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Rusthaven is a sourcebook for the roleplaying game Numenera and adds new creatures, organisations, descriptors and foci, new NPCs, a completely new set of Iron Wind-caused mutations known as ‘corrosions’ and, of course, the location of Rusthaven itself. It covers multiple types of Iron Wind, how society reacts to them and the prejudices that exist out of fear and ignorance towards the Wind and... [Klicke hier für weiteres] |
Dark Liquid Games |
$29.99
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What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible.
Finding a way back up, well, that’s worse.
The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth... [Klicke hier für weiteres] |
Dread Unicorn Games, LLC |
$17.99 $12.69
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A banished power fights to return to the Ninth World.
A fallen moon of The Sun Below begins to stir.
The Knocker at the Door begins to awake.
A Numenera adventure for all tiers.
49 page adventure for all tiers, 16 page bestiary, new numenera, dozens of GM Intrusions, and player handouts.
Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang... [Klicke hier für weiteres] |
Dread Unicorn Games, LLC |
$10.95
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When someone steals your sun and takes it to another dimension, you have to give chase.
A Numenera adventure for all tiers.
The Sun Below has been stolen. Most of thieves are gone, but the PCs find one of the thieves' transdimensional ships, the Gravitas Mislaid, has tarried. It's possible for the PCs to get aboard and follow the other thieves to where the Sun Below was taken.
Once aboard,... [Klicke hier für weiteres] |
Dread Unicorn Games, LLC |
$14.95
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IT'S A DIRTY JOB
BUT SOMEONE'S GOT TO DO IT
EVEN IF IT MEANS CRAWLING
THROUGH DRAGON CITY'S GUTS
When undead trouble comes scratching at the cellar door of everyone’s favorite speakeasy on the edge of Goblintown, the bartender begs the patrons for help rooting it out. They have to move fast before the Imperial Dragon’s Guard... [Klicke hier für weiteres] |
Full Moon Enterprises |
$14.95
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DOWN THESE MEAN STREETS
ELVES, ORCS, AND EVERYONE
IN BETWEEN WHO LIVES IN DRAGON CITY MUST GO
As a people, the residents of Dragon City are bound together mostly by fear. Whether that fear springs from the undead creatures who claw at the Great Circle, or from the iron claw of the Dragon Emperor, or from any of the dozens of horrific monsters... [Klicke hier für weiteres] |
Full Moon Enterprises |
$23.95
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The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory?
This campaign consists of 5 linked scenarios that can be also played... [Klicke hier für weiteres] |
Janek Sielicki |
$15.99 $12.99
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Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [Klicke hier für weiteres] |
Metal Weave Games |
$15.99
|
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection... [Klicke hier für weiteres] |
Metal Weave Games |
$19.99
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Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [Klicke hier für weiteres] |
Monte Cook Games |
$20.04
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Over one and a half MILLION cyphers!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
I love giving my players cyphers that are at least a little bit randomized, but are... [Klicke hier für weiteres] |
Monte Cook Games |
$15.05
|
Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [Klicke hier für weiteres] |
Monte Cook Games |
$19.99
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [Klicke hier für weiteres] |
Monte Cook Games |
$8.05
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [Klicke hier für weiteres] |
Monte Cook Games |
$9.99
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Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [Klicke hier für weiteres] |
Monte Cook Games |
$19.99
|
One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [Klicke hier für weiteres] |
Monte Cook Games |
$20.05
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Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [Klicke hier für weiteres] |
Monte Cook Games |
$20.05
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [Klicke hier für weiteres] |
Monte Cook Games |
$19.99
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The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [Klicke hier für weiteres] |
Monte Cook Games |
$19.99
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Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [Klicke hier für weiteres] |
Monte Cook Games |
$15.04
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Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [Klicke hier für weiteres] |
Monte Cook Games |
$9.99
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Create fantastic, whimsical adventures for your No Thank You, Evil! game
Someone stole all the robot waiters from The Cake Is a Pie, a famous cake and pizza restaurant. Clues lead to an alien factory where everyone looks the same. Can the players overcome obstacles and hazards, confront Joe the Giant, and solve the mystery to return the robot waiters?
Journey into Storia in adventures... [Klicke hier für weiteres] |
Monte Cook Games |
$21.52
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Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [Klicke hier für weiteres] |
Monte Cook Games |
$20.04
|
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [Klicke hier für weiteres] |
Monte Cook Games |
$19.99
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On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [Klicke hier für weiteres] |
Monte Cook Games |
$7.35
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XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into... [Klicke hier für weiteres] |
Monte Cook Games |
$6.05
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Your Cypher system character should be pampered! What better way to do it than by capturing them in the Cypher System Character Folio Journal?
A lot can happen to your character in an adventure, much less a campaign. A lot can happen to your character sheets between adventures. One of the worst thing is that they can get damaged or even lost.
The Cypher System Character Journal captures your character... [Klicke hier für weiteres] |
Scott E Pond Designs |
$5.95
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Your Cypher system character should be pampered! What better way to do it than by capturing them in the Cypher System Character Folio Journal?
A lot can happen to your character in an adventure, much less a campaign. A lot can happen to your character sheets between adventures. One of the worst thing is that they can get damaged or even lost.
The Cypher System Character Journal captures your character... [Klicke hier für weiteres] |
Scott E Pond Designs |
$5.95
|
Goody White's Book of Folk Magic is a Pathfinder-compatible sourcebook written in-character by a knowledgeable witch named Goody White, explaining ways to cure illness, ward off undead, brew a love potion, or afflict your enemies. Translated to Pathfinder RPG game terms by Sean K Reynolds, it presents each of these 45 "folk remedies" as a spell, witch hex, and ritual. Much like actual folk... [Klicke hier für weiteres] |
Sean K Reynolds Games |
$19.99 $5.70
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Step aboard the Desperate Measures in A Major Minor Problem, our second sci-fi adventure. In this two-sided adventure, you can choose to play as the capable crew of the Desperate Measures or as a group of resourceful young privateers striving to save their world. Will you discover the truth in time to stop an explosive ending?
This 23-page adventure comes with options and... [Klicke hier für weiteres] |
Unformed Worlds |
$8.99
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The Fair Folk of Winter are brilliant, dangerous, and keen. Do you have what it takes to walk among them?
In The Unseelie Saga, Players take on the roles of darkly magical Fae whose actions will decide the fate of the Winter Court. Fae are living magic and as dangerous as that sounds. The Unseelie are Fae who are most powerful from the second half of autumn through the first half of... [Klicke hier für weiteres] |
Unformed Worlds |
$28.00
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