One of the best things about the Cypher Sytem is the ability to add in certain themes or flavors to a campaign. If you want to have a campaign with lots of high-kicking action and aikido throws, this is the document that can make that possible without a party full of warriors. Whether a wuxia epic or a James Bond spyfest, a Dune-style sci-fi tale of skilled warriors or a Daredevil-style campaign of... [click here for more]
On a fantastical ocean voyage, a crew of privateers is shipwrecked on a mysterious island occupied by forces of an enemy nation. While an enemy's flag flies over the fort, something more insidious and hungry rules the land. This Cypher System adventure makes for a great one shot and includes seven pregens.
This scenario requires the Cypher System Rulebook for play. ... [click here for more]
Welcome to your new playgroud, Naphtha: Islands on Fire.
A new world built from the ground up for the Cypher System that can stand alone or be dropped into your current campaign. Aremed with Genre Friendly tips on how to tweak the world for Steampunk, Lovecraftian and SciFi, your crew could explore new lands every week in this modular setting. (Keep what you want, what you don't want never gets discovered.)... [click here for more]
The islands of the Meiyou Zhen Archipelago overcame their barren isles by turning to their mineral wealth and inventing powerful Alchemy, wondrous automatons and clockwork apparatuses.
Meiyou Zhen: Isles of Smoke and Gears introduces proto-steampunk into the modular Naphtha setting. Use Meiyou “as is” or drop the island near your favorite homebrewed coastline to introduce new technologies... [click here for more]
Goody White's Book of Folk Magic is a Pathfinder-compatible sourcebook written in-character by a knowledgeable witch named Goody White, explaining ways to cure illness, ward off undead, brew a love potion, or afflict your enemies. Translated to Pathfinder RPG game terms by Sean K Reynolds, it presents each of these 45 "folk remedies" as a spell, witch hex, and ritual. Much like actual folk magic,... [click here for more]
A story is only as good as its villain and a journey is only as good as your travelling companions.
In Heroes and Heretics, you'll meet Petrovic Zubov, a master of illusion and clockwork magic items from the hard, cold nation of Rus. A place where the snow -- and the soul -- never stays clean for long. Friend or foe, he can help or hinder your PCs on their adventures.
Inside you'll find: One Cypher... [click here for more]