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Publisher |
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We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore.... [click here for more] |
SlyFlourish |
$15.00
|
13th Age
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting... [click here for more] |
Pelgrane Press |
$24.95
|
Dark Alleys & Twisted Paths (13th Age Compatible) is a massive expansion book for all classes of the Core Book and 13 True Ways. You get a ton of new goodies, new races, new talents, new spells, new powers, new feats for every PC you can imagine, on over 240 pages.
My first 13th Age expansion book, Dark Pacts & Ancient Secrets, was all about expanding wide with new classes,... [click here for more] |
Kinoko Games |
$18.00
|
13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.
Omens of the Age
As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings,... [click here for more] |
Pelgrane Press |
$20.95
|
200 NEW FOES FOR THE 13TH AGE!
"Don't worry, guys. It's just a bunch of orcs."
- Last words of Eldred Sunblade, paladin of Axis
The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. The 13th Age Bestiary introduces all-new... [click here for more] |
Pelgrane Press |
$20.95
|
Monsters are people too!
The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!
Make a splash in the social season alongside a fashionista ooze!
Spend the night at a dybbuk inn at the docks, where possession is a perk!
Dodge the amputation golems until you can get your healing spells back!
Explore the... [click here for more] |
Pelgrane Press |
$18.95
|
 ATLANTIS NEEDS HEROES!
Ages past, Atlantis fell when a man defied the gods. As Atlantis rises again, a tragic history repeats itself. This time, there are heroes who can steer the rebirth of Atlantis toward the light, or fail and let a new apocalypse ravage the world.
(This is the 13th Age version of Pirate of Atlantis. For the 5th Edition DnD version, go here.) Inside Pirates of Atlantis you’ll... [click here for more] |
Dread Unicorn Games, LLC |
$15.95 $9.95
|
Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies.
Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!
Developed by Rob Heinsoo and Jonathan Tweet.
For Game Masters, 13th Age Glorantha includes:
More... [click here for more] |
Chaosium |
$27.95
|
Icons are the mysterious and powerful figures that shape the world of the 13th Age Role-Playing Game. The Book of Icons takes a fresh look at the game's icon rules and offers a cornucopia of new stuff to throw at your players. Need a new twist for your campaign? Six new icons--each presented with themes, agents, gifts, and events that will set your creativity afire--all based on... [click here for more] |
Rite Publishing |
$7.99
|
Break out of your class!
You are hereby cordially invited to a party inspired by adventurous storytelling, daring actions and dark villains. Pick one of these new options and redefine your character concept.
For Feats, a Gentleman Thief always gets treasure, can bluff his way out of almost any tight spot and will never be held for long. A skilled combatant shall Seize an Attack... [click here for more] |
Rite Publishing |
$5.99
|
Think you've seen it all?
It's a big, scary world out there, and for your players, it's gotten nastier. 101 Not So Simple Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any 13th Age Roleplaying Game monster.
Enjoy simple templates like cowardly creature who... [click here for more] |
Rite Publishing |
$5.99
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Dark Pacts & Ancient Secrets introduces six new classes that are compatible with the 13th Age Roleplaying Game: the monstrous Abomination, the destiny-shaping Fateweaver, the mind-bending Psion, the berserking Savage, the dashing Swordmage and the dark-souled Warlock.
You can listen to the Iconic Podcast Dark Pacts & Ancient Secrets Review to learn more.
The Abomination
Characters that... [click here for more] |
Kinoko Games |
$9.90
|
Create an Enchanted Realm!
101 Mystical Site Qualities gives you – yes, you guessed it – 101 New qualities to help creature a truly mystic location.
From areas where magical items overflow with power, to new areas of dead, wild, unstable, and enhanced magic that can change the nature of an encounter; to areas where only the eastern martial arts hold sway, to evocative locales... [click here for more] |
Rite Publishing |
$5.99
|
A city in chaos to infiltrate, an ambassador to rescue,
and a frozen hell to escape.
Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.
Trapped in the heart of Forstor Nagar, a devout holy... [click here for more] |
Rite Publishing |
$9.99
|
13th Solo -
Solo Roleplaying Rules for use with 13th Age
This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control.
