Sinister Tidings Are Afloat? The Claws of Madness is a standalone 5th Edition adventure carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc. Edited by Michele Carter (co-editor of the 5th Edition Player’s Handbook), this dungeon crawl...   [click here for more]
LoreSmyth  $6.99 $4.89

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Aigyptos: A Gazetteer for 5th Edition

Aigyptos: A Gazetteer for 5th Edition


Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country...   [click here for more]
Skirmisher Publishing  $5.99

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Lamp's Light Sanitarium: A horror campaign for 5e

Lamp's Light Sanitarium: A horror campaign for 5e


**2019 ENNIE Nominee for best cartography** Within the walls of Lamp’s Light Sanitarium, you will find all manner of medical marvels. The sick are healed, the lame walk again, and the mad regain their senses... but the cures and miracles hide a horrifying truth. Are your players ready to uncover it, and risk becoming patients themselves? What you’ll find within this...   [click here for more]
Saturday Morning Scenarios  $19.99 $17.99

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Lasers and Liches Test Wave 1

Lasers and Liches Test Wave 1


Welcome to the Retroverse! An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that...   [click here for more]
Lasers & Liches  Pay What You Want

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $12.99 $7.99

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Festivals & High Holy Days

Festivals & High Holy Days


Every calendar is peppered with holidays and annual causes for celebration. From local village festivals to grand revels that consume empires, no campaign setting is complete without holidays to mark the passage of time with jubilation and ritual observance. In addition to adding greater realism and flavor to campaign, holidays also offer unique benefits to adventurers who celebrate during downtime...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Hung Stocking

100 Oddities for a Hung Stocking


This "100 Oddities" holiday mini-sourcebook will only be available until the end of the holiday season! When the holiday season comes around why shouldn’t the heroes in your campaign get in on the action?Why not roll up a few random treats and tricks using this table of random items, any of which might be found in a stocking hung over the fireplace, a goody bag at a birthday party, a bucket...   [click here for more]
Skirmisher Publishing  $0.99

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Odysseys & Overlords Player's Guide

Odysseys & Overlords Player's Guide


A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of...   [click here for more]
Aegis Studios  $3.95

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Slumbering Ursine Dunes

Slumbering Ursine Dunes


Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
Hydra Cooperative  $9.00

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House


Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home. Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection...   [click here for more]
Skirmisher Publishing  $1.99

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CASTLE OLDSKULL - Oldskull Monster Generator

CASTLE OLDSKULL - Oldskull Monster Generator


The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG). Rules and guidelines are provided for both editions. This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever...   [click here for more]
Kent David Kelly  $3.99

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Game Master's Toolbox: Ultimate NPCs: Warfare 5th Edition

Game Master's Toolbox: Ultimate NPCs: Warfare 5th Edition


Step onto the Battlefield. Horns blare, spears clatter, horses madden at the scent of death, and soldiers cry out for glory, vengeance, righteousness, and bloodlust; for both heroes and monsters are forged in the crucible of war… A tool for Game Masters and Players alike, Ultimate NPCs: Warfare offers: A full-world warfare character collection War and battle backstories Quick-reference...   [click here for more]
Nord Games  $15.00

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Digging Up Trouble

Digging Up Trouble


Professional brigand, ne’er-do-well, and troublemaker Cooper Mutt has come into possession of a map that supposedly leads to buried treasure. As he makes his way towards Houndton, by way of Waterdog Port, he is assailed by a band of ruffians. The party, traveling to Waterdog Port to carry a message, happens upon the scene of this scuffle. With the party’s aid, Cooper should be able to easily...   [click here for more]
Onyx Path Publishing  $1.00

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Adventures in Middle-earth - Mirkwood Campaign

Adventures in Middle-earth - Mirkwood Campaign


The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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OWB001: WWII: Operation WhiteBox

OWB001: WWII: Operation WhiteBox


The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII. Tabletop roleplaying games have always been about epic quests, heroic deeds, and great crusades. These games feature mercurial wizards, diabolical dragons, and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact,...   [click here for more]
Small Niche Games  $9.99

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Six Spells: Kobolds

Six Spells: Kobolds


Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed...   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99

