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The Blight - Pathfinder
by Frog God Games
The Blight : Richard Pett's Crooked City

The Blight is a massive tome. It is nearly 1000 pages detailing a festering brew of toil, tears, and injustice just screaming for heroes to clean up the streets of Castorhage. It contains, GM material, unique races and classes in addition to a 9 part adventure path.

The Blight - Pathfinder
 
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 Title    Publisher    Price  
Remarkable Inns & Their Drinks

Remarkable Inns & Their Drinks


Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside! Turn ordinary tavern visit into remarkable, exciting roleplaying experiences....   [click here for more]
LoreSmyth  $11.99

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Ponyfinder - Depths of Everglow

Ponyfinder - Depths of Everglow


Deep beneath the sun-bathed surface of Everglow lies terrible truths and unknowable realities. Creatures both fair and foul clash, competing for domination at the behest of masters that barely acknowledge they exist, when rarely they do at all. Locked in generational defense of the upper world that has long forgotten them, the deep elves wage a seemingly hopeless war without end. Guarding treasures...   [click here for more]
Silver Games LLC  $19.99

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The Dwarven Glory (Classic Reprint)

The Dwarven Glory (Classic Reprint)


Precis Intermedia brings back this follow-up to the first known commercially-published adventure (Palace of the Vampire Queen) for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Dwarven Glory provides 8* map sections that can be arranged as desired and containing pre-factored creatures and treasures (in other words, this is essentially...   [click here for more]
Precis Intermedia  $4.95

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Encounter Theory

Encounter Theory


Write or publish better adventures! Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and created 14 playplans, tools which will apply the theory to help...   [click here for more]
Plot Points Publishing  $12.99 $9.99

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Palace of the Vampire Queen (Classic Reprint)

Palace of the Vampire Queen (Classic Reprint)


Precis Intermedia brings back the first known commercially-published adventure for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1976 by Wee Warriors, Palace of the Vampire Queen is a 5-level dungeon with what was called pre-factored creatures and treasures (in other words, this is essentially a stocked dungeon). While hit points are provided for the creatures,...   [click here for more]
Precis Intermedia  $4.95

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Midgard Worldbook for 5th Edition and PFRPG

Midgard Worldbook for 5th Edition and PFRPG


Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned...   [click here for more]
Kobold Press  $29.99

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Worldbuilding Power: Giants

Worldbuilding Power: Giants


There is something universally appealing about giants. Some form of them appear in Norse, Greek, and Welsh mythologies. They’re found in the Old Testament. Popular culture reflects our fascination, for good or ill, with genetic gigantism and acromegaly, and those who have the disorder. Something about very large people resonates with us. Dungeons & Dragons codified...   [click here for more]
Dancing Lights Press  $0.99

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Festivals & High Holy Days

Festivals & High Holy Days


Every calendar is peppered with holidays and annual causes for celebration. From local village festivals to grand revels that consume empires, no campaign setting is complete without holidays to mark the passage of time with jubilation and ritual observance. In addition to adding greater realism and flavor to campaign, holidays also offer unique benefits to adventurers who celebrate during downtime...   [click here for more]
Skirmisher Publishing  $0.99

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Akashic Realms Volume 2: The Quiet Lands

Akashic Realms Volume 2: The Quiet Lands


Visit a Realm at the Final Frontier of the Fantastic! Explore new Realms of the Infinite in this expansion. Akashic Realms Volume 2: The Quiet Lands adds new planar lore, unusual new playable creatures, and expanded options for akashic characters from the City of 7 Seraphs! New content includes: Planar lore detailing new Realms, locations, and personae to expand your City of 7 Seraphs...   [click here for more]
Lost Spheres Publishing  $7.99

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Worldbuilding Power: Forests

Worldbuilding Power: Forests


Use the woodlands in character development, worldbuilding, and adventures! In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like...   [click here for more]
Dancing Lights Press  $0.99

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Maps Your Party Will Die For

