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Ninth World Assassins

Ninth World Assassins


Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin. Rather, this book provides much much more than that, including: The methods and industry of an assassin Clients and their relationship to assassins New character options...   [click here for more]
Metal Weave Games  $4.99

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The Estate Dossiers

The Estate Dossiers


A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission. The package contains the following dossiers and other props, written...   [click here for more]
Monte Cook Games  $1.99

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Naval Encounters

Naval Encounters


Submerge yourself and set sail into the sands, sky, sea and even into space! Naval Encounters provides you with a comprehensive look at how to insert vessels of any kind into your campaign. This book will be an asset to any voyage-based campaign. Set sail into the Ninth World and discover what awaits! • New character customization options • Ecosystems and lands for...   [click here for more]
Metal Weave Games  $4.99

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Notable Ninth Worlders

Notable Ninth Worlders


An NPC for all seasons If the Ninth World is weird, then those that live in it are even weirder. It is impossible to live in such a world, and not be touched by it somehow. A few though, rises above petty matters. They are those who wields the world, instead of being wielded by it. Who are they? What are their secrets? Find out! Notable Ninth Worlders includes: A wide variety...   [click here for more]
Metal Weave Games  $2.99

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Expanded Vehicle Rules

Expanded Vehicle Rules


The goal of this supplement is to extend the vehicle rules to add more character and distinction to starships, mecha and other vehicles in the Cypher System. The existing rules are streamlined for ease of play and focus on the narrative, but sometimes players want to add more personality to their vehicles. These rules may be used in addition to the existing vehicle combat mechanics in part or whole....   [click here for more]
Monte Cook Games  $1.00

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Cloak & Dagger: Spies and Espionage in The Strange

Cloak & Dagger: Spies and Espionage in The Strange


The World Is Not Enough! Earth, and the shoals around it, holds thousands of factions, all with different interests. From the major powers with field teams across the Chaosphere, to the lone recursion miner in his own recursion, everyone is trying to gain the upper hand. Those who proceed with violent and direct methods quickly expose themselves to attacks from others; to survive...   [click here for more]
Metal Weave Games  $4.99

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Naval Perils

Naval Perils


One has not truly explored the Ninth World until they have steped upon a vessel and traveld its seas, its skies and beyond. A companion to Naval Encounters, Naval Perils contains only Locations, Vessels and Creatures for you to use in your very own Numenera Campaign. All the art was generously donated by the artists! . Other Cypher System Products Ninth World Assassins...   [click here for more]
Metal Weave Games  Pay What You Want

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