The last two pages of... [click here for more] |
Parts Per Million |
$4.95
|
Let us have a moment of silence for the defeated monsters.
Now, let us take their stuff.
What’s In This Book
Loot!
That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.
The Book... [click here for more] |
Pelgrane Press |
$8.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.... [click here for more] |
Pelgrane Press |
Pay What You Want
|
An Age of Wizardy has arrived!
Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!
Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular feats... [click here for more] |
Kobold Press |
$14.99
|
Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . .
Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all.
Your... [click here for more] |
Pelgrane Press |
$5.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.
For players:
Embark... [click here for more] |
Pelgrane Press |
$24.95
|
The Underworld calls! Can you resist its dark lure?
The expanse of the Dragon Empire is as nothing compared to the vast and mysterious realms that lie beneath it. Deep within the Underworld lie adventure and treasure—as well as madness and death. But what is reward without risk? With the Book of the Underworld, designer Gareth Ryder-Hanrahan (Eyes of the Stone... [click here for more] |
Pelgrane Press |
$12.95
|
Give your 13th Age game the soundtrack it deserves!
The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters.... [click here for more] |
Pelgrane Press |
$15.95
|
Those who fail to learn from history are doomed to be eaten by it.
The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies did they leave behind?
Designed by Gareth Ryder-Hanrahan (Eyes of the Stone Thief), The... [click here for more] |
Pelgrane Press |
$16.95
|
Make your icon rolls—and hope for sixes!
The Midgard Bestiary: 13th Age Roleplaying Game Compatible Editionis sending 100 weird, warped, and unpredictable new monsters your way. ASH LAW has redesigned the greatest monsters from the Midgard Campaign Setting for your 13th Age game.
You’ll also get:
Adventure hooks for each monster and lists of things you’re likely to find... [click here for more] |
Kobold Press |
$14.99
|
Enter the graveyard of doomed ships
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is... [click here for more] |
Pelgrane Press |
$6.95
|
The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [click here for more] |
Dread Unicorn Games, LLC |
$14.95 $4.95
|
Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2!
In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks... [click here for more] |
Pelgrane Press |
$24.95
|
A collection of 4000+ word PDF supplements for the 13th Age RPG, with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all.
13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors that... [click here for more] |
Pelgrane Press |
$24.95
|
Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more] |
Pelgrane Press |
$20.95
|
A collection of 4000+ word 13th Age PDF supplements with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all.
The collected 13th Age Monthly – Volume 2 includes the following PDFs:
Installments
January... [click here for more] |
Pelgrane Press |
$24.95
|
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true... [click here for more] |
Pelgrane Press |
$8.95
|
You’ve defeated the monsters, now it’s time to loot the lair!
By ENnie award-winning author ASH LAW, Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes.
Brave adventurers (and GMs) will find game-changing, campaign-defining iconic... [click here for more] |
Pelgrane Press |
$16.95
|
Icons of Parsantium is a supplement for use with the 13th Age Roleplaying Game and Parsantium: City at the Crossroads, featuring the fifteen most influential NPCs in the city and the world beyond. These movers and shakers will also prove useful for GMs running Parsantium games using the 13th Age icon relationship rules with other incarnations of the world’s bestselling... [click here for more] |
Ondine Publishing |
$4.99
|
The Archmage BANISHES them.
The Crusader CONQUERS them.
The Great Gold Wyrm DEFIES them.
The Diabolist SUMMONS them.
When the world cracks open and the demons attack, what will YOU do?
The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other,... [click here for more] |
Pelgrane Press |
$14.95
|
A Whole Campaigns Worth of Planar Themed Adventure!
The Overworld and Beyond is a planar hopping adventure for 13th Age by Ash Law.
The Carrow Hills
It includes a backwater setting you can stick in your world that includes towns, wilderness, and gates to other worlds. Use this setting for a 1st - 4th level sandbox as weirdnesses bleed in from other worlds.