Maps Your Party Will Die For


Laidback DM's Maps Your Party Will Die For is a collection of 24 hand-drawn, gridded, full-color maps with Adventure Seeds, complete with a section on designing your own dungeons. When I’m DM’ing (or GM’ing - let’s be fair, it’s not all about the world’s most popular tabletop role playing game all the time, is it?) I like to have a few maps on hand...   [click here for more]
Laidback DM  $20.00

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Seasons of the Runewild: All Through the Long Dark Night (PF2)

Seasons of the Runewild: All Through the Long Dark Night (PF2)


In generations past, the villagers of Widderspire marked the eve of the winter solstice by leaving out gifts for a fey creature named Ember John. After the Aruandans conquered the Runewild, Aldric Widderspire, the village’s new lord, became determined to end this practice. He trapped Ember John in an iron cage and sunk the fey to the bottom of Widderspire Pond. Today, the inhabitants of Widderspire...   [click here for more]
Sneak Attack Press  $2.99

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Bexim's Bazaar Gaming Magazine Issue #1

Bexim's Bazaar Gaming Magazine Issue #1


Bexim's Bazaar is a monthly magazine dedicated to RPGs and wargames with a focus on gaming crafting. A new issue will be released on the 1st of each month. Each month, original articles on gaming and crafting will appear along with the following regular columns: * Treana’s Trinkets — a random roll table (d20) for players to discover new trinkets for their characters * Tiny Dungeon —...   [click here for more]
The Tabletop Engineer  $5.00

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Complete KOBOLD Guide to Game Design, 2nd Edition

Complete KOBOLD Guide to Game Design, 2nd Edition


The Ultimate Resource for Gamers, Game Masters, and Designers The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect...   [click here for more]
Kobold Press  $19.99 $14.99

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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Underwater

Worldbuilding Power: Underwater


Use aquatic realms in character development, worldbuilding, and adventures! When we think of underwater realms, we often think of Atlantis. The fictional island, first mentioned by Plato, sank deep beneath the sea following a series of violent earthquakes. It’s only in relatively modern times that we’ve imagined survivors, adapting to life beneath the seas and rebuilding their...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Necromancy

Worldbuilding Power: Necromancy


Use black magic in character development, worldbuilding, and adventures! Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $0.99

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Akashic Realms Volume 1: Emperors & Einherjar

Akashic Realms Volume 1: Emperors & Einherjar


Dance between Strange Stars and the Spears of Heaven! Explore new Realms of the Infinite in this expansion. Akashic Realms Volume 1: Emperors & Einherjar adds new planar lore, strange new Kingdoms, and expanded options for akashic characters from the City of 7 Seraphs! New content includes: *Planar lore detailing new Realms, locations, and personae to expand your City of 7 Seraphs...   [click here for more]
Lost Spheres Publishing  $7.99

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $0.99

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Ponyfinder - Dragons of Everglow

Ponyfinder - Dragons of Everglow


They rule over the air, land, sea, and anywhere else they cast their eyes. They gather what pleases them, for few are those that can demand they stop. Wise, greedy, generous, bloodthirsty and saintly are but some of the words laid at their claws, but they outlast those that whisper them. They are dragons. They are eternal. Let us take a closer look at them, their culture, their life, and how they prosper...   [click here for more]
Silver Games LLC  $4.99

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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50

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Worldbuilding Power: Fiends

Worldbuilding Power: Fiends


Use malevolent outsiders in your worldbuilding, character development, and storytelling! History and mythology present us with many devils: Satan, Lucifer, Beelzebub, and Mephistopheles, for example. While modern religion often presents them as aspects of a singular, ultimate evil, they were originally separate and unique beings. Demons likewise have many real-world counterparts,...   [click here for more]
Dancing Lights Press  $0.99

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Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a...   [click here for more]
Skirmisher Publishing  $0.99

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Worldbuilding Power: Fey

Worldbuilding Power: Fey


Use faerie folk in character development, worldbuilding, and adventures! The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity....   [click here for more]
Dancing Lights Press  $0.99