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Beetle's Blood

Beetle's Blood


A Scarred Lands Adventure for 4-6 players of APL 6-8 This is a short side quest that brings the characters face to face with a former ally, Dain Ironheart. Dain has gone mad in attempts to thwart Maghiel’s plans and will do anything to acquire the power to do so. The adventure is set in the Kelder Mountains, south of Burok Torn. Dain has found the lab of one of Gest Ganest’s former apprentices...   [click here for more]
Onyx Path Publishing  $2.95

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Expedition to the Gluttonous Caves

Expedition to the Gluttonous Caves


A Scarred Lands Adventure for 4-6 players of APL 11-13 The adventurers have learned that minions of the Maghiel are seeking an artifact that will help increase the power of Maghiel’s ritual. The adventurers are tasked with retrieving the artifact by whatever means they can and return it to Dremen, a member of the Academy of Magic and Engineering that the adventurers have met before. Dremen believes...   [click here for more]
Onyx Path Publishing  $2.95

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The Pale Master - D&D 5e Class

The Pale Master - D&D 5e Class


Introducing the Pale Master- a new class for Dungeons and Dragons 5th edition Interested in livening up your D&D 5e games? How do you feel about the lore surrounding life and death? Take a look at the Pale Master, an arcane caster interested in manipulating necromantic magic! The Pale Master is in intelligence-based caster obsessed...   [click here for more]
Grimlore Entertainment  $2.49

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Worldbuilding Power: Fey

Worldbuilding Power: Fey


Use faerie folk in character development, worldbuilding, and adventures! The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity....   [click here for more]
Dancing Lights Press  $0.99

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Wilderlands of the Magic Realm, Revised Guidebook

Wilderlands of the Magic Realm, Revised Guidebook


IMPORTANT NOTE: If you plan to order the Wilderlands of the Magic Realm Color Maps. The PDF for the Guidebook is included in that purchase. The PDF only version of the Guidebook is for people who don't want to buy the color maps. This product is the third in a series of four guidebooks covering the Wilderlands of High Fantasy setting. In 1976, Bob Bledsaw and Bill Owen went into...   [click here for more]
Bat in the Attic Games  $4.99

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Dyson Logos' Fifth Edition Character Sheets

Dyson Logos' Fifth Edition Character Sheets


A hand-drawn single-sided character sheet in portrait format for Fifth Edition. This package includes eight files: 1. Standard sheet 2. Alternate format sheet 3. Standard sheet with hand-lettering 4. Spellbook sheet 5-8. The above sheets in form-fillable versions ...   [click here for more]
ZERObarrier  Pay What You Want

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The Queen's Gambit

The Queen's Gambit


A Scarred Lands Adventure for 4-6 players of APL 11-16 The necromancer Maghiel is weary of adventurers interfering with her plans to amass power, and she has devised a cunning trap to rid herself of them once and for all. Maghiel sends her trusted halfling assistant Haplo to infiltrate the party, and to convince them he escaped from Maghiel with spell scrolls that have the power to nullify her magic....   [click here for more]
Onyx Path Publishing  $2.95

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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
Necrotic Gnome  $9.99

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5e Character Sheet Redesigned

5e Character Sheet Redesigned


8.5”w x 11”h sheet lays out information for players. PDF fillable form. Designed to help both experienced and new players during gameplay This sheet includes more space where you need it, such as Features/Traits and Equipment. Inspiration, Proficiency, Armor Class, Initiative, and Speed all have unique boxes, to make them easier to reference...   [click here for more]
Patrick Mitchell Johnston  $1.00

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Into the Darkness

Into the Darkness


The adventuring party has traveled to a dank, foul dungeon -- aren’t all dungeons dank and foul after all? -- on a quest to recover a noble family’s heirloom, a wooden music box. In this D&D 5e adventure, players will encounter different factions at odds with each other: a green hag, duergar, and vampires. It is up to them to decide which factions they will aid and which they will...   [click here for more]
Luke Hart  $0.99