Attack of the Koblins
A 5th-6th level adventure... [click here for more] |
Dread Unicorn Games, LLC |
$9.95 $4.95
|
May The Righteous Be Exalted
Liberate the oppressed from the yoke of tyranny! Shape the battlefield through acts of faith and divine allegiances! Shine your holy light where the deepest darkness pervades! Clerics channel their devotion into miraculous deeds that shield their allies from evil and smite foes born of the grave and the pit. Now you can go beyond the core book and expand your character’s... [click here for more] |
Jon Brazer Enterprises |
$2.00
|
Ancient Spells Are Yours To Wield
Harness the fury of storms and stone! Snare, confound, and spy on your foes! Bend gravity and light to your whim! Wizards develop their starting spells into intricate dweomers that define their adventuring careers and leave enemies cowering beneath the yoke of their arcane might as their power reaches its apex. Now you can go beyond the core book and expand... [click here for more] |
Jon Brazer Enterprises |
$2.00
|
Always Keep A Knife In Your Boot And A Trick Up Your Sleeve
Gouge your foes’ eyes and bring the pain down on them! Get the drop on your enemies before they can reach your allies! Supplement your suave with a little spellcraft! Hurl knives with deadly accuracy! Rogues are the wily utility support that every party needs, moving with grace and panache and striking when no one expects... [click here for more] |
Jon Brazer Enterprises |
$2.00
|
Got 99 problems? Make sure that coming up with your One Unique Thing for tonight's game isn't one!
110 Unique 13th Age Traits is a finely crafted list of mostly historically accurate and verisimilitudinous unique character traits collected by our semi-professional icons. Use these traits if you are having trouble coming up with that special something for... [click here for more] |
Lee's Lists |
$1.50
|
Primeval Thule, a campaign setting compatible with the 13th Age Roleplaying Game. (For other game systems, go back to our publisher page and select the version you want.)
Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie... [click here for more] |
Sasquatch Game Studio |
$15.96
|
Fight With Your Own Style
Rush into battle! Take the impossible blow! Dare your enemies to face you! Fighters are the point of any adventuring group’s spear, and their fighting styles are as unique as they are. Now you can go beyond the core book and show off new fighting talents and maneuvers to define your character.
13 Fighter Talents and Maneuvers is the first... [click here for more] |
Jon Brazer Enterprises |
$2.00
|
13th Age Game Master’s Screen and Resource Book
The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire.
The Gamemaster Screen
The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:
Skill... [click here for more] |
Pelgrane Press |
$16.95
|
Nocturne (13th Age)
Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age! Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. These lands are as varied as the denizens themselves,... [click here for more] |
Savage Mojo |
$24.99
|
Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items for characters who want to put down roots.
Home Bases is the twelfth installment of the 13th Age Monthly subscription.... [click here for more] |
Pelgrane Press |
$2.95
|
The Undead Goblins Are The Least of Your Worries!
While fleeing across Midgard’s Wasted West with a stolen artifact, the dwarven airship Volund’s Glory crashed in a deep canyon that’s sacred ground to a local Ghost Goblin tribe and infested with magic-warped abominations. Not only will you have to face these dangers in order to claim the item, but some of Midgard’s icons have also taken... [click here for more] |
Kobold Press |
$4.99
|
An Ancient Curse
A Time-Honored Heroic Sacrifice
A Dark Secret
And An Epic Quest
The Darkling Legacy
A terrible danger stalks the Umbral Woods surrounding Hausen. Darklings, creatures of unknown origin and malicious intent, claim the woods as their own. These savage creatures have plagued the dark corners of the... [click here for more] |
Earl of Fife Games |
$9.99
|
Recover the hidden power of the Elf Queen!
Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.
Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now... [click here for more] |
Pelgrane Press |
$16.95
|
Beware The Blackener Of Bright Waters, For She Is Come Again
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence... [click here for more] |
Jon Brazer Enterprises |
$4.99
|
This adventure for the 13th Age Roleplaying Game is aimed at level 2 characters, lasting 1-2 sessions.
For a 5e version, see here.
Travel through a post-apocalyptic wasteland full of deadly dinosaurs, relax in a market town with tame dinosaurs, and bring an unscrupulous trading organization to justice!
Rewritten and remastered to incorporate... [click here for more] |
Seedling Games |
$4.95
|
Less prep, more play!
High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.
With... [click here for more] |
Pelgrane Press |
$19.95
|