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Lost Paths: Voltaic

Lost Paths: Voltaic


Experience the spark of battle! The Lost Paths series will further explore the martial initiator classes introduced for the Pathfinder Roleplaying Game by Dreamscarred Press. While possessing those products will expand the experience of playing with this product they are not required. Marrying the power of martial maneuvers with the Stamina mechanics introduced in Pathfinder® Roleplaying Game:...   [click here for more]
Lost Spheres Publishing  $7.99

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Note Sheets

Note Sheets


8.5”w x 11”h sheets help players and DMs keep track of all of NPCs, Quests, and more! PDF fillable form. Easily organized in a 3 ring binder. Designed to help both experienced and new players during gameplay These sheets allow Players and DMs to easily note and find notes taken on almost any subject. Each box has a grid in it, to help keep your notes neat and easy to read...   [click here for more]
Patrick Mitchell Johnston  $1.00

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Hybrid Blood

Hybrid Blood


Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options. In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes...   [click here for more]
Silver Games LLC  $19.99

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $0.99

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Ponyfinder - Campaign Setting

Ponyfinder - Campaign Setting


Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world...   [click here for more]
Silver Games LLC  $19.99

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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
Dancing Lights Press  $0.99

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10 Reflections on Lovecraft (Pathfinder Roleplaying Game)

10 Reflections on Lovecraft (Pathfinder Roleplaying Game)


Some time ago, author Michael O. Varhola acquired a comprehensive edition of H.P. Lovecraft’s works of fiction and set out to re-read everything he had previously, see what had slipped through the cracks for him, and gain a different perspective on the stories by reading them in the order in which they had been written. As part of this pursuit, he began selecting one element from each of his...   [click here for more]
Skirmisher Publishing  $1.99

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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $0.99

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Mutant Race (Pathfinder Roleplaying Game)

Mutant Race (Pathfinder Roleplaying Game)


Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them...   [click here for more]
Skirmisher Publishing  $0.99

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $0.99

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Sidebar #33 - Vile Idols

Sidebar #33 - Vile Idols


Sidebar #33 Vile Idols Idols exist in many cultures, even if you don’t recognize them. A bronze bull, a triangle with inset eye, a malformed human body; all of these are representations of ideas worshiped in some way or another. But even among these symbols there exist ones with ties to dark forces and old ways. These vile idols draw power from primal influences, like darkness, the cold, and...   [click here for more]
Fat Goblin Games  $1.00

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
Dancing Lights Press  $0.99

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Aquilae: Bestiary of the Realm: The Bookshelf (Fifth Edition / 5E)

Aquilae: Bestiary of the Realm: The Bookshelf (Fifth Edition / 5E)


Bookshelf Note: This listing represents a MASSIVE "bookshelf" of bestiary content: Nine volumes, well over 4,500 pages, containing 1,600 monsters, and 6,400 statblocks. (No typo. Four and a half thousand pages. Sixteen hundred monsters across six thousand four hundred statblocks. Basically everything ever published for Pathfinder First Edition, converted painstakingly...   [click here for more]
Infinium Game Studios  $350.00 $180.00

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The Ogre Mage Inn

The Ogre Mage Inn


THE OGRE MAGE INN - 2 of 20 The SECOND of 20 short adventures for 5e and/or Pathfinder-compatible game systems for THE BOOK OF DARK SECRETS. You may play these adventures in any order you choose, but it is important to first familiarize yourself with the 8-part stat blocks and the dynamic between the PCs and the mysterious mission procurer known as Matigan Brennan....   [click here for more]
DARK BY DEZIGN  $3.00 $2.50

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Six Spells: Kobolds

Six Spells: Kobolds


Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed...   [click here for more]
Skirmisher Publishing  $0.50

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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [click here for more]
Dancing Lights Press  $0.99

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The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)

The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)


Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you...   [click here for more]
Skirmisher Publishing  $4.99

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