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A Mishap of Ill Portent

A Mishap of Ill Portent


A Scarred Lands Adventure for 4-6 players of APL 1-3 While the characters shop in the marketplace of a small village, a thunderous boom interrupts the peaceful commerce. A large plume of smoke rises from the outskirts of town, and the locals rightly determine that the source of the blast must be the home of a local wizard named Tsendur. Investigating, the party discovers that something terrible and...   [click here for more]
Onyx Path Publishing  $2.95

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Adventures in Middle-earth - Eriador Adventures

Adventures in Middle-earth - Eriador Adventures


Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them. Eriador Adventures contains six ready-to-play...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Heroic Fantasy Handbook

Heroic Fantasy Handbook


The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic...   [click here for more]
Autarch  $10.00

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $0.99

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Lion & Dragon

Lion & Dragon


Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials...   [click here for more]
DOM Publishing  $9.50

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Odysseys & Overlords Game Master's Guide

Odysseys & Overlords Game Master's Guide


A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of...   [click here for more]
Aegis Studios  $4.95

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $0.99

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Journey To Ragnarok - The Rune Thief: 4.The Deadmen's Pact

Journey To Ragnarok - The Rune Thief: 4.The Deadmen's Pact


The Deadmen's Pact is the fourth episode of The Rune Thief series, designed to move the first steps in the Journey To Ragnarok setting. The Rune Thief is a series of 9 adventures set in the world of Journey to Ragnarok, linkable to form a campaign that will accompany the characters from the 1st to the 7th level while exploring the heart of Midgardr...   [click here for more]
Mana Project Studio  $3.50 $2.99

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $0.99

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The Cult of the Maw (including printable minis)

The Cult of the Maw (including printable minis)


FROM THE ORCHIVES... The Cult of the Maw is a 5e-compatible adventure for a party of 3-6 players of 1st-3rd level. Includes premium printable miniatures by @printableheroes! https://www.patreon.com/PrintableHeroes/ This adventure takes the heroes inside the strangest dungeon of all: the inside of a giant...   [click here for more]
The Orchives  $3.95

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Player Creature Card Form

Player Creature Card Form


This package contains a 2.5in x 3.5in and 3.75in x 5.25in PDF form that provides a tool that will allow for quick reference for players and DMs. You can use it to keep track of Creatures, NPC, Druid Forms, or even summoned creatures. That's right! No more lag in gameplay, trying to figure out what to summon, create and give the appropriate cared to the player, for them to choose from. No digging in...   [click here for more]
Patrick Mitchell Johnston  Pay What You Want

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [click here for more]
Sine Nomine Publishing  $4.99

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Deep Magic: Mythos Magic for 5th Edition

Deep Magic: Mythos Magic for 5th Edition


Unnameable Secrets of the Great Old Ones! Some warlocks, wizards, and clerics deal with creatures far worse than demons and devils—malevolent alien beings from beyond space and time. These entities’ minds are immeasurably superior to our own. Their sinister, loathsome agendas challenge not only our sanity, but our very existence. And yet, and yet…the revelations they offer…...   [click here for more]
Kobold Press  $4.99

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience...   [click here for more]
Kent David Kelly  $1.49

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $0.99

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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $0.99

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Alchemist (5E)

Alchemist (5E)


The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information This product provides players with a new 20 level Intelligence-based...   [click here for more]
Tribality Publishing  $4.99 $3.95

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Fateforge - Fort Ardraco

Fateforge - Fort Ardraco


“Kuldur taken, too? That’s, what, three wizards and four clerics now, and the dragon mark drawn in blood at every place they were snatched from! What does it mean?” The mark looks like the former emblem of House Ardraco, extinct long ago. Its ruined ancestral home is at the heart of many rumors in the region. Lost in the middle of a dense, grim forest, the fort awaits adventurers...   [click here for more]
Agate RPG  $4.95

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Journey To Ragnarok - The Rune Thief: 3.Smoke on the Marshes

Journey To Ragnarok - The Rune Thief: 3.Smoke on the Marshes


Smoke on the Marshes is the third episode of The Rune Thief series, designed to move the first steps in the Journey To Ragnarok setting. The Rune Thief is a series of 9 adventures set in the world of Journey to Ragnarok, linkable to form a campaign that will accompany the characters from the 1st to the 7th level while exploring the heart of Midgardr...   [click here for more]
Mana Project Studio  $3.50 $2.99

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